/** @license React v16.8.6
 * react-dom.production.min.js
 *
 * Copyright (c) Facebook, Inc. and its affiliates.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */
import React from 'resource://devtools/client/shared/vendor/react.mjs';

/**
 * Use invariant() to assert state which your program assumes to be true.
 *
 * Provide sprintf-style format (only %s is supported) and arguments
 * to provide information about what broke and what you were
 * expecting.
 *
 * The invariant message will be stripped in production, but the invariant
 * will remain to ensure logic does not differ in production.
 */

function invariant(condition, format, a, b, c, d, e, f) {
  if (!condition) {
    var error = void 0;
    if (format === undefined) {
      error = new Error('Minified exception occurred; use the non-minified dev environment ' + 'for the full error message and additional helpful warnings.');
    } else {
      var args = [a, b, c, d, e, f];
      var argIndex = 0;
      error = new Error(format.replace(/%s/g, function () {
        return args[argIndex++];
      }));
      error.name = 'Invariant Violation';
    }

    error.framesToPop = 1; // we don't care about invariant's own frame
    throw error;
  }
}

// Relying on the `invariant()` implementation lets us
// preserve the format and params in the www builds.
/**
 * WARNING: DO NOT manually require this module.
 * This is a replacement for `invariant(...)` used by the error code system
 * and will _only_ be required by the corresponding babel pass.
 * It always throws.
 */
function reactProdInvariant(code) {
  var argCount = arguments.length - 1;
  var url = 'https://reactjs.org/docs/error-decoder.html?invariant=' + code;
  for (var argIdx = 0; argIdx < argCount; argIdx++) {
    url += '&args[]=' + encodeURIComponent(arguments[argIdx + 1]);
  }
  // Rename it so that our build transform doesn't attempt
  // to replace this invariant() call with reactProdInvariant().
  var i = invariant;
  i(false,
  // The error code is intentionally part of the message (and
  // not the format argument) so that we could deduplicate
  // different errors in logs based on the code.
  'Minified React error #' + code + '; visit %s ' + 'for the full message or use the non-minified dev environment ' + 'for full errors and additional helpful warnings. ', url);
}

!React ? reactProdInvariant('227') : void 0;

var invokeGuardedCallbackImpl = function (name, func, context, a, b, c, d, e, f) {
  var funcArgs = Array.prototype.slice.call(arguments, 3);
  try {
    func.apply(context, funcArgs);
  } catch (error) {
    this.onError(error);
  }
};

// Used by Fiber to simulate a try-catch.
var hasError = false;
var caughtError = null;

// Used by event system to capture/rethrow the first error.
var hasRethrowError = false;
var rethrowError = null;

var reporter = {
  onError: function (error) {
    hasError = true;
    caughtError = error;
  }
};

/**
 * Call a function while guarding against errors that happens within it.
 * Returns an error if it throws, otherwise null.
 *
 * In production, this is implemented using a try-catch. The reason we don't
 * use a try-catch directly is so that we can swap out a different
 * implementation in DEV mode.
 *
 * @param {String} name of the guard to use for logging or debugging
 * @param {Function} func The function to invoke
 * @param {*} context The context to use when calling the function
 * @param {...*} args Arguments for function
 */
function invokeGuardedCallback(name, func, context, a, b, c, d, e, f) {
  hasError = false;
  caughtError = null;
  invokeGuardedCallbackImpl.apply(reporter, arguments);
}

/**
 * Same as invokeGuardedCallback, but instead of returning an error, it stores
 * it in a global so it can be rethrown by `rethrowCaughtError` later.
 * TODO: See if caughtError and rethrowError can be unified.
 *
 * @param {String} name of the guard to use for logging or debugging
 * @param {Function} func The function to invoke
 * @param {*} context The context to use when calling the function
 * @param {...*} args Arguments for function
 */
function invokeGuardedCallbackAndCatchFirstError(name, func, context, a, b, c, d, e, f) {
  invokeGuardedCallback.apply(this, arguments);
  if (hasError) {
    var error = clearCaughtError();
    if (!hasRethrowError) {
      hasRethrowError = true;
      rethrowError = error;
    }
  }
}

/**
 * During execution of guarded functions we will capture the first error which
 * we will rethrow to be handled by the top level error handler.
 */
function rethrowCaughtError() {
  if (hasRethrowError) {
    var error = rethrowError;
    hasRethrowError = false;
    rethrowError = null;
    throw error;
  }
}



function clearCaughtError() {
  if (hasError) {
    var error = caughtError;
    hasError = false;
    caughtError = null;
    return error;
  } else {
    reactProdInvariant('198');
  }
}

/**
 * Injectable ordering of event plugins.
 */
var eventPluginOrder = null;

/**
 * Injectable mapping from names to event plugin modules.
 */
var namesToPlugins = {};

/**
 * Recomputes the plugin list using the injected plugins and plugin ordering.
 *
 * @private
 */
function recomputePluginOrdering() {
  if (!eventPluginOrder) {
    // Wait until an `eventPluginOrder` is injected.
    return;
  }
  for (var pluginName in namesToPlugins) {
    var pluginModule = namesToPlugins[pluginName];
    var pluginIndex = eventPluginOrder.indexOf(pluginName);
    !(pluginIndex > -1) ? reactProdInvariant('96', pluginName) : void 0;
    if (plugins[pluginIndex]) {
      continue;
    }
    !pluginModule.extractEvents ? reactProdInvariant('97', pluginName) : void 0;
    plugins[pluginIndex] = pluginModule;
    var publishedEvents = pluginModule.eventTypes;
    for (var eventName in publishedEvents) {
      !publishEventForPlugin(publishedEvents[eventName], pluginModule, eventName) ? reactProdInvariant('98', eventName, pluginName) : void 0;
    }
  }
}

/**
 * Publishes an event so that it can be dispatched by the supplied plugin.
 *
 * @param {object} dispatchConfig Dispatch configuration for the event.
 * @param {object} PluginModule Plugin publishing the event.
 * @return {boolean} True if the event was successfully published.
 * @private
 */
function publishEventForPlugin(dispatchConfig, pluginModule, eventName) {
  !!eventNameDispatchConfigs.hasOwnProperty(eventName) ? reactProdInvariant('99', eventName) : void 0;
  eventNameDispatchConfigs[eventName] = dispatchConfig;

  var phasedRegistrationNames = dispatchConfig.phasedRegistrationNames;
  if (phasedRegistrationNames) {
    for (var phaseName in phasedRegistrationNames) {
      if (phasedRegistrationNames.hasOwnProperty(phaseName)) {
        var phasedRegistrationName = phasedRegistrationNames[phaseName];
        publishRegistrationName(phasedRegistrationName, pluginModule, eventName);
      }
    }
    return true;
  } else if (dispatchConfig.registrationName) {
    publishRegistrationName(dispatchConfig.registrationName, pluginModule, eventName);
    return true;
  }
  return false;
}

/**
 * Publishes a registration name that is used to identify dispatched events.
 *
 * @param {string} registrationName Registration name to add.
 * @param {object} PluginModule Plugin publishing the event.
 * @private
 */
function publishRegistrationName(registrationName, pluginModule, eventName) {
  !!registrationNameModules[registrationName] ? reactProdInvariant('100', registrationName) : void 0;
  registrationNameModules[registrationName] = pluginModule;
  registrationNameDependencies[registrationName] = pluginModule.eventTypes[eventName].dependencies;

  
}

/**
 * Registers plugins so that they can extract and dispatch events.
 *
 * @see {EventPluginHub}
 */

/**
 * Ordered list of injected plugins.
 */
var plugins = [];

/**
 * Mapping from event name to dispatch config
 */
var eventNameDispatchConfigs = {};

/**
 * Mapping from registration name to plugin module
 */
var registrationNameModules = {};

/**
 * Mapping from registration name to event name
 */
var registrationNameDependencies = {};

/**
 * Mapping from lowercase registration names to the properly cased version,
 * used to warn in the case of missing event handlers. Available
 * only in false.
 * @type {Object}
 */

// Trust the developer to only use possibleRegistrationNames in false

/**
 * Injects an ordering of plugins (by plugin name). This allows the ordering
 * to be decoupled from injection of the actual plugins so that ordering is
 * always deterministic regardless of packaging, on-the-fly injection, etc.
 *
 * @param {array} InjectedEventPluginOrder
 * @internal
 * @see {EventPluginHub.injection.injectEventPluginOrder}
 */
function injectEventPluginOrder(injectedEventPluginOrder) {
  !!eventPluginOrder ? reactProdInvariant('101') : void 0;
  // Clone the ordering so it cannot be dynamically mutated.
  eventPluginOrder = Array.prototype.slice.call(injectedEventPluginOrder);
  recomputePluginOrdering();
}

/**
 * Injects plugins to be used by `EventPluginHub`. The plugin names must be
 * in the ordering injected by `injectEventPluginOrder`.
 *
 * Plugins can be injected as part of page initialization or on-the-fly.
 *
 * @param {object} injectedNamesToPlugins Map from names to plugin modules.
 * @internal
 * @see {EventPluginHub.injection.injectEventPluginsByName}
 */
function injectEventPluginsByName(injectedNamesToPlugins) {
  var isOrderingDirty = false;
  for (var pluginName in injectedNamesToPlugins) {
    if (!injectedNamesToPlugins.hasOwnProperty(pluginName)) {
      continue;
    }
    var pluginModule = injectedNamesToPlugins[pluginName];
    if (!namesToPlugins.hasOwnProperty(pluginName) || namesToPlugins[pluginName] !== pluginModule) {
      !!namesToPlugins[pluginName] ? reactProdInvariant('102', pluginName) : void 0;
      namesToPlugins[pluginName] = pluginModule;
      isOrderingDirty = true;
    }
  }
  if (isOrderingDirty) {
    recomputePluginOrdering();
  }
}

/**
 * Similar to invariant but only logs a warning if the condition is not met.
 * This can be used to log issues in development environments in critical
 * paths. Removing the logging code for production environments will keep the
 * same logic and follow the same code paths.
 */

var getFiberCurrentPropsFromNode = null;
var getInstanceFromNode = null;
var getNodeFromInstance = null;

function setComponentTree(getFiberCurrentPropsFromNodeImpl, getInstanceFromNodeImpl, getNodeFromInstanceImpl) {
  getFiberCurrentPropsFromNode = getFiberCurrentPropsFromNodeImpl;
  getInstanceFromNode = getInstanceFromNodeImpl;
  getNodeFromInstance = getNodeFromInstanceImpl;
  
}

/**
 * Dispatch the event to the listener.
 * @param {SyntheticEvent} event SyntheticEvent to handle
 * @param {function} listener Application-level callback
 * @param {*} inst Internal component instance
 */
function executeDispatch(event, listener, inst) {
  var type = event.type || 'unknown-event';
  event.currentTarget = getNodeFromInstance(inst);
  invokeGuardedCallbackAndCatchFirstError(type, listener, undefined, event);
  event.currentTarget = null;
}

/**
 * Standard/simple iteration through an event's collected dispatches.
 */
function executeDispatchesInOrder(event) {
  var dispatchListeners = event._dispatchListeners;
  var dispatchInstances = event._dispatchInstances;
  if (Array.isArray(dispatchListeners)) {
    for (var i = 0; i < dispatchListeners.length; i++) {
      if (event.isPropagationStopped()) {
        break;
      }
      // Listeners and Instances are two parallel arrays that are always in sync.
      executeDispatch(event, dispatchListeners[i], dispatchInstances[i]);
    }
  } else if (dispatchListeners) {
    executeDispatch(event, dispatchListeners, dispatchInstances);
  }
  event._dispatchListeners = null;
  event._dispatchInstances = null;
}

/**
 * @see executeDispatchesInOrderStopAtTrueImpl
 */


/**
 * Execution of a "direct" dispatch - there must be at most one dispatch
 * accumulated on the event or it is considered an error. It doesn't really make
 * sense for an event with multiple dispatches (bubbled) to keep track of the
 * return values at each dispatch execution, but it does tend to make sense when
 * dealing with "direct" dispatches.
 *
 * @return {*} The return value of executing the single dispatch.
 */


/**
 * @param {SyntheticEvent} event
 * @return {boolean} True iff number of dispatches accumulated is greater than 0.
 */

/**
 * Accumulates items that must not be null or undefined into the first one. This
 * is used to conserve memory by avoiding array allocations, and thus sacrifices
 * API cleanness. Since `current` can be null before being passed in and not
 * null after this function, make sure to assign it back to `current`:
 *
 * `a = accumulateInto(a, b);`
 *
 * This API should be sparingly used. Try `accumulate` for something cleaner.
 *
 * @return {*|array<*>} An accumulation of items.
 */

function accumulateInto(current, next) {
  !(next != null) ? reactProdInvariant('30') : void 0;

  if (current == null) {
    return next;
  }

  // Both are not empty. Warning: Never call x.concat(y) when you are not
  // certain that x is an Array (x could be a string with concat method).
  if (Array.isArray(current)) {
    if (Array.isArray(next)) {
      current.push.apply(current, next);
      return current;
    }
    current.push(next);
    return current;
  }

  if (Array.isArray(next)) {
    // A bit too dangerous to mutate `next`.
    return [current].concat(next);
  }

  return [current, next];
}

/**
 * @param {array} arr an "accumulation" of items which is either an Array or
 * a single item. Useful when paired with the `accumulate` module. This is a
 * simple utility that allows us to reason about a collection of items, but
 * handling the case when there is exactly one item (and we do not need to
 * allocate an array).
 * @param {function} cb Callback invoked with each element or a collection.
 * @param {?} [scope] Scope used as `this` in a callback.
 */
function forEachAccumulated(arr, cb, scope) {
  if (Array.isArray(arr)) {
    arr.forEach(cb, scope);
  } else if (arr) {
    cb.call(scope, arr);
  }
}

/**
 * Internal queue of events that have accumulated their dispatches and are
 * waiting to have their dispatches executed.
 */
var eventQueue = null;

/**
 * Dispatches an event and releases it back into the pool, unless persistent.
 *
 * @param {?object} event Synthetic event to be dispatched.
 * @private
 */
var executeDispatchesAndRelease = function (event) {
  if (event) {
    executeDispatchesInOrder(event);

    if (!event.isPersistent()) {
      event.constructor.release(event);
    }
  }
};
var executeDispatchesAndReleaseTopLevel = function (e) {
  return executeDispatchesAndRelease(e);
};

function isInteractive(tag) {
  return tag === 'button' || tag === 'input' || tag === 'select' || tag === 'textarea';
}

function shouldPreventMouseEvent(name, type, props) {
  switch (name) {
    case 'onClick':
    case 'onClickCapture':
    case 'onDoubleClick':
    case 'onDoubleClickCapture':
    case 'onMouseDown':
    case 'onMouseDownCapture':
    case 'onMouseMove':
    case 'onMouseMoveCapture':
    case 'onMouseUp':
    case 'onMouseUpCapture':
      return !!(props.disabled && isInteractive(type));
    default:
      return false;
  }
}

/**
 * This is a unified interface for event plugins to be installed and configured.
 *
 * Event plugins can implement the following properties:
 *
 *   `extractEvents` {function(string, DOMEventTarget, string, object): *}
 *     Required. When a top-level event is fired, this method is expected to
 *     extract synthetic events that will in turn be queued and dispatched.
 *
 *   `eventTypes` {object}
 *     Optional, plugins that fire events must publish a mapping of registration
 *     names that are used to register listeners. Values of this mapping must
 *     be objects that contain `registrationName` or `phasedRegistrationNames`.
 *
 *   `executeDispatch` {function(object, function, string)}
 *     Optional, allows plugins to override how an event gets dispatched. By
 *     default, the listener is simply invoked.
 *
 * Each plugin that is injected into `EventsPluginHub` is immediately operable.
 *
 * @public
 */

/**
 * Methods for injecting dependencies.
 */
var injection = {
  /**
   * @param {array} InjectedEventPluginOrder
   * @public
   */
  injectEventPluginOrder: injectEventPluginOrder,

  /**
   * @param {object} injectedNamesToPlugins Map from names to plugin modules.
   */
  injectEventPluginsByName: injectEventPluginsByName
};

/**
 * @param {object} inst The instance, which is the source of events.
 * @param {string} registrationName Name of listener (e.g. `onClick`).
 * @return {?function} The stored callback.
 */
function getListener(inst, registrationName) {
  var listener = void 0;

  // TODO: shouldPreventMouseEvent is DOM-specific and definitely should not
  // live here; needs to be moved to a better place soon
  var stateNode = inst.stateNode;
  if (!stateNode) {
    // Work in progress (ex: onload events in incremental mode).
    return null;
  }
  var props = getFiberCurrentPropsFromNode(stateNode);
  if (!props) {
    // Work in progress.
    return null;
  }
  listener = props[registrationName];
  if (shouldPreventMouseEvent(registrationName, inst.type, props)) {
    return null;
  }
  !(!listener || typeof listener === 'function') ? reactProdInvariant('231', registrationName, typeof listener) : void 0;
  return listener;
}

/**
 * Allows registered plugins an opportunity to extract events from top-level
 * native browser events.
 *
 * @return {*} An accumulation of synthetic events.
 * @internal
 */
function extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
  var events = null;
  for (var i = 0; i < plugins.length; i++) {
    // Not every plugin in the ordering may be loaded at runtime.
    var possiblePlugin = plugins[i];
    if (possiblePlugin) {
      var extractedEvents = possiblePlugin.extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);
      if (extractedEvents) {
        events = accumulateInto(events, extractedEvents);
      }
    }
  }
  return events;
}

function runEventsInBatch(events) {
  if (events !== null) {
    eventQueue = accumulateInto(eventQueue, events);
  }

  // Set `eventQueue` to null before processing it so that we can tell if more
  // events get enqueued while processing.
  var processingEventQueue = eventQueue;
  eventQueue = null;

  if (!processingEventQueue) {
    return;
  }

  forEachAccumulated(processingEventQueue, executeDispatchesAndReleaseTopLevel);
  !!eventQueue ? reactProdInvariant('95') : void 0;
  // This would be a good time to rethrow if any of the event handlers threw.
  rethrowCaughtError();
}

function runExtractedEventsInBatch(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
  var events = extractEvents(topLevelType, targetInst, nativeEvent, nativeEventTarget);
  runEventsInBatch(events);
}

var FunctionComponent = 0;
var ClassComponent = 1;
var IndeterminateComponent = 2; // Before we know whether it is function or class
var HostRoot = 3; // Root of a host tree. Could be nested inside another node.
var HostPortal = 4; // A subtree. Could be an entry point to a different renderer.
var HostComponent = 5;
var HostText = 6;
var Fragment = 7;
var Mode = 8;
var ContextConsumer = 9;
var ContextProvider = 10;
var ForwardRef = 11;
var Profiler = 12;
var SuspenseComponent = 13;
var MemoComponent = 14;
var SimpleMemoComponent = 15;
var LazyComponent = 16;
var IncompleteClassComponent = 17;
var DehydratedSuspenseComponent = 18;

var randomKey = Math.random().toString(36).slice(2);
var internalInstanceKey = '__reactInternalInstance$' + randomKey;
var internalEventHandlersKey = '__reactEventHandlers$' + randomKey;

function precacheFiberNode(hostInst, node) {
  node[internalInstanceKey] = hostInst;
}

/**
 * Given a DOM node, return the closest ReactDOMComponent or
 * ReactDOMTextComponent instance ancestor.
 */
function getClosestInstanceFromNode(node) {
  if (node[internalInstanceKey]) {
    return node[internalInstanceKey];
  }

  while (!node[internalInstanceKey]) {
    if (node.parentNode) {
      node = node.parentNode;
    } else {
      // Top of the tree. This node must not be part of a React tree (or is
      // unmounted, potentially).
      return null;
    }
  }

  var inst = node[internalInstanceKey];
  if (inst.tag === HostComponent || inst.tag === HostText) {
    // In Fiber, this will always be the deepest root.
    return inst;
  }

  return null;
}

/**
 * Given a DOM node, return the ReactDOMComponent or ReactDOMTextComponent
 * instance, or null if the node was not rendered by this React.
 */
function getInstanceFromNode$1(node) {
  var inst = node[internalInstanceKey];
  if (inst) {
    if (inst.tag === HostComponent || inst.tag === HostText) {
      return inst;
    } else {
      return null;
    }
  }
  return null;
}

/**
 * Given a ReactDOMComponent or ReactDOMTextComponent, return the corresponding
 * DOM node.
 */
function getNodeFromInstance$1(inst) {
  if (inst.tag === HostComponent || inst.tag === HostText) {
    // In Fiber this, is just the state node right now. We assume it will be
    // a host component or host text.
    return inst.stateNode;
  }

  // Without this first invariant, passing a non-DOM-component triggers the next
  // invariant for a missing parent, which is super confusing.
  reactProdInvariant('33');
}

function getFiberCurrentPropsFromNode$1(node) {
  return node[internalEventHandlersKey] || null;
}

function updateFiberProps(node, props) {
  node[internalEventHandlersKey] = props;
}

function getParent(inst) {
  do {
    inst = inst.return;
    // TODO: If this is a HostRoot we might want to bail out.
    // That is depending on if we want nested subtrees (layers) to bubble
    // events to their parent. We could also go through parentNode on the
    // host node but that wouldn't work for React Native and doesn't let us
    // do the portal feature.
  } while (inst && inst.tag !== HostComponent);
  if (inst) {
    return inst;
  }
  return null;
}

/**
 * Return the lowest common ancestor of A and B, or null if they are in
 * different trees.
 */
function getLowestCommonAncestor(instA, instB) {
  var depthA = 0;
  for (var tempA = instA; tempA; tempA = getParent(tempA)) {
    depthA++;
  }
  var depthB = 0;
  for (var tempB = instB; tempB; tempB = getParent(tempB)) {
    depthB++;
  }

  // If A is deeper, crawl up.
  while (depthA - depthB > 0) {
    instA = getParent(instA);
    depthA--;
  }

  // If B is deeper, crawl up.
  while (depthB - depthA > 0) {
    instB = getParent(instB);
    depthB--;
  }

  // Walk in lockstep until we find a match.
  var depth = depthA;
  while (depth--) {
    if (instA === instB || instA === instB.alternate) {
      return instA;
    }
    instA = getParent(instA);
    instB = getParent(instB);
  }
  return null;
}

/**
 * Return if A is an ancestor of B.
 */


/**
 * Return the parent instance of the passed-in instance.
 */


/**
 * Simulates the traversal of a two-phase, capture/bubble event dispatch.
 */
function traverseTwoPhase(inst, fn, arg) {
  var path = [];
  while (inst) {
    path.push(inst);
    inst = getParent(inst);
  }
  var i = void 0;
  for (i = path.length; i-- > 0;) {
    fn(path[i], 'captured', arg);
  }
  for (i = 0; i < path.length; i++) {
    fn(path[i], 'bubbled', arg);
  }
}

/**
 * Traverses the ID hierarchy and invokes the supplied `cb` on any IDs that
 * should would receive a `mouseEnter` or `mouseLeave` event.
 *
 * Does not invoke the callback on the nearest common ancestor because nothing
 * "entered" or "left" that element.
 */
function traverseEnterLeave(from, to, fn, argFrom, argTo) {
  var common = from && to ? getLowestCommonAncestor(from, to) : null;
  var pathFrom = [];
  while (true) {
    if (!from) {
      break;
    }
    if (from === common) {
      break;
    }
    var alternate = from.alternate;
    if (alternate !== null && alternate === common) {
      break;
    }
    pathFrom.push(from);
    from = getParent(from);
  }
  var pathTo = [];
  while (true) {
    if (!to) {
      break;
    }
    if (to === common) {
      break;
    }
    var _alternate = to.alternate;
    if (_alternate !== null && _alternate === common) {
      break;
    }
    pathTo.push(to);
    to = getParent(to);
  }
  for (var i = 0; i < pathFrom.length; i++) {
    fn(pathFrom[i], 'bubbled', argFrom);
  }
  for (var _i = pathTo.length; _i-- > 0;) {
    fn(pathTo[_i], 'captured', argTo);
  }
}

/**
 * Some event types have a notion of different registration names for different
 * "phases" of propagation. This finds listeners by a given phase.
 */
function listenerAtPhase(inst, event, propagationPhase) {
  var registrationName = event.dispatchConfig.phasedRegistrationNames[propagationPhase];
  return getListener(inst, registrationName);
}

/**
 * A small set of propagation patterns, each of which will accept a small amount
 * of information, and generate a set of "dispatch ready event objects" - which
 * are sets of events that have already been annotated with a set of dispatched
 * listener functions/ids. The API is designed this way to discourage these
 * propagation strategies from actually executing the dispatches, since we
 * always want to collect the entire set of dispatches before executing even a
 * single one.
 */

/**
 * Tags a `SyntheticEvent` with dispatched listeners. Creating this function
 * here, allows us to not have to bind or create functions for each event.
 * Mutating the event's members allows us to not have to create a wrapping
 * "dispatch" object that pairs the event with the listener.
 */
function accumulateDirectionalDispatches(inst, phase, event) {
  var listener = listenerAtPhase(inst, event, phase);
  if (listener) {
    event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
    event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
  }
}

/**
 * Collect dispatches (must be entirely collected before dispatching - see unit
 * tests). Lazily allocate the array to conserve memory.  We must loop through
 * each event and perform the traversal for each one. We cannot perform a
 * single traversal for the entire collection of events because each event may
 * have a different target.
 */
function accumulateTwoPhaseDispatchesSingle(event) {
  if (event && event.dispatchConfig.phasedRegistrationNames) {
    traverseTwoPhase(event._targetInst, accumulateDirectionalDispatches, event);
  }
}

/**
 * Accumulates without regard to direction, does not look for phased
 * registration names. Same as `accumulateDirectDispatchesSingle` but without
 * requiring that the `dispatchMarker` be the same as the dispatched ID.
 */
function accumulateDispatches(inst, ignoredDirection, event) {
  if (inst && event && event.dispatchConfig.registrationName) {
    var registrationName = event.dispatchConfig.registrationName;
    var listener = getListener(inst, registrationName);
    if (listener) {
      event._dispatchListeners = accumulateInto(event._dispatchListeners, listener);
      event._dispatchInstances = accumulateInto(event._dispatchInstances, inst);
    }
  }
}

/**
 * Accumulates dispatches on an `SyntheticEvent`, but only for the
 * `dispatchMarker`.
 * @param {SyntheticEvent} event
 */
function accumulateDirectDispatchesSingle(event) {
  if (event && event.dispatchConfig.registrationName) {
    accumulateDispatches(event._targetInst, null, event);
  }
}

function accumulateTwoPhaseDispatches(events) {
  forEachAccumulated(events, accumulateTwoPhaseDispatchesSingle);
}



function accumulateEnterLeaveDispatches(leave, enter, from, to) {
  traverseEnterLeave(from, to, accumulateDispatches, leave, enter);
}

function accumulateDirectDispatches(events) {
  forEachAccumulated(events, accumulateDirectDispatchesSingle);
}

var canUseDOM = !!(typeof window !== 'undefined' && window.document && window.document.createElement);

// Do not uses the below two methods directly!
// Instead use constants exported from DOMTopLevelEventTypes in ReactDOM.
// (It is the only module that is allowed to access these methods.)

function unsafeCastStringToDOMTopLevelType(topLevelType) {
  return topLevelType;
}

function unsafeCastDOMTopLevelTypeToString(topLevelType) {
  return topLevelType;
}

/**
 * Generate a mapping of standard vendor prefixes using the defined style property and event name.
 *
 * @param {string} styleProp
 * @param {string} eventName
 * @returns {object}
 */
function makePrefixMap(styleProp, eventName) {
  var prefixes = {};

  prefixes[styleProp.toLowerCase()] = eventName.toLowerCase();
  prefixes['Webkit' + styleProp] = 'webkit' + eventName;
  prefixes['Moz' + styleProp] = 'moz' + eventName;

  return prefixes;
}

/**
 * A list of event names to a configurable list of vendor prefixes.
 */
var vendorPrefixes = {
  animationend: makePrefixMap('Animation', 'AnimationEnd'),
  animationiteration: makePrefixMap('Animation', 'AnimationIteration'),
  animationstart: makePrefixMap('Animation', 'AnimationStart'),
  transitionend: makePrefixMap('Transition', 'TransitionEnd')
};

/**
 * Event names that have already been detected and prefixed (if applicable).
 */
var prefixedEventNames = {};

/**
 * Element to check for prefixes on.
 */
var style = {};

/**
 * Bootstrap if a DOM exists.
 */
if (canUseDOM) {
  style = document.createElementNS('http://www.w3.org/1999/xhtml', 'div').style;

  // On some platforms, in particular some releases of Android 4.x,
  // the un-prefixed "animation" and "transition" properties are defined on the
  // style object but the events that fire will still be prefixed, so we need
  // to check if the un-prefixed events are usable, and if not remove them from the map.
  if (!('AnimationEvent' in window)) {
    delete vendorPrefixes.animationend.animation;
    delete vendorPrefixes.animationiteration.animation;
    delete vendorPrefixes.animationstart.animation;
  }

  // Same as above
  if (!('TransitionEvent' in window)) {
    delete vendorPrefixes.transitionend.transition;
  }
}

/**
 * Attempts to determine the correct vendor prefixed event name.
 *
 * @param {string} eventName
 * @returns {string}
 */
function getVendorPrefixedEventName(eventName) {
  if (prefixedEventNames[eventName]) {
    return prefixedEventNames[eventName];
  } else if (!vendorPrefixes[eventName]) {
    return eventName;
  }

  var prefixMap = vendorPrefixes[eventName];

  for (var styleProp in prefixMap) {
    if (prefixMap.hasOwnProperty(styleProp) && styleProp in style) {
      return prefixedEventNames[eventName] = prefixMap[styleProp];
    }
  }

  return eventName;
}

/**
 * To identify top level events in ReactDOM, we use constants defined by this
 * module. This is the only module that uses the unsafe* methods to express
 * that the constants actually correspond to the browser event names. This lets
 * us save some bundle size by avoiding a top level type -> event name map.
 * The rest of ReactDOM code should import top level types from this file.
 */
var TOP_ABORT = unsafeCastStringToDOMTopLevelType('abort');
var TOP_ANIMATION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationend'));
var TOP_ANIMATION_ITERATION = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationiteration'));
var TOP_ANIMATION_START = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('animationstart'));
var TOP_BLUR = unsafeCastStringToDOMTopLevelType('blur');
var TOP_CAN_PLAY = unsafeCastStringToDOMTopLevelType('canplay');
var TOP_CAN_PLAY_THROUGH = unsafeCastStringToDOMTopLevelType('canplaythrough');
var TOP_CANCEL = unsafeCastStringToDOMTopLevelType('cancel');
var TOP_CHANGE = unsafeCastStringToDOMTopLevelType('change');
var TOP_CLICK = unsafeCastStringToDOMTopLevelType('click');
var TOP_CLOSE = unsafeCastStringToDOMTopLevelType('close');
var TOP_COMPOSITION_END = unsafeCastStringToDOMTopLevelType('compositionend');
var TOP_COMPOSITION_START = unsafeCastStringToDOMTopLevelType('compositionstart');
var TOP_COMPOSITION_UPDATE = unsafeCastStringToDOMTopLevelType('compositionupdate');
var TOP_CONTEXT_MENU = unsafeCastStringToDOMTopLevelType('contextmenu');
var TOP_COPY = unsafeCastStringToDOMTopLevelType('copy');
var TOP_CUT = unsafeCastStringToDOMTopLevelType('cut');
var TOP_DOUBLE_CLICK = unsafeCastStringToDOMTopLevelType('dblclick');
var TOP_AUX_CLICK = unsafeCastStringToDOMTopLevelType('auxclick');
var TOP_DRAG = unsafeCastStringToDOMTopLevelType('drag');
var TOP_DRAG_END = unsafeCastStringToDOMTopLevelType('dragend');
var TOP_DRAG_ENTER = unsafeCastStringToDOMTopLevelType('dragenter');
var TOP_DRAG_EXIT = unsafeCastStringToDOMTopLevelType('dragexit');
var TOP_DRAG_LEAVE = unsafeCastStringToDOMTopLevelType('dragleave');
var TOP_DRAG_OVER = unsafeCastStringToDOMTopLevelType('dragover');
var TOP_DRAG_START = unsafeCastStringToDOMTopLevelType('dragstart');
var TOP_DROP = unsafeCastStringToDOMTopLevelType('drop');
var TOP_DURATION_CHANGE = unsafeCastStringToDOMTopLevelType('durationchange');
var TOP_EMPTIED = unsafeCastStringToDOMTopLevelType('emptied');
var TOP_ENCRYPTED = unsafeCastStringToDOMTopLevelType('encrypted');
var TOP_ENDED = unsafeCastStringToDOMTopLevelType('ended');
var TOP_ERROR = unsafeCastStringToDOMTopLevelType('error');
var TOP_FOCUS = unsafeCastStringToDOMTopLevelType('focus');
var TOP_GOT_POINTER_CAPTURE = unsafeCastStringToDOMTopLevelType('gotpointercapture');
var TOP_INPUT = unsafeCastStringToDOMTopLevelType('input');
var TOP_INVALID = unsafeCastStringToDOMTopLevelType('invalid');
var TOP_KEY_DOWN = unsafeCastStringToDOMTopLevelType('keydown');
var TOP_KEY_PRESS = unsafeCastStringToDOMTopLevelType('keypress');
var TOP_KEY_UP = unsafeCastStringToDOMTopLevelType('keyup');
var TOP_LOAD = unsafeCastStringToDOMTopLevelType('load');
var TOP_LOAD_START = unsafeCastStringToDOMTopLevelType('loadstart');
var TOP_LOADED_DATA = unsafeCastStringToDOMTopLevelType('loadeddata');
var TOP_LOADED_METADATA = unsafeCastStringToDOMTopLevelType('loadedmetadata');
var TOP_LOST_POINTER_CAPTURE = unsafeCastStringToDOMTopLevelType('lostpointercapture');
var TOP_MOUSE_DOWN = unsafeCastStringToDOMTopLevelType('mousedown');
var TOP_MOUSE_MOVE = unsafeCastStringToDOMTopLevelType('mousemove');
var TOP_MOUSE_OUT = unsafeCastStringToDOMTopLevelType('mouseout');
var TOP_MOUSE_OVER = unsafeCastStringToDOMTopLevelType('mouseover');
var TOP_MOUSE_UP = unsafeCastStringToDOMTopLevelType('mouseup');
var TOP_PASTE = unsafeCastStringToDOMTopLevelType('paste');
var TOP_PAUSE = unsafeCastStringToDOMTopLevelType('pause');
var TOP_PLAY = unsafeCastStringToDOMTopLevelType('play');
var TOP_PLAYING = unsafeCastStringToDOMTopLevelType('playing');
var TOP_POINTER_CANCEL = unsafeCastStringToDOMTopLevelType('pointercancel');
var TOP_POINTER_DOWN = unsafeCastStringToDOMTopLevelType('pointerdown');


var TOP_POINTER_MOVE = unsafeCastStringToDOMTopLevelType('pointermove');
var TOP_POINTER_OUT = unsafeCastStringToDOMTopLevelType('pointerout');
var TOP_POINTER_OVER = unsafeCastStringToDOMTopLevelType('pointerover');
var TOP_POINTER_UP = unsafeCastStringToDOMTopLevelType('pointerup');
var TOP_PROGRESS = unsafeCastStringToDOMTopLevelType('progress');
var TOP_RATE_CHANGE = unsafeCastStringToDOMTopLevelType('ratechange');
var TOP_RESET = unsafeCastStringToDOMTopLevelType('reset');
var TOP_SCROLL = unsafeCastStringToDOMTopLevelType('scroll');
var TOP_SEEKED = unsafeCastStringToDOMTopLevelType('seeked');
var TOP_SEEKING = unsafeCastStringToDOMTopLevelType('seeking');
var TOP_SELECTION_CHANGE = unsafeCastStringToDOMTopLevelType('selectionchange');
var TOP_STALLED = unsafeCastStringToDOMTopLevelType('stalled');
var TOP_SUBMIT = unsafeCastStringToDOMTopLevelType('submit');
var TOP_SUSPEND = unsafeCastStringToDOMTopLevelType('suspend');
var TOP_TEXT_INPUT = unsafeCastStringToDOMTopLevelType('textInput');
var TOP_TIME_UPDATE = unsafeCastStringToDOMTopLevelType('timeupdate');
var TOP_TOGGLE = unsafeCastStringToDOMTopLevelType('toggle');
var TOP_TOUCH_CANCEL = unsafeCastStringToDOMTopLevelType('touchcancel');
var TOP_TOUCH_END = unsafeCastStringToDOMTopLevelType('touchend');
var TOP_TOUCH_MOVE = unsafeCastStringToDOMTopLevelType('touchmove');
var TOP_TOUCH_START = unsafeCastStringToDOMTopLevelType('touchstart');
var TOP_TRANSITION_END = unsafeCastStringToDOMTopLevelType(getVendorPrefixedEventName('transitionend'));
var TOP_VOLUME_CHANGE = unsafeCastStringToDOMTopLevelType('volumechange');
var TOP_WAITING = unsafeCastStringToDOMTopLevelType('waiting');
var TOP_WHEEL = unsafeCastStringToDOMTopLevelType('wheel');

// List of events that need to be individually attached to media elements.
// Note that events in this list will *not* be listened to at the top level
// unless they're explicitly whitelisted in `ReactBrowserEventEmitter.listenTo`.
var mediaEventTypes = [TOP_ABORT, TOP_CAN_PLAY, TOP_CAN_PLAY_THROUGH, TOP_DURATION_CHANGE, TOP_EMPTIED, TOP_ENCRYPTED, TOP_ENDED, TOP_ERROR, TOP_LOADED_DATA, TOP_LOADED_METADATA, TOP_LOAD_START, TOP_PAUSE, TOP_PLAY, TOP_PLAYING, TOP_PROGRESS, TOP_RATE_CHANGE, TOP_SEEKED, TOP_SEEKING, TOP_STALLED, TOP_SUSPEND, TOP_TIME_UPDATE, TOP_VOLUME_CHANGE, TOP_WAITING];

function getRawEventName(topLevelType) {
  return unsafeCastDOMTopLevelTypeToString(topLevelType);
}

/**
 * These variables store information about text content of a target node,
 * allowing comparison of content before and after a given event.
 *
 * Identify the node where selection currently begins, then observe
 * both its text content and its current position in the DOM. Since the
 * browser may natively replace the target node during composition, we can
 * use its position to find its replacement.
 *
 *
 */

var root = null;
var startText = null;
var fallbackText = null;

function initialize(nativeEventTarget) {
  root = nativeEventTarget;
  startText = getText();
  return true;
}

function reset() {
  root = null;
  startText = null;
  fallbackText = null;
}

function getData() {
  if (fallbackText) {
    return fallbackText;
  }

  var start = void 0;
  var startValue = startText;
  var startLength = startValue.length;
  var end = void 0;
  var endValue = getText();
  var endLength = endValue.length;

  for (start = 0; start < startLength; start++) {
    if (startValue[start] !== endValue[start]) {
      break;
    }
  }

  var minEnd = startLength - start;
  for (end = 1; end <= minEnd; end++) {
    if (startValue[startLength - end] !== endValue[endLength - end]) {
      break;
    }
  }

  var sliceTail = end > 1 ? 1 - end : undefined;
  fallbackText = endValue.slice(start, sliceTail);
  return fallbackText;
}

function getText() {
  if ('value' in root) {
    return root.value;
  }
  return root.textContent;
}

var ReactInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;

var _assign = ReactInternals.assign;

/* eslint valid-typeof: 0 */

var EVENT_POOL_SIZE = 10;

/**
 * @interface Event
 * @see http://www.w3.org/TR/DOM-Level-3-Events/
 */
var EventInterface = {
  type: null,
  target: null,
  // currentTarget is set when dispatching; no use in copying it here
  currentTarget: function () {
    return null;
  },
  eventPhase: null,
  bubbles: null,
  cancelable: null,
  timeStamp: function (event) {
    return event.timeStamp || Date.now();
  },
  defaultPrevented: null,
  isTrusted: null
};

function functionThatReturnsTrue() {
  return true;
}

function functionThatReturnsFalse() {
  return false;
}

/**
 * Synthetic events are dispatched by event plugins, typically in response to a
 * top-level event delegation handler.
 *
 * These systems should generally use pooling to reduce the frequency of garbage
 * collection. The system should check `isPersistent` to determine whether the
 * event should be released into the pool after being dispatched. Users that
 * need a persisted event should invoke `persist`.
 *
 * Synthetic events (and subclasses) implement the DOM Level 3 Events API by
 * normalizing browser quirks. Subclasses do not necessarily have to implement a
 * DOM interface; custom application-specific events can also subclass this.
 *
 * @param {object} dispatchConfig Configuration used to dispatch this event.
 * @param {*} targetInst Marker identifying the event target.
 * @param {object} nativeEvent Native browser event.
 * @param {DOMEventTarget} nativeEventTarget Target node.
 */
function SyntheticEvent(dispatchConfig, targetInst, nativeEvent, nativeEventTarget) {
  this.dispatchConfig = dispatchConfig;
  this._targetInst = targetInst;
  this.nativeEvent = nativeEvent;

  var Interface = this.constructor.Interface;
  for (var propName in Interface) {
    if (!Interface.hasOwnProperty(propName)) {
      continue;
    }
    var normalize = Interface[propName];
    if (normalize) {
      this[propName] = normalize(nativeEvent);
    } else {
      if (propName === 'target') {
        this.target = nativeEventTarget;
      } else {
        this[propName] = nativeEvent[propName];
      }
    }
  }

  var defaultPrevented = nativeEvent.defaultPrevented != null ? nativeEvent.defaultPrevented : nativeEvent.returnValue === false;
  if (defaultPrevented) {
    this.isDefaultPrevented = functionThatReturnsTrue;
  } else {
    this.isDefaultPrevented = functionThatReturnsFalse;
  }
  this.isPropagationStopped = functionThatReturnsFalse;
  return this;
}

_assign(SyntheticEvent.prototype, {
  preventDefault: function () {
    this.defaultPrevented = true;
    var event = this.nativeEvent;
    if (!event) {
      return;
    }

    if (event.preventDefault) {
      event.preventDefault();
    } else if (typeof event.returnValue !== 'unknown') {
      event.returnValue = false;
    }
    this.isDefaultPrevented = functionThatReturnsTrue;
  },

  stopPropagation: function () {
    var event = this.nativeEvent;
    if (!event) {
      return;
    }

    if (event.stopPropagation) {
      event.stopPropagation();
    } else if (typeof event.cancelBubble !== 'unknown') {
      // The ChangeEventPlugin registers a "propertychange" event for
      // IE. This event does not support bubbling or cancelling, and
      // any references to cancelBubble throw "Member not found".  A
      // typeof check of "unknown" circumvents this issue (and is also
      // IE specific).
      event.cancelBubble = true;
    }

    this.isPropagationStopped = functionThatReturnsTrue;
  },

  /**
   * We release all dispatched `SyntheticEvent`s after each event loop, adding
   * them back into the pool. This allows a way to hold onto a reference that
   * won't be added back into the pool.
   */
  persist: function () {
    this.isPersistent = functionThatReturnsTrue;
  },

  /**
   * Checks if this event should be released back into the pool.
   *
   * @return {boolean} True if this should not be released, false otherwise.
   */
  isPersistent: functionThatReturnsFalse,

  /**
   * `PooledClass` looks for `destructor` on each instance it releases.
   */
  destructor: function () {
    var Interface = this.constructor.Interface;
    for (var propName in Interface) {
      {
        this[propName] = null;
      }
    }
    this.dispatchConfig = null;
    this._targetInst = null;
    this.nativeEvent = null;
    this.isDefaultPrevented = functionThatReturnsFalse;
    this.isPropagationStopped = functionThatReturnsFalse;
    this._dispatchListeners = null;
    this._dispatchInstances = null;
    
  }
});

SyntheticEvent.Interface = EventInterface;

/**
 * Helper to reduce boilerplate when creating subclasses.
 */
SyntheticEvent.extend = function (Interface) {
  var Super = this;

  var E = function () {};
  E.prototype = Super.prototype;
  var prototype = new E();

  function Class() {
    return Super.apply(this, arguments);
  }
  _assign(prototype, Class.prototype);
  Class.prototype = prototype;
  Class.prototype.constructor = Class;

  Class.Interface = _assign({}, Super.Interface, Interface);
  Class.extend = Super.extend;
  addEventPoolingTo(Class);

  return Class;
};

addEventPoolingTo(SyntheticEvent);

function getPooledEvent(dispatchConfig, targetInst, nativeEvent, nativeInst) {
  var EventConstructor = this;
  if (EventConstructor.eventPool.length) {
    var instance = EventConstructor.eventPool.pop();
    EventConstructor.call(instance, dispatchConfig, targetInst, nativeEvent, nativeInst);
    return instance;
  }
  return new EventConstructor(dispatchConfig, targetInst, nativeEvent, nativeInst);
}

function releasePooledEvent(event) {
  var EventConstructor = this;
  !(event instanceof EventConstructor) ? reactProdInvariant('279') : void 0;
  event.destructor();
  if (EventConstructor.eventPool.length < EVENT_POOL_SIZE) {
    EventConstructor.eventPool.push(event);
  }
}

function addEventPoolingTo(EventConstructor) {
  EventConstructor.eventPool = [];
  EventConstructor.getPooled = getPooledEvent;
  EventConstructor.release = releasePooledEvent;
}

/**
 * @interface Event
 * @see http://www.w3.org/TR/DOM-Level-3-Events/#events-compositionevents
 */
var SyntheticCompositionEvent = SyntheticEvent.extend({
  data: null
});

/**
 * @interface Event
 * @see http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105
 *      /#events-inputevents
 */
var SyntheticInputEvent = SyntheticEvent.extend({
  data: null
});

var END_KEYCODES = [9, 13, 27, 32]; // Tab, Return, Esc, Space
var START_KEYCODE = 229;

var canUseCompositionEvent = canUseDOM && 'CompositionEvent' in window;

var documentMode = null;
if (canUseDOM && 'documentMode' in document) {
  documentMode = document.documentMode;
}

// Webkit offers a very useful `textInput` event that can be used to
// directly represent `beforeInput`. The IE `textinput` event is not as
// useful, so we don't use it.
var canUseTextInputEvent = canUseDOM && 'TextEvent' in window && !documentMode;

// In IE9+, we have access to composition events, but the data supplied
// by the native compositionend event may be incorrect. Japanese ideographic
// spaces, for instance (\u3000) are not recorded correctly.
var useFallbackCompositionData = canUseDOM && (!canUseCompositionEvent || documentMode && documentMode > 8 && documentMode <= 11);

var SPACEBAR_CODE = 32;
var SPACEBAR_CHAR = String.fromCharCode(SPACEBAR_CODE);

// Events and their corresponding property names.
var eventTypes = {
  beforeInput: {
    phasedRegistrationNames: {
      bubbled: 'onBeforeInput',
      captured: 'onBeforeInputCapture'
    },
    dependencies: [TOP_COMPOSITION_END, TOP_KEY_PRESS, TOP_TEXT_INPUT, TOP_PASTE]
  },
  compositionEnd: {
    phasedRegistrationNames: {
      bubbled: 'onCompositionEnd',
      captured: 'onCompositionEndCapture'
    },
    dependencies: [TOP_BLUR, TOP_COMPOSITION_END, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]
  },
  compositionStart: {
    phasedRegistrationNames: {
      bubbled: 'onCompositionStart',
      captured: 'onCompositionStartCapture'
    },
    dependencies: [TOP_BLUR, TOP_COMPOSITION_START, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]
  },
  compositionUpdate: {
    phasedRegistrationNames: {
      bubbled: 'onCompositionUpdate',
      captured: 'onCompositionUpdateCapture'
    },
    dependencies: [TOP_BLUR, TOP_COMPOSITION_UPDATE, TOP_KEY_DOWN, TOP_KEY_PRESS, TOP_KEY_UP, TOP_MOUSE_DOWN]
  }
};

// Track whether we've ever handled a keypress on the space key.
var hasSpaceKeypress = false;

/**
 * Return whether a native keypress event is assumed to be a command.
 * This is required because Firefox fires `keypress` events for key commands
 * (cut, copy, select-all, etc.) even though no character is inserted.
 */
function isKeypressCommand(nativeEvent) {
  return (nativeEvent.ctrlKey || nativeEvent.altKey || nativeEvent.metaKey) &&
  // ctrlKey && altKey is equivalent to AltGr, and is not a command.
  !(nativeEvent.ctrlKey && nativeEvent.altKey);
}

/**
 * Translate native top level events into event types.
 *
 * @param {string} topLevelType
 * @return {object}
 */
function getCompositionEventType(topLevelType) {
  switch (topLevelType) {
    case TOP_COMPOSITION_START:
      return eventTypes.compositionStart;
    case TOP_COMPOSITION_END:
      return eventTypes.compositionEnd;
    case TOP_COMPOSITION_UPDATE:
      return eventTypes.compositionUpdate;
  }
}

/**
 * Does our fallback best-guess model think this event signifies that
 * composition has begun?
 *
 * @param {string} topLevelType
 * @param {object} nativeEvent
 * @return {boolean}
 */
function isFallbackCompositionStart(topLevelType, nativeEvent) {
  return topLevelType === TOP_KEY_DOWN && nativeEvent.keyCode === START_KEYCODE;
}

/**
 * Does our fallback mode think that this event is the end of composition?
 *
 * @param {string} topLevelType
 * @param {object} nativeEvent
 * @return {boolean}
 */
function isFallbackCompositionEnd(topLevelType, nativeEvent) {
  switch (topLevelType) {
    case TOP_KEY_UP:
      // Command keys insert or clear IME input.
      return END_KEYCODES.indexOf(nativeEvent.keyCode) !== -1;
    case TOP_KEY_DOWN:
      // Expect IME keyCode on each keydown. If we get any other
      // code we must have exited earlier.
      return nativeEvent.keyCode !== START_KEYCODE;
    case TOP_KEY_PRESS:
    case TOP_MOUSE_DOWN:
    case TOP_BLUR:
      // Events are not possible without cancelling IME.
      return true;
    default:
      return false;
  }
}

/**
 * Google Input Tools provides composition data via a CustomEvent,
 * with the `data` property populated in the `detail` object. If this
 * is available on the event object, use it. If not, this is a plain
 * composition event and we have nothing special to extract.
 *
 * @param {object} nativeEvent
 * @return {?string}
 */
function getDataFromCustomEvent(nativeEvent) {
  var detail = nativeEvent.detail;
  if (typeof detail === 'object' && 'data' in detail) {
    return detail.data;
  }
  return null;
}

/**
 * Check if a composition event was triggered by Korean IME.
 * Our fallback mode does not work well with IE's Korean IME,
 * so just use native composition events when Korean IME is used.
 * Although CompositionEvent.locale property is deprecated,
 * it is available in IE, where our fallback mode is enabled.
 *
 * @param {object} nativeEvent
 * @return {boolean}
 */
function isUsingKoreanIME(nativeEvent) {
  return nativeEvent.locale === 'ko';
}

// Track the current IME composition status, if any.
var isComposing = false;

/**
 * @return {?object} A SyntheticCompositionEvent.
 */
function extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
  var eventType = void 0;
  var fallbackData = void 0;

  if (canUseCompositionEvent) {
    eventType = getCompositionEventType(topLevelType);
  } else if (!isComposing) {
    if (isFallbackCompositionStart(topLevelType, nativeEvent)) {
      eventType = eventTypes.compositionStart;
    }
  } else if (isFallbackCompositionEnd(topLevelType, nativeEvent)) {
    eventType = eventTypes.compositionEnd;
  }

  if (!eventType) {
    return null;
  }

  if (useFallbackCompositionData && !isUsingKoreanIME(nativeEvent)) {
    // The current composition is stored statically and must not be
    // overwritten while composition continues.
    if (!isComposing && eventType === eventTypes.compositionStart) {
      isComposing = initialize(nativeEventTarget);
    } else if (eventType === eventTypes.compositionEnd) {
      if (isComposing) {
        fallbackData = getData();
      }
    }
  }

  var event = SyntheticCompositionEvent.getPooled(eventType, targetInst, nativeEvent, nativeEventTarget);

  if (fallbackData) {
    // Inject data generated from fallback path into the synthetic event.
    // This matches the property of native CompositionEventInterface.
    event.data = fallbackData;
  } else {
    var customData = getDataFromCustomEvent(nativeEvent);
    if (customData !== null) {
      event.data = customData;
    }
  }

  accumulateTwoPhaseDispatches(event);
  return event;
}

/**
 * @param {TopLevelType} topLevelType Number from `TopLevelType`.
 * @param {object} nativeEvent Native browser event.
 * @return {?string} The string corresponding to this `beforeInput` event.
 */
function getNativeBeforeInputChars(topLevelType, nativeEvent) {
  switch (topLevelType) {
    case TOP_COMPOSITION_END:
      return getDataFromCustomEvent(nativeEvent);
    case TOP_KEY_PRESS:
      /**
       * If native `textInput` events are available, our goal is to make
       * use of them. However, there is a special case: the spacebar key.
       * In Webkit, preventing default on a spacebar `textInput` event
       * cancels character insertion, but it *also* causes the browser
       * to fall back to its default spacebar behavior of scrolling the
       * page.
       *
       * Tracking at:
       * https://code.google.com/p/chromium/issues/detail?id=355103
       *
       * To avoid this issue, use the keypress event as if no `textInput`
       * event is available.
       */
      var which = nativeEvent.which;
      if (which !== SPACEBAR_CODE) {
        return null;
      }

      hasSpaceKeypress = true;
      return SPACEBAR_CHAR;

    case TOP_TEXT_INPUT:
      // Record the characters to be added to the DOM.
      var chars = nativeEvent.data;

      // If it's a spacebar character, assume that we have already handled
      // it at the keypress level and bail immediately. Android Chrome
      // doesn't give us keycodes, so we need to ignore it.
      if (chars === SPACEBAR_CHAR && hasSpaceKeypress) {
        return null;
      }

      return chars;

    default:
      // For other native event types, do nothing.
      return null;
  }
}

/**
 * For browsers that do not provide the `textInput` event, extract the
 * appropriate string to use for SyntheticInputEvent.
 *
 * @param {number} topLevelType Number from `TopLevelEventTypes`.
 * @param {object} nativeEvent Native browser event.
 * @return {?string} The fallback string for this `beforeInput` event.
 */
function getFallbackBeforeInputChars(topLevelType, nativeEvent) {
  // If we are currently composing (IME) and using a fallback to do so,
  // try to extract the composed characters from the fallback object.
  // If composition event is available, we extract a string only at
  // compositionevent, otherwise extract it at fallback events.
  if (isComposing) {
    if (topLevelType === TOP_COMPOSITION_END || !canUseCompositionEvent && isFallbackCompositionEnd(topLevelType, nativeEvent)) {
      var chars = getData();
      reset();
      isComposing = false;
      return chars;
    }
    return null;
  }

  switch (topLevelType) {
    case TOP_PASTE:
      // If a paste event occurs after a keypress, throw out the input
      // chars. Paste events should not lead to BeforeInput events.
      return null;
    case TOP_KEY_PRESS:
      /**
       * As of v27, Firefox may fire keypress events even when no character
       * will be inserted. A few possibilities:
       *
       * - `which` is `0`. Arrow keys, Esc key, etc.
       *
       * - `which` is the pressed key code, but no char is available.
       *   Ex: 'AltGr + d` in Polish. There is no modified character for
       *   this key combination and no character is inserted into the
       *   document, but FF fires the keypress for char code `100` anyway.
       *   No `input` event will occur.
       *
       * - `which` is the pressed key code, but a command combination is
       *   being used. Ex: `Cmd+C`. No character is inserted, and no
       *   `input` event will occur.
       */
      if (!isKeypressCommand(nativeEvent)) {
        // IE fires the `keypress` event when a user types an emoji via
        // Touch keyboard of Windows.  In such a case, the `char` property
        // holds an emoji character like `\uD83D\uDE0A`.  Because its length
        // is 2, the property `which` does not represent an emoji correctly.
        // In such a case, we directly return the `char` property instead of
        // using `which`.
        if (nativeEvent.char && nativeEvent.char.length > 1) {
          return nativeEvent.char;
        } else if (nativeEvent.which) {
          return String.fromCharCode(nativeEvent.which);
        }
      }
      return null;
    case TOP_COMPOSITION_END:
      return useFallbackCompositionData && !isUsingKoreanIME(nativeEvent) ? null : nativeEvent.data;
    default:
      return null;
  }
}

/**
 * Extract a SyntheticInputEvent for `beforeInput`, based on either native
 * `textInput` or fallback behavior.
 *
 * @return {?object} A SyntheticInputEvent.
 */
function extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget) {
  var chars = void 0;

  if (canUseTextInputEvent) {
    chars = getNativeBeforeInputChars(topLevelType, nativeEvent);
  } else {
    chars = getFallbackBeforeInputChars(topLevelType, nativeEvent);
  }

  // If no characters are being inserted, no BeforeInput event should
  // be fired.
  if (!chars) {
    return null;
  }

  var event = SyntheticInputEvent.getPooled(eventTypes.beforeInput, targetInst, nativeEvent, nativeEventTarget);

  event.data = chars;
  accumulateTwoPhaseDispatches(event);
  return event;
}

/**
 * Create an `onBeforeInput` event to match
 * http://www.w3.org/TR/2013/WD-DOM-Level-3-Events-20131105/#events-inputevents.
 *
 * This event plugin is based on the native `textInput` event
 * available in Chrome, Safari, Opera, and IE. This event fires after
 * `onKeyPress` and `onCompositionEnd`, but before `onInput`.
 *
 * `beforeInput` is spec'd but not implemented in any browsers, and
 * the `input` event does not provide any useful information about what has
 * actually been added, contrary to the spec. Thus, `textInput` is the best
 * available event to identify the characters that have actually been inserted
 * into the target node.
 *
 * This plugin is also responsible for emitting `composition` events, thus
 * allowing us to share composition fallback code for both `beforeInput` and
 * `composition` event types.
 */
var BeforeInputEventPlugin = {
  eventTypes: eventTypes,

  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
    var composition = extractCompositionEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget);

    var beforeInput = extractBeforeInputEvent(topLevelType, targetInst, nativeEvent, nativeEventTarget);

    if (composition === null) {
      return beforeInput;
    }

    if (beforeInput === null) {
      return composition;
    }

    return [composition, beforeInput];
  }
};

// Use to restore controlled state after a change event has fired.

var restoreImpl = null;
var restoreTarget = null;
var restoreQueue = null;

function restoreStateOfTarget(target) {
  // We perform this translation at the end of the event loop so that we
  // always receive the correct fiber here
  var internalInstance = getInstanceFromNode(target);
  if (!internalInstance) {
    // Unmounted
    return;
  }
  !(typeof restoreImpl === 'function') ? reactProdInvariant('280') : void 0;
  var props = getFiberCurrentPropsFromNode(internalInstance.stateNode);
  restoreImpl(internalInstance.stateNode, internalInstance.type, props);
}

function setRestoreImplementation(impl) {
  restoreImpl = impl;
}

function enqueueStateRestore(target) {
  if (restoreTarget) {
    if (restoreQueue) {
      restoreQueue.push(target);
    } else {
      restoreQueue = [target];
    }
  } else {
    restoreTarget = target;
  }
}

function needsStateRestore() {
  return restoreTarget !== null || restoreQueue !== null;
}

function restoreStateIfNeeded() {
  if (!restoreTarget) {
    return;
  }
  var target = restoreTarget;
  var queuedTargets = restoreQueue;
  restoreTarget = null;
  restoreQueue = null;

  restoreStateOfTarget(target);
  if (queuedTargets) {
    for (var i = 0; i < queuedTargets.length; i++) {
      restoreStateOfTarget(queuedTargets[i]);
    }
  }
}

// Used as a way to call batchedUpdates when we don't have a reference to
// the renderer. Such as when we're dispatching events or if third party
// libraries need to call batchedUpdates. Eventually, this API will go away when
// everything is batched by default. We'll then have a similar API to opt-out of
// scheduled work and instead do synchronous work.

// Defaults
var _batchedUpdatesImpl = function (fn, bookkeeping) {
  return fn(bookkeeping);
};
var _interactiveUpdatesImpl = function (fn, a, b) {
  return fn(a, b);
};
var _flushInteractiveUpdatesImpl = function () {};

var isBatching = false;
function batchedUpdates(fn, bookkeeping) {
  if (isBatching) {
    // If we are currently inside another batch, we need to wait until it
    // fully completes before restoring state.
    return fn(bookkeeping);
  }
  isBatching = true;
  try {
    return _batchedUpdatesImpl(fn, bookkeeping);
  } finally {
    // Here we wait until all updates have propagated, which is important
    // when using controlled components within layers:
    // https://github.com/facebook/react/issues/1698
    // Then we restore state of any controlled component.
    isBatching = false;
    var controlledComponentsHavePendingUpdates = needsStateRestore();
    if (controlledComponentsHavePendingUpdates) {
      // If a controlled event was fired, we may need to restore the state of
      // the DOM node back to the controlled value. This is necessary when React
      // bails out of the update without touching the DOM.
      _flushInteractiveUpdatesImpl();
      restoreStateIfNeeded();
    }
  }
}

function interactiveUpdates(fn, a, b) {
  return _interactiveUpdatesImpl(fn, a, b);
}



function setBatchingImplementation(batchedUpdatesImpl, interactiveUpdatesImpl, flushInteractiveUpdatesImpl) {
  _batchedUpdatesImpl = batchedUpdatesImpl;
  _interactiveUpdatesImpl = interactiveUpdatesImpl;
  _flushInteractiveUpdatesImpl = flushInteractiveUpdatesImpl;
}

/**
 * @see http://www.whatwg.org/specs/web-apps/current-work/multipage/the-input-element.html#input-type-attr-summary
 */
var supportedInputTypes = {
  color: true,
  date: true,
  datetime: true,
  'datetime-local': true,
  email: true,
  month: true,
  number: true,
  password: true,
  range: true,
  search: true,
  tel: true,
  text: true,
  time: true,
  url: true,
  week: true
};

function isTextInputElement(elem) {
  var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();

  if (nodeName === 'input') {
    return !!supportedInputTypes[elem.type];
  }

  if (nodeName === 'textarea') {
    return true;
  }

  return false;
}

/**
 * HTML nodeType values that represent the type of the node
 */

var ELEMENT_NODE = 1;
var TEXT_NODE = 3;
var COMMENT_NODE = 8;
var DOCUMENT_NODE = 9;
var DOCUMENT_FRAGMENT_NODE = 11;

/**
 * Gets the target node from a native browser event by accounting for
 * inconsistencies in browser DOM APIs.
 *
 * @param {object} nativeEvent Native browser event.
 * @return {DOMEventTarget} Target node.
 */
function getEventTarget(nativeEvent) {
  // Fallback to nativeEvent.srcElement for IE9
  // https://github.com/facebook/react/issues/12506
  var target = nativeEvent.target || nativeEvent.srcElement || window;

  // Normalize SVG <use> element events #4963
  if (target.correspondingUseElement) {
    target = target.correspondingUseElement;
  }

  // Safari may fire events on text nodes (Node.TEXT_NODE is 3).
  // @see http://www.quirksmode.org/js/events_properties.html
  return target.nodeType === TEXT_NODE ? target.parentNode : target;
}

/**
 * Checks if an event is supported in the current execution environment.
 *
 * NOTE: This will not work correctly for non-generic events such as `change`,
 * `reset`, `load`, `error`, and `select`.
 *
 * Borrows from Modernizr.
 *
 * @param {string} eventNameSuffix Event name, e.g. "click".
 * @return {boolean} True if the event is supported.
 * @internal
 * @license Modernizr 3.0.0pre (Custom Build) | MIT
 */
function isEventSupported(eventNameSuffix) {
  if (!canUseDOM) {
    return false;
  }

  var eventName = 'on' + eventNameSuffix;
  var isSupported = eventName in document;

  if (!isSupported) {
    var element = document.createElementNS('http://www.w3.org/1999/xhtml', 'div');
    element.setAttribute(eventName, 'return;');
    isSupported = typeof element[eventName] === 'function';
  }

  return isSupported;
}

function isCheckable(elem) {
  var type = elem.type;
  var nodeName = elem.nodeName;
  return nodeName && nodeName.toLowerCase() === 'input' && (type === 'checkbox' || type === 'radio');
}

function getTracker(node) {
  return node._valueTracker;
}

function detachTracker(node) {
  node._valueTracker = null;
}

function getValueFromNode(node) {
  var value = '';
  if (!node) {
    return value;
  }

  if (isCheckable(node)) {
    value = node.checked ? 'true' : 'false';
  } else {
    value = node.value;
  }

  return value;
}

function trackValueOnNode(node) {
  var valueField = isCheckable(node) ? 'checked' : 'value';
  var descriptor = Object.getOwnPropertyDescriptor(node.constructor.prototype, valueField);

  var currentValue = '' + node[valueField];

  // if someone has already defined a value or Safari, then bail
  // and don't track value will cause over reporting of changes,
  // but it's better then a hard failure
  // (needed for certain tests that spyOn input values and Safari)
  if (node.hasOwnProperty(valueField) || typeof descriptor === 'undefined' || typeof descriptor.get !== 'function' || typeof descriptor.set !== 'function') {
    return;
  }
  var get = descriptor.get,
      set = descriptor.set;

  Object.defineProperty(node, valueField, {
    configurable: true,
    get: function () {
      return get.call(this);
    },
    set: function (value) {
      currentValue = '' + value;
      set.call(this, value);
    }
  });
  // We could've passed this the first time
  // but it triggers a bug in IE11 and Edge 14/15.
  // Calling defineProperty() again should be equivalent.
  // https://github.com/facebook/react/issues/11768
  Object.defineProperty(node, valueField, {
    enumerable: descriptor.enumerable
  });

  var tracker = {
    getValue: function () {
      return currentValue;
    },
    setValue: function (value) {
      currentValue = '' + value;
    },
    stopTracking: function () {
      detachTracker(node);
      delete node[valueField];
    }
  };
  return tracker;
}

function track(node) {
  if (getTracker(node)) {
    return;
  }

  // TODO: Once it's just Fiber we can move this to node._wrapperState
  node._valueTracker = trackValueOnNode(node);
}

function updateValueIfChanged(node) {
  if (!node) {
    return false;
  }

  var tracker = getTracker(node);
  // if there is no tracker at this point it's unlikely
  // that trying again will succeed
  if (!tracker) {
    return true;
  }

  var lastValue = tracker.getValue();
  var nextValue = getValueFromNode(node);
  if (nextValue !== lastValue) {
    tracker.setValue(nextValue);
    return true;
  }
  return false;
}

var ReactSharedInternals = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;

// Prevent newer renderers from RTE when used with older react package versions.
// Current owner and dispatcher used to share the same ref,
// but PR #14548 split them out to better support the react-debug-tools package.
if (!ReactSharedInternals.hasOwnProperty('ReactCurrentDispatcher')) {
  ReactSharedInternals.ReactCurrentDispatcher = {
    current: null
  };
}

var BEFORE_SLASH_RE = /^(.*)[\\\/]/;

var describeComponentFrame = function (name, source, ownerName) {
  var sourceInfo = '';
  if (source) {
    var path = source.fileName;
    var fileName = path.replace(BEFORE_SLASH_RE, '');
    sourceInfo = ' (at ' + fileName + ':' + source.lineNumber + ')';
  } else if (ownerName) {
    sourceInfo = ' (created by ' + ownerName + ')';
  }
  return '\n    in ' + (name || 'Unknown') + sourceInfo;
};

// The Symbol used to tag the ReactElement-like types. If there is no native Symbol
// nor polyfill, then a plain number is used for performance.
var hasSymbol = typeof Symbol === 'function' && Symbol.for;

var REACT_ELEMENT_TYPE = hasSymbol ? Symbol.for('react.element') : 0xeac7;
var REACT_PORTAL_TYPE = hasSymbol ? Symbol.for('react.portal') : 0xeaca;
var REACT_FRAGMENT_TYPE = hasSymbol ? Symbol.for('react.fragment') : 0xeacb;
var REACT_STRICT_MODE_TYPE = hasSymbol ? Symbol.for('react.strict_mode') : 0xeacc;
var REACT_PROFILER_TYPE = hasSymbol ? Symbol.for('react.profiler') : 0xead2;
var REACT_PROVIDER_TYPE = hasSymbol ? Symbol.for('react.provider') : 0xeacd;
var REACT_CONTEXT_TYPE = hasSymbol ? Symbol.for('react.context') : 0xeace;

var REACT_CONCURRENT_MODE_TYPE = hasSymbol ? Symbol.for('react.concurrent_mode') : 0xeacf;
var REACT_FORWARD_REF_TYPE = hasSymbol ? Symbol.for('react.forward_ref') : 0xead0;
var REACT_SUSPENSE_TYPE = hasSymbol ? Symbol.for('react.suspense') : 0xead1;
var REACT_MEMO_TYPE = hasSymbol ? Symbol.for('react.memo') : 0xead3;
var REACT_LAZY_TYPE = hasSymbol ? Symbol.for('react.lazy') : 0xead4;

var MAYBE_ITERATOR_SYMBOL = typeof Symbol === 'function' && Symbol.iterator;
var FAUX_ITERATOR_SYMBOL = '@@iterator';

function getIteratorFn(maybeIterable) {
  if (maybeIterable === null || typeof maybeIterable !== 'object') {
    return null;
  }
  var maybeIterator = MAYBE_ITERATOR_SYMBOL && maybeIterable[MAYBE_ITERATOR_SYMBOL] || maybeIterable[FAUX_ITERATOR_SYMBOL];
  if (typeof maybeIterator === 'function') {
    return maybeIterator;
  }
  return null;
}

var Pending = 0;
var Resolved = 1;
var Rejected = 2;

function refineResolvedLazyComponent(lazyComponent) {
  return lazyComponent._status === Resolved ? lazyComponent._result : null;
}

function getWrappedName(outerType, innerType, wrapperName) {
  var functionName = innerType.displayName || innerType.name || '';
  return outerType.displayName || (functionName !== '' ? wrapperName + '(' + functionName + ')' : wrapperName);
}

function getComponentName(type) {
  if (type == null) {
    // Host root, text node or just invalid type.
    return null;
  }
  if (typeof type === 'function') {
    return type.displayName || type.name || null;
  }
  if (typeof type === 'string') {
    return type;
  }
  switch (type) {
    case REACT_CONCURRENT_MODE_TYPE:
      return 'ConcurrentMode';
    case REACT_FRAGMENT_TYPE:
      return 'Fragment';
    case REACT_PORTAL_TYPE:
      return 'Portal';
    case REACT_PROFILER_TYPE:
      return 'Profiler';
    case REACT_STRICT_MODE_TYPE:
      return 'StrictMode';
    case REACT_SUSPENSE_TYPE:
      return 'Suspense';
  }
  if (typeof type === 'object') {
    switch (type.$$typeof) {
      case REACT_CONTEXT_TYPE:
        return 'Context.Consumer';
      case REACT_PROVIDER_TYPE:
        return 'Context.Provider';
      case REACT_FORWARD_REF_TYPE:
        return getWrappedName(type, type.render, 'ForwardRef');
      case REACT_MEMO_TYPE:
        return getComponentName(type.type);
      case REACT_LAZY_TYPE:
        {
          var thenable = type;
          var resolvedThenable = refineResolvedLazyComponent(thenable);
          if (resolvedThenable) {
            return getComponentName(resolvedThenable);
          }
        }
    }
  }
  return null;
}

var ReactDebugCurrentFrame = ReactSharedInternals.ReactDebugCurrentFrame;

function describeFiber(fiber) {
  switch (fiber.tag) {
    case HostRoot:
    case HostPortal:
    case HostText:
    case Fragment:
    case ContextProvider:
    case ContextConsumer:
      return '';
    default:
      var owner = fiber._debugOwner;
      var source = fiber._debugSource;
      var name = getComponentName(fiber.type);
      var ownerName = null;
      if (owner) {
        ownerName = getComponentName(owner.type);
      }
      return describeComponentFrame(name, source, ownerName);
  }
}

function getStackByFiberInDevAndProd(workInProgress) {
  var info = '';
  var node = workInProgress;
  do {
    info += describeFiber(node);
    node = node.return;
  } while (node);
  return info;
}

// A reserved attribute.
// It is handled by React separately and shouldn't be written to the DOM.
var RESERVED = 0;

// A simple string attribute.
// Attributes that aren't in the whitelist are presumed to have this type.
var STRING = 1;

// A string attribute that accepts booleans in React. In HTML, these are called
// "enumerated" attributes with "true" and "false" as possible values.
// When true, it should be set to a "true" string.
// When false, it should be set to a "false" string.
var BOOLEANISH_STRING = 2;

// A real boolean attribute.
// When true, it should be present (set either to an empty string or its name).
// When false, it should be omitted.
var BOOLEAN = 3;

// An attribute that can be used as a flag as well as with a value.
// When true, it should be present (set either to an empty string or its name).
// When false, it should be omitted.
// For any other value, should be present with that value.
var OVERLOADED_BOOLEAN = 4;

// An attribute that must be numeric or parse as a numeric.
// When falsy, it should be removed.
var NUMERIC = 5;

// An attribute that must be positive numeric or parse as a positive numeric.
// When falsy, it should be removed.
var POSITIVE_NUMERIC = 6;

/* eslint-disable max-len */
var ATTRIBUTE_NAME_START_CHAR = ':A-Z_a-z\\u00C0-\\u00D6\\u00D8-\\u00F6\\u00F8-\\u02FF\\u0370-\\u037D\\u037F-\\u1FFF\\u200C-\\u200D\\u2070-\\u218F\\u2C00-\\u2FEF\\u3001-\\uD7FF\\uF900-\\uFDCF\\uFDF0-\\uFFFD';
/* eslint-enable max-len */
var ATTRIBUTE_NAME_CHAR = ATTRIBUTE_NAME_START_CHAR + '\\-.0-9\\u00B7\\u0300-\\u036F\\u203F-\\u2040';


var ROOT_ATTRIBUTE_NAME = 'data-reactroot';
var VALID_ATTRIBUTE_NAME_REGEX = new RegExp('^[' + ATTRIBUTE_NAME_START_CHAR + '][' + ATTRIBUTE_NAME_CHAR + ']*$');

var hasOwnProperty = Object.prototype.hasOwnProperty;
var illegalAttributeNameCache = {};
var validatedAttributeNameCache = {};

function isAttributeNameSafe(attributeName) {
  if (hasOwnProperty.call(validatedAttributeNameCache, attributeName)) {
    return true;
  }
  if (hasOwnProperty.call(illegalAttributeNameCache, attributeName)) {
    return false;
  }
  if (VALID_ATTRIBUTE_NAME_REGEX.test(attributeName)) {
    validatedAttributeNameCache[attributeName] = true;
    return true;
  }
  illegalAttributeNameCache[attributeName] = true;
  return false;
}

function shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag) {
  if (propertyInfo !== null) {
    return propertyInfo.type === RESERVED;
  }
  if (isCustomComponentTag) {
    return false;
  }
  if (name.length > 2 && (name[0] === 'o' || name[0] === 'O') && (name[1] === 'n' || name[1] === 'N')) {
    return true;
  }
  return false;
}

function shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag) {
  if (propertyInfo !== null && propertyInfo.type === RESERVED) {
    return false;
  }
  switch (typeof value) {
    case 'function':
    // $FlowIssue symbol is perfectly valid here
    case 'symbol':
      // eslint-disable-line
      return true;
    case 'boolean':
      {
        if (isCustomComponentTag) {
          return false;
        }
        if (propertyInfo !== null) {
          return !propertyInfo.acceptsBooleans;
        } else {
          var prefix = name.toLowerCase().slice(0, 5);
          return prefix !== 'data-' && prefix !== 'aria-';
        }
      }
    default:
      return false;
  }
}

function shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag) {
  if (value === null || typeof value === 'undefined') {
    return true;
  }
  if (shouldRemoveAttributeWithWarning(name, value, propertyInfo, isCustomComponentTag)) {
    return true;
  }
  if (isCustomComponentTag) {
    return false;
  }
  if (propertyInfo !== null) {
    switch (propertyInfo.type) {
      case BOOLEAN:
        return !value;
      case OVERLOADED_BOOLEAN:
        return value === false;
      case NUMERIC:
        return isNaN(value);
      case POSITIVE_NUMERIC:
        return isNaN(value) || value < 1;
    }
  }
  return false;
}

function getPropertyInfo(name) {
  return properties.hasOwnProperty(name) ? properties[name] : null;
}

function PropertyInfoRecord(name, type, mustUseProperty, attributeName, attributeNamespace) {
  this.acceptsBooleans = type === BOOLEANISH_STRING || type === BOOLEAN || type === OVERLOADED_BOOLEAN;
  this.attributeName = attributeName;
  this.attributeNamespace = attributeNamespace;
  this.mustUseProperty = mustUseProperty;
  this.propertyName = name;
  this.type = type;
}

// When adding attributes to this list, be sure to also add them to
// the `possibleStandardNames` module to ensure casing and incorrect
// name warnings.
var properties = {};

// These props are reserved by React. They shouldn't be written to the DOM.
['children', 'dangerouslySetInnerHTML',
// TODO: This prevents the assignment of defaultValue to regular
// elements (not just inputs). Now that ReactDOMInput assigns to the
// defaultValue property -- do we need this?
'defaultValue', 'defaultChecked', 'innerHTML', 'suppressContentEditableWarning', 'suppressHydrationWarning', 'style'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, RESERVED, false, // mustUseProperty
  name, // attributeName
  null);
} // attributeNamespace
);

// A few React string attributes have a different name.
// This is a mapping from React prop names to the attribute names.
[['acceptCharset', 'accept-charset'], ['className', 'class'], ['htmlFor', 'for'], ['httpEquiv', 'http-equiv']].forEach(function (_ref) {
  var name = _ref[0],
      attributeName = _ref[1];

  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
  attributeName, // attributeName
  null);
} // attributeNamespace
);

// These are "enumerated" HTML attributes that accept "true" and "false".
// In React, we let users pass `true` and `false` even though technically
// these aren't boolean attributes (they are coerced to strings).
['contentEditable', 'draggable', 'spellCheck', 'value'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty
  name.toLowerCase(), // attributeName
  null);
} // attributeNamespace
);

// These are "enumerated" SVG attributes that accept "true" and "false".
// In React, we let users pass `true` and `false` even though technically
// these aren't boolean attributes (they are coerced to strings).
// Since these are SVG attributes, their attribute names are case-sensitive.
['autoReverse', 'externalResourcesRequired', 'focusable', 'preserveAlpha'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, BOOLEANISH_STRING, false, // mustUseProperty
  name, // attributeName
  null);
} // attributeNamespace
);

// These are HTML boolean attributes.
['allowFullScreen', 'async',
// Note: there is a special case that prevents it from being written to the DOM
// on the client side because the browsers are inconsistent. Instead we call focus().
'autoFocus', 'autoPlay', 'controls', 'default', 'defer', 'disabled', 'formNoValidate', 'hidden', 'loop', 'noModule', 'noValidate', 'open', 'playsInline', 'readOnly', 'required', 'reversed', 'scoped', 'seamless',
// Microdata
'itemScope'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, BOOLEAN, false, // mustUseProperty
  name.toLowerCase(), // attributeName
  null);
} // attributeNamespace
);

// These are the few React props that we set as DOM properties
// rather than attributes. These are all booleans.
['checked',
// Note: `option.selected` is not updated if `select.multiple` is
// disabled with `removeAttribute`. We have special logic for handling this.
'multiple', 'muted', 'selected'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, BOOLEAN, true, // mustUseProperty
  name, // attributeName
  null);
} // attributeNamespace
);

// These are HTML attributes that are "overloaded booleans": they behave like
// booleans, but can also accept a string value.
['capture', 'download'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, OVERLOADED_BOOLEAN, false, // mustUseProperty
  name, // attributeName
  null);
} // attributeNamespace
);

// These are HTML attributes that must be positive numbers.
['cols', 'rows', 'size', 'span'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, POSITIVE_NUMERIC, false, // mustUseProperty
  name, // attributeName
  null);
} // attributeNamespace
);

// These are HTML attributes that must be numbers.
['rowSpan', 'start'].forEach(function (name) {
  properties[name] = new PropertyInfoRecord(name, NUMERIC, false, // mustUseProperty
  name.toLowerCase(), // attributeName
  null);
} // attributeNamespace
);

var CAMELIZE = /[\-\:]([a-z])/g;
var capitalize = function (token) {
  return token[1].toUpperCase();
};

// This is a list of all SVG attributes that need special casing, namespacing,
// or boolean value assignment. Regular attributes that just accept strings
// and have the same names are omitted, just like in the HTML whitelist.
// Some of these attributes can be hard to find. This list was created by
// scrapping the MDN documentation.
['accent-height', 'alignment-baseline', 'arabic-form', 'baseline-shift', 'cap-height', 'clip-path', 'clip-rule', 'color-interpolation', 'color-interpolation-filters', 'color-profile', 'color-rendering', 'dominant-baseline', 'enable-background', 'fill-opacity', 'fill-rule', 'flood-color', 'flood-opacity', 'font-family', 'font-size', 'font-size-adjust', 'font-stretch', 'font-style', 'font-variant', 'font-weight', 'glyph-name', 'glyph-orientation-horizontal', 'glyph-orientation-vertical', 'horiz-adv-x', 'horiz-origin-x', 'image-rendering', 'letter-spacing', 'lighting-color', 'marker-end', 'marker-mid', 'marker-start', 'overline-position', 'overline-thickness', 'paint-order', 'panose-1', 'pointer-events', 'rendering-intent', 'shape-rendering', 'stop-color', 'stop-opacity', 'strikethrough-position', 'strikethrough-thickness', 'stroke-dasharray', 'stroke-dashoffset', 'stroke-linecap', 'stroke-linejoin', 'stroke-miterlimit', 'stroke-opacity', 'stroke-width', 'text-anchor', 'text-decoration', 'text-rendering', 'underline-position', 'underline-thickness', 'unicode-bidi', 'unicode-range', 'units-per-em', 'v-alphabetic', 'v-hanging', 'v-ideographic', 'v-mathematical', 'vector-effect', 'vert-adv-y', 'vert-origin-x', 'vert-origin-y', 'word-spacing', 'writing-mode', 'xmlns:xlink', 'x-height'].forEach(function (attributeName) {
  var name = attributeName.replace(CAMELIZE, capitalize);
  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
  attributeName, null);
} // attributeNamespace
);

// String SVG attributes with the xlink namespace.
['xlink:actuate', 'xlink:arcrole', 'xlink:href', 'xlink:role', 'xlink:show', 'xlink:title', 'xlink:type'].forEach(function (attributeName) {
  var name = attributeName.replace(CAMELIZE, capitalize);
  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
  attributeName, 'http://www.w3.org/1999/xlink');
});

// String SVG attributes with the xml namespace.
['xml:base', 'xml:lang', 'xml:space'].forEach(function (attributeName) {
  var name = attributeName.replace(CAMELIZE, capitalize);
  properties[name] = new PropertyInfoRecord(name, STRING, false, // mustUseProperty
  attributeName, 'http://www.w3.org/XML/1998/namespace');
});

// These attribute exists both in HTML and SVG.
// The attribute name is case-sensitive in SVG so we can't just use
// the React name like we do for attributes that exist only in HTML.
['tabIndex', 'crossOrigin'].forEach(function (attributeName) {
  properties[attributeName] = new PropertyInfoRecord(attributeName, STRING, false, // mustUseProperty
  attributeName.toLowerCase(), // attributeName
  null);
} // attributeNamespace
);

/**
 * Get the value for a property on a node. Only used in DEV for SSR validation.
 * The "expected" argument is used as a hint of what the expected value is.
 * Some properties have multiple equivalent values.
 */


/**
 * Get the value for a attribute on a node. Only used in DEV for SSR validation.
 * The third argument is used as a hint of what the expected value is. Some
 * attributes have multiple equivalent values.
 */


/**
 * Sets the value for a property on a node.
 *
 * @param {DOMElement} node
 * @param {string} name
 * @param {*} value
 */
function setValueForProperty(node, name, value, isCustomComponentTag) {
  var propertyInfo = getPropertyInfo(name);
  if (shouldIgnoreAttribute(name, propertyInfo, isCustomComponentTag)) {
    return;
  }
  if (shouldRemoveAttribute(name, value, propertyInfo, isCustomComponentTag)) {
    value = null;
  }
  // If the prop isn't in the special list, treat it as a simple attribute.
  if (isCustomComponentTag || propertyInfo === null) {
    if (isAttributeNameSafe(name)) {
      var _attributeName = name;
      if (value === null) {
        node.removeAttribute(_attributeName);
      } else {
        node.setAttribute(_attributeName, '' + value);
      }
    }
    return;
  }
  var mustUseProperty = propertyInfo.mustUseProperty;

  if (mustUseProperty) {
    var propertyName = propertyInfo.propertyName;

    if (value === null) {
      var type = propertyInfo.type;

      node[propertyName] = type === BOOLEAN ? false : '';
    } else {
      // Contrary to `setAttribute`, object properties are properly
      // `toString`ed by IE8/9.
      node[propertyName] = value;
    }
    return;
  }
  // The rest are treated as attributes with special cases.
  var attributeName = propertyInfo.attributeName,
      attributeNamespace = propertyInfo.attributeNamespace;

  if (value === null) {
    node.removeAttribute(attributeName);
  } else {
    var _type = propertyInfo.type;

    var attributeValue = void 0;
    if (_type === BOOLEAN || _type === OVERLOADED_BOOLEAN && value === true) {
      attributeValue = '';
    } else {
      // `setAttribute` with objects becomes only `[object]` in IE8/9,
      // ('' + value) makes it output the correct toString()-value.
      attributeValue = '' + value;
    }
    if (attributeNamespace) {
      node.setAttributeNS(attributeNamespace, attributeName, attributeValue);
    } else {
      node.setAttribute(attributeName, attributeValue);
    }
  }
}

// Flow does not allow string concatenation of most non-string types. To work
// around this limitation, we use an opaque type that can only be obtained by
// passing the value through getToStringValue first.
function toString(value) {
  return '' + value;
}

function getToStringValue(value) {
  switch (typeof value) {
    case 'boolean':
    case 'number':
    case 'object':
    case 'string':
    case 'undefined':
      return value;
    default:
      // function, symbol are assigned as empty strings
      return '';
  }
}

/**
 * Copyright (c) 2013-present, Facebook, Inc.
 *
 * This source code is licensed under the MIT license found in the
 * LICENSE file in the root directory of this source tree.
 */

var enableUserTimingAPI = false;

// Helps identify side effects in begin-phase lifecycle hooks and setState reducers:


// In some cases, StrictMode should also double-render lifecycles.
// This can be confusing for tests though,
// And it can be bad for performance in production.
// This feature flag can be used to control the behavior:


// To preserve the "Pause on caught exceptions" behavior of the debugger, we
// replay the begin phase of a failed component inside invokeGuardedCallback.


// Warn about deprecated, async-unsafe lifecycles; relates to RFC #6:


// Gather advanced timing metrics for Profiler subtrees.
var enableProfilerTimer = false;

// Trace which interactions trigger each commit.
var enableSchedulerTracing = false;

// Only used in www builds.
var enableSuspenseServerRenderer = false; // TODO: false? Here it might just be false.

// Only used in www builds.


// Only used in www builds.


// React Fire: prevent the value and checked attributes from syncing
// with their related DOM properties
var disableInputAttributeSyncing = false;

// These APIs will no longer be "unstable" in the upcoming 16.7 release,
// Control this behavior with a flag to support 16.6 minor releases in the meanwhile.
var enableStableConcurrentModeAPIs = false;

// TODO: direct imports like some-package/src/* are bad. Fix me.
function isControlled(props) {
  var usesChecked = props.type === 'checkbox' || props.type === 'radio';
  return usesChecked ? props.checked != null : props.value != null;
}

/**
 * Implements an <input> host component that allows setting these optional
 * props: `checked`, `value`, `defaultChecked`, and `defaultValue`.
 *
 * If `checked` or `value` are not supplied (or null/undefined), user actions
 * that affect the checked state or value will trigger updates to the element.
 *
 * If they are supplied (and not null/undefined), the rendered element will not
 * trigger updates to the element. Instead, the props must change in order for
 * the rendered element to be updated.
 *
 * The rendered element will be initialized as unchecked (or `defaultChecked`)
 * with an empty value (or `defaultValue`).
 *
 * See http://www.w3.org/TR/2012/WD-html5-20121025/the-input-element.html
 */

function getHostProps(element, props) {
  var node = element;
  var checked = props.checked;

  var hostProps = _assign({}, props, {
    defaultChecked: undefined,
    defaultValue: undefined,
    value: undefined,
    checked: checked != null ? checked : node._wrapperState.initialChecked
  });

  return hostProps;
}

function initWrapperState(element, props) {
  var node = element;
  var defaultValue = props.defaultValue == null ? '' : props.defaultValue;

  node._wrapperState = {
    initialChecked: props.checked != null ? props.checked : props.defaultChecked,
    initialValue: getToStringValue(props.value != null ? props.value : defaultValue),
    controlled: isControlled(props)
  };
}

function updateChecked(element, props) {
  var node = element;
  var checked = props.checked;
  if (checked != null) {
    setValueForProperty(node, 'checked', checked, false);
  }
}

function updateWrapper(element, props) {
  var node = element;
  updateChecked(element, props);

  var value = getToStringValue(props.value);
  var type = props.type;

  if (value != null) {
    if (type === 'number') {
      if (value === 0 && node.value === '' ||
      // We explicitly want to coerce to number here if possible.
      // eslint-disable-next-line
      node.value != value) {
        node.value = toString(value);
      }
    } else if (node.value !== toString(value)) {
      node.value = toString(value);
    }
  } else if (type === 'submit' || type === 'reset') {
    // Submit/reset inputs need the attribute removed completely to avoid
    // blank-text buttons.
    node.removeAttribute('value');
    return;
  }

  if (disableInputAttributeSyncing) {
    // When not syncing the value attribute, React only assigns a new value
    // whenever the defaultValue React prop has changed. When not present,
    // React does nothing
    if (props.hasOwnProperty('defaultValue')) {
      setDefaultValue(node, props.type, getToStringValue(props.defaultValue));
    }
  } else {
    // When syncing the value attribute, the value comes from a cascade of
    // properties:
    //  1. The value React property
    //  2. The defaultValue React property
    //  3. Otherwise there should be no change
    if (props.hasOwnProperty('value')) {
      setDefaultValue(node, props.type, value);
    } else if (props.hasOwnProperty('defaultValue')) {
      setDefaultValue(node, props.type, getToStringValue(props.defaultValue));
    }
  }

  if (disableInputAttributeSyncing) {
    // When not syncing the checked attribute, the attribute is directly
    // controllable from the defaultValue React property. It needs to be
    // updated as new props come in.
    if (props.defaultChecked == null) {
      node.removeAttribute('checked');
    } else {
      node.defaultChecked = !!props.defaultChecked;
    }
  } else {
    // When syncing the checked attribute, it only changes when it needs
    // to be removed, such as transitioning from a checkbox into a text input
    if (props.checked == null && props.defaultChecked != null) {
      node.defaultChecked = !!props.defaultChecked;
    }
  }
}

function postMountWrapper(element, props, isHydrating) {
  var node = element;

  // Do not assign value if it is already set. This prevents user text input
  // from being lost during SSR hydration.
  if (props.hasOwnProperty('value') || props.hasOwnProperty('defaultValue')) {
    var type = props.type;
    var isButton = type === 'submit' || type === 'reset';

    // Avoid setting value attribute on submit/reset inputs as it overrides the
    // default value provided by the browser. See: #12872
    if (isButton && (props.value === undefined || props.value === null)) {
      return;
    }

    var _initialValue = toString(node._wrapperState.initialValue);

    // Do not assign value if it is already set. This prevents user text input
    // from being lost during SSR hydration.
    if (!isHydrating) {
      if (disableInputAttributeSyncing) {
        var value = getToStringValue(props.value);

        // When not syncing the value attribute, the value property points
        // directly to the React prop. Only assign it if it exists.
        if (value != null) {
          // Always assign on buttons so that it is possible to assign an
          // empty string to clear button text.
          //
          // Otherwise, do not re-assign the value property if is empty. This
          // potentially avoids a DOM write and prevents Firefox (~60.0.1) from
          // prematurely marking required inputs as invalid. Equality is compared
          // to the current value in case the browser provided value is not an
          // empty string.
          if (isButton || value !== node.value) {
            node.value = toString(value);
          }
        }
      } else {
        // When syncing the value attribute, the value property should use
        // the wrapperState._initialValue property. This uses:
        //
        //   1. The value React property when present
        //   2. The defaultValue React property when present
        //   3. An empty string
        if (_initialValue !== node.value) {
          node.value = _initialValue;
        }
      }
    }

    if (disableInputAttributeSyncing) {
      // When not syncing the value attribute, assign the value attribute
      // directly from the defaultValue React property (when present)
      var defaultValue = getToStringValue(props.defaultValue);
      if (defaultValue != null) {
        node.defaultValue = toString(defaultValue);
      }
    } else {
      // Otherwise, the value attribute is synchronized to the property,
      // so we assign defaultValue to the same thing as the value property
      // assignment step above.
      node.defaultValue = _initialValue;
    }
  }

  // Normally, we'd just do `node.checked = node.checked` upon initial mount, less this bug
  // this is needed to work around a chrome bug where setting defaultChecked
  // will sometimes influence the value of checked (even after detachment).
  // Reference: https://bugs.chromium.org/p/chromium/issues/detail?id=608416
  // We need to temporarily unset name to avoid disrupting radio button groups.
  var name = node.name;
  if (name !== '') {
    node.name = '';
  }

  if (disableInputAttributeSyncing) {
    // When not syncing the checked attribute, the checked property
    // never gets assigned. It must be manually set. We don't want
    // to do this when hydrating so that existing user input isn't
    // modified
    if (!isHydrating) {
      updateChecked(element, props);
    }

    // Only assign the checked attribute if it is defined. This saves
    // a DOM write when controlling the checked attribute isn't needed
    // (text inputs, submit/reset)
    if (props.hasOwnProperty('defaultChecked')) {
      node.defaultChecked = !node.defaultChecked;
      node.defaultChecked = !!props.defaultChecked;
    }
  } else {
    // When syncing the checked attribute, both the checked property and
    // attribute are assigned at the same time using defaultChecked. This uses:
    //
    //   1. The checked React property when present
    //   2. The defaultChecked React property when present
    //   3. Otherwise, false
    node.defaultChecked = !node.defaultChecked;
    node.defaultChecked = !!node._wrapperState.initialChecked;
  }

  if (name !== '') {
    node.name = name;
  }
}

function restoreControlledState(element, props) {
  var node = element;
  updateWrapper(node, props);
  updateNamedCousins(node, props);
}

function updateNamedCousins(rootNode, props) {
  var name = props.name;
  if (props.type === 'radio' && name != null) {
    var queryRoot = rootNode;

    while (queryRoot.parentNode) {
      queryRoot = queryRoot.parentNode;
    }

    // If `rootNode.form` was non-null, then we could try `form.elements`,
    // but that sometimes behaves strangely in IE8. We could also try using
    // `form.getElementsByName`, but that will only return direct children
    // and won't include inputs that use the HTML5 `form=` attribute. Since
    // the input might not even be in a form. It might not even be in the
    // document. Let's just use the local `querySelectorAll` to ensure we don't
    // miss anything.
    var group = queryRoot.querySelectorAll('input[name=' + JSON.stringify('' + name) + '][type="radio"]');

    for (var i = 0; i < group.length; i++) {
      var otherNode = group[i];
      if (otherNode === rootNode || otherNode.form !== rootNode.form) {
        continue;
      }
      // This will throw if radio buttons rendered by different copies of React
      // and the same name are rendered into the same form (same as #1939).
      // That's probably okay; we don't support it just as we don't support
      // mixing React radio buttons with non-React ones.
      var otherProps = getFiberCurrentPropsFromNode$1(otherNode);
      !otherProps ? reactProdInvariant('90') : void 0;

      // We need update the tracked value on the named cousin since the value
      // was changed but the input saw no event or value set
      updateValueIfChanged(otherNode);

      // If this is a controlled radio button group, forcing the input that
      // was previously checked to update will cause it to be come re-checked
      // as appropriate.
      updateWrapper(otherNode, otherProps);
    }
  }
}

// In Chrome, assigning defaultValue to certain input types triggers input validation.
// For number inputs, the display value loses trailing decimal points. For email inputs,
// Chrome raises "The specified value <x> is not a valid email address".
//
// Here we check to see if the defaultValue has actually changed, avoiding these problems
// when the user is inputting text
//
// https://github.com/facebook/react/issues/7253
function setDefaultValue(node, type, value) {
  if (
  // Focused number inputs synchronize on blur. See ChangeEventPlugin.js
  type !== 'number' || node.ownerDocument.activeElement !== node) {
    if (value == null) {
      node.defaultValue = toString(node._wrapperState.initialValue);
    } else if (node.defaultValue !== toString(value)) {
      node.defaultValue = toString(value);
    }
  }
}

var eventTypes$1 = {
  change: {
    phasedRegistrationNames: {
      bubbled: 'onChange',
      captured: 'onChangeCapture'
    },
    dependencies: [TOP_BLUR, TOP_CHANGE, TOP_CLICK, TOP_FOCUS, TOP_INPUT, TOP_KEY_DOWN, TOP_KEY_UP, TOP_SELECTION_CHANGE]
  }
};

function createAndAccumulateChangeEvent(inst, nativeEvent, target) {
  var event = SyntheticEvent.getPooled(eventTypes$1.change, inst, nativeEvent, target);
  event.type = 'change';
  // Flag this event loop as needing state restore.
  enqueueStateRestore(target);
  accumulateTwoPhaseDispatches(event);
  return event;
}
/**
 * For IE shims
 */
var activeElement = null;
var activeElementInst = null;

/**
 * SECTION: handle `change` event
 */
function shouldUseChangeEvent(elem) {
  var nodeName = elem.nodeName && elem.nodeName.toLowerCase();
  return nodeName === 'select' || nodeName === 'input' && elem.type === 'file';
}

function manualDispatchChangeEvent(nativeEvent) {
  var event = createAndAccumulateChangeEvent(activeElementInst, nativeEvent, getEventTarget(nativeEvent));

  // If change and propertychange bubbled, we'd just bind to it like all the
  // other events and have it go through ReactBrowserEventEmitter. Since it
  // doesn't, we manually listen for the events and so we have to enqueue and
  // process the abstract event manually.
  //
  // Batching is necessary here in order to ensure that all event handlers run
  // before the next rerender (including event handlers attached to ancestor
  // elements instead of directly on the input). Without this, controlled
  // components don't work properly in conjunction with event bubbling because
  // the component is rerendered and the value reverted before all the event
  // handlers can run. See https://github.com/facebook/react/issues/708.
  batchedUpdates(runEventInBatch, event);
}

function runEventInBatch(event) {
  runEventsInBatch(event);
}

function getInstIfValueChanged(targetInst) {
  var targetNode = getNodeFromInstance$1(targetInst);
  if (updateValueIfChanged(targetNode)) {
    return targetInst;
  }
}

function getTargetInstForChangeEvent(topLevelType, targetInst) {
  if (topLevelType === TOP_CHANGE) {
    return targetInst;
  }
}

/**
 * SECTION: handle `input` event
 */
var isInputEventSupported = false;
if (canUseDOM) {
  // IE9 claims to support the input event but fails to trigger it when
  // deleting text, so we ignore its input events.
  isInputEventSupported = isEventSupported('input') && (!document.documentMode || document.documentMode > 9);
}

/**
 * (For IE <=9) Starts tracking propertychange events on the passed-in element
 * and override the value property so that we can distinguish user events from
 * value changes in JS.
 */
function startWatchingForValueChange(target, targetInst) {
  activeElement = target;
  activeElementInst = targetInst;
  activeElement.attachEvent('onpropertychange', handlePropertyChange);
}

/**
 * (For IE <=9) Removes the event listeners from the currently-tracked element,
 * if any exists.
 */
function stopWatchingForValueChange() {
  if (!activeElement) {
    return;
  }
  activeElement.detachEvent('onpropertychange', handlePropertyChange);
  activeElement = null;
  activeElementInst = null;
}

/**
 * (For IE <=9) Handles a propertychange event, sending a `change` event if
 * the value of the active element has changed.
 */
function handlePropertyChange(nativeEvent) {
  if (nativeEvent.propertyName !== 'value') {
    return;
  }
  if (getInstIfValueChanged(activeElementInst)) {
    manualDispatchChangeEvent(nativeEvent);
  }
}

function handleEventsForInputEventPolyfill(topLevelType, target, targetInst) {
  if (topLevelType === TOP_FOCUS) {
    // In IE9, propertychange fires for most input events but is buggy and
    // doesn't fire when text is deleted, but conveniently, selectionchange
    // appears to fire in all of the remaining cases so we catch those and
    // forward the event if the value has changed
    // In either case, we don't want to call the event handler if the value
    // is changed from JS so we redefine a setter for `.value` that updates
    // our activeElementValue variable, allowing us to ignore those changes
    //
    // stopWatching() should be a noop here but we call it just in case we
    // missed a blur event somehow.
    stopWatchingForValueChange();
    startWatchingForValueChange(target, targetInst);
  } else if (topLevelType === TOP_BLUR) {
    stopWatchingForValueChange();
  }
}

// For IE8 and IE9.
function getTargetInstForInputEventPolyfill(topLevelType, targetInst) {
  if (topLevelType === TOP_SELECTION_CHANGE || topLevelType === TOP_KEY_UP || topLevelType === TOP_KEY_DOWN) {
    // On the selectionchange event, the target is just document which isn't
    // helpful for us so just check activeElement instead.
    //
    // 99% of the time, keydown and keyup aren't necessary. IE8 fails to fire
    // propertychange on the first input event after setting `value` from a
    // script and fires only keydown, keypress, keyup. Catching keyup usually
    // gets it and catching keydown lets us fire an event for the first
    // keystroke if user does a key repeat (it'll be a little delayed: right
    // before the second keystroke). Other input methods (e.g., paste) seem to
    // fire selectionchange normally.
    return getInstIfValueChanged(activeElementInst);
  }
}

/**
 * SECTION: handle `click` event
 */
function shouldUseClickEvent(elem) {
  // Use the `click` event to detect changes to checkbox and radio inputs.
  // This approach works across all browsers, whereas `change` does not fire
  // until `blur` in IE8.
  var nodeName = elem.nodeName;
  return nodeName && nodeName.toLowerCase() === 'input' && (elem.type === 'checkbox' || elem.type === 'radio');
}

function getTargetInstForClickEvent(topLevelType, targetInst) {
  if (topLevelType === TOP_CLICK) {
    return getInstIfValueChanged(targetInst);
  }
}

function getTargetInstForInputOrChangeEvent(topLevelType, targetInst) {
  if (topLevelType === TOP_INPUT || topLevelType === TOP_CHANGE) {
    return getInstIfValueChanged(targetInst);
  }
}

function handleControlledInputBlur(node) {
  var state = node._wrapperState;

  if (!state || !state.controlled || node.type !== 'number') {
    return;
  }

  if (!disableInputAttributeSyncing) {
    // If controlled, assign the value attribute to the current value on blur
    setDefaultValue(node, 'number', node.value);
  }
}

/**
 * This plugin creates an `onChange` event that normalizes change events
 * across form elements. This event fires at a time when it's possible to
 * change the element's value without seeing a flicker.
 *
 * Supported elements are:
 * - input (see `isTextInputElement`)
 * - textarea
 * - select
 */
var ChangeEventPlugin = {
  eventTypes: eventTypes$1,

  _isInputEventSupported: isInputEventSupported,

  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
    var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;

    var getTargetInstFunc = void 0,
        handleEventFunc = void 0;
    if (shouldUseChangeEvent(targetNode)) {
      getTargetInstFunc = getTargetInstForChangeEvent;
    } else if (isTextInputElement(targetNode)) {
      if (isInputEventSupported) {
        getTargetInstFunc = getTargetInstForInputOrChangeEvent;
      } else {
        getTargetInstFunc = getTargetInstForInputEventPolyfill;
        handleEventFunc = handleEventsForInputEventPolyfill;
      }
    } else if (shouldUseClickEvent(targetNode)) {
      getTargetInstFunc = getTargetInstForClickEvent;
    }

    if (getTargetInstFunc) {
      var inst = getTargetInstFunc(topLevelType, targetInst);
      if (inst) {
        var event = createAndAccumulateChangeEvent(inst, nativeEvent, nativeEventTarget);
        return event;
      }
    }

    if (handleEventFunc) {
      handleEventFunc(topLevelType, targetNode, targetInst);
    }

    // When blurring, set the value attribute for number inputs
    if (topLevelType === TOP_BLUR) {
      handleControlledInputBlur(targetNode);
    }
  }
};

/**
 * Module that is injectable into `EventPluginHub`, that specifies a
 * deterministic ordering of `EventPlugin`s. A convenient way to reason about
 * plugins, without having to package every one of them. This is better than
 * having plugins be ordered in the same order that they are injected because
 * that ordering would be influenced by the packaging order.
 * `ResponderEventPlugin` must occur before `SimpleEventPlugin` so that
 * preventing default on events is convenient in `SimpleEventPlugin` handlers.
 */
var DOMEventPluginOrder = ['ResponderEventPlugin', 'SimpleEventPlugin', 'EnterLeaveEventPlugin', 'ChangeEventPlugin', 'SelectEventPlugin', 'BeforeInputEventPlugin'];

var SyntheticUIEvent = SyntheticEvent.extend({
  view: null,
  detail: null
});

var modifierKeyToProp = {
  Alt: 'altKey',
  Control: 'ctrlKey',
  Meta: 'metaKey',
  Shift: 'shiftKey'
};

// Older browsers (Safari <= 10, iOS Safari <= 10.2) do not support
// getModifierState. If getModifierState is not supported, we map it to a set of
// modifier keys exposed by the event. In this case, Lock-keys are not supported.
/**
 * Translation from modifier key to the associated property in the event.
 * @see http://www.w3.org/TR/DOM-Level-3-Events/#keys-Modifiers
 */

function modifierStateGetter(keyArg) {
  var syntheticEvent = this;
  var nativeEvent = syntheticEvent.nativeEvent;
  if (nativeEvent.getModifierState) {
    return nativeEvent.getModifierState(keyArg);
  }
  var keyProp = modifierKeyToProp[keyArg];
  return keyProp ? !!nativeEvent[keyProp] : false;
}

function getEventModifierState(nativeEvent) {
  return modifierStateGetter;
}

var previousScreenX = 0;
var previousScreenY = 0;
// Use flags to signal movementX/Y has already been set
var isMovementXSet = false;
var isMovementYSet = false;

/**
 * @interface MouseEvent
 * @see http://www.w3.org/TR/DOM-Level-3-Events/
 */
var SyntheticMouseEvent = SyntheticUIEvent.extend({
  screenX: null,
  screenY: null,
  clientX: null,
  clientY: null,
  pageX: null,
  pageY: null,
  ctrlKey: null,
  shiftKey: null,
  altKey: null,
  metaKey: null,
  getModifierState: getEventModifierState,
  button: null,
  buttons: null,
  relatedTarget: function (event) {
    return event.relatedTarget || (event.fromElement === event.srcElement ? event.toElement : event.fromElement);
  },
  movementX: function (event) {
    if ('movementX' in event) {
      return event.movementX;
    }

    var screenX = previousScreenX;
    previousScreenX = event.screenX;

    if (!isMovementXSet) {
      isMovementXSet = true;
      return 0;
    }

    return event.type === 'mousemove' ? event.screenX - screenX : 0;
  },
  movementY: function (event) {
    if ('movementY' in event) {
      return event.movementY;
    }

    var screenY = previousScreenY;
    previousScreenY = event.screenY;

    if (!isMovementYSet) {
      isMovementYSet = true;
      return 0;
    }

    return event.type === 'mousemove' ? event.screenY - screenY : 0;
  }
});

/**
 * @interface PointerEvent
 * @see http://www.w3.org/TR/pointerevents/
 */
var SyntheticPointerEvent = SyntheticMouseEvent.extend({
  pointerId: null,
  width: null,
  height: null,
  pressure: null,
  tangentialPressure: null,
  tiltX: null,
  tiltY: null,
  twist: null,
  pointerType: null,
  isPrimary: null
});

var eventTypes$2 = {
  mouseEnter: {
    registrationName: 'onMouseEnter',
    dependencies: [TOP_MOUSE_OUT, TOP_MOUSE_OVER]
  },
  mouseLeave: {
    registrationName: 'onMouseLeave',
    dependencies: [TOP_MOUSE_OUT, TOP_MOUSE_OVER]
  },
  pointerEnter: {
    registrationName: 'onPointerEnter',
    dependencies: [TOP_POINTER_OUT, TOP_POINTER_OVER]
  },
  pointerLeave: {
    registrationName: 'onPointerLeave',
    dependencies: [TOP_POINTER_OUT, TOP_POINTER_OVER]
  }
};

var EnterLeaveEventPlugin = {
  eventTypes: eventTypes$2,

  /**
   * For almost every interaction we care about, there will be both a top-level
   * `mouseover` and `mouseout` event that occurs. Only use `mouseout` so that
   * we do not extract duplicate events. However, moving the mouse into the
   * browser from outside will not fire a `mouseout` event. In this case, we use
   * the `mouseover` top-level event.
   */
  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
    var isOverEvent = topLevelType === TOP_MOUSE_OVER || topLevelType === TOP_POINTER_OVER;
    var isOutEvent = topLevelType === TOP_MOUSE_OUT || topLevelType === TOP_POINTER_OUT;

    if (isOverEvent && (nativeEvent.relatedTarget || nativeEvent.fromElement)) {
      return null;
    }

    if (!isOutEvent && !isOverEvent) {
      // Must not be a mouse or pointer in or out - ignoring.
      return null;
    }

    var win = void 0;
    if (nativeEventTarget.window === nativeEventTarget) {
      // `nativeEventTarget` is probably a window object.
      win = nativeEventTarget;
    } else {
      // TODO: Figure out why `ownerDocument` is sometimes undefined in IE8.
      var doc = nativeEventTarget.ownerDocument;
      if (doc) {
        win = doc.defaultView || doc.parentWindow;
      } else {
        win = window;
      }
    }

    var from = void 0;
    var to = void 0;
    if (isOutEvent) {
      from = targetInst;
      var related = nativeEvent.relatedTarget || nativeEvent.toElement;
      to = related ? getClosestInstanceFromNode(related) : null;
    } else {
      // Moving to a node from outside the window.
      from = null;
      to = targetInst;
    }

    if (from === to) {
      // Nothing pertains to our managed components.
      return null;
    }

    var eventInterface = void 0,
        leaveEventType = void 0,
        enterEventType = void 0,
        eventTypePrefix = void 0;

    if (topLevelType === TOP_MOUSE_OUT || topLevelType === TOP_MOUSE_OVER) {
      eventInterface = SyntheticMouseEvent;
      leaveEventType = eventTypes$2.mouseLeave;
      enterEventType = eventTypes$2.mouseEnter;
      eventTypePrefix = 'mouse';
    } else if (topLevelType === TOP_POINTER_OUT || topLevelType === TOP_POINTER_OVER) {
      eventInterface = SyntheticPointerEvent;
      leaveEventType = eventTypes$2.pointerLeave;
      enterEventType = eventTypes$2.pointerEnter;
      eventTypePrefix = 'pointer';
    }

    var fromNode = from == null ? win : getNodeFromInstance$1(from);
    var toNode = to == null ? win : getNodeFromInstance$1(to);

    var leave = eventInterface.getPooled(leaveEventType, from, nativeEvent, nativeEventTarget);
    leave.type = eventTypePrefix + 'leave';
    leave.target = fromNode;
    leave.relatedTarget = toNode;

    var enter = eventInterface.getPooled(enterEventType, to, nativeEvent, nativeEventTarget);
    enter.type = eventTypePrefix + 'enter';
    enter.target = toNode;
    enter.relatedTarget = fromNode;

    accumulateEnterLeaveDispatches(leave, enter, from, to);

    return [leave, enter];
  }
};

/**
 * inlined Object.is polyfill to avoid requiring consumers ship their own
 * https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/is
 */
function is(x, y) {
  return x === y && (x !== 0 || 1 / x === 1 / y) || x !== x && y !== y // eslint-disable-line no-self-compare
  ;
}

var hasOwnProperty$1 = Object.prototype.hasOwnProperty;

/**
 * Performs equality by iterating through keys on an object and returning false
 * when any key has values which are not strictly equal between the arguments.
 * Returns true when the values of all keys are strictly equal.
 */
function shallowEqual(objA, objB) {
  if (is(objA, objB)) {
    return true;
  }

  if (typeof objA !== 'object' || objA === null || typeof objB !== 'object' || objB === null) {
    return false;
  }

  var keysA = Object.keys(objA);
  var keysB = Object.keys(objB);

  if (keysA.length !== keysB.length) {
    return false;
  }

  // Test for A's keys different from B.
  for (var i = 0; i < keysA.length; i++) {
    if (!hasOwnProperty$1.call(objB, keysA[i]) || !is(objA[keysA[i]], objB[keysA[i]])) {
      return false;
    }
  }

  return true;
}

/**
 * `ReactInstanceMap` maintains a mapping from a public facing stateful
 * instance (key) and the internal representation (value). This allows public
 * methods to accept the user facing instance as an argument and map them back
 * to internal methods.
 *
 * Note that this module is currently shared and assumed to be stateless.
 * If this becomes an actual Map, that will break.
 */

/**
 * This API should be called `delete` but we'd have to make sure to always
 * transform these to strings for IE support. When this transform is fully
 * supported we can rename it.
 */


function get(key) {
  return key._reactInternalFiber;
}

function has(key) {
  return key._reactInternalFiber !== undefined;
}

function set(key, value) {
  key._reactInternalFiber = value;
}

// Don't change these two values. They're used by React Dev Tools.
var NoEffect = /*              */0;
var PerformedWork = /*         */1;

// You can change the rest (and add more).
var Placement = /*             */2;
var Update = /*                */4;
var PlacementAndUpdate = /*    */6;
var Deletion = /*              */8;
var ContentReset = /*          */16;
var Callback = /*              */32;
var DidCapture = /*            */64;
var Ref = /*                   */128;
var Snapshot = /*              */256;
var Passive = /*               */512;

// Passive & Update & Callback & Ref & Snapshot
var LifecycleEffectMask = /*   */932;

// Union of all host effects
var HostEffectMask = /*        */1023;

var Incomplete = /*            */1024;
var ShouldCapture = /*         */2048;

var ReactCurrentOwner$1 = ReactSharedInternals.ReactCurrentOwner;

var MOUNTING = 1;
var MOUNTED = 2;
var UNMOUNTED = 3;

function isFiberMountedImpl(fiber) {
  var node = fiber;
  if (!fiber.alternate) {
    // If there is no alternate, this might be a new tree that isn't inserted
    // yet. If it is, then it will have a pending insertion effect on it.
    if ((node.effectTag & Placement) !== NoEffect) {
      return MOUNTING;
    }
    while (node.return) {
      node = node.return;
      if ((node.effectTag & Placement) !== NoEffect) {
        return MOUNTING;
      }
    }
  } else {
    while (node.return) {
      node = node.return;
    }
  }
  if (node.tag === HostRoot) {
    // TODO: Check if this was a nested HostRoot when used with
    // renderContainerIntoSubtree.
    return MOUNTED;
  }
  // If we didn't hit the root, that means that we're in an disconnected tree
  // that has been unmounted.
  return UNMOUNTED;
}

function isFiberMounted(fiber) {
  return isFiberMountedImpl(fiber) === MOUNTED;
}

function isMounted(component) {
  var fiber = get(component);
  if (!fiber) {
    return false;
  }
  return isFiberMountedImpl(fiber) === MOUNTED;
}

function assertIsMounted(fiber) {
  !(isFiberMountedImpl(fiber) === MOUNTED) ? reactProdInvariant('188') : void 0;
}

function findCurrentFiberUsingSlowPath(fiber) {
  var alternate = fiber.alternate;
  if (!alternate) {
    // If there is no alternate, then we only need to check if it is mounted.
    var state = isFiberMountedImpl(fiber);
    !(state !== UNMOUNTED) ? reactProdInvariant('188') : void 0;
    if (state === MOUNTING) {
      return null;
    }
    return fiber;
  }
  // If we have two possible branches, we'll walk backwards up to the root
  // to see what path the root points to. On the way we may hit one of the
  // special cases and we'll deal with them.
  var a = fiber;
  var b = alternate;
  while (true) {
    var parentA = a.return;
    var parentB = parentA ? parentA.alternate : null;
    if (!parentA || !parentB) {
      // We're at the root.
      break;
    }

    // If both copies of the parent fiber point to the same child, we can
    // assume that the child is current. This happens when we bailout on low
    // priority: the bailed out fiber's child reuses the current child.
    if (parentA.child === parentB.child) {
      var child = parentA.child;
      while (child) {
        if (child === a) {
          // We've determined that A is the current branch.
          assertIsMounted(parentA);
          return fiber;
        }
        if (child === b) {
          // We've determined that B is the current branch.
          assertIsMounted(parentA);
          return alternate;
        }
        child = child.sibling;
      }
      // We should never have an alternate for any mounting node. So the only
      // way this could possibly happen is if this was unmounted, if at all.
      reactProdInvariant('188');
    }

    if (a.return !== b.return) {
      // The return pointer of A and the return pointer of B point to different
      // fibers. We assume that return pointers never criss-cross, so A must
      // belong to the child set of A.return, and B must belong to the child
      // set of B.return.
      a = parentA;
      b = parentB;
    } else {
      // The return pointers point to the same fiber. We'll have to use the
      // default, slow path: scan the child sets of each parent alternate to see
      // which child belongs to which set.
      //
      // Search parent A's child set
      var didFindChild = false;
      var _child = parentA.child;
      while (_child) {
        if (_child === a) {
          didFindChild = true;
          a = parentA;
          b = parentB;
          break;
        }
        if (_child === b) {
          didFindChild = true;
          b = parentA;
          a = parentB;
          break;
        }
        _child = _child.sibling;
      }
      if (!didFindChild) {
        // Search parent B's child set
        _child = parentB.child;
        while (_child) {
          if (_child === a) {
            didFindChild = true;
            a = parentB;
            b = parentA;
            break;
          }
          if (_child === b) {
            didFindChild = true;
            b = parentB;
            a = parentA;
            break;
          }
          _child = _child.sibling;
        }
        !didFindChild ? reactProdInvariant('189') : void 0;
      }
    }

    !(a.alternate === b) ? reactProdInvariant('190') : void 0;
  }
  // If the root is not a host container, we're in a disconnected tree. I.e.
  // unmounted.
  !(a.tag === HostRoot) ? reactProdInvariant('188') : void 0;
  if (a.stateNode.current === a) {
    // We've determined that A is the current branch.
    return fiber;
  }
  // Otherwise B has to be current branch.
  return alternate;
}

function findCurrentHostFiber(parent) {
  var currentParent = findCurrentFiberUsingSlowPath(parent);
  if (!currentParent) {
    return null;
  }

  // Next we'll drill down this component to find the first HostComponent/Text.
  var node = currentParent;
  while (true) {
    if (node.tag === HostComponent || node.tag === HostText) {
      return node;
    } else if (node.child) {
      node.child.return = node;
      node = node.child;
      continue;
    }
    if (node === currentParent) {
      return null;
    }
    while (!node.sibling) {
      if (!node.return || node.return === currentParent) {
        return null;
      }
      node = node.return;
    }
    node.sibling.return = node.return;
    node = node.sibling;
  }
  // Flow needs the return null here, but ESLint complains about it.
  // eslint-disable-next-line no-unreachable
  return null;
}

function addEventBubbleListener(element, eventType, listener) {
  element.addEventListener(eventType, listener, false);
}

function addEventCaptureListener(element, eventType, listener) {
  element.addEventListener(eventType, listener, true);
}

/**
 * @interface Event
 * @see http://www.w3.org/TR/css3-animations/#AnimationEvent-interface
 * @see https://developer.mozilla.org/en-US/docs/Web/API/AnimationEvent
 */
var SyntheticAnimationEvent = SyntheticEvent.extend({
  animationName: null,
  elapsedTime: null,
  pseudoElement: null
});

/**
 * @interface Event
 * @see http://www.w3.org/TR/clipboard-apis/
 */
var SyntheticClipboardEvent = SyntheticEvent.extend({
  clipboardData: function (event) {
    return 'clipboardData' in event ? event.clipboardData : window.clipboardData;
  }
});

/**
 * @interface FocusEvent
 * @see http://www.w3.org/TR/DOM-Level-3-Events/
 */
var SyntheticFocusEvent = SyntheticUIEvent.extend({
  relatedTarget: null
});

/**
 * `charCode` represents the actual "character code" and is safe to use with
 * `String.fromCharCode`. As such, only keys that correspond to printable
 * characters produce a valid `charCode`, the only exception to this is Enter.
 * The Tab-key is considered non-printable and does not have a `charCode`,
 * presumably because it does not produce a tab-character in browsers.
 *
 * @param {object} nativeEvent Native browser event.
 * @return {number} Normalized `charCode` property.
 */
function getEventCharCode(nativeEvent) {
  var charCode = void 0;
  var keyCode = nativeEvent.keyCode;

  if ('charCode' in nativeEvent) {
    charCode = nativeEvent.charCode;

    // FF does not set `charCode` for the Enter-key, check against `keyCode`.
    if (charCode === 0 && keyCode === 13) {
      charCode = 13;
    }
  } else {
    // IE8 does not implement `charCode`, but `keyCode` has the correct value.
    charCode = keyCode;
  }

  // IE and Edge (on Windows) and Chrome / Safari (on Windows and Linux)
  // report Enter as charCode 10 when ctrl is pressed.
  if (charCode === 10) {
    charCode = 13;
  }

  // Some non-printable keys are reported in `charCode`/`keyCode`, discard them.
  // Must not discard the (non-)printable Enter-key.
  if (charCode >= 32 || charCode === 13) {
    return charCode;
  }

  return 0;
}

/**
 * Normalization of deprecated HTML5 `key` values
 * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
 */
var normalizeKey = {
  Esc: 'Escape',
  Spacebar: ' ',
  Left: 'ArrowLeft',
  Up: 'ArrowUp',
  Right: 'ArrowRight',
  Down: 'ArrowDown',
  Del: 'Delete',
  Win: 'OS',
  Menu: 'ContextMenu',
  Apps: 'ContextMenu',
  Scroll: 'ScrollLock',
  MozPrintableKey: 'Unidentified'
};

/**
 * Translation from legacy `keyCode` to HTML5 `key`
 * Only special keys supported, all others depend on keyboard layout or browser
 * @see https://developer.mozilla.org/en-US/docs/Web/API/KeyboardEvent#Key_names
 */
var translateToKey = {
  '8': 'Backspace',
  '9': 'Tab',
  '12': 'Clear',
  '13': 'Enter',
  '16': 'Shift',
  '17': 'Control',
  '18': 'Alt',
  '19': 'Pause',
  '20': 'CapsLock',
  '27': 'Escape',
  '32': ' ',
  '33': 'PageUp',
  '34': 'PageDown',
  '35': 'End',
  '36': 'Home',
  '37': 'ArrowLeft',
  '38': 'ArrowUp',
  '39': 'ArrowRight',
  '40': 'ArrowDown',
  '45': 'Insert',
  '46': 'Delete',
  '112': 'F1',
  '113': 'F2',
  '114': 'F3',
  '115': 'F4',
  '116': 'F5',
  '117': 'F6',
  '118': 'F7',
  '119': 'F8',
  '120': 'F9',
  '121': 'F10',
  '122': 'F11',
  '123': 'F12',
  '144': 'NumLock',
  '145': 'ScrollLock',
  '224': 'Meta'
};

/**
 * @param {object} nativeEvent Native browser event.
 * @return {string} Normalized `key` property.
 */
function getEventKey(nativeEvent) {
  if (nativeEvent.key) {
    // Normalize inconsistent values reported by browsers due to
    // implementations of a working draft specification.

    // FireFox implements `key` but returns `MozPrintableKey` for all
    // printable characters (normalized to `Unidentified`), ignore it.
    var key = normalizeKey[nativeEvent.key] || nativeEvent.key;
    if (key !== 'Unidentified') {
      return key;
    }
  }

  // Browser does not implement `key`, polyfill as much of it as we can.
  if (nativeEvent.type === 'keypress') {
    var charCode = getEventCharCode(nativeEvent);

    // The enter-key is technically both printable and non-printable and can
    // thus be captured by `keypress`, no other non-printable key should.
    return charCode === 13 ? 'Enter' : String.fromCharCode(charCode);
  }
  if (nativeEvent.type === 'keydown' || nativeEvent.type === 'keyup') {
    // While user keyboard layout determines the actual meaning of each
    // `keyCode` value, almost all function keys have a universal value.
    return translateToKey[nativeEvent.keyCode] || 'Unidentified';
  }
  return '';
}

/**
 * @interface KeyboardEvent
 * @see http://www.w3.org/TR/DOM-Level-3-Events/
 */
var SyntheticKeyboardEvent = SyntheticUIEvent.extend({
  key: getEventKey,
  location: null,
  ctrlKey: null,
  shiftKey: null,
  altKey: null,
  metaKey: null,
  repeat: null,
  locale: null,
  getModifierState: getEventModifierState,
  // Legacy Interface
  charCode: function (event) {
    // `charCode` is the result of a KeyPress event and represents the value of
    // the actual printable character.

    // KeyPress is deprecated, but its replacement is not yet final and not
    // implemented in any major browser. Only KeyPress has charCode.
    if (event.type === 'keypress') {
      return getEventCharCode(event);
    }
    return 0;
  },
  keyCode: function (event) {
    // `keyCode` is the result of a KeyDown/Up event and represents the value of
    // physical keyboard key.

    // The actual meaning of the value depends on the users' keyboard layout
    // which cannot be detected. Assuming that it is a US keyboard layout
    // provides a surprisingly accurate mapping for US and European users.
    // Due to this, it is left to the user to implement at this time.
    if (event.type === 'keydown' || event.type === 'keyup') {
      return event.keyCode;
    }
    return 0;
  },
  which: function (event) {
    // `which` is an alias for either `keyCode` or `charCode` depending on the
    // type of the event.
    if (event.type === 'keypress') {
      return getEventCharCode(event);
    }
    if (event.type === 'keydown' || event.type === 'keyup') {
      return event.keyCode;
    }
    return 0;
  }
});

/**
 * @interface DragEvent
 * @see http://www.w3.org/TR/DOM-Level-3-Events/
 */
var SyntheticDragEvent = SyntheticMouseEvent.extend({
  dataTransfer: null
});

/**
 * @interface TouchEvent
 * @see http://www.w3.org/TR/touch-events/
 */
var SyntheticTouchEvent = SyntheticUIEvent.extend({
  touches: null,
  targetTouches: null,
  changedTouches: null,
  altKey: null,
  metaKey: null,
  ctrlKey: null,
  shiftKey: null,
  getModifierState: getEventModifierState
});

/**
 * @interface Event
 * @see http://www.w3.org/TR/2009/WD-css3-transitions-20090320/#transition-events-
 * @see https://developer.mozilla.org/en-US/docs/Web/API/TransitionEvent
 */
var SyntheticTransitionEvent = SyntheticEvent.extend({
  propertyName: null,
  elapsedTime: null,
  pseudoElement: null
});

/**
 * @interface WheelEvent
 * @see http://www.w3.org/TR/DOM-Level-3-Events/
 */
var SyntheticWheelEvent = SyntheticMouseEvent.extend({
  deltaX: function (event) {
    return 'deltaX' in event ? event.deltaX : // Fallback to `wheelDeltaX` for Webkit and normalize (right is positive).
    'wheelDeltaX' in event ? -event.wheelDeltaX : 0;
  },
  deltaY: function (event) {
    return 'deltaY' in event ? event.deltaY : // Fallback to `wheelDeltaY` for Webkit and normalize (down is positive).
    'wheelDeltaY' in event ? -event.wheelDeltaY : // Fallback to `wheelDelta` for IE<9 and normalize (down is positive).
    'wheelDelta' in event ? -event.wheelDelta : 0;
  },

  deltaZ: null,

  // Browsers without "deltaMode" is reporting in raw wheel delta where one
  // notch on the scroll is always +/- 120, roughly equivalent to pixels.
  // A good approximation of DOM_DELTA_LINE (1) is 5% of viewport size or
  // ~40 pixels, for DOM_DELTA_SCREEN (2) it is 87.5% of viewport size.
  deltaMode: null
});

/**
 * Turns
 * ['abort', ...]
 * into
 * eventTypes = {
 *   'abort': {
 *     phasedRegistrationNames: {
 *       bubbled: 'onAbort',
 *       captured: 'onAbortCapture',
 *     },
 *     dependencies: [TOP_ABORT],
 *   },
 *   ...
 * };
 * topLevelEventsToDispatchConfig = new Map([
 *   [TOP_ABORT, { sameConfig }],
 * ]);
 */

var interactiveEventTypeNames = [[TOP_BLUR, 'blur'], [TOP_CANCEL, 'cancel'], [TOP_CLICK, 'click'], [TOP_CLOSE, 'close'], [TOP_CONTEXT_MENU, 'contextMenu'], [TOP_COPY, 'copy'], [TOP_CUT, 'cut'], [TOP_AUX_CLICK, 'auxClick'], [TOP_DOUBLE_CLICK, 'doubleClick'], [TOP_DRAG_END, 'dragEnd'], [TOP_DRAG_START, 'dragStart'], [TOP_DROP, 'drop'], [TOP_FOCUS, 'focus'], [TOP_INPUT, 'input'], [TOP_INVALID, 'invalid'], [TOP_KEY_DOWN, 'keyDown'], [TOP_KEY_PRESS, 'keyPress'], [TOP_KEY_UP, 'keyUp'], [TOP_MOUSE_DOWN, 'mouseDown'], [TOP_MOUSE_UP, 'mouseUp'], [TOP_PASTE, 'paste'], [TOP_PAUSE, 'pause'], [TOP_PLAY, 'play'], [TOP_POINTER_CANCEL, 'pointerCancel'], [TOP_POINTER_DOWN, 'pointerDown'], [TOP_POINTER_UP, 'pointerUp'], [TOP_RATE_CHANGE, 'rateChange'], [TOP_RESET, 'reset'], [TOP_SEEKED, 'seeked'], [TOP_SUBMIT, 'submit'], [TOP_TOUCH_CANCEL, 'touchCancel'], [TOP_TOUCH_END, 'touchEnd'], [TOP_TOUCH_START, 'touchStart'], [TOP_VOLUME_CHANGE, 'volumeChange']];
var nonInteractiveEventTypeNames = [[TOP_ABORT, 'abort'], [TOP_ANIMATION_END, 'animationEnd'], [TOP_ANIMATION_ITERATION, 'animationIteration'], [TOP_ANIMATION_START, 'animationStart'], [TOP_CAN_PLAY, 'canPlay'], [TOP_CAN_PLAY_THROUGH, 'canPlayThrough'], [TOP_DRAG, 'drag'], [TOP_DRAG_ENTER, 'dragEnter'], [TOP_DRAG_EXIT, 'dragExit'], [TOP_DRAG_LEAVE, 'dragLeave'], [TOP_DRAG_OVER, 'dragOver'], [TOP_DURATION_CHANGE, 'durationChange'], [TOP_EMPTIED, 'emptied'], [TOP_ENCRYPTED, 'encrypted'], [TOP_ENDED, 'ended'], [TOP_ERROR, 'error'], [TOP_GOT_POINTER_CAPTURE, 'gotPointerCapture'], [TOP_LOAD, 'load'], [TOP_LOADED_DATA, 'loadedData'], [TOP_LOADED_METADATA, 'loadedMetadata'], [TOP_LOAD_START, 'loadStart'], [TOP_LOST_POINTER_CAPTURE, 'lostPointerCapture'], [TOP_MOUSE_MOVE, 'mouseMove'], [TOP_MOUSE_OUT, 'mouseOut'], [TOP_MOUSE_OVER, 'mouseOver'], [TOP_PLAYING, 'playing'], [TOP_POINTER_MOVE, 'pointerMove'], [TOP_POINTER_OUT, 'pointerOut'], [TOP_POINTER_OVER, 'pointerOver'], [TOP_PROGRESS, 'progress'], [TOP_SCROLL, 'scroll'], [TOP_SEEKING, 'seeking'], [TOP_STALLED, 'stalled'], [TOP_SUSPEND, 'suspend'], [TOP_TIME_UPDATE, 'timeUpdate'], [TOP_TOGGLE, 'toggle'], [TOP_TOUCH_MOVE, 'touchMove'], [TOP_TRANSITION_END, 'transitionEnd'], [TOP_WAITING, 'waiting'], [TOP_WHEEL, 'wheel']];

var eventTypes$4 = {};
var topLevelEventsToDispatchConfig = {};

function addEventTypeNameToConfig(_ref, isInteractive) {
  var topEvent = _ref[0],
      event = _ref[1];

  var capitalizedEvent = event[0].toUpperCase() + event.slice(1);
  var onEvent = 'on' + capitalizedEvent;

  var type = {
    phasedRegistrationNames: {
      bubbled: onEvent,
      captured: onEvent + 'Capture'
    },
    dependencies: [topEvent],
    isInteractive: isInteractive
  };
  eventTypes$4[event] = type;
  topLevelEventsToDispatchConfig[topEvent] = type;
}

interactiveEventTypeNames.forEach(function (eventTuple) {
  addEventTypeNameToConfig(eventTuple, true);
});
nonInteractiveEventTypeNames.forEach(function (eventTuple) {
  addEventTypeNameToConfig(eventTuple, false);
});

var SimpleEventPlugin = {
  eventTypes: eventTypes$4,

  isInteractiveTopLevelEventType: function (topLevelType) {
    var config = topLevelEventsToDispatchConfig[topLevelType];
    return config !== undefined && config.isInteractive === true;
  },


  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
    var dispatchConfig = topLevelEventsToDispatchConfig[topLevelType];
    if (!dispatchConfig) {
      return null;
    }
    var EventConstructor = void 0;
    switch (topLevelType) {
      case TOP_KEY_PRESS:
        // Firefox creates a keypress event for function keys too. This removes
        // the unwanted keypress events. Enter is however both printable and
        // non-printable. One would expect Tab to be as well (but it isn't).
        if (getEventCharCode(nativeEvent) === 0) {
          return null;
        }
      /* falls through */
      case TOP_KEY_DOWN:
      case TOP_KEY_UP:
        EventConstructor = SyntheticKeyboardEvent;
        break;
      case TOP_BLUR:
      case TOP_FOCUS:
        EventConstructor = SyntheticFocusEvent;
        break;
      case TOP_CLICK:
        // Firefox creates a click event on right mouse clicks. This removes the
        // unwanted click events.
        if (nativeEvent.button === 2) {
          return null;
        }
      /* falls through */
      case TOP_AUX_CLICK:
      case TOP_DOUBLE_CLICK:
      case TOP_MOUSE_DOWN:
      case TOP_MOUSE_MOVE:
      case TOP_MOUSE_UP:
      // TODO: Disabled elements should not respond to mouse events
      /* falls through */
      case TOP_MOUSE_OUT:
      case TOP_MOUSE_OVER:
      case TOP_CONTEXT_MENU:
        EventConstructor = SyntheticMouseEvent;
        break;
      case TOP_DRAG:
      case TOP_DRAG_END:
      case TOP_DRAG_ENTER:
      case TOP_DRAG_EXIT:
      case TOP_DRAG_LEAVE:
      case TOP_DRAG_OVER:
      case TOP_DRAG_START:
      case TOP_DROP:
        EventConstructor = SyntheticDragEvent;
        break;
      case TOP_TOUCH_CANCEL:
      case TOP_TOUCH_END:
      case TOP_TOUCH_MOVE:
      case TOP_TOUCH_START:
        EventConstructor = SyntheticTouchEvent;
        break;
      case TOP_ANIMATION_END:
      case TOP_ANIMATION_ITERATION:
      case TOP_ANIMATION_START:
        EventConstructor = SyntheticAnimationEvent;
        break;
      case TOP_TRANSITION_END:
        EventConstructor = SyntheticTransitionEvent;
        break;
      case TOP_SCROLL:
        EventConstructor = SyntheticUIEvent;
        break;
      case TOP_WHEEL:
        EventConstructor = SyntheticWheelEvent;
        break;
      case TOP_COPY:
      case TOP_CUT:
      case TOP_PASTE:
        EventConstructor = SyntheticClipboardEvent;
        break;
      case TOP_GOT_POINTER_CAPTURE:
      case TOP_LOST_POINTER_CAPTURE:
      case TOP_POINTER_CANCEL:
      case TOP_POINTER_DOWN:
      case TOP_POINTER_MOVE:
      case TOP_POINTER_OUT:
      case TOP_POINTER_OVER:
      case TOP_POINTER_UP:
        EventConstructor = SyntheticPointerEvent;
        break;
      default:
        
        // HTML Events
        // @see http://www.w3.org/TR/html5/index.html#events-0
        EventConstructor = SyntheticEvent;
        break;
    }
    var event = EventConstructor.getPooled(dispatchConfig, targetInst, nativeEvent, nativeEventTarget);
    accumulateTwoPhaseDispatches(event);
    return event;
  }
};

var isInteractiveTopLevelEventType = SimpleEventPlugin.isInteractiveTopLevelEventType;


var CALLBACK_BOOKKEEPING_POOL_SIZE = 10;
var callbackBookkeepingPool = [];

/**
 * Find the deepest React component completely containing the root of the
 * passed-in instance (for use when entire React trees are nested within each
 * other). If React trees are not nested, returns null.
 */
function findRootContainerNode(inst) {
  // TODO: It may be a good idea to cache this to prevent unnecessary DOM
  // traversal, but caching is difficult to do correctly without using a
  // mutation observer to listen for all DOM changes.
  while (inst.return) {
    inst = inst.return;
  }
  if (inst.tag !== HostRoot) {
    // This can happen if we're in a detached tree.
    return null;
  }
  return inst.stateNode.containerInfo;
}

// Used to store ancestor hierarchy in top level callback
function getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst) {
  if (callbackBookkeepingPool.length) {
    var instance = callbackBookkeepingPool.pop();
    instance.topLevelType = topLevelType;
    instance.nativeEvent = nativeEvent;
    instance.targetInst = targetInst;
    return instance;
  }
  return {
    topLevelType: topLevelType,
    nativeEvent: nativeEvent,
    targetInst: targetInst,
    ancestors: []
  };
}

function releaseTopLevelCallbackBookKeeping(instance) {
  instance.topLevelType = null;
  instance.nativeEvent = null;
  instance.targetInst = null;
  instance.ancestors.length = 0;
  if (callbackBookkeepingPool.length < CALLBACK_BOOKKEEPING_POOL_SIZE) {
    callbackBookkeepingPool.push(instance);
  }
}

function handleTopLevel(bookKeeping) {
  var targetInst = bookKeeping.targetInst;

  // Loop through the hierarchy, in case there's any nested components.
  // It's important that we build the array of ancestors before calling any
  // event handlers, because event handlers can modify the DOM, leading to
  // inconsistencies with ReactMount's node cache. See #1105.
  var ancestor = targetInst;
  do {
    if (!ancestor) {
      bookKeeping.ancestors.push(ancestor);
      break;
    }
    var root = findRootContainerNode(ancestor);
    if (!root) {
      break;
    }
    bookKeeping.ancestors.push(ancestor);
    ancestor = getClosestInstanceFromNode(root);
  } while (ancestor);

  for (var i = 0; i < bookKeeping.ancestors.length; i++) {
    targetInst = bookKeeping.ancestors[i];
    runExtractedEventsInBatch(bookKeeping.topLevelType, targetInst, bookKeeping.nativeEvent, getEventTarget(bookKeeping.nativeEvent));
  }
}

// TODO: can we stop exporting these?
var _enabled = true;

function setEnabled(enabled) {
  _enabled = !!enabled;
}

function isEnabled() {
  return _enabled;
}

/**
 * Traps top-level events by using event bubbling.
 *
 * @param {number} topLevelType Number from `TopLevelEventTypes`.
 * @param {object} element Element on which to attach listener.
 * @return {?object} An object with a remove function which will forcefully
 *                  remove the listener.
 * @internal
 */
function trapBubbledEvent(topLevelType, element) {
  if (!element) {
    return null;
  }
  var dispatch = isInteractiveTopLevelEventType(topLevelType) ? dispatchInteractiveEvent : dispatchEvent;

  addEventBubbleListener(element, getRawEventName(topLevelType),
  // Check if interactive and wrap in interactiveUpdates
  dispatch.bind(null, topLevelType));
}

/**
 * Traps a top-level event by using event capturing.
 *
 * @param {number} topLevelType Number from `TopLevelEventTypes`.
 * @param {object} element Element on which to attach listener.
 * @return {?object} An object with a remove function which will forcefully
 *                  remove the listener.
 * @internal
 */
function trapCapturedEvent(topLevelType, element) {
  if (!element) {
    return null;
  }
  var dispatch = isInteractiveTopLevelEventType(topLevelType) ? dispatchInteractiveEvent : dispatchEvent;

  addEventCaptureListener(element, getRawEventName(topLevelType),
  // Check if interactive and wrap in interactiveUpdates
  dispatch.bind(null, topLevelType));
}

function dispatchInteractiveEvent(topLevelType, nativeEvent) {
  interactiveUpdates(dispatchEvent, topLevelType, nativeEvent);
}

function dispatchEvent(topLevelType, nativeEvent) {
  if (!_enabled) {
    return;
  }

  var nativeEventTarget = getEventTarget(nativeEvent);
  var targetInst = getClosestInstanceFromNode(nativeEventTarget);
  if (targetInst !== null && typeof targetInst.tag === 'number' && !isFiberMounted(targetInst)) {
    // If we get an event (ex: img onload) before committing that
    // component's mount, ignore it for now (that is, treat it as if it was an
    // event on a non-React tree). We might also consider queueing events and
    // dispatching them after the mount.
    targetInst = null;
  }

  var bookKeeping = getTopLevelCallbackBookKeeping(topLevelType, nativeEvent, targetInst);

  try {
    // Event queue being processed in the same cycle allows
    // `preventDefault`.
    batchedUpdates(handleTopLevel, bookKeeping);
  } finally {
    releaseTopLevelCallbackBookKeeping(bookKeeping);
  }
}

/**
 * Summary of `ReactBrowserEventEmitter` event handling:
 *
 *  - Top-level delegation is used to trap most native browser events. This
 *    may only occur in the main thread and is the responsibility of
 *    ReactDOMEventListener, which is injected and can therefore support
 *    pluggable event sources. This is the only work that occurs in the main
 *    thread.
 *
 *  - We normalize and de-duplicate events to account for browser quirks. This
 *    may be done in the worker thread.
 *
 *  - Forward these native events (with the associated top-level type used to
 *    trap it) to `EventPluginHub`, which in turn will ask plugins if they want
 *    to extract any synthetic events.
 *
 *  - The `EventPluginHub` will then process each event by annotating them with
 *    "dispatches", a sequence of listeners and IDs that care about that event.
 *
 *  - The `EventPluginHub` then dispatches the events.
 *
 * Overview of React and the event system:
 *
 * +------------+    .
 * |    DOM     |    .
 * +------------+    .
 *       |           .
 *       v           .
 * +------------+    .
 * | ReactEvent |    .
 * |  Listener  |    .
 * +------------+    .                         +-----------+
 *       |           .               +--------+|SimpleEvent|
 *       |           .               |         |Plugin     |
 * +-----|------+    .               v         +-----------+
 * |     |      |    .    +--------------+                    +------------+
 * |     +-----------.--->|EventPluginHub|                    |    Event   |
 * |            |    .    |              |     +-----------+  | Propagators|
 * | ReactEvent |    .    |              |     |TapEvent   |  |------------|
 * |  Emitter   |    .    |              |<---+|Plugin     |  |other plugin|
 * |            |    .    |              |     +-----------+  |  utilities |
 * |     +-----------.--->|              |                    +------------+
 * |     |      |    .    +--------------+
 * +-----|------+    .                ^        +-----------+
 *       |           .                |        |Enter/Leave|
 *       +           .                +-------+|Plugin     |
 * +-------------+   .                         +-----------+
 * | application |   .
 * |-------------|   .
 * |             |   .
 * |             |   .
 * +-------------+   .
 *                   .
 *    React Core     .  General Purpose Event Plugin System
 */

var alreadyListeningTo = {};
var reactTopListenersCounter = 0;

/**
 * To ensure no conflicts with other potential React instances on the page
 */
var topListenersIDKey = '_reactListenersID' + ('' + Math.random()).slice(2);

function getListeningForDocument(mountAt) {
  // In IE8, `mountAt` is a host object and doesn't have `hasOwnProperty`
  // directly.
  if (!Object.prototype.hasOwnProperty.call(mountAt, topListenersIDKey)) {
    mountAt[topListenersIDKey] = reactTopListenersCounter++;
    alreadyListeningTo[mountAt[topListenersIDKey]] = {};
  }
  return alreadyListeningTo[mountAt[topListenersIDKey]];
}

/**
 * We listen for bubbled touch events on the document object.
 *
 * Firefox v8.01 (and possibly others) exhibited strange behavior when
 * mounting `onmousemove` events at some node that was not the document
 * element. The symptoms were that if your mouse is not moving over something
 * contained within that mount point (for example on the background) the
 * top-level listeners for `onmousemove` won't be called. However, if you
 * register the `mousemove` on the document object, then it will of course
 * catch all `mousemove`s. This along with iOS quirks, justifies restricting
 * top-level listeners to the document object only, at least for these
 * movement types of events and possibly all events.
 *
 * @see http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html
 *
 * Also, `keyup`/`keypress`/`keydown` do not bubble to the window on IE, but
 * they bubble to document.
 *
 * @param {string} registrationName Name of listener (e.g. `onClick`).
 * @param {object} mountAt Container where to mount the listener
 */
function listenTo(registrationName, mountAt) {
  var isListening = getListeningForDocument(mountAt);
  var dependencies = registrationNameDependencies[registrationName];

  for (var i = 0; i < dependencies.length; i++) {
    var dependency = dependencies[i];
    if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {
      switch (dependency) {
        case TOP_SCROLL:
          trapCapturedEvent(TOP_SCROLL, mountAt);
          break;
        case TOP_FOCUS:
        case TOP_BLUR:
          trapCapturedEvent(TOP_FOCUS, mountAt);
          trapCapturedEvent(TOP_BLUR, mountAt);
          // We set the flag for a single dependency later in this function,
          // but this ensures we mark both as attached rather than just one.
          isListening[TOP_BLUR] = true;
          isListening[TOP_FOCUS] = true;
          break;
        case TOP_CANCEL:
        case TOP_CLOSE:
          if (isEventSupported(getRawEventName(dependency))) {
            trapCapturedEvent(dependency, mountAt);
          }
          break;
        case TOP_INVALID:
        case TOP_SUBMIT:
        case TOP_RESET:
          // We listen to them on the target DOM elements.
          // Some of them bubble so we don't want them to fire twice.
          break;
        default:
          // By default, listen on the top level to all non-media events.
          // Media events don't bubble so adding the listener wouldn't do anything.
          var isMediaEvent = mediaEventTypes.indexOf(dependency) !== -1;
          if (!isMediaEvent) {
            trapBubbledEvent(dependency, mountAt);
          }
          break;
      }
      isListening[dependency] = true;
    }
  }
}

function isListeningToAllDependencies(registrationName, mountAt) {
  var isListening = getListeningForDocument(mountAt);
  var dependencies = registrationNameDependencies[registrationName];
  for (var i = 0; i < dependencies.length; i++) {
    var dependency = dependencies[i];
    if (!(isListening.hasOwnProperty(dependency) && isListening[dependency])) {
      return false;
    }
  }
  return true;
}

function getActiveElement(doc) {
  doc = doc || (typeof document !== 'undefined' ? document : undefined);
  if (typeof doc === 'undefined') {
    return null;
  }
  try {
    return doc.activeElement || doc.body;
  } catch (e) {
    return doc.body;
  }
}

/**
 * Given any node return the first leaf node without children.
 *
 * @param {DOMElement|DOMTextNode} node
 * @return {DOMElement|DOMTextNode}
 */
function getLeafNode(node) {
  while (node && node.firstChild) {
    node = node.firstChild;
  }
  return node;
}

/**
 * Get the next sibling within a container. This will walk up the
 * DOM if a node's siblings have been exhausted.
 *
 * @param {DOMElement|DOMTextNode} node
 * @return {?DOMElement|DOMTextNode}
 */
function getSiblingNode(node) {
  while (node) {
    if (node.nextSibling) {
      return node.nextSibling;
    }
    node = node.parentNode;
  }
}

/**
 * Get object describing the nodes which contain characters at offset.
 *
 * @param {DOMElement|DOMTextNode} root
 * @param {number} offset
 * @return {?object}
 */
function getNodeForCharacterOffset(root, offset) {
  var node = getLeafNode(root);
  var nodeStart = 0;
  var nodeEnd = 0;

  while (node) {
    if (node.nodeType === TEXT_NODE) {
      nodeEnd = nodeStart + node.textContent.length;

      if (nodeStart <= offset && nodeEnd >= offset) {
        return {
          node: node,
          offset: offset - nodeStart
        };
      }

      nodeStart = nodeEnd;
    }

    node = getLeafNode(getSiblingNode(node));
  }
}

/**
 * @param {DOMElement} outerNode
 * @return {?object}
 */
function getOffsets(outerNode) {
  var ownerDocument = outerNode.ownerDocument;

  var win = ownerDocument && ownerDocument.defaultView || window;
  var selection = win.getSelection && win.getSelection();

  if (!selection || selection.rangeCount === 0) {
    return null;
  }

  var anchorNode = selection.anchorNode,
      anchorOffset = selection.anchorOffset,
      focusNode = selection.focusNode,
      focusOffset = selection.focusOffset;

  // In Firefox, anchorNode and focusNode can be "anonymous divs", e.g. the
  // up/down buttons on an <input type="number">. Anonymous divs do not seem to
  // expose properties, triggering a "Permission denied error" if any of its
  // properties are accessed. The only seemingly possible way to avoid erroring
  // is to access a property that typically works for non-anonymous divs and
  // catch any error that may otherwise arise. See
  // https://bugzilla.mozilla.org/show_bug.cgi?id=208427

  try {
    /* eslint-disable no-unused-expressions */
    anchorNode.nodeType;
    focusNode.nodeType;
    /* eslint-enable no-unused-expressions */
  } catch (e) {
    return null;
  }

  return getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset);
}

/**
 * Returns {start, end} where `start` is the character/codepoint index of
 * (anchorNode, anchorOffset) within the textContent of `outerNode`, and
 * `end` is the index of (focusNode, focusOffset).
 *
 * Returns null if you pass in garbage input but we should probably just crash.
 *
 * Exported only for testing.
 */
function getModernOffsetsFromPoints(outerNode, anchorNode, anchorOffset, focusNode, focusOffset) {
  var length = 0;
  var start = -1;
  var end = -1;
  var indexWithinAnchor = 0;
  var indexWithinFocus = 0;
  var node = outerNode;
  var parentNode = null;

  outer: while (true) {
    var next = null;

    while (true) {
      if (node === anchorNode && (anchorOffset === 0 || node.nodeType === TEXT_NODE)) {
        start = length + anchorOffset;
      }
      if (node === focusNode && (focusOffset === 0 || node.nodeType === TEXT_NODE)) {
        end = length + focusOffset;
      }

      if (node.nodeType === TEXT_NODE) {
        length += node.nodeValue.length;
      }

      if ((next = node.firstChild) === null) {
        break;
      }
      // Moving from `node` to its first child `next`.
      parentNode = node;
      node = next;
    }

    while (true) {
      if (node === outerNode) {
        // If `outerNode` has children, this is always the second time visiting
        // it. If it has no children, this is still the first loop, and the only
        // valid selection is anchorNode and focusNode both equal to this node
        // and both offsets 0, in which case we will have handled above.
        break outer;
      }
      if (parentNode === anchorNode && ++indexWithinAnchor === anchorOffset) {
        start = length;
      }
      if (parentNode === focusNode && ++indexWithinFocus === focusOffset) {
        end = length;
      }
      if ((next = node.nextSibling) !== null) {
        break;
      }
      node = parentNode;
      parentNode = node.parentNode;
    }

    // Moving from `node` to its next sibling `next`.
    node = next;
  }

  if (start === -1 || end === -1) {
    // This should never happen. (Would happen if the anchor/focus nodes aren't
    // actually inside the passed-in node.)
    return null;
  }

  return {
    start: start,
    end: end
  };
}

/**
 * In modern non-IE browsers, we can support both forward and backward
 * selections.
 *
 * Note: IE10+ supports the Selection object, but it does not support
 * the `extend` method, which means that even in modern IE, it's not possible
 * to programmatically create a backward selection. Thus, for all IE
 * versions, we use the old IE API to create our selections.
 *
 * @param {DOMElement|DOMTextNode} node
 * @param {object} offsets
 */
function setOffsets(node, offsets) {
  var doc = node.ownerDocument || document;
  var win = doc && doc.defaultView || window;

  // Edge fails with "Object expected" in some scenarios.
  // (For instance: TinyMCE editor used in a list component that supports pasting to add more,
  // fails when pasting 100+ items)
  if (!win.getSelection) {
    return;
  }

  var selection = win.getSelection();
  var length = node.textContent.length;
  var start = Math.min(offsets.start, length);
  var end = offsets.end === undefined ? start : Math.min(offsets.end, length);

  // IE 11 uses modern selection, but doesn't support the extend method.
  // Flip backward selections, so we can set with a single range.
  if (!selection.extend && start > end) {
    var temp = end;
    end = start;
    start = temp;
  }

  var startMarker = getNodeForCharacterOffset(node, start);
  var endMarker = getNodeForCharacterOffset(node, end);

  if (startMarker && endMarker) {
    if (selection.rangeCount === 1 && selection.anchorNode === startMarker.node && selection.anchorOffset === startMarker.offset && selection.focusNode === endMarker.node && selection.focusOffset === endMarker.offset) {
      return;
    }
    var range = doc.createRange();
    range.setStart(startMarker.node, startMarker.offset);
    selection.removeAllRanges();

    if (start > end) {
      selection.addRange(range);
      selection.extend(endMarker.node, endMarker.offset);
    } else {
      range.setEnd(endMarker.node, endMarker.offset);
      selection.addRange(range);
    }
  }
}

function isTextNode(node) {
  return node && node.nodeType === TEXT_NODE;
}

function containsNode(outerNode, innerNode) {
  if (!outerNode || !innerNode) {
    return false;
  } else if (outerNode === innerNode) {
    return true;
  } else if (isTextNode(outerNode)) {
    return false;
  } else if (isTextNode(innerNode)) {
    return containsNode(outerNode, innerNode.parentNode);
  } else if ('contains' in outerNode) {
    return outerNode.contains(innerNode);
  } else if (outerNode.compareDocumentPosition) {
    return !!(outerNode.compareDocumentPosition(innerNode) & 16);
  } else {
    return false;
  }
}

function isInDocument(node) {
  return node && node.ownerDocument && containsNode(node.ownerDocument.documentElement, node);
}

function isSameOriginFrame(iframe) {
  try {
    // Accessing the contentDocument of a HTMLIframeElement can cause the browser
    // to throw, e.g. if it has a cross-origin src attribute.
    // Safari will show an error in the console when the access results in "Blocked a frame with origin". e.g:
    // iframe.contentDocument.defaultView;
    // A safety way is to access one of the cross origin properties: Window or Location
    // Which might result in "SecurityError" DOM Exception and it is compatible to Safari.
    // https://html.spec.whatwg.org/multipage/browsers.html#integration-with-idl

    return typeof iframe.contentWindow.location.href === 'string';
  } catch (err) {
    return false;
  }
}

function getActiveElementDeep() {
  var win = window;
  var element = getActiveElement();
  while (element instanceof win.HTMLIFrameElement) {
    if (isSameOriginFrame(element)) {
      win = element.contentWindow;
    } else {
      return element;
    }
    element = getActiveElement(win.document);
  }
  return element;
}

/**
 * @ReactInputSelection: React input selection module. Based on Selection.js,
 * but modified to be suitable for react and has a couple of bug fixes (doesn't
 * assume buttons have range selections allowed).
 * Input selection module for React.
 */

/**
 * @hasSelectionCapabilities: we get the element types that support selection
 * from https://html.spec.whatwg.org/#do-not-apply, looking at `selectionStart`
 * and `selectionEnd` rows.
 */
function hasSelectionCapabilities(elem) {
  var nodeName = elem && elem.nodeName && elem.nodeName.toLowerCase();
  return nodeName && (nodeName === 'input' && (elem.type === 'text' || elem.type === 'search' || elem.type === 'tel' || elem.type === 'url' || elem.type === 'password') || nodeName === 'textarea' || elem.contentEditable === 'true');
}

function getSelectionInformation() {
  var focusedElem = getActiveElementDeep();
  return {
    focusedElem: focusedElem,
    selectionRange: hasSelectionCapabilities(focusedElem) ? getSelection$1(focusedElem) : null
  };
}

/**
 * @restoreSelection: If any selection information was potentially lost,
 * restore it. This is useful when performing operations that could remove dom
 * nodes and place them back in, resulting in focus being lost.
 */
function restoreSelection(priorSelectionInformation) {
  var curFocusedElem = getActiveElementDeep();
  var priorFocusedElem = priorSelectionInformation.focusedElem;
  var priorSelectionRange = priorSelectionInformation.selectionRange;
  if (curFocusedElem !== priorFocusedElem && isInDocument(priorFocusedElem)) {
    if (priorSelectionRange !== null && hasSelectionCapabilities(priorFocusedElem)) {
      setSelection(priorFocusedElem, priorSelectionRange);
    }

    // Focusing a node can change the scroll position, which is undesirable
    var ancestors = [];
    var ancestor = priorFocusedElem;
    while (ancestor = ancestor.parentNode) {
      if (ancestor.nodeType === ELEMENT_NODE) {
        ancestors.push({
          element: ancestor,
          left: ancestor.scrollLeft,
          top: ancestor.scrollTop
        });
      }
    }

    if (typeof priorFocusedElem.focus === 'function') {
      priorFocusedElem.focus();
    }

    for (var i = 0; i < ancestors.length; i++) {
      var info = ancestors[i];
      info.element.scrollLeft = info.left;
      info.element.scrollTop = info.top;
    }
  }
}

/**
 * @getSelection: Gets the selection bounds of a focused textarea, input or
 * contentEditable node.
 * -@input: Look up selection bounds of this input
 * -@return {start: selectionStart, end: selectionEnd}
 */
function getSelection$1(input) {
  var selection = void 0;

  if ('selectionStart' in input) {
    // Modern browser with input or textarea.
    selection = {
      start: input.selectionStart,
      end: input.selectionEnd
    };
  } else {
    // Content editable or old IE textarea.
    selection = getOffsets(input);
  }

  return selection || { start: 0, end: 0 };
}

/**
 * @setSelection: Sets the selection bounds of a textarea or input and focuses
 * the input.
 * -@input     Set selection bounds of this input or textarea
 * -@offsets   Object of same form that is returned from get*
 */
function setSelection(input, offsets) {
  var start = offsets.start,
      end = offsets.end;

  if (end === undefined) {
    end = start;
  }

  if ('selectionStart' in input) {
    input.selectionStart = start;
    input.selectionEnd = Math.min(end, input.value.length);
  } else {
    setOffsets(input, offsets);
  }
}

var skipSelectionChangeEvent = canUseDOM && 'documentMode' in document && document.documentMode <= 11;

var eventTypes$3 = {
  select: {
    phasedRegistrationNames: {
      bubbled: 'onSelect',
      captured: 'onSelectCapture'
    },
    dependencies: [TOP_BLUR, TOP_CONTEXT_MENU, TOP_DRAG_END, TOP_FOCUS, TOP_KEY_DOWN, TOP_KEY_UP, TOP_MOUSE_DOWN, TOP_MOUSE_UP, TOP_SELECTION_CHANGE]
  }
};

var activeElement$1 = null;
var activeElementInst$1 = null;
var lastSelection = null;
var mouseDown = false;

/**
 * Get an object which is a unique representation of the current selection.
 *
 * The return value will not be consistent across nodes or browsers, but
 * two identical selections on the same node will return identical objects.
 *
 * @param {DOMElement} node
 * @return {object}
 */
function getSelection(node) {
  if ('selectionStart' in node && hasSelectionCapabilities(node)) {
    return {
      start: node.selectionStart,
      end: node.selectionEnd
    };
  } else {
    var win = node.ownerDocument && node.ownerDocument.defaultView || window;
    var selection = win.getSelection();
    return {
      anchorNode: selection.anchorNode,
      anchorOffset: selection.anchorOffset,
      focusNode: selection.focusNode,
      focusOffset: selection.focusOffset
    };
  }
}

/**
 * Get document associated with the event target.
 *
 * @param {object} nativeEventTarget
 * @return {Document}
 */
function getEventTargetDocument(eventTarget) {
  return eventTarget.window === eventTarget ? eventTarget.document : eventTarget.nodeType === DOCUMENT_NODE ? eventTarget : eventTarget.ownerDocument;
}

/**
 * Poll selection to see whether it's changed.
 *
 * @param {object} nativeEvent
 * @param {object} nativeEventTarget
 * @return {?SyntheticEvent}
 */
function constructSelectEvent(nativeEvent, nativeEventTarget) {
  // Ensure we have the right element, and that the user is not dragging a
  // selection (this matches native `select` event behavior). In HTML5, select
  // fires only on input and textarea thus if there's no focused element we
  // won't dispatch.
  var doc = getEventTargetDocument(nativeEventTarget);

  if (mouseDown || activeElement$1 == null || activeElement$1 !== getActiveElement(doc)) {
    return null;
  }

  // Only fire when selection has actually changed.
  var currentSelection = getSelection(activeElement$1);
  if (!lastSelection || !shallowEqual(lastSelection, currentSelection)) {
    lastSelection = currentSelection;

    var syntheticEvent = SyntheticEvent.getPooled(eventTypes$3.select, activeElementInst$1, nativeEvent, nativeEventTarget);

    syntheticEvent.type = 'select';
    syntheticEvent.target = activeElement$1;

    accumulateTwoPhaseDispatches(syntheticEvent);

    return syntheticEvent;
  }

  return null;
}

/**
 * This plugin creates an `onSelect` event that normalizes select events
 * across form elements.
 *
 * Supported elements are:
 * - input (see `isTextInputElement`)
 * - textarea
 * - contentEditable
 *
 * This differs from native browser implementations in the following ways:
 * - Fires on contentEditable fields as well as inputs.
 * - Fires for collapsed selection.
 * - Fires after user input.
 */
var SelectEventPlugin = {
  eventTypes: eventTypes$3,

  extractEvents: function (topLevelType, targetInst, nativeEvent, nativeEventTarget) {
    var doc = getEventTargetDocument(nativeEventTarget);
    // Track whether all listeners exists for this plugin. If none exist, we do
    // not extract events. See #3639.
    if (!doc || !isListeningToAllDependencies('onSelect', doc)) {
      return null;
    }

    var targetNode = targetInst ? getNodeFromInstance$1(targetInst) : window;

    switch (topLevelType) {
      // Track the input node that has focus.
      case TOP_FOCUS:
        if (isTextInputElement(targetNode) || targetNode.contentEditable === 'true') {
          activeElement$1 = targetNode;
          activeElementInst$1 = targetInst;
          lastSelection = null;
        }
        break;
      case TOP_BLUR:
        activeElement$1 = null;
        activeElementInst$1 = null;
        lastSelection = null;
        break;
      // Don't fire the event while the user is dragging. This matches the
      // semantics of the native select event.
      case TOP_MOUSE_DOWN:
        mouseDown = true;
        break;
      case TOP_CONTEXT_MENU:
      case TOP_MOUSE_UP:
      case TOP_DRAG_END:
        mouseDown = false;
        return constructSelectEvent(nativeEvent, nativeEventTarget);
      // Chrome and IE fire non-standard event when selection is changed (and
      // sometimes when it hasn't). IE's event fires out of order with respect
      // to key and input events on deletion, so we discard it.
      //
      // Firefox doesn't support selectionchange, so check selection status
      // after each key entry. The selection changes after keydown and before
      // keyup, but we check on keydown as well in the case of holding down a
      // key, when multiple keydown events are fired but only one keyup is.
      // This is also our approach for IE handling, for the reason above.
      case TOP_SELECTION_CHANGE:
        if (skipSelectionChangeEvent) {
          break;
        }
      // falls through
      case TOP_KEY_DOWN:
      case TOP_KEY_UP:
        return constructSelectEvent(nativeEvent, nativeEventTarget);
    }

    return null;
  }
};

/**
 * Inject modules for resolving DOM hierarchy and plugin ordering.
 */
injection.injectEventPluginOrder(DOMEventPluginOrder);
setComponentTree(getFiberCurrentPropsFromNode$1, getInstanceFromNode$1, getNodeFromInstance$1);

/**
 * Some important event plugins included by default (without having to require
 * them).
 */
injection.injectEventPluginsByName({
  SimpleEventPlugin: SimpleEventPlugin,
  EnterLeaveEventPlugin: EnterLeaveEventPlugin,
  ChangeEventPlugin: ChangeEventPlugin,
  SelectEventPlugin: SelectEventPlugin,
  BeforeInputEventPlugin: BeforeInputEventPlugin
});

function flattenChildren(children) {
  var content = '';

  // Flatten children. We'll warn if they are invalid
  // during validateProps() which runs for hydration too.
  // Note that this would throw on non-element objects.
  // Elements are stringified (which is normally irrelevant
  // but matters for <fbt>).
  React.Children.forEach(children, function (child) {
    if (child == null) {
      return;
    }
    content += child;
    // Note: we don't warn about invalid children here.
    // Instead, this is done separately below so that
    // it happens during the hydration codepath too.
  });

  return content;
}

/**
 * Implements an <option> host component that warns when `selected` is set.
 */



function postMountWrapper$1(element, props) {
  // value="" should make a value attribute (#6219)
  if (props.value != null) {
    element.setAttribute('value', toString(getToStringValue(props.value)));
  }
}

function getHostProps$1(element, props) {
  var hostProps = _assign({ children: undefined }, props);
  var content = flattenChildren(props.children);

  if (content) {
    hostProps.children = content;
  }

  return hostProps;
}

// TODO: direct imports like some-package/src/* are bad. Fix me.
function updateOptions(node, multiple, propValue, setDefaultSelected) {
  var options = node.options;

  if (multiple) {
    var selectedValues = propValue;
    var selectedValue = {};
    for (var i = 0; i < selectedValues.length; i++) {
      // Prefix to avoid chaos with special keys.
      selectedValue['$' + selectedValues[i]] = true;
    }
    for (var _i = 0; _i < options.length; _i++) {
      var selected = selectedValue.hasOwnProperty('$' + options[_i].value);
      if (options[_i].selected !== selected) {
        options[_i].selected = selected;
      }
      if (selected && setDefaultSelected) {
        options[_i].defaultSelected = true;
      }
    }
  } else {
    // Do not set `select.value` as exact behavior isn't consistent across all
    // browsers for all cases.
    var _selectedValue = toString(getToStringValue(propValue));
    var defaultSelected = null;
    for (var _i2 = 0; _i2 < options.length; _i2++) {
      if (options[_i2].value === _selectedValue) {
        options[_i2].selected = true;
        if (setDefaultSelected) {
          options[_i2].defaultSelected = true;
        }
        return;
      }
      if (defaultSelected === null && !options[_i2].disabled) {
        defaultSelected = options[_i2];
      }
    }
    if (defaultSelected !== null) {
      defaultSelected.selected = true;
    }
  }
}

/**
 * Implements a <select> host component that allows optionally setting the
 * props `value` and `defaultValue`. If `multiple` is false, the prop must be a
 * stringable. If `multiple` is true, the prop must be an array of stringables.
 *
 * If `value` is not supplied (or null/undefined), user actions that change the
 * selected option will trigger updates to the rendered options.
 *
 * If it is supplied (and not null/undefined), the rendered options will not
 * update in response to user actions. Instead, the `value` prop must change in
 * order for the rendered options to update.
 *
 * If `defaultValue` is provided, any options with the supplied values will be
 * selected.
 */

function getHostProps$2(element, props) {
  return _assign({}, props, {
    value: undefined
  });
}

function initWrapperState$1(element, props) {
  var node = element;
  node._wrapperState = {
    wasMultiple: !!props.multiple
  };

  
}

function postMountWrapper$2(element, props) {
  var node = element;
  node.multiple = !!props.multiple;
  var value = props.value;
  if (value != null) {
    updateOptions(node, !!props.multiple, value, false);
  } else if (props.defaultValue != null) {
    updateOptions(node, !!props.multiple, props.defaultValue, true);
  }
}

function postUpdateWrapper(element, props) {
  var node = element;
  var wasMultiple = node._wrapperState.wasMultiple;
  node._wrapperState.wasMultiple = !!props.multiple;

  var value = props.value;
  if (value != null) {
    updateOptions(node, !!props.multiple, value, false);
  } else if (wasMultiple !== !!props.multiple) {
    // For simplicity, reapply `defaultValue` if `multiple` is toggled.
    if (props.defaultValue != null) {
      updateOptions(node, !!props.multiple, props.defaultValue, true);
    } else {
      // Revert the select back to its default unselected state.
      updateOptions(node, !!props.multiple, props.multiple ? [] : '', false);
    }
  }
}

function restoreControlledState$2(element, props) {
  var node = element;
  var value = props.value;

  if (value != null) {
    updateOptions(node, !!props.multiple, value, false);
  }
}

/**
 * Implements a <textarea> host component that allows setting `value`, and
 * `defaultValue`. This differs from the traditional DOM API because value is
 * usually set as PCDATA children.
 *
 * If `value` is not supplied (or null/undefined), user actions that affect the
 * value will trigger updates to the element.
 *
 * If `value` is supplied (and not null/undefined), the rendered element will
 * not trigger updates to the element. Instead, the `value` prop must change in
 * order for the rendered element to be updated.
 *
 * The rendered element will be initialized with an empty value, the prop
 * `defaultValue` if specified, or the children content (deprecated).
 */

function getHostProps$3(element, props) {
  var node = element;
  !(props.dangerouslySetInnerHTML == null) ? reactProdInvariant('91') : void 0;

  // Always set children to the same thing. In IE9, the selection range will
  // get reset if `textContent` is mutated.  We could add a check in setTextContent
  // to only set the value if/when the value differs from the node value (which would
  // completely solve this IE9 bug), but Sebastian+Sophie seemed to like this
  // solution. The value can be a boolean or object so that's why it's forced
  // to be a string.
  var hostProps = _assign({}, props, {
    value: undefined,
    defaultValue: undefined,
    children: toString(node._wrapperState.initialValue)
  });

  return hostProps;
}

function initWrapperState$2(element, props) {
  var node = element;
  var initialValue = props.value;

  // Only bother fetching default value if we're going to use it
  if (initialValue == null) {
    var defaultValue = props.defaultValue;
    // TODO (yungsters): Remove support for children content in <textarea>.
    var children = props.children;
    if (children != null) {
      !(defaultValue == null) ? reactProdInvariant('92') : void 0;
      if (Array.isArray(children)) {
        !(children.length <= 1) ? reactProdInvariant('93') : void 0;
        children = children[0];
      }

      defaultValue = children;
    }
    if (defaultValue == null) {
      defaultValue = '';
    }
    initialValue = defaultValue;
  }

  node._wrapperState = {
    initialValue: getToStringValue(initialValue)
  };
}

function updateWrapper$1(element, props) {
  var node = element;
  var value = getToStringValue(props.value);
  var defaultValue = getToStringValue(props.defaultValue);
  if (value != null) {
    // Cast `value` to a string to ensure the value is set correctly. While
    // browsers typically do this as necessary, jsdom doesn't.
    var newValue = toString(value);
    // To avoid side effects (such as losing text selection), only set value if changed
    if (newValue !== node.value) {
      node.value = newValue;
    }
    if (props.defaultValue == null && node.defaultValue !== newValue) {
      node.defaultValue = newValue;
    }
  }
  if (defaultValue != null) {
    node.defaultValue = toString(defaultValue);
  }
}

function postMountWrapper$3(element, props) {
  var node = element;
  // This is in postMount because we need access to the DOM node, which is not
  // available until after the component has mounted.
  var textContent = node.textContent;

  // Only set node.value if textContent is equal to the expected
  // initial value. In IE10/IE11 there is a bug where the placeholder attribute
  // will populate textContent as well.
  // https://developer.microsoft.com/microsoft-edge/platform/issues/101525/
  if (textContent === node._wrapperState.initialValue) {
    node.value = textContent;
  }
}

function restoreControlledState$3(element, props) {
  // DOM component is still mounted; update
  updateWrapper$1(element, props);
}

var HTML_NAMESPACE$1 = 'http://www.w3.org/1999/xhtml';
var MATH_NAMESPACE = 'http://www.w3.org/1998/Math/MathML';
var SVG_NAMESPACE = 'http://www.w3.org/2000/svg';

var Namespaces = {
  html: HTML_NAMESPACE$1,
  mathml: MATH_NAMESPACE,
  svg: SVG_NAMESPACE
};

// Assumes there is no parent namespace.
function getIntrinsicNamespace(type) {
  switch (type) {
    case 'svg':
      return SVG_NAMESPACE;
    case 'math':
      return MATH_NAMESPACE;
    default:
      return HTML_NAMESPACE$1;
  }
}

function getChildNamespace(parentNamespace, type) {
  if (parentNamespace == null || parentNamespace === HTML_NAMESPACE$1) {
    // No (or default) parent namespace: potential entry point.
    return getIntrinsicNamespace(type);
  }
  if (parentNamespace === SVG_NAMESPACE && type === 'foreignObject') {
    // We're leaving SVG.
    return HTML_NAMESPACE$1;
  }
  // By default, pass namespace below.
  return parentNamespace;
}

/* globals MSApp */

/**
 * Create a function which has 'unsafe' privileges (required by windows8 apps)
 */
var createMicrosoftUnsafeLocalFunction = function (func) {
  if (typeof MSApp !== 'undefined' && MSApp.execUnsafeLocalFunction) {
    return function (arg0, arg1, arg2, arg3) {
      MSApp.execUnsafeLocalFunction(function () {
        return func(arg0, arg1, arg2, arg3);
      });
    };
  } else {
    return func;
  }
};

// SVG temp container for IE lacking innerHTML
var reusableSVGContainer = void 0;

/**
 * Set the innerHTML property of a node
 *
 * @param {DOMElement} node
 * @param {string} html
 * @internal
 */
var setInnerHTML = createMicrosoftUnsafeLocalFunction(function (node, html) {
  // IE does not have innerHTML for SVG nodes, so instead we inject the
  // new markup in a temp node and then move the child nodes across into
  // the target node

  if (node.namespaceURI === Namespaces.svg && !('innerHTML' in node)) {
    reusableSVGContainer = reusableSVGContainer || document.createElementNS('http://www.w3.org/1999/xhtml', 'div');
    reusableSVGContainer.innerHTML = '<svg>' + html + '</svg>';
    var svgNode = reusableSVGContainer.firstChild;
    while (node.firstChild) {
      node.removeChild(node.firstChild);
    }
    while (svgNode.firstChild) {
      node.appendChild(svgNode.firstChild);
    }
  } else {
    node.innerHTML = html;
  }
});

/**
 * Set the textContent property of a node. For text updates, it's faster
 * to set the `nodeValue` of the Text node directly instead of using
 * `.textContent` which will remove the existing node and create a new one.
 *
 * @param {DOMElement} node
 * @param {string} text
 * @internal
 */
var setTextContent = function (node, text) {
  if (text) {
    var firstChild = node.firstChild;

    if (firstChild && firstChild === node.lastChild && firstChild.nodeType === TEXT_NODE) {
      firstChild.nodeValue = text;
      return;
    }
  }
  node.textContent = text;
};

// List derived from Gecko source code:
// https://github.com/mozilla/gecko-dev/blob/4e638efc71/layout/style/test/property_database.js

/**
 * CSS properties which accept numbers but are not in units of "px".
 */
var isUnitlessNumber = {
  animationIterationCount: true,
  borderImageOutset: true,
  borderImageSlice: true,
  borderImageWidth: true,
  boxFlex: true,
  boxFlexGroup: true,
  boxOrdinalGroup: true,
  columnCount: true,
  columns: true,
  flex: true,
  flexGrow: true,
  flexPositive: true,
  flexShrink: true,
  flexNegative: true,
  flexOrder: true,
  gridArea: true,
  gridRow: true,
  gridRowEnd: true,
  gridRowSpan: true,
  gridRowStart: true,
  gridColumn: true,
  gridColumnEnd: true,
  gridColumnSpan: true,
  gridColumnStart: true,
  fontWeight: true,
  lineClamp: true,
  lineHeight: true,
  opacity: true,
  order: true,
  orphans: true,
  tabSize: true,
  widows: true,
  zIndex: true,
  zoom: true,

  // SVG-related properties
  fillOpacity: true,
  floodOpacity: true,
  stopOpacity: true,
  strokeDasharray: true,
  strokeDashoffset: true,
  strokeMiterlimit: true,
  strokeOpacity: true,
  strokeWidth: true
};

/**
 * @param {string} prefix vendor-specific prefix, eg: Webkit
 * @param {string} key style name, eg: transitionDuration
 * @return {string} style name prefixed with `prefix`, properly camelCased, eg:
 * WebkitTransitionDuration
 */
function prefixKey(prefix, key) {
  return prefix + key.charAt(0).toUpperCase() + key.substring(1);
}

/**
 * Support style names that may come passed in prefixed by adding permutations
 * of vendor prefixes.
 */
var prefixes = ['Webkit', 'ms', 'Moz', 'O'];

// Using Object.keys here, or else the vanilla for-in loop makes IE8 go into an
// infinite loop, because it iterates over the newly added props too.
Object.keys(isUnitlessNumber).forEach(function (prop) {
  prefixes.forEach(function (prefix) {
    isUnitlessNumber[prefixKey(prefix, prop)] = isUnitlessNumber[prop];
  });
});

/**
 * Convert a value into the proper css writable value. The style name `name`
 * should be logical (no hyphens), as specified
 * in `CSSProperty.isUnitlessNumber`.
 *
 * @param {string} name CSS property name such as `topMargin`.
 * @param {*} value CSS property value such as `10px`.
 * @return {string} Normalized style value with dimensions applied.
 */
function dangerousStyleValue(name, value, isCustomProperty) {
  // Note that we've removed escapeTextForBrowser() calls here since the
  // whole string will be escaped when the attribute is injected into
  // the markup. If you provide unsafe user data here they can inject
  // arbitrary CSS which may be problematic (I couldn't repro this):
  // https://www.owasp.org/index.php/XSS_Filter_Evasion_Cheat_Sheet
  // http://www.thespanner.co.uk/2007/11/26/ultimate-xss-css-injection/
  // This is not an XSS hole but instead a potential CSS injection issue
  // which has lead to a greater discussion about how we're going to
  // trust URLs moving forward. See #2115901

  var isEmpty = value == null || typeof value === 'boolean' || value === '';
  if (isEmpty) {
    return '';
  }

  if (!isCustomProperty && typeof value === 'number' && value !== 0 && !(isUnitlessNumber.hasOwnProperty(name) && isUnitlessNumber[name])) {
    return value + 'px'; // Presumes implicit 'px' suffix for unitless numbers
  }

  return ('' + value).trim();
}

/**
 * Operations for dealing with CSS properties.
 */

/**
 * This creates a string that is expected to be equivalent to the style
 * attribute generated by server-side rendering. It by-passes warnings and
 * security checks so it's not safe to use this value for anything other than
 * comparison. It is only used in DEV for SSR validation.
 */


/**
 * Sets the value for multiple styles on a node.  If a value is specified as
 * '' (empty string), the corresponding style property will be unset.
 *
 * @param {DOMElement} node
 * @param {object} styles
 */
function setValueForStyles(node, styles) {
  var style = node.style;
  for (var styleName in styles) {
    if (!styles.hasOwnProperty(styleName)) {
      continue;
    }
    var isCustomProperty = styleName.indexOf('--') === 0;
    var styleValue = dangerousStyleValue(styleName, styles[styleName], isCustomProperty);
    if (styleName === 'float') {
      styleName = 'cssFloat';
    }
    if (isCustomProperty) {
      style.setProperty(styleName, styleValue);
    } else {
      style[styleName] = styleValue;
    }
  }
}

/**
 * When mixing shorthand and longhand property names, we warn during updates if
 * we expect an incorrect result to occur. In particular, we warn for:
 *
 * Updating a shorthand property (longhand gets overwritten):
 *   {font: 'foo', fontVariant: 'bar'} -> {font: 'baz', fontVariant: 'bar'}
 *   becomes .style.font = 'baz'
 * Removing a shorthand property (longhand gets lost too):
 *   {font: 'foo', fontVariant: 'bar'} -> {fontVariant: 'bar'}
 *   becomes .style.font = ''
 * Removing a longhand property (should revert to shorthand; doesn't):
 *   {font: 'foo', fontVariant: 'bar'} -> {font: 'foo'}
 *   becomes .style.fontVariant = ''
 */

// For HTML, certain tags should omit their close tag. We keep a whitelist for
// those special-case tags.

var omittedCloseTags = {
  area: true,
  base: true,
  br: true,
  col: true,
  embed: true,
  hr: true,
  img: true,
  input: true,
  keygen: true,
  link: true,
  meta: true,
  param: true,
  source: true,
  track: true,
  wbr: true
  // NOTE: menuitem's close tag should be omitted, but that causes problems.
};

// For HTML, certain tags cannot have children. This has the same purpose as
// `omittedCloseTags` except that `menuitem` should still have its closing tag.

var voidElementTags = _assign({
  menuitem: true
}, omittedCloseTags);

// TODO: We can remove this if we add invariantWithStack()
// or add stack by default to invariants where possible.
var HTML$1 = '__html';

function assertValidProps(tag, props) {
  if (!props) {
    return;
  }
  // Note the use of `==` which checks for null or undefined.
  if (voidElementTags[tag]) {
    !(props.children == null && props.dangerouslySetInnerHTML == null) ? reactProdInvariant('137', tag, '') : void 0;
  }
  if (props.dangerouslySetInnerHTML != null) {
    !(props.children == null) ? reactProdInvariant('60') : void 0;
    !(typeof props.dangerouslySetInnerHTML === 'object' && HTML$1 in props.dangerouslySetInnerHTML) ? reactProdInvariant('61') : void 0;
  }
  !(props.style == null || typeof props.style === 'object') ? reactProdInvariant('62', '') : void 0;
}

function isCustomComponent(tagName, props) {
  if (tagName.indexOf('-') === -1) {
    return typeof props.is === 'string';
  }
  switch (tagName) {
    // These are reserved SVG and MathML elements.
    // We don't mind this whitelist too much because we expect it to never grow.
    // The alternative is to track the namespace in a few places which is convoluted.
    // https://w3c.github.io/webcomponents/spec/custom/#custom-elements-core-concepts
    case 'annotation-xml':
    case 'color-profile':
    case 'font-face':
    case 'font-face-src':
    case 'font-face-uri':
    case 'font-face-format':
    case 'font-face-name':
    case 'missing-glyph':
      return false;
    default:
      return true;
  }
}

// When adding attributes to the HTML or SVG whitelist, be sure to
// also add them to this module to ensure casing and incorrect name
// warnings.

// TODO: direct imports like some-package/src/* are bad. Fix me.
var DANGEROUSLY_SET_INNER_HTML = 'dangerouslySetInnerHTML';
var SUPPRESS_CONTENT_EDITABLE_WARNING = 'suppressContentEditableWarning';
var SUPPRESS_HYDRATION_WARNING$1 = 'suppressHydrationWarning';
var AUTOFOCUS = 'autoFocus';
var CHILDREN = 'children';
var STYLE$1 = 'style';
var HTML = '__html';

var HTML_NAMESPACE = Namespaces.html;


function ensureListeningTo(rootContainerElement, registrationName) {
  var isDocumentOrFragment = rootContainerElement.nodeType === DOCUMENT_NODE || rootContainerElement.nodeType === DOCUMENT_FRAGMENT_NODE;
  var doc = isDocumentOrFragment ? rootContainerElement : rootContainerElement.ownerDocument;
  listenTo(registrationName, doc);
}

function getOwnerDocumentFromRootContainer(rootContainerElement) {
  return rootContainerElement.nodeType === DOCUMENT_NODE ? rootContainerElement : rootContainerElement.ownerDocument;
}

function noop() {}

function trapClickOnNonInteractiveElement(node) {
  // Mobile Safari does not fire properly bubble click events on
  // non-interactive elements, which means delegated click listeners do not
  // fire. The workaround for this bug involves attaching an empty click
  // listener on the target node.
  // http://www.quirksmode.org/blog/archives/2010/09/click_event_del.html
  // Just set it using the onclick property so that we don't have to manage any
  // bookkeeping for it. Not sure if we need to clear it when the listener is
  // removed.
  // TODO: Only do this for the relevant Safaris maybe?
  node.onclick = noop;
}

function setInitialDOMProperties(tag, domElement, rootContainerElement, nextProps, isCustomComponentTag) {
  for (var propKey in nextProps) {
    if (!nextProps.hasOwnProperty(propKey)) {
      continue;
    }
    var nextProp = nextProps[propKey];
    if (propKey === STYLE$1) {
      setValueForStyles(domElement, nextProp);
    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
      var nextHtml = nextProp ? nextProp[HTML] : undefined;
      if (nextHtml != null) {
        setInnerHTML(domElement, nextHtml);
      }
    } else if (propKey === CHILDREN) {
      if (typeof nextProp === 'string') {
        // Avoid setting initial textContent when the text is empty. In IE11 setting
        // textContent on a <textarea> will cause the placeholder to not
        // show within the <textarea> until it has been focused and blurred again.
        // https://github.com/facebook/react/issues/6731#issuecomment-254874553
        var canSetTextContent = tag !== 'textarea' || nextProp !== '';
        if (canSetTextContent) {
          setTextContent(domElement, nextProp);
        }
      } else if (typeof nextProp === 'number') {
        setTextContent(domElement, '' + nextProp);
      }
    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING$1) {
      // Noop
    } else if (propKey === AUTOFOCUS) {
      // We polyfill it separately on the client during commit.
      // We could have excluded it in the property list instead of
      // adding a special case here, but then it wouldn't be emitted
      // on server rendering (but we *do* want to emit it in SSR).
    } else if (registrationNameModules.hasOwnProperty(propKey)) {
      if (nextProp != null) {
        ensureListeningTo(rootContainerElement, propKey);
      }
    } else if (nextProp != null) {
      setValueForProperty(domElement, propKey, nextProp, isCustomComponentTag);
    }
  }
}

function updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag) {
  // TODO: Handle wasCustomComponentTag
  for (var i = 0; i < updatePayload.length; i += 2) {
    var propKey = updatePayload[i];
    var propValue = updatePayload[i + 1];
    if (propKey === STYLE$1) {
      setValueForStyles(domElement, propValue);
    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
      setInnerHTML(domElement, propValue);
    } else if (propKey === CHILDREN) {
      setTextContent(domElement, propValue);
    } else {
      setValueForProperty(domElement, propKey, propValue, isCustomComponentTag);
    }
  }
}

function createElement(type, props, rootContainerElement, parentNamespace) {
  var ownerDocument = getOwnerDocumentFromRootContainer(rootContainerElement);
  var domElement = void 0;
  var namespaceURI = parentNamespace;
  if (namespaceURI === HTML_NAMESPACE) {
    namespaceURI = getIntrinsicNamespace(type);
  }
  if (namespaceURI === HTML_NAMESPACE) {
    if (type === 'script') {
      // Create the script via .innerHTML so its "parser-inserted" flag is
      // set to true and it does not execute
      var div = ownerDocument.createElementNS('http://www.w3.org/1999/xhtml', 'div');
      div.innerHTML = '<script><' + '/script>'; // eslint-disable-line
      // This is guaranteed to yield a script element.
      var firstChild = div.firstChild;
      domElement = div.removeChild(firstChild);
    } else if (typeof props.is === 'string') {
      // $FlowIssue `createElement` should be updated for Web Components
      domElement = ownerDocument.createElementNS('http://www.w3.org/1999/xhtml', type, { is: props.is });
    } else {
      // Separate else branch instead of using `props.is || undefined` above because of a Firefox bug.
      // See discussion in https://github.com/facebook/react/pull/6896
      // and discussion in https://bugzilla.mozilla.org/show_bug.cgi?id=1276240
      domElement = ownerDocument.createElementNS('http://www.w3.org/1999/xhtml', type);
      // Normally attributes are assigned in `setInitialDOMProperties`, however the `multiple` and `size`
      // attributes on `select`s needs to be added before `option`s are inserted.
      // This prevents:
      // - a bug where the `select` does not scroll to the correct option because singular
      //  `select` elements automatically pick the first item #13222
      // - a bug where the `select` set the first item as selected despite the `size` attribute #14239
      // See https://github.com/facebook/react/issues/13222
      // and https://github.com/facebook/react/issues/14239
      if (type === 'select') {
        var node = domElement;
        if (props.multiple) {
          node.multiple = true;
        } else if (props.size) {
          // Setting a size greater than 1 causes a select to behave like `multiple=true`, where
          // it is possible that no option is selected.
          //
          // This is only necessary when a select in "single selection mode".
          node.size = props.size;
        }
      }
    }
  } else {
    domElement = ownerDocument.createElementNS(namespaceURI, type);
  }

  return domElement;
}

function createTextNode(text, rootContainerElement) {
  return getOwnerDocumentFromRootContainer(rootContainerElement).createTextNode(text);
}

function setInitialProperties(domElement, tag, rawProps, rootContainerElement) {
  var isCustomComponentTag = isCustomComponent(tag, rawProps);
  var props = void 0;
  switch (tag) {
    case 'iframe':
    case 'object':
      trapBubbledEvent(TOP_LOAD, domElement);
      props = rawProps;
      break;
    case 'video':
    case 'audio':
      // Create listener for each media event
      for (var i = 0; i < mediaEventTypes.length; i++) {
        trapBubbledEvent(mediaEventTypes[i], domElement);
      }
      props = rawProps;
      break;
    case 'source':
      trapBubbledEvent(TOP_ERROR, domElement);
      props = rawProps;
      break;
    case 'img':
    case 'image':
    case 'link':
      trapBubbledEvent(TOP_ERROR, domElement);
      trapBubbledEvent(TOP_LOAD, domElement);
      props = rawProps;
      break;
    case 'form':
      trapBubbledEvent(TOP_RESET, domElement);
      trapBubbledEvent(TOP_SUBMIT, domElement);
      props = rawProps;
      break;
    case 'details':
      trapBubbledEvent(TOP_TOGGLE, domElement);
      props = rawProps;
      break;
    case 'input':
      initWrapperState(domElement, rawProps);
      props = getHostProps(domElement, rawProps);
      trapBubbledEvent(TOP_INVALID, domElement);
      // For controlled components we always need to ensure we're listening
      // to onChange. Even if there is no listener.
      ensureListeningTo(rootContainerElement, 'onChange');
      break;
    case 'option':
      
      props = getHostProps$1(domElement, rawProps);
      break;
    case 'select':
      initWrapperState$1(domElement, rawProps);
      props = getHostProps$2(domElement, rawProps);
      trapBubbledEvent(TOP_INVALID, domElement);
      // For controlled components we always need to ensure we're listening
      // to onChange. Even if there is no listener.
      ensureListeningTo(rootContainerElement, 'onChange');
      break;
    case 'textarea':
      initWrapperState$2(domElement, rawProps);
      props = getHostProps$3(domElement, rawProps);
      trapBubbledEvent(TOP_INVALID, domElement);
      // For controlled components we always need to ensure we're listening
      // to onChange. Even if there is no listener.
      ensureListeningTo(rootContainerElement, 'onChange');
      break;
    default:
      props = rawProps;
  }

  assertValidProps(tag, props);

  setInitialDOMProperties(tag, domElement, rootContainerElement, props, isCustomComponentTag);

  switch (tag) {
    case 'input':
      // TODO: Make sure we check if this is still unmounted or do any clean
      // up necessary since we never stop tracking anymore.
      track(domElement);
      postMountWrapper(domElement, rawProps, false);
      break;
    case 'textarea':
      // TODO: Make sure we check if this is still unmounted or do any clean
      // up necessary since we never stop tracking anymore.
      track(domElement);
      postMountWrapper$3(domElement, rawProps);
      break;
    case 'option':
      postMountWrapper$1(domElement, rawProps);
      break;
    case 'select':
      postMountWrapper$2(domElement, rawProps);
      break;
    default:
      if (typeof props.onClick === 'function') {
        // TODO: This cast may not be sound for SVG, MathML or custom elements.
        trapClickOnNonInteractiveElement(domElement);
      }
      break;
  }
}

// Calculate the diff between the two objects.
function diffProperties(domElement, tag, lastRawProps, nextRawProps, rootContainerElement) {
  var updatePayload = null;

  var lastProps = void 0;
  var nextProps = void 0;
  switch (tag) {
    case 'input':
      lastProps = getHostProps(domElement, lastRawProps);
      nextProps = getHostProps(domElement, nextRawProps);
      updatePayload = [];
      break;
    case 'option':
      lastProps = getHostProps$1(domElement, lastRawProps);
      nextProps = getHostProps$1(domElement, nextRawProps);
      updatePayload = [];
      break;
    case 'select':
      lastProps = getHostProps$2(domElement, lastRawProps);
      nextProps = getHostProps$2(domElement, nextRawProps);
      updatePayload = [];
      break;
    case 'textarea':
      lastProps = getHostProps$3(domElement, lastRawProps);
      nextProps = getHostProps$3(domElement, nextRawProps);
      updatePayload = [];
      break;
    default:
      lastProps = lastRawProps;
      nextProps = nextRawProps;
      if (typeof lastProps.onClick !== 'function' && typeof nextProps.onClick === 'function') {
        // TODO: This cast may not be sound for SVG, MathML or custom elements.
        trapClickOnNonInteractiveElement(domElement);
      }
      break;
  }

  assertValidProps(tag, nextProps);

  var propKey = void 0;
  var styleName = void 0;
  var styleUpdates = null;
  for (propKey in lastProps) {
    if (nextProps.hasOwnProperty(propKey) || !lastProps.hasOwnProperty(propKey) || lastProps[propKey] == null) {
      continue;
    }
    if (propKey === STYLE$1) {
      var lastStyle = lastProps[propKey];
      for (styleName in lastStyle) {
        if (lastStyle.hasOwnProperty(styleName)) {
          if (!styleUpdates) {
            styleUpdates = {};
          }
          styleUpdates[styleName] = '';
        }
      }
    } else if (propKey === DANGEROUSLY_SET_INNER_HTML || propKey === CHILDREN) {
      // Noop. This is handled by the clear text mechanism.
    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING$1) {
      // Noop
    } else if (propKey === AUTOFOCUS) {
      // Noop. It doesn't work on updates anyway.
    } else if (registrationNameModules.hasOwnProperty(propKey)) {
      // This is a special case. If any listener updates we need to ensure
      // that the "current" fiber pointer gets updated so we need a commit
      // to update this element.
      if (!updatePayload) {
        updatePayload = [];
      }
    } else {
      // For all other deleted properties we add it to the queue. We use
      // the whitelist in the commit phase instead.
      (updatePayload = updatePayload || []).push(propKey, null);
    }
  }
  for (propKey in nextProps) {
    var nextProp = nextProps[propKey];
    var lastProp = lastProps != null ? lastProps[propKey] : undefined;
    if (!nextProps.hasOwnProperty(propKey) || nextProp === lastProp || nextProp == null && lastProp == null) {
      continue;
    }
    if (propKey === STYLE$1) {
      if (lastProp) {
        // Unset styles on `lastProp` but not on `nextProp`.
        for (styleName in lastProp) {
          if (lastProp.hasOwnProperty(styleName) && (!nextProp || !nextProp.hasOwnProperty(styleName))) {
            if (!styleUpdates) {
              styleUpdates = {};
            }
            styleUpdates[styleName] = '';
          }
        }
        // Update styles that changed since `lastProp`.
        for (styleName in nextProp) {
          if (nextProp.hasOwnProperty(styleName) && lastProp[styleName] !== nextProp[styleName]) {
            if (!styleUpdates) {
              styleUpdates = {};
            }
            styleUpdates[styleName] = nextProp[styleName];
          }
        }
      } else {
        // Relies on `updateStylesByID` not mutating `styleUpdates`.
        if (!styleUpdates) {
          if (!updatePayload) {
            updatePayload = [];
          }
          updatePayload.push(propKey, styleUpdates);
        }
        styleUpdates = nextProp;
      }
    } else if (propKey === DANGEROUSLY_SET_INNER_HTML) {
      var nextHtml = nextProp ? nextProp[HTML] : undefined;
      var lastHtml = lastProp ? lastProp[HTML] : undefined;
      if (nextHtml != null) {
        if (lastHtml !== nextHtml) {
          (updatePayload = updatePayload || []).push(propKey, '' + nextHtml);
        }
      } else {
        // TODO: It might be too late to clear this if we have children
        // inserted already.
      }
    } else if (propKey === CHILDREN) {
      if (lastProp !== nextProp && (typeof nextProp === 'string' || typeof nextProp === 'number')) {
        (updatePayload = updatePayload || []).push(propKey, '' + nextProp);
      }
    } else if (propKey === SUPPRESS_CONTENT_EDITABLE_WARNING || propKey === SUPPRESS_HYDRATION_WARNING$1) {
      // Noop
    } else if (registrationNameModules.hasOwnProperty(propKey)) {
      if (nextProp != null) {
        // We eagerly listen to this even though we haven't committed yet.
        ensureListeningTo(rootContainerElement, propKey);
      }
      if (!updatePayload && lastProp !== nextProp) {
        // This is a special case. If any listener updates we need to ensure
        // that the "current" props pointer gets updated so we need a commit
        // to update this element.
        updatePayload = [];
      }
    } else {
      // For any other property we always add it to the queue and then we
      // filter it out using the whitelist during the commit.
      (updatePayload = updatePayload || []).push(propKey, nextProp);
    }
  }
  if (styleUpdates) {
    (updatePayload = updatePayload || []).push(STYLE$1, styleUpdates);
  }
  return updatePayload;
}

// Apply the diff.
function updateProperties(domElement, updatePayload, tag, lastRawProps, nextRawProps) {
  // Update checked *before* name.
  // In the middle of an update, it is possible to have multiple checked.
  // When a checked radio tries to change name, browser makes another radio's checked false.
  if (tag === 'input' && nextRawProps.type === 'radio' && nextRawProps.name != null) {
    updateChecked(domElement, nextRawProps);
  }

  var wasCustomComponentTag = isCustomComponent(tag, lastRawProps);
  var isCustomComponentTag = isCustomComponent(tag, nextRawProps);
  // Apply the diff.
  updateDOMProperties(domElement, updatePayload, wasCustomComponentTag, isCustomComponentTag);

  // TODO: Ensure that an update gets scheduled if any of the special props
  // changed.
  switch (tag) {
    case 'input':
      // Update the wrapper around inputs *after* updating props. This has to
      // happen after `updateDOMProperties`. Otherwise HTML5 input validations
      // raise warnings and prevent the new value from being assigned.
      updateWrapper(domElement, nextRawProps);
      break;
    case 'textarea':
      updateWrapper$1(domElement, nextRawProps);
      break;
    case 'select':
      // <select> value update needs to occur after <option> children
      // reconciliation
      postUpdateWrapper(domElement, nextRawProps);
      break;
  }
}

function diffHydratedProperties(domElement, tag, rawProps, parentNamespace, rootContainerElement) {
  var isCustomComponentTag = void 0;
  switch (tag) {
    case 'iframe':
    case 'object':
      trapBubbledEvent(TOP_LOAD, domElement);
      break;
    case 'video':
    case 'audio':
      // Create listener for each media event
      for (var i = 0; i < mediaEventTypes.length; i++) {
        trapBubbledEvent(mediaEventTypes[i], domElement);
      }
      break;
    case 'source':
      trapBubbledEvent(TOP_ERROR, domElement);
      break;
    case 'img':
    case 'image':
    case 'link':
      trapBubbledEvent(TOP_ERROR, domElement);
      trapBubbledEvent(TOP_LOAD, domElement);
      break;
    case 'form':
      trapBubbledEvent(TOP_RESET, domElement);
      trapBubbledEvent(TOP_SUBMIT, domElement);
      break;
    case 'details':
      trapBubbledEvent(TOP_TOGGLE, domElement);
      break;
    case 'input':
      initWrapperState(domElement, rawProps);
      trapBubbledEvent(TOP_INVALID, domElement);
      // For controlled components we always need to ensure we're listening
      // to onChange. Even if there is no listener.
      ensureListeningTo(rootContainerElement, 'onChange');
      break;
    case 'option':
      
      break;
    case 'select':
      initWrapperState$1(domElement, rawProps);
      trapBubbledEvent(TOP_INVALID, domElement);
      // For controlled components we always need to ensure we're listening
      // to onChange. Even if there is no listener.
      ensureListeningTo(rootContainerElement, 'onChange');
      break;
    case 'textarea':
      initWrapperState$2(domElement, rawProps);
      trapBubbledEvent(TOP_INVALID, domElement);
      // For controlled components we always need to ensure we're listening
      // to onChange. Even if there is no listener.
      ensureListeningTo(rootContainerElement, 'onChange');
      break;
  }

  assertValidProps(tag, rawProps);

  var updatePayload = null;
  for (var propKey in rawProps) {
    if (!rawProps.hasOwnProperty(propKey)) {
      continue;
    }
    var nextProp = rawProps[propKey];
    if (propKey === CHILDREN) {
      // For text content children we compare against textContent. This
      // might match additional HTML that is hidden when we read it using
      // textContent. E.g. "foo" will match "f<span>oo</span>" but that still
      // satisfies our requirement. Our requirement is not to produce perfect
      // HTML and attributes. Ideally we should preserve structure but it's
      // ok not to if the visible content is still enough to indicate what
      // even listeners these nodes might be wired up to.
      // TODO: Warn if there is more than a single textNode as a child.
      // TODO: Should we use domElement.firstChild.nodeValue to compare?
      if (typeof nextProp === 'string') {
        if (domElement.textContent !== nextProp) {
          updatePayload = [CHILDREN, nextProp];
        }
      } else if (typeof nextProp === 'number') {
        if (domElement.textContent !== '' + nextProp) {
          updatePayload = [CHILDREN, '' + nextProp];
        }
      }
    } else if (registrationNameModules.hasOwnProperty(propKey)) {
      if (nextProp != null) {
        ensureListeningTo(rootContainerElement, propKey);
      }
    } else {}
  }

  switch (tag) {
    case 'input':
      // TODO: Make sure we check if this is still unmounted or do any clean
      // up necessary since we never stop tracking anymore.
      track(domElement);
      postMountWrapper(domElement, rawProps, true);
      break;
    case 'textarea':
      // TODO: Make sure we check if this is still unmounted or do any clean
      // up necessary since we never stop tracking anymore.
      track(domElement);
      postMountWrapper$3(domElement, rawProps);
      break;
    case 'select':
    case 'option':
      // For input and textarea we current always set the value property at
      // post mount to force it to diverge from attributes. However, for
      // option and select we don't quite do the same thing and select
      // is not resilient to the DOM state changing so we don't do that here.
      // TODO: Consider not doing this for input and textarea.
      break;
    default:
      if (typeof rawProps.onClick === 'function') {
        // TODO: This cast may not be sound for SVG, MathML or custom elements.
        trapClickOnNonInteractiveElement(domElement);
      }
      break;
  }

  return updatePayload;
}

function diffHydratedText(textNode, text) {
  var isDifferent = textNode.nodeValue !== text;
  return isDifferent;
}











function restoreControlledState$1(domElement, tag, props) {
  switch (tag) {
    case 'input':
      restoreControlledState(domElement, props);
      return;
    case 'textarea':
      restoreControlledState$3(domElement, props);
      return;
    case 'select':
      restoreControlledState$2(domElement, props);
      return;
  }
}

// TODO: direct imports like some-package/src/* are bad. Fix me.

var ReactInternals$1 = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;

var _ReactInternals$Sched = ReactInternals$1.Scheduler;
var unstable_cancelCallback = _ReactInternals$Sched.unstable_cancelCallback;
var unstable_now = _ReactInternals$Sched.unstable_now;
var unstable_scheduleCallback = _ReactInternals$Sched.unstable_scheduleCallback;
var unstable_shouldYield = _ReactInternals$Sched.unstable_shouldYield;
var unstable_getFirstCallbackNode = _ReactInternals$Sched.unstable_getFirstCallbackNode;
var unstable_runWithPriority = _ReactInternals$Sched.unstable_runWithPriority;
var unstable_next = _ReactInternals$Sched.unstable_next;
var unstable_continueExecution = _ReactInternals$Sched.unstable_continueExecution;
var unstable_pauseExecution = _ReactInternals$Sched.unstable_pauseExecution;
var unstable_getCurrentPriorityLevel = _ReactInternals$Sched.unstable_getCurrentPriorityLevel;
var unstable_ImmediatePriority = _ReactInternals$Sched.unstable_ImmediatePriority;
var unstable_UserBlockingPriority = _ReactInternals$Sched.unstable_UserBlockingPriority;
var unstable_NormalPriority = _ReactInternals$Sched.unstable_NormalPriority;
var unstable_LowPriority = _ReactInternals$Sched.unstable_LowPriority;
var unstable_IdlePriority = _ReactInternals$Sched.unstable_IdlePriority;

// Renderers that don't support persistence
// can re-export everything from this module.

function shim() {
  reactProdInvariant('270');
}

// Persistence (when unsupported)
var supportsPersistence = false;
var cloneInstance = shim;
var createContainerChildSet = shim;
var appendChildToContainerChildSet = shim;
var finalizeContainerChildren = shim;
var replaceContainerChildren = shim;
var cloneHiddenInstance = shim;
var cloneUnhiddenInstance = shim;
var createHiddenTextInstance = shim;

var SUSPENSE_START_DATA = '$';
var SUSPENSE_END_DATA = '/$';

var STYLE = 'style';

var eventsEnabled = null;
var selectionInformation = null;

function shouldAutoFocusHostComponent(type, props) {
  switch (type) {
    case 'button':
    case 'input':
    case 'select':
    case 'textarea':
      return !!props.autoFocus;
  }
  return false;
}

function getRootHostContext(rootContainerInstance) {
  var type = void 0;
  var namespace = void 0;
  var nodeType = rootContainerInstance.nodeType;
  switch (nodeType) {
    case DOCUMENT_NODE:
    case DOCUMENT_FRAGMENT_NODE:
      {
        type = nodeType === DOCUMENT_NODE ? '#document' : '#fragment';
        var root = rootContainerInstance.documentElement;
        namespace = root ? root.namespaceURI : getChildNamespace(null, '');
        break;
      }
    default:
      {
        var container = nodeType === COMMENT_NODE ? rootContainerInstance.parentNode : rootContainerInstance;
        var ownNamespace = container.namespaceURI || null;
        type = container.tagName;
        namespace = getChildNamespace(ownNamespace, type);
        break;
      }
  }
  return namespace;
}

function getChildHostContext(parentHostContext, type, rootContainerInstance) {
  var parentNamespace = parentHostContext;
  return getChildNamespace(parentNamespace, type);
}

function getPublicInstance(instance) {
  return instance;
}

function prepareForCommit(containerInfo) {
  eventsEnabled = isEnabled();
  selectionInformation = getSelectionInformation();
  setEnabled(false);
}

function resetAfterCommit(containerInfo) {
  restoreSelection(selectionInformation);
  selectionInformation = null;
  setEnabled(eventsEnabled);
  eventsEnabled = null;
}

function createInstance(type, props, rootContainerInstance, hostContext, internalInstanceHandle) {
  var parentNamespace = void 0;
  {
    parentNamespace = hostContext;
  }
  var domElement = createElement(type, props, rootContainerInstance, parentNamespace);
  precacheFiberNode(internalInstanceHandle, domElement);
  updateFiberProps(domElement, props);
  return domElement;
}

function appendInitialChild(parentInstance, child) {
  parentInstance.appendChild(child);
}

function finalizeInitialChildren(domElement, type, props, rootContainerInstance, hostContext) {
  setInitialProperties(domElement, type, props, rootContainerInstance);
  return shouldAutoFocusHostComponent(type, props);
}

function prepareUpdate(domElement, type, oldProps, newProps, rootContainerInstance, hostContext) {
  return diffProperties(domElement, type, oldProps, newProps, rootContainerInstance);
}

function shouldSetTextContent(type, props) {
  return type === 'textarea' || type === 'option' || type === 'noscript' || typeof props.children === 'string' || typeof props.children === 'number' || typeof props.dangerouslySetInnerHTML === 'object' && props.dangerouslySetInnerHTML !== null && props.dangerouslySetInnerHTML.__html != null;
}

function shouldDeprioritizeSubtree(type, props) {
  return !!props.hidden;
}

function createTextInstance(text, rootContainerInstance, hostContext, internalInstanceHandle) {
  var textNode = createTextNode(text, rootContainerInstance);
  precacheFiberNode(internalInstanceHandle, textNode);
  return textNode;
}

var isPrimaryRenderer = true;
// This initialization code may run even on server environments
// if a component just imports ReactDOM (e.g. for findDOMNode).
// Some environments might not have setTimeout or clearTimeout.
var scheduleTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
var cancelTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
var noTimeout = -1;
var schedulePassiveEffects = unstable_scheduleCallback;
var cancelPassiveEffects = unstable_cancelCallback;

// -------------------
//     Mutation
// -------------------

var supportsMutation = true;

function commitMount(domElement, type, newProps, internalInstanceHandle) {
  // Despite the naming that might imply otherwise, this method only
  // fires if there is an `Update` effect scheduled during mounting.
  // This happens if `finalizeInitialChildren` returns `true` (which it
  // does to implement the `autoFocus` attribute on the client). But
  // there are also other cases when this might happen (such as patching
  // up text content during hydration mismatch). So we'll check this again.
  if (shouldAutoFocusHostComponent(type, newProps)) {
    domElement.focus();
  }
}

function commitUpdate(domElement, updatePayload, type, oldProps, newProps, internalInstanceHandle) {
  // Update the props handle so that we know which props are the ones with
  // with current event handlers.
  updateFiberProps(domElement, newProps);
  // Apply the diff to the DOM node.
  updateProperties(domElement, updatePayload, type, oldProps, newProps);
}

function resetTextContent(domElement) {
  setTextContent(domElement, '');
}

function commitTextUpdate(textInstance, oldText, newText) {
  textInstance.nodeValue = newText;
}

function appendChild(parentInstance, child) {
  parentInstance.appendChild(child);
}

function appendChildToContainer(container, child) {
  var parentNode = void 0;
  if (container.nodeType === COMMENT_NODE) {
    parentNode = container.parentNode;
    parentNode.insertBefore(child, container);
  } else {
    parentNode = container;
    parentNode.appendChild(child);
  }
  // This container might be used for a portal.
  // If something inside a portal is clicked, that click should bubble
  // through the React tree. However, on Mobile Safari the click would
  // never bubble through the *DOM* tree unless an ancestor with onclick
  // event exists. So we wouldn't see it and dispatch it.
  // This is why we ensure that non React root containers have inline onclick
  // defined.
  // https://github.com/facebook/react/issues/11918
  var reactRootContainer = container._reactRootContainer;
  if ((reactRootContainer === null || reactRootContainer === undefined) && parentNode.onclick === null) {
    // TODO: This cast may not be sound for SVG, MathML or custom elements.
    trapClickOnNonInteractiveElement(parentNode);
  }
}

function insertBefore(parentInstance, child, beforeChild) {
  parentInstance.insertBefore(child, beforeChild);
}

function insertInContainerBefore(container, child, beforeChild) {
  if (container.nodeType === COMMENT_NODE) {
    container.parentNode.insertBefore(child, beforeChild);
  } else {
    container.insertBefore(child, beforeChild);
  }
}

function removeChild(parentInstance, child) {
  parentInstance.removeChild(child);
}

function removeChildFromContainer(container, child) {
  if (container.nodeType === COMMENT_NODE) {
    container.parentNode.removeChild(child);
  } else {
    container.removeChild(child);
  }
}

function clearSuspenseBoundary(parentInstance, suspenseInstance) {
  var node = suspenseInstance;
  // Delete all nodes within this suspense boundary.
  // There might be nested nodes so we need to keep track of how
  // deep we are and only break out when we're back on top.
  var depth = 0;
  do {
    var nextNode = node.nextSibling;
    parentInstance.removeChild(node);
    if (nextNode && nextNode.nodeType === COMMENT_NODE) {
      var data = nextNode.data;
      if (data === SUSPENSE_END_DATA) {
        if (depth === 0) {
          parentInstance.removeChild(nextNode);
          return;
        } else {
          depth--;
        }
      } else if (data === SUSPENSE_START_DATA) {
        depth++;
      }
    }
    node = nextNode;
  } while (node);
  // TODO: Warn, we didn't find the end comment boundary.
}

function clearSuspenseBoundaryFromContainer(container, suspenseInstance) {
  if (container.nodeType === COMMENT_NODE) {
    clearSuspenseBoundary(container.parentNode, suspenseInstance);
  } else if (container.nodeType === ELEMENT_NODE) {
    clearSuspenseBoundary(container, suspenseInstance);
  } else {
    // Document nodes should never contain suspense boundaries.
  }
}

function hideInstance(instance) {
  // TODO: Does this work for all element types? What about MathML? Should we
  // pass host context to this method?
  instance = instance;
  instance.style.display = 'none';
}

function hideTextInstance(textInstance) {
  textInstance.nodeValue = '';
}

function unhideInstance(instance, props) {
  instance = instance;
  var styleProp = props[STYLE];
  var display = styleProp !== undefined && styleProp !== null && styleProp.hasOwnProperty('display') ? styleProp.display : null;
  instance.style.display = dangerousStyleValue('display', display);
}

function unhideTextInstance(textInstance, text) {
  textInstance.nodeValue = text;
}

// -------------------
//     Hydration
// -------------------

var supportsHydration = true;

function canHydrateInstance(instance, type, props) {
  if (instance.nodeType !== ELEMENT_NODE || type.toLowerCase() !== instance.nodeName.toLowerCase()) {
    return null;
  }
  // This has now been refined to an element node.
  return instance;
}

function canHydrateTextInstance(instance, text) {
  if (text === '' || instance.nodeType !== TEXT_NODE) {
    // Empty strings are not parsed by HTML so there won't be a correct match here.
    return null;
  }
  // This has now been refined to a text node.
  return instance;
}

function canHydrateSuspenseInstance(instance) {
  if (instance.nodeType !== COMMENT_NODE) {
    // Empty strings are not parsed by HTML so there won't be a correct match here.
    return null;
  }
  // This has now been refined to a suspense node.
  return instance;
}

function getNextHydratableSibling(instance) {
  var node = instance.nextSibling;
  // Skip non-hydratable nodes.
  while (node && node.nodeType !== ELEMENT_NODE && node.nodeType !== TEXT_NODE && (!enableSuspenseServerRenderer || node.nodeType !== COMMENT_NODE || node.data !== SUSPENSE_START_DATA)) {
    node = node.nextSibling;
  }
  return node;
}

function getFirstHydratableChild(parentInstance) {
  var next = parentInstance.firstChild;
  // Skip non-hydratable nodes.
  while (next && next.nodeType !== ELEMENT_NODE && next.nodeType !== TEXT_NODE && (!enableSuspenseServerRenderer || next.nodeType !== COMMENT_NODE || next.data !== SUSPENSE_START_DATA)) {
    next = next.nextSibling;
  }
  return next;
}

function hydrateInstance(instance, type, props, rootContainerInstance, hostContext, internalInstanceHandle) {
  precacheFiberNode(internalInstanceHandle, instance);
  // TODO: Possibly defer this until the commit phase where all the events
  // get attached.
  updateFiberProps(instance, props);
  var parentNamespace = void 0;
  {
    parentNamespace = hostContext;
  }
  return diffHydratedProperties(instance, type, props, parentNamespace, rootContainerInstance);
}

function hydrateTextInstance(textInstance, text, internalInstanceHandle) {
  precacheFiberNode(internalInstanceHandle, textInstance);
  return diffHydratedText(textInstance, text);
}

function getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance) {
  var node = suspenseInstance.nextSibling;
  // Skip past all nodes within this suspense boundary.
  // There might be nested nodes so we need to keep track of how
  // deep we are and only break out when we're back on top.
  var depth = 0;
  while (node) {
    if (node.nodeType === COMMENT_NODE) {
      var data = node.data;
      if (data === SUSPENSE_END_DATA) {
        if (depth === 0) {
          return getNextHydratableSibling(node);
        } else {
          depth--;
        }
      } else if (data === SUSPENSE_START_DATA) {
        depth++;
      }
    }
    node = node.nextSibling;
  }
  // TODO: Warn, we didn't find the end comment boundary.
  return null;
}

// Prefix measurements so that it's possible to filter them.
// Longer prefixes are hard to read in DevTools.
var reactEmoji = '\u269B';
var warningEmoji = '\u26D4';
var supportsUserTiming = typeof performance !== 'undefined' && typeof performance.mark === 'function' && typeof performance.clearMarks === 'function' && typeof performance.measure === 'function' && typeof performance.clearMeasures === 'function';

// Keep track of current fiber so that we know the path to unwind on pause.
// TODO: this looks the same as nextUnitOfWork in scheduler. Can we unify them?
var currentFiber = null;
// If we're in the middle of user code, which fiber and method is it?
// Reusing `currentFiber` would be confusing for this because user code fiber
// can change during commit phase too, but we don't need to unwind it (since
// lifecycles in the commit phase don't resemble a tree).
var currentPhase = null;
var currentPhaseFiber = null;
// Did lifecycle hook schedule an update? This is often a performance problem,
// so we will keep track of it, and include it in the report.
// Track commits caused by cascading updates.
var isCommitting = false;
var hasScheduledUpdateInCurrentCommit = false;
var hasScheduledUpdateInCurrentPhase = false;
var commitCountInCurrentWorkLoop = 0;
var effectCountInCurrentCommit = 0;
var isWaitingForCallback = false;
// During commits, we only show a measurement once per method name
// to avoid stretch the commit phase with measurement overhead.
var labelsInCurrentCommit = new Set();

var formatMarkName = function (markName) {
  return reactEmoji + ' ' + markName;
};

var formatLabel = function (label, warning) {
  var prefix = warning ? warningEmoji + ' ' : reactEmoji + ' ';
  var suffix = warning ? ' Warning: ' + warning : '';
  return '' + prefix + label + suffix;
};

var beginMark = function (markName) {
  performance.mark(formatMarkName(markName));
};

var clearMark = function (markName) {
  performance.clearMarks(formatMarkName(markName));
};

var endMark = function (label, markName, warning) {
  var formattedMarkName = formatMarkName(markName);
  var formattedLabel = formatLabel(label, warning);
  try {
    performance.measure(formattedLabel, formattedMarkName);
  } catch (err) {}
  // If previous mark was missing for some reason, this will throw.
  // This could only happen if React crashed in an unexpected place earlier.
  // Don't pile on with more errors.

  // Clear marks immediately to avoid growing buffer.
  performance.clearMarks(formattedMarkName);
  performance.clearMeasures(formattedLabel);
};

var getFiberMarkName = function (label, debugID) {
  return label + ' (#' + debugID + ')';
};

var getFiberLabel = function (componentName, isMounted, phase) {
  if (phase === null) {
    // These are composite component total time measurements.
    return componentName + ' [' + (isMounted ? 'update' : 'mount') + ']';
  } else {
    // Composite component methods.
    return componentName + '.' + phase;
  }
};

var beginFiberMark = function (fiber, phase) {
  var componentName = getComponentName(fiber.type) || 'Unknown';
  var debugID = fiber._debugID;
  var isMounted = fiber.alternate !== null;
  var label = getFiberLabel(componentName, isMounted, phase);

  if (isCommitting && labelsInCurrentCommit.has(label)) {
    // During the commit phase, we don't show duplicate labels because
    // there is a fixed overhead for every measurement, and we don't
    // want to stretch the commit phase beyond necessary.
    return false;
  }
  labelsInCurrentCommit.add(label);

  var markName = getFiberMarkName(label, debugID);
  beginMark(markName);
  return true;
};

var clearFiberMark = function (fiber, phase) {
  var componentName = getComponentName(fiber.type) || 'Unknown';
  var debugID = fiber._debugID;
  var isMounted = fiber.alternate !== null;
  var label = getFiberLabel(componentName, isMounted, phase);
  var markName = getFiberMarkName(label, debugID);
  clearMark(markName);
};

var endFiberMark = function (fiber, phase, warning) {
  var componentName = getComponentName(fiber.type) || 'Unknown';
  var debugID = fiber._debugID;
  var isMounted = fiber.alternate !== null;
  var label = getFiberLabel(componentName, isMounted, phase);
  var markName = getFiberMarkName(label, debugID);
  endMark(label, markName, warning);
};

var shouldIgnoreFiber = function (fiber) {
  // Host components should be skipped in the timeline.
  // We could check typeof fiber.type, but does this work with RN?
  switch (fiber.tag) {
    case HostRoot:
    case HostComponent:
    case HostText:
    case HostPortal:
    case Fragment:
    case ContextProvider:
    case ContextConsumer:
    case Mode:
      return true;
    default:
      return false;
  }
};

var clearPendingPhaseMeasurement = function () {
  if (currentPhase !== null && currentPhaseFiber !== null) {
    clearFiberMark(currentPhaseFiber, currentPhase);
  }
  currentPhaseFiber = null;
  currentPhase = null;
  hasScheduledUpdateInCurrentPhase = false;
};

var pauseTimers = function () {
  // Stops all currently active measurements so that they can be resumed
  // if we continue in a later deferred loop from the same unit of work.
  var fiber = currentFiber;
  while (fiber) {
    if (fiber._debugIsCurrentlyTiming) {
      endFiberMark(fiber, null, null);
    }
    fiber = fiber.return;
  }
};

var resumeTimersRecursively = function (fiber) {
  if (fiber.return !== null) {
    resumeTimersRecursively(fiber.return);
  }
  if (fiber._debugIsCurrentlyTiming) {
    beginFiberMark(fiber, null);
  }
};

var resumeTimers = function () {
  // Resumes all measurements that were active during the last deferred loop.
  if (currentFiber !== null) {
    resumeTimersRecursively(currentFiber);
  }
};

function recordEffect() {
  if (enableUserTimingAPI) {
    effectCountInCurrentCommit++;
  }
}

function recordScheduleUpdate() {
  if (enableUserTimingAPI) {
    if (isCommitting) {
      hasScheduledUpdateInCurrentCommit = true;
    }
    if (currentPhase !== null && currentPhase !== 'componentWillMount' && currentPhase !== 'componentWillReceiveProps') {
      hasScheduledUpdateInCurrentPhase = true;
    }
  }
}

function startRequestCallbackTimer() {
  if (enableUserTimingAPI) {
    if (supportsUserTiming && !isWaitingForCallback) {
      isWaitingForCallback = true;
      beginMark('(Waiting for async callback...)');
    }
  }
}

function stopRequestCallbackTimer(didExpire, expirationTime) {
  if (enableUserTimingAPI) {
    if (supportsUserTiming) {
      isWaitingForCallback = false;
      var warning = didExpire ? 'React was blocked by main thread' : null;
      endMark('(Waiting for async callback... will force flush in ' + expirationTime + ' ms)', '(Waiting for async callback...)', warning);
    }
  }
}

function startWorkTimer(fiber) {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
      return;
    }
    // If we pause, this is the fiber to unwind from.
    currentFiber = fiber;
    if (!beginFiberMark(fiber, null)) {
      return;
    }
    fiber._debugIsCurrentlyTiming = true;
  }
}

function cancelWorkTimer(fiber) {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
      return;
    }
    // Remember we shouldn't complete measurement for this fiber.
    // Otherwise flamechart will be deep even for small updates.
    fiber._debugIsCurrentlyTiming = false;
    clearFiberMark(fiber, null);
  }
}

function stopWorkTimer(fiber) {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
      return;
    }
    // If we pause, its parent is the fiber to unwind from.
    currentFiber = fiber.return;
    if (!fiber._debugIsCurrentlyTiming) {
      return;
    }
    fiber._debugIsCurrentlyTiming = false;
    endFiberMark(fiber, null, null);
  }
}

function stopFailedWorkTimer(fiber) {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming || shouldIgnoreFiber(fiber)) {
      return;
    }
    // If we pause, its parent is the fiber to unwind from.
    currentFiber = fiber.return;
    if (!fiber._debugIsCurrentlyTiming) {
      return;
    }
    fiber._debugIsCurrentlyTiming = false;
    var warning = fiber.tag === SuspenseComponent || fiber.tag === DehydratedSuspenseComponent ? 'Rendering was suspended' : 'An error was thrown inside this error boundary';
    endFiberMark(fiber, null, warning);
  }
}

function startPhaseTimer(fiber, phase) {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    clearPendingPhaseMeasurement();
    if (!beginFiberMark(fiber, phase)) {
      return;
    }
    currentPhaseFiber = fiber;
    currentPhase = phase;
  }
}

function stopPhaseTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    if (currentPhase !== null && currentPhaseFiber !== null) {
      var warning = hasScheduledUpdateInCurrentPhase ? 'Scheduled a cascading update' : null;
      endFiberMark(currentPhaseFiber, currentPhase, warning);
    }
    currentPhase = null;
    currentPhaseFiber = null;
  }
}

function startWorkLoopTimer(nextUnitOfWork) {
  if (enableUserTimingAPI) {
    currentFiber = nextUnitOfWork;
    if (!supportsUserTiming) {
      return;
    }
    commitCountInCurrentWorkLoop = 0;
    // This is top level call.
    // Any other measurements are performed within.
    beginMark('(React Tree Reconciliation)');
    // Resume any measurements that were in progress during the last loop.
    resumeTimers();
  }
}

function stopWorkLoopTimer(interruptedBy, didCompleteRoot) {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    var warning = null;
    if (interruptedBy !== null) {
      if (interruptedBy.tag === HostRoot) {
        warning = 'A top-level update interrupted the previous render';
      } else {
        var componentName = getComponentName(interruptedBy.type) || 'Unknown';
        warning = 'An update to ' + componentName + ' interrupted the previous render';
      }
    } else if (commitCountInCurrentWorkLoop > 1) {
      warning = 'There were cascading updates';
    }
    commitCountInCurrentWorkLoop = 0;
    var label = didCompleteRoot ? '(React Tree Reconciliation: Completed Root)' : '(React Tree Reconciliation: Yielded)';
    // Pause any measurements until the next loop.
    pauseTimers();
    endMark(label, '(React Tree Reconciliation)', warning);
  }
}

function startCommitTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    isCommitting = true;
    hasScheduledUpdateInCurrentCommit = false;
    labelsInCurrentCommit.clear();
    beginMark('(Committing Changes)');
  }
}

function stopCommitTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }

    var warning = null;
    if (hasScheduledUpdateInCurrentCommit) {
      warning = 'Lifecycle hook scheduled a cascading update';
    } else if (commitCountInCurrentWorkLoop > 0) {
      warning = 'Caused by a cascading update in earlier commit';
    }
    hasScheduledUpdateInCurrentCommit = false;
    commitCountInCurrentWorkLoop++;
    isCommitting = false;
    labelsInCurrentCommit.clear();

    endMark('(Committing Changes)', '(Committing Changes)', warning);
  }
}

function startCommitSnapshotEffectsTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    effectCountInCurrentCommit = 0;
    beginMark('(Committing Snapshot Effects)');
  }
}

function stopCommitSnapshotEffectsTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    var count = effectCountInCurrentCommit;
    effectCountInCurrentCommit = 0;
    endMark('(Committing Snapshot Effects: ' + count + ' Total)', '(Committing Snapshot Effects)', null);
  }
}

function startCommitHostEffectsTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    effectCountInCurrentCommit = 0;
    beginMark('(Committing Host Effects)');
  }
}

function stopCommitHostEffectsTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    var count = effectCountInCurrentCommit;
    effectCountInCurrentCommit = 0;
    endMark('(Committing Host Effects: ' + count + ' Total)', '(Committing Host Effects)', null);
  }
}

function startCommitLifeCyclesTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    effectCountInCurrentCommit = 0;
    beginMark('(Calling Lifecycle Methods)');
  }
}

function stopCommitLifeCyclesTimer() {
  if (enableUserTimingAPI) {
    if (!supportsUserTiming) {
      return;
    }
    var count = effectCountInCurrentCommit;
    effectCountInCurrentCommit = 0;
    endMark('(Calling Lifecycle Methods: ' + count + ' Total)', '(Calling Lifecycle Methods)', null);
  }
}

var valueStack = [];

var index = -1;

function createCursor(defaultValue) {
  return {
    current: defaultValue
  };
}

function pop(cursor, fiber) {
  if (index < 0) {
    return;
  }

  cursor.current = valueStack[index];

  valueStack[index] = null;

  index--;
}

function push(cursor, value, fiber) {
  index++;

  valueStack[index] = cursor.current;

  cursor.current = value;
}

var emptyContextObject = {};
// A cursor to the current merged context object on the stack.
var contextStackCursor = createCursor(emptyContextObject);
// A cursor to a boolean indicating whether the context has changed.
var didPerformWorkStackCursor = createCursor(false);
// Keep track of the previous context object that was on the stack.
// We use this to get access to the parent context after we have already
// pushed the next context provider, and now need to merge their contexts.
var previousContext = emptyContextObject;

function getUnmaskedContext(workInProgress, Component, didPushOwnContextIfProvider) {
  if (didPushOwnContextIfProvider && isContextProvider(Component)) {
    // If the fiber is a context provider itself, when we read its context
    // we may have already pushed its own child context on the stack. A context
    // provider should not "see" its own child context. Therefore we read the
    // previous (parent) context instead for a context provider.
    return previousContext;
  }
  return contextStackCursor.current;
}

function cacheContext(workInProgress, unmaskedContext, maskedContext) {
  var instance = workInProgress.stateNode;
  instance.__reactInternalMemoizedUnmaskedChildContext = unmaskedContext;
  instance.__reactInternalMemoizedMaskedChildContext = maskedContext;
}

function getMaskedContext(workInProgress, unmaskedContext) {
  var type = workInProgress.type;
  var contextTypes = type.contextTypes;
  if (!contextTypes) {
    return emptyContextObject;
  }

  // Avoid recreating masked context unless unmasked context has changed.
  // Failing to do this will result in unnecessary calls to componentWillReceiveProps.
  // This may trigger infinite loops if componentWillReceiveProps calls setState.
  var instance = workInProgress.stateNode;
  if (instance && instance.__reactInternalMemoizedUnmaskedChildContext === unmaskedContext) {
    return instance.__reactInternalMemoizedMaskedChildContext;
  }

  var context = {};
  for (var key in contextTypes) {
    context[key] = unmaskedContext[key];
  }

  if (instance) {
    cacheContext(workInProgress, unmaskedContext, context);
  }

  return context;
}

function hasContextChanged() {
  return didPerformWorkStackCursor.current;
}

function isContextProvider(type) {
  var childContextTypes = type.childContextTypes;
  return childContextTypes !== null && childContextTypes !== undefined;
}

function popContext(fiber) {
  pop(didPerformWorkStackCursor, fiber);
  pop(contextStackCursor, fiber);
}

function popTopLevelContextObject(fiber) {
  pop(didPerformWorkStackCursor, fiber);
  pop(contextStackCursor, fiber);
}

function pushTopLevelContextObject(fiber, context, didChange) {
  !(contextStackCursor.current === emptyContextObject) ? reactProdInvariant('168') : void 0;

  push(contextStackCursor, context, fiber);
  push(didPerformWorkStackCursor, didChange, fiber);
}

function processChildContext(fiber, type, parentContext) {
  var instance = fiber.stateNode;
  var childContextTypes = type.childContextTypes;

  // TODO (bvaughn) Replace this behavior with an invariant() in the future.
  // It has only been added in Fiber to match the (unintentional) behavior in Stack.
  if (typeof instance.getChildContext !== 'function') {
    return parentContext;
  }

  var childContext = void 0;
  startPhaseTimer(fiber, 'getChildContext');
  childContext = instance.getChildContext();
  stopPhaseTimer();
  for (var contextKey in childContext) {
    !(contextKey in childContextTypes) ? reactProdInvariant('108', getComponentName(type) || 'Unknown', contextKey) : void 0;
  }
  return _assign({}, parentContext, childContext);
}

function pushContextProvider(workInProgress) {
  var instance = workInProgress.stateNode;
  // We push the context as early as possible to ensure stack integrity.
  // If the instance does not exist yet, we will push null at first,
  // and replace it on the stack later when invalidating the context.
  var memoizedMergedChildContext = instance && instance.__reactInternalMemoizedMergedChildContext || emptyContextObject;

  // Remember the parent context so we can merge with it later.
  // Inherit the parent's did-perform-work value to avoid inadvertently blocking updates.
  previousContext = contextStackCursor.current;
  push(contextStackCursor, memoizedMergedChildContext, workInProgress);
  push(didPerformWorkStackCursor, didPerformWorkStackCursor.current, workInProgress);

  return true;
}

function invalidateContextProvider(workInProgress, type, didChange) {
  var instance = workInProgress.stateNode;
  !instance ? reactProdInvariant('169') : void 0;

  if (didChange) {
    // Merge parent and own context.
    // Skip this if we're not updating due to sCU.
    // This avoids unnecessarily recomputing memoized values.
    var mergedContext = processChildContext(workInProgress, type, previousContext);
    instance.__reactInternalMemoizedMergedChildContext = mergedContext;

    // Replace the old (or empty) context with the new one.
    // It is important to unwind the context in the reverse order.
    pop(didPerformWorkStackCursor, workInProgress);
    pop(contextStackCursor, workInProgress);
    // Now push the new context and mark that it has changed.
    push(contextStackCursor, mergedContext, workInProgress);
    push(didPerformWorkStackCursor, didChange, workInProgress);
  } else {
    pop(didPerformWorkStackCursor, workInProgress);
    push(didPerformWorkStackCursor, didChange, workInProgress);
  }
}

function findCurrentUnmaskedContext(fiber) {
  // Currently this is only used with renderSubtreeIntoContainer; not sure if it
  // makes sense elsewhere
  !(isFiberMounted(fiber) && fiber.tag === ClassComponent) ? reactProdInvariant('170') : void 0;

  var node = fiber;
  do {
    switch (node.tag) {
      case HostRoot:
        return node.stateNode.context;
      case ClassComponent:
        {
          var Component = node.type;
          if (isContextProvider(Component)) {
            return node.stateNode.__reactInternalMemoizedMergedChildContext;
          }
          break;
        }
    }
    node = node.return;
  } while (node !== null);
  reactProdInvariant('171');
}

var onCommitFiberRoot = null;
var onCommitFiberUnmount = null;
function catchErrors(fn) {
  return function (arg) {
    try {
      return fn(arg);
    } catch (err) {
      
    }
  };
}

var isDevToolsPresent = typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ !== 'undefined';

function injectInternals(internals) {
  if (typeof __REACT_DEVTOOLS_GLOBAL_HOOK__ === 'undefined') {
    // No DevTools
    return false;
  }
  var hook = __REACT_DEVTOOLS_GLOBAL_HOOK__;
  if (hook.isDisabled) {
    // This isn't a real property on the hook, but it can be set to opt out
    // of DevTools integration and associated warnings and logs.
    // https://github.com/facebook/react/issues/3877
    return true;
  }
  if (!hook.supportsFiber) {
    return true;
  }
  try {
    var rendererID = hook.inject(internals);
    // We have successfully injected, so now it is safe to set up hooks.
    onCommitFiberRoot = catchErrors(function (root) {
      return hook.onCommitFiberRoot(rendererID, root);
    });
    onCommitFiberUnmount = catchErrors(function (fiber) {
      return hook.onCommitFiberUnmount(rendererID, fiber);
    });
  } catch (err) {
    // Catch all errors because it is unsafe to throw during initialization.
    
  }
  // DevTools exists
  return true;
}

function onCommitRoot(root) {
  if (typeof onCommitFiberRoot === 'function') {
    onCommitFiberRoot(root);
  }
}

function onCommitUnmount(fiber) {
  if (typeof onCommitFiberUnmount === 'function') {
    onCommitFiberUnmount(fiber);
  }
}

// Max 31 bit integer. The max integer size in V8 for 32-bit systems.
// Math.pow(2, 30) - 1
// 0b111111111111111111111111111111
var maxSigned31BitInt = 1073741823;

var NoWork = 0;
var Never = 1;
var Sync = maxSigned31BitInt;

var UNIT_SIZE = 10;
var MAGIC_NUMBER_OFFSET = maxSigned31BitInt - 1;

// 1 unit of expiration time represents 10ms.
function msToExpirationTime(ms) {
  // Always add an offset so that we don't clash with the magic number for NoWork.
  return MAGIC_NUMBER_OFFSET - (ms / UNIT_SIZE | 0);
}

function expirationTimeToMs(expirationTime) {
  return (MAGIC_NUMBER_OFFSET - expirationTime) * UNIT_SIZE;
}

function ceiling(num, precision) {
  return ((num / precision | 0) + 1) * precision;
}

function computeExpirationBucket(currentTime, expirationInMs, bucketSizeMs) {
  return MAGIC_NUMBER_OFFSET - ceiling(MAGIC_NUMBER_OFFSET - currentTime + expirationInMs / UNIT_SIZE, bucketSizeMs / UNIT_SIZE);
}

var LOW_PRIORITY_EXPIRATION = 5000;
var LOW_PRIORITY_BATCH_SIZE = 250;

function computeAsyncExpiration(currentTime) {
  return computeExpirationBucket(currentTime, LOW_PRIORITY_EXPIRATION, LOW_PRIORITY_BATCH_SIZE);
}

// We intentionally set a higher expiration time for interactive updates in
// dev than in production.
//
// If the main thread is being blocked so long that you hit the expiration,
// it's a problem that could be solved with better scheduling.
//
// People will be more likely to notice this and fix it with the long
// expiration time in development.
//
// In production we opt for better UX at the risk of masking scheduling
// problems, by expiring fast.
var HIGH_PRIORITY_EXPIRATION = 150;
var HIGH_PRIORITY_BATCH_SIZE = 100;

function computeInteractiveExpiration(currentTime) {
  return computeExpirationBucket(currentTime, HIGH_PRIORITY_EXPIRATION, HIGH_PRIORITY_BATCH_SIZE);
}

var NoContext = 0;
var ConcurrentMode = 1;
var StrictMode = 2;
var ProfileMode = 4;

function FiberNode(tag, pendingProps, key, mode) {
  // Instance
  this.tag = tag;
  this.key = key;
  this.elementType = null;
  this.type = null;
  this.stateNode = null;

  // Fiber
  this.return = null;
  this.child = null;
  this.sibling = null;
  this.index = 0;

  this.ref = null;

  this.pendingProps = pendingProps;
  this.memoizedProps = null;
  this.updateQueue = null;
  this.memoizedState = null;
  this.contextDependencies = null;

  this.mode = mode;

  // Effects
  this.effectTag = NoEffect;
  this.nextEffect = null;

  this.firstEffect = null;
  this.lastEffect = null;

  this.expirationTime = NoWork;
  this.childExpirationTime = NoWork;

  this.alternate = null;

  if (enableProfilerTimer) {
    // Note: The following is done to avoid a v8 performance cliff.
    //
    // Initializing the fields below to smis and later updating them with
    // double values will cause Fibers to end up having separate shapes.
    // This behavior/bug has something to do with Object.preventExtension().
    // Fortunately this only impacts DEV builds.
    // Unfortunately it makes React unusably slow for some applications.
    // To work around this, initialize the fields below with doubles.
    //
    // Learn more about this here:
    // https://github.com/facebook/react/issues/14365
    // https://bugs.chromium.org/p/v8/issues/detail?id=8538
    this.actualDuration = Number.NaN;
    this.actualStartTime = Number.NaN;
    this.selfBaseDuration = Number.NaN;
    this.treeBaseDuration = Number.NaN;

    // It's okay to replace the initial doubles with smis after initialization.
    // This won't trigger the performance cliff mentioned above,
    // and it simplifies other profiler code (including DevTools).
    this.actualDuration = 0;
    this.actualStartTime = -1;
    this.selfBaseDuration = 0;
    this.treeBaseDuration = 0;
  }

  
}

// This is a constructor function, rather than a POJO constructor, still
// please ensure we do the following:
// 1) Nobody should add any instance methods on this. Instance methods can be
//    more difficult to predict when they get optimized and they are almost
//    never inlined properly in static compilers.
// 2) Nobody should rely on `instanceof Fiber` for type testing. We should
//    always know when it is a fiber.
// 3) We might want to experiment with using numeric keys since they are easier
//    to optimize in a non-JIT environment.
// 4) We can easily go from a constructor to a createFiber object literal if that
//    is faster.
// 5) It should be easy to port this to a C struct and keep a C implementation
//    compatible.
var createFiber = function (tag, pendingProps, key, mode) {
  // $FlowFixMe: the shapes are exact here but Flow doesn't like constructors
  return new FiberNode(tag, pendingProps, key, mode);
};

function shouldConstruct(Component) {
  var prototype = Component.prototype;
  return !!(prototype && prototype.isReactComponent);
}

function isSimpleFunctionComponent(type) {
  return typeof type === 'function' && !shouldConstruct(type) && type.defaultProps === undefined;
}

function resolveLazyComponentTag(Component) {
  if (typeof Component === 'function') {
    return shouldConstruct(Component) ? ClassComponent : FunctionComponent;
  } else if (Component !== undefined && Component !== null) {
    var $$typeof = Component.$$typeof;
    if ($$typeof === REACT_FORWARD_REF_TYPE) {
      return ForwardRef;
    }
    if ($$typeof === REACT_MEMO_TYPE) {
      return MemoComponent;
    }
  }
  return IndeterminateComponent;
}

// This is used to create an alternate fiber to do work on.
function createWorkInProgress(current, pendingProps, expirationTime) {
  var workInProgress = current.alternate;
  if (workInProgress === null) {
    // We use a double buffering pooling technique because we know that we'll
    // only ever need at most two versions of a tree. We pool the "other" unused
    // node that we're free to reuse. This is lazily created to avoid allocating
    // extra objects for things that are never updated. It also allow us to
    // reclaim the extra memory if needed.
    workInProgress = createFiber(current.tag, pendingProps, current.key, current.mode);
    workInProgress.elementType = current.elementType;
    workInProgress.type = current.type;
    workInProgress.stateNode = current.stateNode;

    workInProgress.alternate = current;
    current.alternate = workInProgress;
  } else {
    workInProgress.pendingProps = pendingProps;

    // We already have an alternate.
    // Reset the effect tag.
    workInProgress.effectTag = NoEffect;

    // The effect list is no longer valid.
    workInProgress.nextEffect = null;
    workInProgress.firstEffect = null;
    workInProgress.lastEffect = null;

    if (enableProfilerTimer) {
      // We intentionally reset, rather than copy, actualDuration & actualStartTime.
      // This prevents time from endlessly accumulating in new commits.
      // This has the downside of resetting values for different priority renders,
      // But works for yielding (the common case) and should support resuming.
      workInProgress.actualDuration = 0;
      workInProgress.actualStartTime = -1;
    }
  }

  workInProgress.childExpirationTime = current.childExpirationTime;
  workInProgress.expirationTime = current.expirationTime;

  workInProgress.child = current.child;
  workInProgress.memoizedProps = current.memoizedProps;
  workInProgress.memoizedState = current.memoizedState;
  workInProgress.updateQueue = current.updateQueue;
  workInProgress.contextDependencies = current.contextDependencies;

  // These will be overridden during the parent's reconciliation
  workInProgress.sibling = current.sibling;
  workInProgress.index = current.index;
  workInProgress.ref = current.ref;

  if (enableProfilerTimer) {
    workInProgress.selfBaseDuration = current.selfBaseDuration;
    workInProgress.treeBaseDuration = current.treeBaseDuration;
  }

  return workInProgress;
}

function createHostRootFiber(isConcurrent) {
  var mode = isConcurrent ? ConcurrentMode | StrictMode : NoContext;

  if (enableProfilerTimer && isDevToolsPresent) {
    // Always collect profile timings when DevTools are present.
    // This enables DevTools to start capturing timing at any point–
    // Without some nodes in the tree having empty base times.
    mode |= ProfileMode;
  }

  return createFiber(HostRoot, null, null, mode);
}

function createFiberFromTypeAndProps(type, // React$ElementType
key, pendingProps, owner, mode, expirationTime) {
  var fiber = void 0;

  var fiberTag = IndeterminateComponent;
  // The resolved type is set if we know what the final type will be. I.e. it's not lazy.
  var resolvedType = type;
  if (typeof type === 'function') {
    if (shouldConstruct(type)) {
      fiberTag = ClassComponent;
    }
  } else if (typeof type === 'string') {
    fiberTag = HostComponent;
  } else {
    getTag: switch (type) {
      case REACT_FRAGMENT_TYPE:
        return createFiberFromFragment(pendingProps.children, mode, expirationTime, key);
      case REACT_CONCURRENT_MODE_TYPE:
        return createFiberFromMode(pendingProps, mode | ConcurrentMode | StrictMode, expirationTime, key);
      case REACT_STRICT_MODE_TYPE:
        return createFiberFromMode(pendingProps, mode | StrictMode, expirationTime, key);
      case REACT_PROFILER_TYPE:
        return createFiberFromProfiler(pendingProps, mode, expirationTime, key);
      case REACT_SUSPENSE_TYPE:
        return createFiberFromSuspense(pendingProps, mode, expirationTime, key);
      default:
        {
          if (typeof type === 'object' && type !== null) {
            switch (type.$$typeof) {
              case REACT_PROVIDER_TYPE:
                fiberTag = ContextProvider;
                break getTag;
              case REACT_CONTEXT_TYPE:
                // This is a consumer
                fiberTag = ContextConsumer;
                break getTag;
              case REACT_FORWARD_REF_TYPE:
                fiberTag = ForwardRef;
                break getTag;
              case REACT_MEMO_TYPE:
                fiberTag = MemoComponent;
                break getTag;
              case REACT_LAZY_TYPE:
                fiberTag = LazyComponent;
                resolvedType = null;
                break getTag;
            }
          }
          var info = '';
          reactProdInvariant('130', type == null ? type : typeof type, info);
        }
    }
  }

  fiber = createFiber(fiberTag, pendingProps, key, mode);
  fiber.elementType = type;
  fiber.type = resolvedType;
  fiber.expirationTime = expirationTime;

  return fiber;
}

function createFiberFromElement(element, mode, expirationTime) {
  var owner = null;
  var type = element.type;
  var key = element.key;
  var pendingProps = element.props;
  var fiber = createFiberFromTypeAndProps(type, key, pendingProps, owner, mode, expirationTime);
  return fiber;
}

function createFiberFromFragment(elements, mode, expirationTime, key) {
  var fiber = createFiber(Fragment, elements, key, mode);
  fiber.expirationTime = expirationTime;
  return fiber;
}

function createFiberFromProfiler(pendingProps, mode, expirationTime, key) {
  var fiber = createFiber(Profiler, pendingProps, key, mode | ProfileMode);
  // TODO: The Profiler fiber shouldn't have a type. It has a tag.
  fiber.elementType = REACT_PROFILER_TYPE;
  fiber.type = REACT_PROFILER_TYPE;
  fiber.expirationTime = expirationTime;

  return fiber;
}

function createFiberFromMode(pendingProps, mode, expirationTime, key) {
  var fiber = createFiber(Mode, pendingProps, key, mode);

  // TODO: The Mode fiber shouldn't have a type. It has a tag.
  var type = (mode & ConcurrentMode) === NoContext ? REACT_STRICT_MODE_TYPE : REACT_CONCURRENT_MODE_TYPE;
  fiber.elementType = type;
  fiber.type = type;

  fiber.expirationTime = expirationTime;
  return fiber;
}

function createFiberFromSuspense(pendingProps, mode, expirationTime, key) {
  var fiber = createFiber(SuspenseComponent, pendingProps, key, mode);

  // TODO: The SuspenseComponent fiber shouldn't have a type. It has a tag.
  var type = REACT_SUSPENSE_TYPE;
  fiber.elementType = type;
  fiber.type = type;

  fiber.expirationTime = expirationTime;
  return fiber;
}

function createFiberFromText(content, mode, expirationTime) {
  var fiber = createFiber(HostText, content, null, mode);
  fiber.expirationTime = expirationTime;
  return fiber;
}

function createFiberFromHostInstanceForDeletion() {
  var fiber = createFiber(HostComponent, null, null, NoContext);
  // TODO: These should not need a type.
  fiber.elementType = 'DELETED';
  fiber.type = 'DELETED';
  return fiber;
}

function createFiberFromPortal(portal, mode, expirationTime) {
  var pendingProps = portal.children !== null ? portal.children : [];
  var fiber = createFiber(HostPortal, pendingProps, portal.key, mode);
  fiber.expirationTime = expirationTime;
  fiber.stateNode = {
    containerInfo: portal.containerInfo,
    pendingChildren: null, // Used by persistent updates
    implementation: portal.implementation
  };
  return fiber;
}

// Used for stashing WIP properties to replay failed work in DEV.

var ReactInternals$2 = React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED;

var _ReactInternals$Sched$1 = ReactInternals$2.SchedulerTracing;
var __interactionsRef = _ReactInternals$Sched$1.__interactionsRef;
var __subscriberRef = _ReactInternals$Sched$1.__subscriberRef;
var unstable_clear = _ReactInternals$Sched$1.unstable_clear;
var unstable_getCurrent = _ReactInternals$Sched$1.unstable_getCurrent;
var unstable_getThreadID = _ReactInternals$Sched$1.unstable_getThreadID;
var unstable_subscribe = _ReactInternals$Sched$1.unstable_subscribe;
var unstable_trace = _ReactInternals$Sched$1.unstable_trace;
var unstable_unsubscribe = _ReactInternals$Sched$1.unstable_unsubscribe;
var unstable_wrap = _ReactInternals$Sched$1.unstable_wrap;

// TODO: This should be lifted into the renderer.


// The following attributes are only used by interaction tracing builds.
// They enable interactions to be associated with their async work,
// And expose interaction metadata to the React DevTools Profiler plugin.
// Note that these attributes are only defined when the enableSchedulerTracing flag is enabled.


// Exported FiberRoot type includes all properties,
// To avoid requiring potentially error-prone :any casts throughout the project.
// Profiling properties are only safe to access in profiling builds (when enableSchedulerTracing is true).
// The types are defined separately within this file to ensure they stay in sync.
// (We don't have to use an inline :any cast when enableSchedulerTracing is disabled.)


function createFiberRoot(containerInfo, isConcurrent, hydrate) {
  // Cyclic construction. This cheats the type system right now because
  // stateNode is any.
  var uninitializedFiber = createHostRootFiber(isConcurrent);

  var root = void 0;
  if (enableSchedulerTracing) {
    root = {
      current: uninitializedFiber,
      containerInfo: containerInfo,
      pendingChildren: null,

      earliestPendingTime: NoWork,
      latestPendingTime: NoWork,
      earliestSuspendedTime: NoWork,
      latestSuspendedTime: NoWork,
      latestPingedTime: NoWork,

      pingCache: null,

      didError: false,

      pendingCommitExpirationTime: NoWork,
      finishedWork: null,
      timeoutHandle: noTimeout,
      context: null,
      pendingContext: null,
      hydrate: hydrate,
      nextExpirationTimeToWorkOn: NoWork,
      expirationTime: NoWork,
      firstBatch: null,
      nextScheduledRoot: null,

      interactionThreadID: unstable_getThreadID(),
      memoizedInteractions: new Set(),
      pendingInteractionMap: new Map()
    };
  } else {
    root = {
      current: uninitializedFiber,
      containerInfo: containerInfo,
      pendingChildren: null,

      pingCache: null,

      earliestPendingTime: NoWork,
      latestPendingTime: NoWork,
      earliestSuspendedTime: NoWork,
      latestSuspendedTime: NoWork,
      latestPingedTime: NoWork,

      didError: false,

      pendingCommitExpirationTime: NoWork,
      finishedWork: null,
      timeoutHandle: noTimeout,
      context: null,
      pendingContext: null,
      hydrate: hydrate,
      nextExpirationTimeToWorkOn: NoWork,
      expirationTime: NoWork,
      firstBatch: null,
      nextScheduledRoot: null
    };
  }

  uninitializedFiber.stateNode = root;

  // The reason for the way the Flow types are structured in this file,
  // Is to avoid needing :any casts everywhere interaction tracing fields are used.
  // Unfortunately that requires an :any cast for non-interaction tracing capable builds.
  // $FlowFixMe Remove this :any cast and replace it with something better.
  return root;
}

/**
 * Forked from fbjs/warning:
 * https://github.com/facebook/fbjs/blob/e66ba20ad5be433eb54423f2b097d829324d9de6/packages/fbjs/src/__forks__/warning.js
 *
 * Only change is we use console.warn instead of console.error,
 * and do nothing when 'console' is not supported.
 * This really simplifies the code.
 * ---
 * Similar to invariant but only logs a warning if the condition is not met.
 * This can be used to log issues in development environments in critical
 * paths. Removing the logging code for production environments will keep the
 * same logic and follow the same code paths.
 */

// This lets us hook into Fiber to debug what it's doing.
// See https://github.com/facebook/react/pull/8033.
// This is not part of the public API, not even for React DevTools.
// You may only inject a debugTool if you work on React Fiber itself.

// TODO: Offscreen updates should never suspend. However, a promise that
// suspended inside an offscreen subtree should be able to ping at the priority
// of the outer render.

function markPendingPriorityLevel(root, expirationTime) {
  // If there's a gap between completing a failed root and retrying it,
  // additional updates may be scheduled. Clear `didError`, in case the update
  // is sufficient to fix the error.
  root.didError = false;

  // Update the latest and earliest pending times
  var earliestPendingTime = root.earliestPendingTime;
  if (earliestPendingTime === NoWork) {
    // No other pending updates.
    root.earliestPendingTime = root.latestPendingTime = expirationTime;
  } else {
    if (earliestPendingTime < expirationTime) {
      // This is the earliest pending update.
      root.earliestPendingTime = expirationTime;
    } else {
      var latestPendingTime = root.latestPendingTime;
      if (latestPendingTime > expirationTime) {
        // This is the latest pending update
        root.latestPendingTime = expirationTime;
      }
    }
  }
  findNextExpirationTimeToWorkOn(expirationTime, root);
}

function markCommittedPriorityLevels(root, earliestRemainingTime) {
  root.didError = false;

  if (earliestRemainingTime === NoWork) {
    // Fast path. There's no remaining work. Clear everything.
    root.earliestPendingTime = NoWork;
    root.latestPendingTime = NoWork;
    root.earliestSuspendedTime = NoWork;
    root.latestSuspendedTime = NoWork;
    root.latestPingedTime = NoWork;
    findNextExpirationTimeToWorkOn(NoWork, root);
    return;
  }

  if (earliestRemainingTime < root.latestPingedTime) {
    root.latestPingedTime = NoWork;
  }

  // Let's see if the previous latest known pending level was just flushed.
  var latestPendingTime = root.latestPendingTime;
  if (latestPendingTime !== NoWork) {
    if (latestPendingTime > earliestRemainingTime) {
      // We've flushed all the known pending levels.
      root.earliestPendingTime = root.latestPendingTime = NoWork;
    } else {
      var earliestPendingTime = root.earliestPendingTime;
      if (earliestPendingTime > earliestRemainingTime) {
        // We've flushed the earliest known pending level. Set this to the
        // latest pending time.
        root.earliestPendingTime = root.latestPendingTime;
      }
    }
  }

  // Now let's handle the earliest remaining level in the whole tree. We need to
  // decide whether to treat it as a pending level or as suspended. Check
  // it falls within the range of known suspended levels.

  var earliestSuspendedTime = root.earliestSuspendedTime;
  if (earliestSuspendedTime === NoWork) {
    // There's no suspended work. Treat the earliest remaining level as a
    // pending level.
    markPendingPriorityLevel(root, earliestRemainingTime);
    findNextExpirationTimeToWorkOn(NoWork, root);
    return;
  }

  var latestSuspendedTime = root.latestSuspendedTime;
  if (earliestRemainingTime < latestSuspendedTime) {
    // The earliest remaining level is later than all the suspended work. That
    // means we've flushed all the suspended work.
    root.earliestSuspendedTime = NoWork;
    root.latestSuspendedTime = NoWork;
    root.latestPingedTime = NoWork;

    // There's no suspended work. Treat the earliest remaining level as a
    // pending level.
    markPendingPriorityLevel(root, earliestRemainingTime);
    findNextExpirationTimeToWorkOn(NoWork, root);
    return;
  }

  if (earliestRemainingTime > earliestSuspendedTime) {
    // The earliest remaining time is earlier than all the suspended work.
    // Treat it as a pending update.
    markPendingPriorityLevel(root, earliestRemainingTime);
    findNextExpirationTimeToWorkOn(NoWork, root);
    return;
  }

  // The earliest remaining time falls within the range of known suspended
  // levels. We should treat this as suspended work.
  findNextExpirationTimeToWorkOn(NoWork, root);
}

function hasLowerPriorityWork(root, erroredExpirationTime) {
  var latestPendingTime = root.latestPendingTime;
  var latestSuspendedTime = root.latestSuspendedTime;
  var latestPingedTime = root.latestPingedTime;
  return latestPendingTime !== NoWork && latestPendingTime < erroredExpirationTime || latestSuspendedTime !== NoWork && latestSuspendedTime < erroredExpirationTime || latestPingedTime !== NoWork && latestPingedTime < erroredExpirationTime;
}

function isPriorityLevelSuspended(root, expirationTime) {
  var earliestSuspendedTime = root.earliestSuspendedTime;
  var latestSuspendedTime = root.latestSuspendedTime;
  return earliestSuspendedTime !== NoWork && expirationTime <= earliestSuspendedTime && expirationTime >= latestSuspendedTime;
}

function markSuspendedPriorityLevel(root, suspendedTime) {
  root.didError = false;
  clearPing(root, suspendedTime);

  // First, check the known pending levels and update them if needed.
  var earliestPendingTime = root.earliestPendingTime;
  var latestPendingTime = root.latestPendingTime;
  if (earliestPendingTime === suspendedTime) {
    if (latestPendingTime === suspendedTime) {
      // Both known pending levels were suspended. Clear them.
      root.earliestPendingTime = root.latestPendingTime = NoWork;
    } else {
      // The earliest pending level was suspended. Clear by setting it to the
      // latest pending level.
      root.earliestPendingTime = latestPendingTime;
    }
  } else if (latestPendingTime === suspendedTime) {
    // The latest pending level was suspended. Clear by setting it to the
    // latest pending level.
    root.latestPendingTime = earliestPendingTime;
  }

  // Finally, update the known suspended levels.
  var earliestSuspendedTime = root.earliestSuspendedTime;
  var latestSuspendedTime = root.latestSuspendedTime;
  if (earliestSuspendedTime === NoWork) {
    // No other suspended levels.
    root.earliestSuspendedTime = root.latestSuspendedTime = suspendedTime;
  } else {
    if (earliestSuspendedTime < suspendedTime) {
      // This is the earliest suspended level.
      root.earliestSuspendedTime = suspendedTime;
    } else if (latestSuspendedTime > suspendedTime) {
      // This is the latest suspended level
      root.latestSuspendedTime = suspendedTime;
    }
  }

  findNextExpirationTimeToWorkOn(suspendedTime, root);
}

function markPingedPriorityLevel(root, pingedTime) {
  root.didError = false;

  // TODO: When we add back resuming, we need to ensure the progressed work
  // is thrown out and not reused during the restarted render. One way to
  // invalidate the progressed work is to restart at expirationTime + 1.
  var latestPingedTime = root.latestPingedTime;
  if (latestPingedTime === NoWork || latestPingedTime > pingedTime) {
    root.latestPingedTime = pingedTime;
  }
  findNextExpirationTimeToWorkOn(pingedTime, root);
}

function clearPing(root, completedTime) {
  var latestPingedTime = root.latestPingedTime;
  if (latestPingedTime >= completedTime) {
    root.latestPingedTime = NoWork;
  }
}

function findEarliestOutstandingPriorityLevel(root, renderExpirationTime) {
  var earliestExpirationTime = renderExpirationTime;

  var earliestPendingTime = root.earliestPendingTime;
  var earliestSuspendedTime = root.earliestSuspendedTime;
  if (earliestPendingTime > earliestExpirationTime) {
    earliestExpirationTime = earliestPendingTime;
  }
  if (earliestSuspendedTime > earliestExpirationTime) {
    earliestExpirationTime = earliestSuspendedTime;
  }
  return earliestExpirationTime;
}

function didExpireAtExpirationTime(root, currentTime) {
  var expirationTime = root.expirationTime;
  if (expirationTime !== NoWork && currentTime <= expirationTime) {
    // The root has expired. Flush all work up to the current time.
    root.nextExpirationTimeToWorkOn = currentTime;
  }
}

function findNextExpirationTimeToWorkOn(completedExpirationTime, root) {
  var earliestSuspendedTime = root.earliestSuspendedTime;
  var latestSuspendedTime = root.latestSuspendedTime;
  var earliestPendingTime = root.earliestPendingTime;
  var latestPingedTime = root.latestPingedTime;

  // Work on the earliest pending time. Failing that, work on the latest
  // pinged time.
  var nextExpirationTimeToWorkOn = earliestPendingTime !== NoWork ? earliestPendingTime : latestPingedTime;

  // If there is no pending or pinged work, check if there's suspended work
  // that's lower priority than what we just completed.
  if (nextExpirationTimeToWorkOn === NoWork && (completedExpirationTime === NoWork || latestSuspendedTime < completedExpirationTime)) {
    // The lowest priority suspended work is the work most likely to be
    // committed next. Let's start rendering it again, so that if it times out,
    // it's ready to commit.
    nextExpirationTimeToWorkOn = latestSuspendedTime;
  }

  var expirationTime = nextExpirationTimeToWorkOn;
  if (expirationTime !== NoWork && earliestSuspendedTime > expirationTime) {
    // Expire using the earliest known expiration time.
    expirationTime = earliestSuspendedTime;
  }

  root.nextExpirationTimeToWorkOn = nextExpirationTimeToWorkOn;
  root.expirationTime = expirationTime;
}

function resolveDefaultProps(Component, baseProps) {
  if (Component && Component.defaultProps) {
    // Resolve default props. Taken from ReactElement
    var props = _assign({}, baseProps);
    var defaultProps = Component.defaultProps;
    for (var propName in defaultProps) {
      if (props[propName] === undefined) {
        props[propName] = defaultProps[propName];
      }
    }
    return props;
  }
  return baseProps;
}

function readLazyComponentType(lazyComponent) {
  var status = lazyComponent._status;
  var result = lazyComponent._result;
  switch (status) {
    case Resolved:
      {
        var Component = result;
        return Component;
      }
    case Rejected:
      {
        var error = result;
        throw error;
      }
    case Pending:
      {
        var thenable = result;
        throw thenable;
      }
    default:
      {
        lazyComponent._status = Pending;
        var ctor = lazyComponent._ctor;
        var _thenable = ctor();
        _thenable.then(function (moduleObject) {
          if (lazyComponent._status === Pending) {
            var defaultExport = moduleObject.default;
            lazyComponent._status = Resolved;
            lazyComponent._result = defaultExport;
          }
        }, function (error) {
          if (lazyComponent._status === Pending) {
            lazyComponent._status = Rejected;
            lazyComponent._result = error;
          }
        });
        // Handle synchronous thenables.
        switch (lazyComponent._status) {
          case Resolved:
            return lazyComponent._result;
          case Rejected:
            throw lazyComponent._result;
        }
        lazyComponent._result = _thenable;
        throw _thenable;
      }
  }
}

// React.Component uses a shared frozen object by default.
// We'll use it to determine whether we need to initialize legacy refs.
var emptyRefsObject = new React.Component().refs;

function applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, nextProps) {
  var prevState = workInProgress.memoizedState;

  var partialState = getDerivedStateFromProps(nextProps, prevState);

  var memoizedState = partialState === null || partialState === undefined ? prevState : _assign({}, prevState, partialState);
  workInProgress.memoizedState = memoizedState;

  // Once the update queue is empty, persist the derived state onto the
  // base state.
  var updateQueue = workInProgress.updateQueue;
  if (updateQueue !== null && workInProgress.expirationTime === NoWork) {
    updateQueue.baseState = memoizedState;
  }
}

var classComponentUpdater = {
  isMounted: isMounted,
  enqueueSetState: function (inst, payload, callback) {
    var fiber = get(inst);
    var currentTime = requestCurrentTime();
    var expirationTime = computeExpirationForFiber(currentTime, fiber);

    var update = createUpdate(expirationTime);
    update.payload = payload;
    if (callback !== undefined && callback !== null) {
      update.callback = callback;
    }

    flushPassiveEffects();
    enqueueUpdate(fiber, update);
    scheduleWork(fiber, expirationTime);
  },
  enqueueReplaceState: function (inst, payload, callback) {
    var fiber = get(inst);
    var currentTime = requestCurrentTime();
    var expirationTime = computeExpirationForFiber(currentTime, fiber);

    var update = createUpdate(expirationTime);
    update.tag = ReplaceState;
    update.payload = payload;

    if (callback !== undefined && callback !== null) {
      update.callback = callback;
    }

    flushPassiveEffects();
    enqueueUpdate(fiber, update);
    scheduleWork(fiber, expirationTime);
  },
  enqueueForceUpdate: function (inst, callback) {
    var fiber = get(inst);
    var currentTime = requestCurrentTime();
    var expirationTime = computeExpirationForFiber(currentTime, fiber);

    var update = createUpdate(expirationTime);
    update.tag = ForceUpdate;

    if (callback !== undefined && callback !== null) {
      update.callback = callback;
    }

    flushPassiveEffects();
    enqueueUpdate(fiber, update);
    scheduleWork(fiber, expirationTime);
  }
};

function checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext) {
  var instance = workInProgress.stateNode;
  if (typeof instance.shouldComponentUpdate === 'function') {
    startPhaseTimer(workInProgress, 'shouldComponentUpdate');
    var shouldUpdate = instance.shouldComponentUpdate(newProps, newState, nextContext);
    stopPhaseTimer();

    return shouldUpdate;
  }

  if (ctor.prototype && ctor.prototype.isPureReactComponent) {
    return !shallowEqual(oldProps, newProps) || !shallowEqual(oldState, newState);
  }

  return true;
}

function adoptClassInstance(workInProgress, instance) {
  instance.updater = classComponentUpdater;
  workInProgress.stateNode = instance;
  // The instance needs access to the fiber so that it can schedule updates
  set(instance, workInProgress);
  
}

function constructClassInstance(workInProgress, ctor, props, renderExpirationTime) {
  var isLegacyContextConsumer = false;
  var unmaskedContext = emptyContextObject;
  var context = null;
  var contextType = ctor.contextType;

  if (typeof contextType === 'object' && contextType !== null) {
    context = readContext(contextType);
  } else {
    unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
    var contextTypes = ctor.contextTypes;
    isLegacyContextConsumer = contextTypes !== null && contextTypes !== undefined;
    context = isLegacyContextConsumer ? getMaskedContext(workInProgress, unmaskedContext) : emptyContextObject;
  }

  // Instantiate twice to help detect side-effects.
  var instance = new ctor(props, context);
  var state = workInProgress.memoizedState = instance.state !== null && instance.state !== undefined ? instance.state : null;
  adoptClassInstance(workInProgress, instance);

  if (isLegacyContextConsumer) {
    cacheContext(workInProgress, unmaskedContext, context);
  }

  return instance;
}

function callComponentWillMount(workInProgress, instance) {
  startPhaseTimer(workInProgress, 'componentWillMount');
  var oldState = instance.state;

  if (typeof instance.componentWillMount === 'function') {
    instance.componentWillMount();
  }
  if (typeof instance.UNSAFE_componentWillMount === 'function') {
    instance.UNSAFE_componentWillMount();
  }

  stopPhaseTimer();

  if (oldState !== instance.state) {
    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
  }
}

function callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext) {
  var oldState = instance.state;
  startPhaseTimer(workInProgress, 'componentWillReceiveProps');
  if (typeof instance.componentWillReceiveProps === 'function') {
    instance.componentWillReceiveProps(newProps, nextContext);
  }
  if (typeof instance.UNSAFE_componentWillReceiveProps === 'function') {
    instance.UNSAFE_componentWillReceiveProps(newProps, nextContext);
  }
  stopPhaseTimer();

  if (instance.state !== oldState) {
    classComponentUpdater.enqueueReplaceState(instance, instance.state, null);
  }
}

// Invokes the mount life-cycles on a previously never rendered instance.
function mountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) {
  var instance = workInProgress.stateNode;
  instance.props = newProps;
  instance.state = workInProgress.memoizedState;
  instance.refs = emptyRefsObject;

  var contextType = ctor.contextType;
  if (typeof contextType === 'object' && contextType !== null) {
    instance.context = readContext(contextType);
  } else {
    var unmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
    instance.context = getMaskedContext(workInProgress, unmaskedContext);
  }

  var updateQueue = workInProgress.updateQueue;
  if (updateQueue !== null) {
    processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);
    instance.state = workInProgress.memoizedState;
  }

  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
  if (typeof getDerivedStateFromProps === 'function') {
    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
    instance.state = workInProgress.memoizedState;
  }

  // In order to support react-lifecycles-compat polyfilled components,
  // Unsafe lifecycles should not be invoked for components using the new APIs.
  if (typeof ctor.getDerivedStateFromProps !== 'function' && typeof instance.getSnapshotBeforeUpdate !== 'function' && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {
    callComponentWillMount(workInProgress, instance);
    // If we had additional state updates during this life-cycle, let's
    // process them now.
    updateQueue = workInProgress.updateQueue;
    if (updateQueue !== null) {
      processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);
      instance.state = workInProgress.memoizedState;
    }
  }

  if (typeof instance.componentDidMount === 'function') {
    workInProgress.effectTag |= Update;
  }
}

function resumeMountClassInstance(workInProgress, ctor, newProps, renderExpirationTime) {
  var instance = workInProgress.stateNode;

  var oldProps = workInProgress.memoizedProps;
  instance.props = oldProps;

  var oldContext = instance.context;
  var contextType = ctor.contextType;
  var nextContext = void 0;
  if (typeof contextType === 'object' && contextType !== null) {
    nextContext = readContext(contextType);
  } else {
    var nextLegacyUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
    nextContext = getMaskedContext(workInProgress, nextLegacyUnmaskedContext);
  }

  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function';

  // Note: During these life-cycles, instance.props/instance.state are what
  // ever the previously attempted to render - not the "current". However,
  // during componentDidUpdate we pass the "current" props.

  // In order to support react-lifecycles-compat polyfilled components,
  // Unsafe lifecycles should not be invoked for components using the new APIs.
  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {
    if (oldProps !== newProps || oldContext !== nextContext) {
      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);
    }
  }

  resetHasForceUpdateBeforeProcessing();

  var oldState = workInProgress.memoizedState;
  var newState = instance.state = oldState;
  var updateQueue = workInProgress.updateQueue;
  if (updateQueue !== null) {
    processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);
    newState = workInProgress.memoizedState;
  }
  if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {
    // If an update was already in progress, we should schedule an Update
    // effect even though we're bailing out, so that cWU/cDU are called.
    if (typeof instance.componentDidMount === 'function') {
      workInProgress.effectTag |= Update;
    }
    return false;
  }

  if (typeof getDerivedStateFromProps === 'function') {
    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
    newState = workInProgress.memoizedState;
  }

  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);

  if (shouldUpdate) {
    // In order to support react-lifecycles-compat polyfilled components,
    // Unsafe lifecycles should not be invoked for components using the new APIs.
    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillMount === 'function' || typeof instance.componentWillMount === 'function')) {
      startPhaseTimer(workInProgress, 'componentWillMount');
      if (typeof instance.componentWillMount === 'function') {
        instance.componentWillMount();
      }
      if (typeof instance.UNSAFE_componentWillMount === 'function') {
        instance.UNSAFE_componentWillMount();
      }
      stopPhaseTimer();
    }
    if (typeof instance.componentDidMount === 'function') {
      workInProgress.effectTag |= Update;
    }
  } else {
    // If an update was already in progress, we should schedule an Update
    // effect even though we're bailing out, so that cWU/cDU are called.
    if (typeof instance.componentDidMount === 'function') {
      workInProgress.effectTag |= Update;
    }

    // If shouldComponentUpdate returned false, we should still update the
    // memoized state to indicate that this work can be reused.
    workInProgress.memoizedProps = newProps;
    workInProgress.memoizedState = newState;
  }

  // Update the existing instance's state, props, and context pointers even
  // if shouldComponentUpdate returns false.
  instance.props = newProps;
  instance.state = newState;
  instance.context = nextContext;

  return shouldUpdate;
}

// Invokes the update life-cycles and returns false if it shouldn't rerender.
function updateClassInstance(current, workInProgress, ctor, newProps, renderExpirationTime) {
  var instance = workInProgress.stateNode;

  var oldProps = workInProgress.memoizedProps;
  instance.props = workInProgress.type === workInProgress.elementType ? oldProps : resolveDefaultProps(workInProgress.type, oldProps);

  var oldContext = instance.context;
  var contextType = ctor.contextType;
  var nextContext = void 0;
  if (typeof contextType === 'object' && contextType !== null) {
    nextContext = readContext(contextType);
  } else {
    var nextUnmaskedContext = getUnmaskedContext(workInProgress, ctor, true);
    nextContext = getMaskedContext(workInProgress, nextUnmaskedContext);
  }

  var getDerivedStateFromProps = ctor.getDerivedStateFromProps;
  var hasNewLifecycles = typeof getDerivedStateFromProps === 'function' || typeof instance.getSnapshotBeforeUpdate === 'function';

  // Note: During these life-cycles, instance.props/instance.state are what
  // ever the previously attempted to render - not the "current". However,
  // during componentDidUpdate we pass the "current" props.

  // In order to support react-lifecycles-compat polyfilled components,
  // Unsafe lifecycles should not be invoked for components using the new APIs.
  if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillReceiveProps === 'function' || typeof instance.componentWillReceiveProps === 'function')) {
    if (oldProps !== newProps || oldContext !== nextContext) {
      callComponentWillReceiveProps(workInProgress, instance, newProps, nextContext);
    }
  }

  resetHasForceUpdateBeforeProcessing();

  var oldState = workInProgress.memoizedState;
  var newState = instance.state = oldState;
  var updateQueue = workInProgress.updateQueue;
  if (updateQueue !== null) {
    processUpdateQueue(workInProgress, updateQueue, newProps, instance, renderExpirationTime);
    newState = workInProgress.memoizedState;
  }

  if (oldProps === newProps && oldState === newState && !hasContextChanged() && !checkHasForceUpdateAfterProcessing()) {
    // If an update was already in progress, we should schedule an Update
    // effect even though we're bailing out, so that cWU/cDU are called.
    if (typeof instance.componentDidUpdate === 'function') {
      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {
        workInProgress.effectTag |= Update;
      }
    }
    if (typeof instance.getSnapshotBeforeUpdate === 'function') {
      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {
        workInProgress.effectTag |= Snapshot;
      }
    }
    return false;
  }

  if (typeof getDerivedStateFromProps === 'function') {
    applyDerivedStateFromProps(workInProgress, ctor, getDerivedStateFromProps, newProps);
    newState = workInProgress.memoizedState;
  }

  var shouldUpdate = checkHasForceUpdateAfterProcessing() || checkShouldComponentUpdate(workInProgress, ctor, oldProps, newProps, oldState, newState, nextContext);

  if (shouldUpdate) {
    // In order to support react-lifecycles-compat polyfilled components,
    // Unsafe lifecycles should not be invoked for components using the new APIs.
    if (!hasNewLifecycles && (typeof instance.UNSAFE_componentWillUpdate === 'function' || typeof instance.componentWillUpdate === 'function')) {
      startPhaseTimer(workInProgress, 'componentWillUpdate');
      if (typeof instance.componentWillUpdate === 'function') {
        instance.componentWillUpdate(newProps, newState, nextContext);
      }
      if (typeof instance.UNSAFE_componentWillUpdate === 'function') {
        instance.UNSAFE_componentWillUpdate(newProps, newState, nextContext);
      }
      stopPhaseTimer();
    }
    if (typeof instance.componentDidUpdate === 'function') {
      workInProgress.effectTag |= Update;
    }
    if (typeof instance.getSnapshotBeforeUpdate === 'function') {
      workInProgress.effectTag |= Snapshot;
    }
  } else {
    // If an update was already in progress, we should schedule an Update
    // effect even though we're bailing out, so that cWU/cDU are called.
    if (typeof instance.componentDidUpdate === 'function') {
      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {
        workInProgress.effectTag |= Update;
      }
    }
    if (typeof instance.getSnapshotBeforeUpdate === 'function') {
      if (oldProps !== current.memoizedProps || oldState !== current.memoizedState) {
        workInProgress.effectTag |= Snapshot;
      }
    }

    // If shouldComponentUpdate returned false, we should still update the
    // memoized props/state to indicate that this work can be reused.
    workInProgress.memoizedProps = newProps;
    workInProgress.memoizedState = newState;
  }

  // Update the existing instance's state, props, and context pointers even
  // if shouldComponentUpdate returns false.
  instance.props = newProps;
  instance.state = newState;
  instance.context = nextContext;

  return shouldUpdate;
}

var isArray = Array.isArray;

function coerceRef(returnFiber, current$$1, element) {
  var mixedRef = element.ref;
  if (mixedRef !== null && typeof mixedRef !== 'function' && typeof mixedRef !== 'object') {
    if (element._owner) {
      var owner = element._owner;
      var inst = void 0;
      if (owner) {
        var ownerFiber = owner;
        !(ownerFiber.tag === ClassComponent) ? reactProdInvariant('309') : void 0;
        inst = ownerFiber.stateNode;
      }
      !inst ? reactProdInvariant('147', mixedRef) : void 0;
      var stringRef = '' + mixedRef;
      // Check if previous string ref matches new string ref
      if (current$$1 !== null && current$$1.ref !== null && typeof current$$1.ref === 'function' && current$$1.ref._stringRef === stringRef) {
        return current$$1.ref;
      }
      var ref = function (value) {
        var refs = inst.refs;
        if (refs === emptyRefsObject) {
          // This is a lazy pooled frozen object, so we need to initialize.
          refs = inst.refs = {};
        }
        if (value === null) {
          delete refs[stringRef];
        } else {
          refs[stringRef] = value;
        }
      };
      ref._stringRef = stringRef;
      return ref;
    } else {
      !(typeof mixedRef === 'string') ? reactProdInvariant('284') : void 0;
      !element._owner ? reactProdInvariant('290', mixedRef) : void 0;
    }
  }
  return mixedRef;
}

function throwOnInvalidObjectType(returnFiber, newChild) {
  if (returnFiber.type !== 'textarea') {
    var addendum = '';
    reactProdInvariant('31', Object.prototype.toString.call(newChild) === '[object Object]' ? 'object with keys {' + Object.keys(newChild).join(', ') + '}' : newChild, addendum);
  }
}

// This wrapper function exists because I expect to clone the code in each path
// to be able to optimize each path individually by branching early. This needs
// a compiler or we can do it manually. Helpers that don't need this branching
// live outside of this function.
function ChildReconciler(shouldTrackSideEffects) {
  function deleteChild(returnFiber, childToDelete) {
    if (!shouldTrackSideEffects) {
      // Noop.
      return;
    }
    // Deletions are added in reversed order so we add it to the front.
    // At this point, the return fiber's effect list is empty except for
    // deletions, so we can just append the deletion to the list. The remaining
    // effects aren't added until the complete phase. Once we implement
    // resuming, this may not be true.
    var last = returnFiber.lastEffect;
    if (last !== null) {
      last.nextEffect = childToDelete;
      returnFiber.lastEffect = childToDelete;
    } else {
      returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;
    }
    childToDelete.nextEffect = null;
    childToDelete.effectTag = Deletion;
  }

  function deleteRemainingChildren(returnFiber, currentFirstChild) {
    if (!shouldTrackSideEffects) {
      // Noop.
      return null;
    }

    // TODO: For the shouldClone case, this could be micro-optimized a bit by
    // assuming that after the first child we've already added everything.
    var childToDelete = currentFirstChild;
    while (childToDelete !== null) {
      deleteChild(returnFiber, childToDelete);
      childToDelete = childToDelete.sibling;
    }
    return null;
  }

  function mapRemainingChildren(returnFiber, currentFirstChild) {
    // Add the remaining children to a temporary map so that we can find them by
    // keys quickly. Implicit (null) keys get added to this set with their index
    var existingChildren = new Map();

    var existingChild = currentFirstChild;
    while (existingChild !== null) {
      if (existingChild.key !== null) {
        existingChildren.set(existingChild.key, existingChild);
      } else {
        existingChildren.set(existingChild.index, existingChild);
      }
      existingChild = existingChild.sibling;
    }
    return existingChildren;
  }

  function useFiber(fiber, pendingProps, expirationTime) {
    // We currently set sibling to null and index to 0 here because it is easy
    // to forget to do before returning it. E.g. for the single child case.
    var clone = createWorkInProgress(fiber, pendingProps, expirationTime);
    clone.index = 0;
    clone.sibling = null;
    return clone;
  }

  function placeChild(newFiber, lastPlacedIndex, newIndex) {
    newFiber.index = newIndex;
    if (!shouldTrackSideEffects) {
      // Noop.
      return lastPlacedIndex;
    }
    var current$$1 = newFiber.alternate;
    if (current$$1 !== null) {
      var oldIndex = current$$1.index;
      if (oldIndex < lastPlacedIndex) {
        // This is a move.
        newFiber.effectTag = Placement;
        return lastPlacedIndex;
      } else {
        // This item can stay in place.
        return oldIndex;
      }
    } else {
      // This is an insertion.
      newFiber.effectTag = Placement;
      return lastPlacedIndex;
    }
  }

  function placeSingleChild(newFiber) {
    // This is simpler for the single child case. We only need to do a
    // placement for inserting new children.
    if (shouldTrackSideEffects && newFiber.alternate === null) {
      newFiber.effectTag = Placement;
    }
    return newFiber;
  }

  function updateTextNode(returnFiber, current$$1, textContent, expirationTime) {
    if (current$$1 === null || current$$1.tag !== HostText) {
      // Insert
      var created = createFiberFromText(textContent, returnFiber.mode, expirationTime);
      created.return = returnFiber;
      return created;
    } else {
      // Update
      var existing = useFiber(current$$1, textContent, expirationTime);
      existing.return = returnFiber;
      return existing;
    }
  }

  function updateElement(returnFiber, current$$1, element, expirationTime) {
    if (current$$1 !== null && current$$1.elementType === element.type) {
      // Move based on index
      var existing = useFiber(current$$1, element.props, expirationTime);
      existing.ref = coerceRef(returnFiber, current$$1, element);
      existing.return = returnFiber;
      return existing;
    } else {
      // Insert
      var created = createFiberFromElement(element, returnFiber.mode, expirationTime);
      created.ref = coerceRef(returnFiber, current$$1, element);
      created.return = returnFiber;
      return created;
    }
  }

  function updatePortal(returnFiber, current$$1, portal, expirationTime) {
    if (current$$1 === null || current$$1.tag !== HostPortal || current$$1.stateNode.containerInfo !== portal.containerInfo || current$$1.stateNode.implementation !== portal.implementation) {
      // Insert
      var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime);
      created.return = returnFiber;
      return created;
    } else {
      // Update
      var existing = useFiber(current$$1, portal.children || [], expirationTime);
      existing.return = returnFiber;
      return existing;
    }
  }

  function updateFragment(returnFiber, current$$1, fragment, expirationTime, key) {
    if (current$$1 === null || current$$1.tag !== Fragment) {
      // Insert
      var created = createFiberFromFragment(fragment, returnFiber.mode, expirationTime, key);
      created.return = returnFiber;
      return created;
    } else {
      // Update
      var existing = useFiber(current$$1, fragment, expirationTime);
      existing.return = returnFiber;
      return existing;
    }
  }

  function createChild(returnFiber, newChild, expirationTime) {
    if (typeof newChild === 'string' || typeof newChild === 'number') {
      // Text nodes don't have keys. If the previous node is implicitly keyed
      // we can continue to replace it without aborting even if it is not a text
      // node.
      var created = createFiberFromText('' + newChild, returnFiber.mode, expirationTime);
      created.return = returnFiber;
      return created;
    }

    if (typeof newChild === 'object' && newChild !== null) {
      switch (newChild.$$typeof) {
        case REACT_ELEMENT_TYPE:
          {
            var _created = createFiberFromElement(newChild, returnFiber.mode, expirationTime);
            _created.ref = coerceRef(returnFiber, null, newChild);
            _created.return = returnFiber;
            return _created;
          }
        case REACT_PORTAL_TYPE:
          {
            var _created2 = createFiberFromPortal(newChild, returnFiber.mode, expirationTime);
            _created2.return = returnFiber;
            return _created2;
          }
      }

      if (isArray(newChild) || getIteratorFn(newChild)) {
        var _created3 = createFiberFromFragment(newChild, returnFiber.mode, expirationTime, null);
        _created3.return = returnFiber;
        return _created3;
      }

      throwOnInvalidObjectType(returnFiber, newChild);
    }

    return null;
  }

  function updateSlot(returnFiber, oldFiber, newChild, expirationTime) {
    // Update the fiber if the keys match, otherwise return null.

    var key = oldFiber !== null ? oldFiber.key : null;

    if (typeof newChild === 'string' || typeof newChild === 'number') {
      // Text nodes don't have keys. If the previous node is implicitly keyed
      // we can continue to replace it without aborting even if it is not a text
      // node.
      if (key !== null) {
        return null;
      }
      return updateTextNode(returnFiber, oldFiber, '' + newChild, expirationTime);
    }

    if (typeof newChild === 'object' && newChild !== null) {
      switch (newChild.$$typeof) {
        case REACT_ELEMENT_TYPE:
          {
            if (newChild.key === key) {
              if (newChild.type === REACT_FRAGMENT_TYPE) {
                return updateFragment(returnFiber, oldFiber, newChild.props.children, expirationTime, key);
              }
              return updateElement(returnFiber, oldFiber, newChild, expirationTime);
            } else {
              return null;
            }
          }
        case REACT_PORTAL_TYPE:
          {
            if (newChild.key === key) {
              return updatePortal(returnFiber, oldFiber, newChild, expirationTime);
            } else {
              return null;
            }
          }
      }

      if (isArray(newChild) || getIteratorFn(newChild)) {
        if (key !== null) {
          return null;
        }

        return updateFragment(returnFiber, oldFiber, newChild, expirationTime, null);
      }

      throwOnInvalidObjectType(returnFiber, newChild);
    }

    return null;
  }

  function updateFromMap(existingChildren, returnFiber, newIdx, newChild, expirationTime) {
    if (typeof newChild === 'string' || typeof newChild === 'number') {
      // Text nodes don't have keys, so we neither have to check the old nor
      // new node for the key. If both are text nodes, they match.
      var matchedFiber = existingChildren.get(newIdx) || null;
      return updateTextNode(returnFiber, matchedFiber, '' + newChild, expirationTime);
    }

    if (typeof newChild === 'object' && newChild !== null) {
      switch (newChild.$$typeof) {
        case REACT_ELEMENT_TYPE:
          {
            var _matchedFiber = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
            if (newChild.type === REACT_FRAGMENT_TYPE) {
              return updateFragment(returnFiber, _matchedFiber, newChild.props.children, expirationTime, newChild.key);
            }
            return updateElement(returnFiber, _matchedFiber, newChild, expirationTime);
          }
        case REACT_PORTAL_TYPE:
          {
            var _matchedFiber2 = existingChildren.get(newChild.key === null ? newIdx : newChild.key) || null;
            return updatePortal(returnFiber, _matchedFiber2, newChild, expirationTime);
          }
      }

      if (isArray(newChild) || getIteratorFn(newChild)) {
        var _matchedFiber3 = existingChildren.get(newIdx) || null;
        return updateFragment(returnFiber, _matchedFiber3, newChild, expirationTime, null);
      }

      throwOnInvalidObjectType(returnFiber, newChild);
    }

    return null;
  }

  /**
   * Warns if there is a duplicate or missing key
   */
  function reconcileChildrenArray(returnFiber, currentFirstChild, newChildren, expirationTime) {
    // This algorithm can't optimize by searching from both ends since we
    // don't have backpointers on fibers. I'm trying to see how far we can get
    // with that model. If it ends up not being worth the tradeoffs, we can
    // add it later.

    // Even with a two ended optimization, we'd want to optimize for the case
    // where there are few changes and brute force the comparison instead of
    // going for the Map. It'd like to explore hitting that path first in
    // forward-only mode and only go for the Map once we notice that we need
    // lots of look ahead. This doesn't handle reversal as well as two ended
    // search but that's unusual. Besides, for the two ended optimization to
    // work on Iterables, we'd need to copy the whole set.

    // In this first iteration, we'll just live with hitting the bad case
    // (adding everything to a Map) in for every insert/move.

    // If you change this code, also update reconcileChildrenIterator() which
    // uses the same algorithm.

    var resultingFirstChild = null;
    var previousNewFiber = null;

    var oldFiber = currentFirstChild;
    var lastPlacedIndex = 0;
    var newIdx = 0;
    var nextOldFiber = null;
    for (; oldFiber !== null && newIdx < newChildren.length; newIdx++) {
      if (oldFiber.index > newIdx) {
        nextOldFiber = oldFiber;
        oldFiber = null;
      } else {
        nextOldFiber = oldFiber.sibling;
      }
      var newFiber = updateSlot(returnFiber, oldFiber, newChildren[newIdx], expirationTime);
      if (newFiber === null) {
        // TODO: This breaks on empty slots like null children. That's
        // unfortunate because it triggers the slow path all the time. We need
        // a better way to communicate whether this was a miss or null,
        // boolean, undefined, etc.
        if (oldFiber === null) {
          oldFiber = nextOldFiber;
        }
        break;
      }
      if (shouldTrackSideEffects) {
        if (oldFiber && newFiber.alternate === null) {
          // We matched the slot, but we didn't reuse the existing fiber, so we
          // need to delete the existing child.
          deleteChild(returnFiber, oldFiber);
        }
      }
      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
      if (previousNewFiber === null) {
        // TODO: Move out of the loop. This only happens for the first run.
        resultingFirstChild = newFiber;
      } else {
        // TODO: Defer siblings if we're not at the right index for this slot.
        // I.e. if we had null values before, then we want to defer this
        // for each null value. However, we also don't want to call updateSlot
        // with the previous one.
        previousNewFiber.sibling = newFiber;
      }
      previousNewFiber = newFiber;
      oldFiber = nextOldFiber;
    }

    if (newIdx === newChildren.length) {
      // We've reached the end of the new children. We can delete the rest.
      deleteRemainingChildren(returnFiber, oldFiber);
      return resultingFirstChild;
    }

    if (oldFiber === null) {
      // If we don't have any more existing children we can choose a fast path
      // since the rest will all be insertions.
      for (; newIdx < newChildren.length; newIdx++) {
        var _newFiber = createChild(returnFiber, newChildren[newIdx], expirationTime);
        if (!_newFiber) {
          continue;
        }
        lastPlacedIndex = placeChild(_newFiber, lastPlacedIndex, newIdx);
        if (previousNewFiber === null) {
          // TODO: Move out of the loop. This only happens for the first run.
          resultingFirstChild = _newFiber;
        } else {
          previousNewFiber.sibling = _newFiber;
        }
        previousNewFiber = _newFiber;
      }
      return resultingFirstChild;
    }

    // Add all children to a key map for quick lookups.
    var existingChildren = mapRemainingChildren(returnFiber, oldFiber);

    // Keep scanning and use the map to restore deleted items as moves.
    for (; newIdx < newChildren.length; newIdx++) {
      var _newFiber2 = updateFromMap(existingChildren, returnFiber, newIdx, newChildren[newIdx], expirationTime);
      if (_newFiber2) {
        if (shouldTrackSideEffects) {
          if (_newFiber2.alternate !== null) {
            // The new fiber is a work in progress, but if there exists a
            // current, that means that we reused the fiber. We need to delete
            // it from the child list so that we don't add it to the deletion
            // list.
            existingChildren.delete(_newFiber2.key === null ? newIdx : _newFiber2.key);
          }
        }
        lastPlacedIndex = placeChild(_newFiber2, lastPlacedIndex, newIdx);
        if (previousNewFiber === null) {
          resultingFirstChild = _newFiber2;
        } else {
          previousNewFiber.sibling = _newFiber2;
        }
        previousNewFiber = _newFiber2;
      }
    }

    if (shouldTrackSideEffects) {
      // Any existing children that weren't consumed above were deleted. We need
      // to add them to the deletion list.
      existingChildren.forEach(function (child) {
        return deleteChild(returnFiber, child);
      });
    }

    return resultingFirstChild;
  }

  function reconcileChildrenIterator(returnFiber, currentFirstChild, newChildrenIterable, expirationTime) {
    // This is the same implementation as reconcileChildrenArray(),
    // but using the iterator instead.

    var iteratorFn = getIteratorFn(newChildrenIterable);
    !(typeof iteratorFn === 'function') ? reactProdInvariant('150') : void 0;

    var newChildren = iteratorFn.call(newChildrenIterable);
    !(newChildren != null) ? reactProdInvariant('151') : void 0;

    var resultingFirstChild = null;
    var previousNewFiber = null;

    var oldFiber = currentFirstChild;
    var lastPlacedIndex = 0;
    var newIdx = 0;
    var nextOldFiber = null;

    var step = newChildren.next();
    for (; oldFiber !== null && !step.done; newIdx++, step = newChildren.next()) {
      if (oldFiber.index > newIdx) {
        nextOldFiber = oldFiber;
        oldFiber = null;
      } else {
        nextOldFiber = oldFiber.sibling;
      }
      var newFiber = updateSlot(returnFiber, oldFiber, step.value, expirationTime);
      if (newFiber === null) {
        // TODO: This breaks on empty slots like null children. That's
        // unfortunate because it triggers the slow path all the time. We need
        // a better way to communicate whether this was a miss or null,
        // boolean, undefined, etc.
        if (!oldFiber) {
          oldFiber = nextOldFiber;
        }
        break;
      }
      if (shouldTrackSideEffects) {
        if (oldFiber && newFiber.alternate === null) {
          // We matched the slot, but we didn't reuse the existing fiber, so we
          // need to delete the existing child.
          deleteChild(returnFiber, oldFiber);
        }
      }
      lastPlacedIndex = placeChild(newFiber, lastPlacedIndex, newIdx);
      if (previousNewFiber === null) {
        // TODO: Move out of the loop. This only happens for the first run.
        resultingFirstChild = newFiber;
      } else {
        // TODO: Defer siblings if we're not at the right index for this slot.
        // I.e. if we had null values before, then we want to defer this
        // for each null value. However, we also don't want to call updateSlot
        // with the previous one.
        previousNewFiber.sibling = newFiber;
      }
      previousNewFiber = newFiber;
      oldFiber = nextOldFiber;
    }

    if (step.done) {
      // We've reached the end of the new children. We can delete the rest.
      deleteRemainingChildren(returnFiber, oldFiber);
      return resultingFirstChild;
    }

    if (oldFiber === null) {
      // If we don't have any more existing children we can choose a fast path
      // since the rest will all be insertions.
      for (; !step.done; newIdx++, step = newChildren.next()) {
        var _newFiber3 = createChild(returnFiber, step.value, expirationTime);
        if (_newFiber3 === null) {
          continue;
        }
        lastPlacedIndex = placeChild(_newFiber3, lastPlacedIndex, newIdx);
        if (previousNewFiber === null) {
          // TODO: Move out of the loop. This only happens for the first run.
          resultingFirstChild = _newFiber3;
        } else {
          previousNewFiber.sibling = _newFiber3;
        }
        previousNewFiber = _newFiber3;
      }
      return resultingFirstChild;
    }

    // Add all children to a key map for quick lookups.
    var existingChildren = mapRemainingChildren(returnFiber, oldFiber);

    // Keep scanning and use the map to restore deleted items as moves.
    for (; !step.done; newIdx++, step = newChildren.next()) {
      var _newFiber4 = updateFromMap(existingChildren, returnFiber, newIdx, step.value, expirationTime);
      if (_newFiber4 !== null) {
        if (shouldTrackSideEffects) {
          if (_newFiber4.alternate !== null) {
            // The new fiber is a work in progress, but if there exists a
            // current, that means that we reused the fiber. We need to delete
            // it from the child list so that we don't add it to the deletion
            // list.
            existingChildren.delete(_newFiber4.key === null ? newIdx : _newFiber4.key);
          }
        }
        lastPlacedIndex = placeChild(_newFiber4, lastPlacedIndex, newIdx);
        if (previousNewFiber === null) {
          resultingFirstChild = _newFiber4;
        } else {
          previousNewFiber.sibling = _newFiber4;
        }
        previousNewFiber = _newFiber4;
      }
    }

    if (shouldTrackSideEffects) {
      // Any existing children that weren't consumed above were deleted. We need
      // to add them to the deletion list.
      existingChildren.forEach(function (child) {
        return deleteChild(returnFiber, child);
      });
    }

    return resultingFirstChild;
  }

  function reconcileSingleTextNode(returnFiber, currentFirstChild, textContent, expirationTime) {
    // There's no need to check for keys on text nodes since we don't have a
    // way to define them.
    if (currentFirstChild !== null && currentFirstChild.tag === HostText) {
      // We already have an existing node so let's just update it and delete
      // the rest.
      deleteRemainingChildren(returnFiber, currentFirstChild.sibling);
      var existing = useFiber(currentFirstChild, textContent, expirationTime);
      existing.return = returnFiber;
      return existing;
    }
    // The existing first child is not a text node so we need to create one
    // and delete the existing ones.
    deleteRemainingChildren(returnFiber, currentFirstChild);
    var created = createFiberFromText(textContent, returnFiber.mode, expirationTime);
    created.return = returnFiber;
    return created;
  }

  function reconcileSingleElement(returnFiber, currentFirstChild, element, expirationTime) {
    var key = element.key;
    var child = currentFirstChild;
    while (child !== null) {
      // TODO: If key === null and child.key === null, then this only applies to
      // the first item in the list.
      if (child.key === key) {
        if (child.tag === Fragment ? element.type === REACT_FRAGMENT_TYPE : child.elementType === element.type) {
          deleteRemainingChildren(returnFiber, child.sibling);
          var existing = useFiber(child, element.type === REACT_FRAGMENT_TYPE ? element.props.children : element.props, expirationTime);
          existing.ref = coerceRef(returnFiber, child, element);
          existing.return = returnFiber;
          return existing;
        } else {
          deleteRemainingChildren(returnFiber, child);
          break;
        }
      } else {
        deleteChild(returnFiber, child);
      }
      child = child.sibling;
    }

    if (element.type === REACT_FRAGMENT_TYPE) {
      var created = createFiberFromFragment(element.props.children, returnFiber.mode, expirationTime, element.key);
      created.return = returnFiber;
      return created;
    } else {
      var _created4 = createFiberFromElement(element, returnFiber.mode, expirationTime);
      _created4.ref = coerceRef(returnFiber, currentFirstChild, element);
      _created4.return = returnFiber;
      return _created4;
    }
  }

  function reconcileSinglePortal(returnFiber, currentFirstChild, portal, expirationTime) {
    var key = portal.key;
    var child = currentFirstChild;
    while (child !== null) {
      // TODO: If key === null and child.key === null, then this only applies to
      // the first item in the list.
      if (child.key === key) {
        if (child.tag === HostPortal && child.stateNode.containerInfo === portal.containerInfo && child.stateNode.implementation === portal.implementation) {
          deleteRemainingChildren(returnFiber, child.sibling);
          var existing = useFiber(child, portal.children || [], expirationTime);
          existing.return = returnFiber;
          return existing;
        } else {
          deleteRemainingChildren(returnFiber, child);
          break;
        }
      } else {
        deleteChild(returnFiber, child);
      }
      child = child.sibling;
    }

    var created = createFiberFromPortal(portal, returnFiber.mode, expirationTime);
    created.return = returnFiber;
    return created;
  }

  // This API will tag the children with the side-effect of the reconciliation
  // itself. They will be added to the side-effect list as we pass through the
  // children and the parent.
  function reconcileChildFibers(returnFiber, currentFirstChild, newChild, expirationTime) {
    // This function is not recursive.
    // If the top level item is an array, we treat it as a set of children,
    // not as a fragment. Nested arrays on the other hand will be treated as
    // fragment nodes. Recursion happens at the normal flow.

    // Handle top level unkeyed fragments as if they were arrays.
    // This leads to an ambiguity between <>{[...]}</> and <>...</>.
    // We treat the ambiguous cases above the same.
    var isUnkeyedTopLevelFragment = typeof newChild === 'object' && newChild !== null && newChild.type === REACT_FRAGMENT_TYPE && newChild.key === null;
    if (isUnkeyedTopLevelFragment) {
      newChild = newChild.props.children;
    }

    // Handle object types
    var isObject = typeof newChild === 'object' && newChild !== null;

    if (isObject) {
      switch (newChild.$$typeof) {
        case REACT_ELEMENT_TYPE:
          return placeSingleChild(reconcileSingleElement(returnFiber, currentFirstChild, newChild, expirationTime));
        case REACT_PORTAL_TYPE:
          return placeSingleChild(reconcileSinglePortal(returnFiber, currentFirstChild, newChild, expirationTime));
      }
    }

    if (typeof newChild === 'string' || typeof newChild === 'number') {
      return placeSingleChild(reconcileSingleTextNode(returnFiber, currentFirstChild, '' + newChild, expirationTime));
    }

    if (isArray(newChild)) {
      return reconcileChildrenArray(returnFiber, currentFirstChild, newChild, expirationTime);
    }

    if (getIteratorFn(newChild)) {
      return reconcileChildrenIterator(returnFiber, currentFirstChild, newChild, expirationTime);
    }

    if (isObject) {
      throwOnInvalidObjectType(returnFiber, newChild);
    }

    if (typeof newChild === 'undefined' && !isUnkeyedTopLevelFragment) {
      // If the new child is undefined, and the return fiber is a composite
      // component, throw an error. If Fiber return types are disabled,
      // we already threw above.
      switch (returnFiber.tag) {
        case ClassComponent:
          {
            
          }
        // Intentionally fall through to the next case, which handles both
        // functions and classes
        // eslint-disable-next-lined no-fallthrough
        case FunctionComponent:
          {
            var Component = returnFiber.type;
            reactProdInvariant('152', Component.displayName || Component.name || 'Component');
          }
      }
    }

    // Remaining cases are all treated as empty.
    return deleteRemainingChildren(returnFiber, currentFirstChild);
  }

  return reconcileChildFibers;
}

var reconcileChildFibers = ChildReconciler(true);
var mountChildFibers = ChildReconciler(false);

function cloneChildFibers(current$$1, workInProgress) {
  !(current$$1 === null || workInProgress.child === current$$1.child) ? reactProdInvariant('153') : void 0;

  if (workInProgress.child === null) {
    return;
  }

  var currentChild = workInProgress.child;
  var newChild = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime);
  workInProgress.child = newChild;

  newChild.return = workInProgress;
  while (currentChild.sibling !== null) {
    currentChild = currentChild.sibling;
    newChild = newChild.sibling = createWorkInProgress(currentChild, currentChild.pendingProps, currentChild.expirationTime);
    newChild.return = workInProgress;
  }
  newChild.sibling = null;
}

var NO_CONTEXT = {};

var contextStackCursor$1 = createCursor(NO_CONTEXT);
var contextFiberStackCursor = createCursor(NO_CONTEXT);
var rootInstanceStackCursor = createCursor(NO_CONTEXT);

function requiredContext(c) {
  !(c !== NO_CONTEXT) ? reactProdInvariant('174') : void 0;
  return c;
}

function getRootHostContainer() {
  var rootInstance = requiredContext(rootInstanceStackCursor.current);
  return rootInstance;
}

function pushHostContainer(fiber, nextRootInstance) {
  // Push current root instance onto the stack;
  // This allows us to reset root when portals are popped.
  push(rootInstanceStackCursor, nextRootInstance, fiber);
  // Track the context and the Fiber that provided it.
  // This enables us to pop only Fibers that provide unique contexts.
  push(contextFiberStackCursor, fiber, fiber);

  // Finally, we need to push the host context to the stack.
  // However, we can't just call getRootHostContext() and push it because
  // we'd have a different number of entries on the stack depending on
  // whether getRootHostContext() throws somewhere in renderer code or not.
  // So we push an empty value first. This lets us safely unwind on errors.
  push(contextStackCursor$1, NO_CONTEXT, fiber);
  var nextRootContext = getRootHostContext(nextRootInstance);
  // Now that we know this function doesn't throw, replace it.
  pop(contextStackCursor$1, fiber);
  push(contextStackCursor$1, nextRootContext, fiber);
}

function popHostContainer(fiber) {
  pop(contextStackCursor$1, fiber);
  pop(contextFiberStackCursor, fiber);
  pop(rootInstanceStackCursor, fiber);
}

function getHostContext() {
  var context = requiredContext(contextStackCursor$1.current);
  return context;
}

function pushHostContext(fiber) {
  var rootInstance = requiredContext(rootInstanceStackCursor.current);
  var context = requiredContext(contextStackCursor$1.current);
  var nextContext = getChildHostContext(context, fiber.type, rootInstance);

  // Don't push this Fiber's context unless it's unique.
  if (context === nextContext) {
    return;
  }

  // Track the context and the Fiber that provided it.
  // This enables us to pop only Fibers that provide unique contexts.
  push(contextFiberStackCursor, fiber, fiber);
  push(contextStackCursor$1, nextContext, fiber);
}

function popHostContext(fiber) {
  // Do not pop unless this Fiber provided the current context.
  // pushHostContext() only pushes Fibers that provide unique contexts.
  if (contextFiberStackCursor.current !== fiber) {
    return;
  }

  pop(contextStackCursor$1, fiber);
  pop(contextFiberStackCursor, fiber);
}

var NoEffect$1 = /*             */0;
var UnmountSnapshot = /*      */2;
var UnmountMutation = /*      */4;
var MountMutation = /*        */8;
var UnmountLayout = /*        */16;
var MountLayout = /*          */32;
var MountPassive = /*         */64;
var UnmountPassive = /*       */128;

var ReactCurrentDispatcher$1 = ReactSharedInternals.ReactCurrentDispatcher;


// These are set right before calling the component.
var renderExpirationTime = NoWork;
// The work-in-progress fiber. I've named it differently to distinguish it from
// the work-in-progress hook.
var currentlyRenderingFiber$1 = null;

// Hooks are stored as a linked list on the fiber's memoizedState field. The
// current hook list is the list that belongs to the current fiber. The
// work-in-progress hook list is a new list that will be added to the
// work-in-progress fiber.
var currentHook = null;
var nextCurrentHook = null;
var firstWorkInProgressHook = null;
var workInProgressHook = null;
var nextWorkInProgressHook = null;

var remainingExpirationTime = NoWork;
var componentUpdateQueue = null;
var sideEffectTag = 0;

// Updates scheduled during render will trigger an immediate re-render at the
// end of the current pass. We can't store these updates on the normal queue,
// because if the work is aborted, they should be discarded. Because this is
// a relatively rare case, we also don't want to add an additional field to
// either the hook or queue object types. So we store them in a lazily create
// map of queue -> render-phase updates, which are discarded once the component
// completes without re-rendering.

// Whether an update was scheduled during the currently executing render pass.
var didScheduleRenderPhaseUpdate = false;
// Lazily created map of render-phase updates
var renderPhaseUpdates = null;
// Counter to prevent infinite loops.
var numberOfReRenders = 0;
var RE_RENDER_LIMIT = 25;

function throwInvalidHookError() {
  reactProdInvariant('321');
}

function areHookInputsEqual(nextDeps, prevDeps) {
  if (prevDeps === null) {
    return false;
  }

  for (var i = 0; i < prevDeps.length && i < nextDeps.length; i++) {
    if (is(nextDeps[i], prevDeps[i])) {
      continue;
    }
    return false;
  }
  return true;
}

function renderWithHooks(current, workInProgress, Component, props, refOrContext, nextRenderExpirationTime) {
  renderExpirationTime = nextRenderExpirationTime;
  currentlyRenderingFiber$1 = workInProgress;
  nextCurrentHook = current !== null ? current.memoizedState : null;

  {
    ReactCurrentDispatcher$1.current = nextCurrentHook === null ? HooksDispatcherOnMount : HooksDispatcherOnUpdate;
  }

  var children = Component(props, refOrContext);

  if (didScheduleRenderPhaseUpdate) {
    do {
      didScheduleRenderPhaseUpdate = false;
      numberOfReRenders += 1;

      // Start over from the beginning of the list
      nextCurrentHook = current !== null ? current.memoizedState : null;
      nextWorkInProgressHook = firstWorkInProgressHook;

      currentHook = null;
      workInProgressHook = null;
      componentUpdateQueue = null;

      ReactCurrentDispatcher$1.current = HooksDispatcherOnUpdate;

      children = Component(props, refOrContext);
    } while (didScheduleRenderPhaseUpdate);

    renderPhaseUpdates = null;
    numberOfReRenders = 0;
  }

  // We can assume the previous dispatcher is always this one, since we set it
  // at the beginning of the render phase and there's no re-entrancy.
  ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;

  var renderedWork = currentlyRenderingFiber$1;

  renderedWork.memoizedState = firstWorkInProgressHook;
  renderedWork.expirationTime = remainingExpirationTime;
  renderedWork.updateQueue = componentUpdateQueue;
  renderedWork.effectTag |= sideEffectTag;

  var didRenderTooFewHooks = currentHook !== null && currentHook.next !== null;

  renderExpirationTime = NoWork;
  currentlyRenderingFiber$1 = null;

  currentHook = null;
  nextCurrentHook = null;
  firstWorkInProgressHook = null;
  workInProgressHook = null;
  nextWorkInProgressHook = null;

  remainingExpirationTime = NoWork;
  componentUpdateQueue = null;
  sideEffectTag = 0;

  // These were reset above
  // didScheduleRenderPhaseUpdate = false;
  // renderPhaseUpdates = null;
  // numberOfReRenders = 0;

  !!didRenderTooFewHooks ? reactProdInvariant('300') : void 0;

  return children;
}

function bailoutHooks(current, workInProgress, expirationTime) {
  workInProgress.updateQueue = current.updateQueue;
  workInProgress.effectTag &= ~(Passive | Update);
  if (current.expirationTime <= expirationTime) {
    current.expirationTime = NoWork;
  }
}

function resetHooks() {
  // We can assume the previous dispatcher is always this one, since we set it
  // at the beginning of the render phase and there's no re-entrancy.
  ReactCurrentDispatcher$1.current = ContextOnlyDispatcher;

  // This is used to reset the state of this module when a component throws.
  // It's also called inside mountIndeterminateComponent if we determine the
  // component is a module-style component.
  renderExpirationTime = NoWork;
  currentlyRenderingFiber$1 = null;

  currentHook = null;
  nextCurrentHook = null;
  firstWorkInProgressHook = null;
  workInProgressHook = null;
  nextWorkInProgressHook = null;

  remainingExpirationTime = NoWork;
  componentUpdateQueue = null;
  sideEffectTag = 0;

  didScheduleRenderPhaseUpdate = false;
  renderPhaseUpdates = null;
  numberOfReRenders = 0;
}

function mountWorkInProgressHook() {
  var hook = {
    memoizedState: null,

    baseState: null,
    queue: null,
    baseUpdate: null,

    next: null
  };

  if (workInProgressHook === null) {
    // This is the first hook in the list
    firstWorkInProgressHook = workInProgressHook = hook;
  } else {
    // Append to the end of the list
    workInProgressHook = workInProgressHook.next = hook;
  }
  return workInProgressHook;
}

function updateWorkInProgressHook() {
  // This function is used both for updates and for re-renders triggered by a
  // render phase update. It assumes there is either a current hook we can
  // clone, or a work-in-progress hook from a previous render pass that we can
  // use as a base. When we reach the end of the base list, we must switch to
  // the dispatcher used for mounts.
  if (nextWorkInProgressHook !== null) {
    // There's already a work-in-progress. Reuse it.
    workInProgressHook = nextWorkInProgressHook;
    nextWorkInProgressHook = workInProgressHook.next;

    currentHook = nextCurrentHook;
    nextCurrentHook = currentHook !== null ? currentHook.next : null;
  } else {
    // Clone from the current hook.
    !(nextCurrentHook !== null) ? reactProdInvariant('310') : void 0;
    currentHook = nextCurrentHook;

    var newHook = {
      memoizedState: currentHook.memoizedState,

      baseState: currentHook.baseState,
      queue: currentHook.queue,
      baseUpdate: currentHook.baseUpdate,

      next: null
    };

    if (workInProgressHook === null) {
      // This is the first hook in the list.
      workInProgressHook = firstWorkInProgressHook = newHook;
    } else {
      // Append to the end of the list.
      workInProgressHook = workInProgressHook.next = newHook;
    }
    nextCurrentHook = currentHook.next;
  }
  return workInProgressHook;
}

function createFunctionComponentUpdateQueue() {
  return {
    lastEffect: null
  };
}

function basicStateReducer(state, action) {
  return typeof action === 'function' ? action(state) : action;
}

function mountReducer(reducer, initialArg, init) {
  var hook = mountWorkInProgressHook();
  var initialState = void 0;
  if (init !== undefined) {
    initialState = init(initialArg);
  } else {
    initialState = initialArg;
  }
  hook.memoizedState = hook.baseState = initialState;
  var queue = hook.queue = {
    last: null,
    dispatch: null,
    lastRenderedReducer: reducer,
    lastRenderedState: initialState
  };
  var dispatch = queue.dispatch = dispatchAction.bind(null,
  // Flow doesn't know this is non-null, but we do.
  currentlyRenderingFiber$1, queue);
  return [hook.memoizedState, dispatch];
}

function updateReducer(reducer, initialArg, init) {
  var hook = updateWorkInProgressHook();
  var queue = hook.queue;
  !(queue !== null) ? reactProdInvariant('311') : void 0;

  queue.lastRenderedReducer = reducer;

  if (numberOfReRenders > 0) {
    // This is a re-render. Apply the new render phase updates to the previous
    var _dispatch = queue.dispatch;
    if (renderPhaseUpdates !== null) {
      // Render phase updates are stored in a map of queue -> linked list
      var firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);
      if (firstRenderPhaseUpdate !== undefined) {
        renderPhaseUpdates.delete(queue);
        var newState = hook.memoizedState;
        var update = firstRenderPhaseUpdate;
        do {
          // Process this render phase update. We don't have to check the
          // priority because it will always be the same as the current
          // render's.
          var _action = update.action;
          newState = reducer(newState, _action);
          update = update.next;
        } while (update !== null);

        // Mark that the fiber performed work, but only if the new state is
        // different from the current state.
        if (!is(newState, hook.memoizedState)) {
          markWorkInProgressReceivedUpdate();
        }

        hook.memoizedState = newState;
        // Don't persist the state accumlated from the render phase updates to
        // the base state unless the queue is empty.
        // TODO: Not sure if this is the desired semantics, but it's what we
        // do for gDSFP. I can't remember why.
        if (hook.baseUpdate === queue.last) {
          hook.baseState = newState;
        }

        queue.lastRenderedState = newState;

        return [newState, _dispatch];
      }
    }
    return [hook.memoizedState, _dispatch];
  }

  // The last update in the entire queue
  var last = queue.last;
  // The last update that is part of the base state.
  var baseUpdate = hook.baseUpdate;
  var baseState = hook.baseState;

  // Find the first unprocessed update.
  var first = void 0;
  if (baseUpdate !== null) {
    if (last !== null) {
      // For the first update, the queue is a circular linked list where
      // `queue.last.next = queue.first`. Once the first update commits, and
      // the `baseUpdate` is no longer empty, we can unravel the list.
      last.next = null;
    }
    first = baseUpdate.next;
  } else {
    first = last !== null ? last.next : null;
  }
  if (first !== null) {
    var _newState = baseState;
    var newBaseState = null;
    var newBaseUpdate = null;
    var prevUpdate = baseUpdate;
    var _update = first;
    var didSkip = false;
    do {
      var updateExpirationTime = _update.expirationTime;
      if (updateExpirationTime < renderExpirationTime) {
        // Priority is insufficient. Skip this update. If this is the first
        // skipped update, the previous update/state is the new base
        // update/state.
        if (!didSkip) {
          didSkip = true;
          newBaseUpdate = prevUpdate;
          newBaseState = _newState;
        }
        // Update the remaining priority in the queue.
        if (updateExpirationTime > remainingExpirationTime) {
          remainingExpirationTime = updateExpirationTime;
        }
      } else {
        // Process this update.
        if (_update.eagerReducer === reducer) {
          // If this update was processed eagerly, and its reducer matches the
          // current reducer, we can use the eagerly computed state.
          _newState = _update.eagerState;
        } else {
          var _action2 = _update.action;
          _newState = reducer(_newState, _action2);
        }
      }
      prevUpdate = _update;
      _update = _update.next;
    } while (_update !== null && _update !== first);

    if (!didSkip) {
      newBaseUpdate = prevUpdate;
      newBaseState = _newState;
    }

    // Mark that the fiber performed work, but only if the new state is
    // different from the current state.
    if (!is(_newState, hook.memoizedState)) {
      markWorkInProgressReceivedUpdate();
    }

    hook.memoizedState = _newState;
    hook.baseUpdate = newBaseUpdate;
    hook.baseState = newBaseState;

    queue.lastRenderedState = _newState;
  }

  var dispatch = queue.dispatch;
  return [hook.memoizedState, dispatch];
}

function mountState(initialState) {
  var hook = mountWorkInProgressHook();
  if (typeof initialState === 'function') {
    initialState = initialState();
  }
  hook.memoizedState = hook.baseState = initialState;
  var queue = hook.queue = {
    last: null,
    dispatch: null,
    lastRenderedReducer: basicStateReducer,
    lastRenderedState: initialState
  };
  var dispatch = queue.dispatch = dispatchAction.bind(null,
  // Flow doesn't know this is non-null, but we do.
  currentlyRenderingFiber$1, queue);
  return [hook.memoizedState, dispatch];
}

function updateState(initialState) {
  return updateReducer(basicStateReducer, initialState);
}

function pushEffect(tag, create, destroy, deps) {
  var effect = {
    tag: tag,
    create: create,
    destroy: destroy,
    deps: deps,
    // Circular
    next: null
  };
  if (componentUpdateQueue === null) {
    componentUpdateQueue = createFunctionComponentUpdateQueue();
    componentUpdateQueue.lastEffect = effect.next = effect;
  } else {
    var _lastEffect = componentUpdateQueue.lastEffect;
    if (_lastEffect === null) {
      componentUpdateQueue.lastEffect = effect.next = effect;
    } else {
      var firstEffect = _lastEffect.next;
      _lastEffect.next = effect;
      effect.next = firstEffect;
      componentUpdateQueue.lastEffect = effect;
    }
  }
  return effect;
}

function mountRef(initialValue) {
  var hook = mountWorkInProgressHook();
  var ref = { current: initialValue };
  hook.memoizedState = ref;
  return ref;
}

function updateRef(initialValue) {
  var hook = updateWorkInProgressHook();
  return hook.memoizedState;
}

function mountEffectImpl(fiberEffectTag, hookEffectTag, create, deps) {
  var hook = mountWorkInProgressHook();
  var nextDeps = deps === undefined ? null : deps;
  sideEffectTag |= fiberEffectTag;
  hook.memoizedState = pushEffect(hookEffectTag, create, undefined, nextDeps);
}

function updateEffectImpl(fiberEffectTag, hookEffectTag, create, deps) {
  var hook = updateWorkInProgressHook();
  var nextDeps = deps === undefined ? null : deps;
  var destroy = undefined;

  if (currentHook !== null) {
    var prevEffect = currentHook.memoizedState;
    destroy = prevEffect.destroy;
    if (nextDeps !== null) {
      var prevDeps = prevEffect.deps;
      if (areHookInputsEqual(nextDeps, prevDeps)) {
        pushEffect(NoEffect$1, create, destroy, nextDeps);
        return;
      }
    }
  }

  sideEffectTag |= fiberEffectTag;
  hook.memoizedState = pushEffect(hookEffectTag, create, destroy, nextDeps);
}

function mountEffect(create, deps) {
  return mountEffectImpl(Update | Passive, UnmountPassive | MountPassive, create, deps);
}

function updateEffect(create, deps) {
  return updateEffectImpl(Update | Passive, UnmountPassive | MountPassive, create, deps);
}

function mountLayoutEffect(create, deps) {
  return mountEffectImpl(Update, UnmountMutation | MountLayout, create, deps);
}

function updateLayoutEffect(create, deps) {
  return updateEffectImpl(Update, UnmountMutation | MountLayout, create, deps);
}

function imperativeHandleEffect(create, ref) {
  if (typeof ref === 'function') {
    var refCallback = ref;
    var _inst = create();
    refCallback(_inst);
    return function () {
      refCallback(null);
    };
  } else if (ref !== null && ref !== undefined) {
    var refObject = ref;
    var _inst2 = create();
    refObject.current = _inst2;
    return function () {
      refObject.current = null;
    };
  }
}

function mountImperativeHandle(ref, create, deps) {
  var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;

  return mountEffectImpl(Update, UnmountMutation | MountLayout, imperativeHandleEffect.bind(null, create, ref), effectDeps);
}

function updateImperativeHandle(ref, create, deps) {
  var effectDeps = deps !== null && deps !== undefined ? deps.concat([ref]) : null;

  return updateEffectImpl(Update, UnmountMutation | MountLayout, imperativeHandleEffect.bind(null, create, ref), effectDeps);
}

function mountDebugValue(value, formatterFn) {
  // This hook is normally a no-op.
  // The react-debug-hooks package injects its own implementation
  // so that e.g. DevTools can display custom hook values.
}

var updateDebugValue = mountDebugValue;

function mountCallback(callback, deps) {
  var hook = mountWorkInProgressHook();
  var nextDeps = deps === undefined ? null : deps;
  hook.memoizedState = [callback, nextDeps];
  return callback;
}

function updateCallback(callback, deps) {
  var hook = updateWorkInProgressHook();
  var nextDeps = deps === undefined ? null : deps;
  var prevState = hook.memoizedState;
  if (prevState !== null) {
    if (nextDeps !== null) {
      var prevDeps = prevState[1];
      if (areHookInputsEqual(nextDeps, prevDeps)) {
        return prevState[0];
      }
    }
  }
  hook.memoizedState = [callback, nextDeps];
  return callback;
}

function mountMemo(nextCreate, deps) {
  var hook = mountWorkInProgressHook();
  var nextDeps = deps === undefined ? null : deps;
  var nextValue = nextCreate();
  hook.memoizedState = [nextValue, nextDeps];
  return nextValue;
}

function updateMemo(nextCreate, deps) {
  var hook = updateWorkInProgressHook();
  var nextDeps = deps === undefined ? null : deps;
  var prevState = hook.memoizedState;
  if (prevState !== null) {
    // Assume these are defined. If they're not, areHookInputsEqual will warn.
    if (nextDeps !== null) {
      var prevDeps = prevState[1];
      if (areHookInputsEqual(nextDeps, prevDeps)) {
        return prevState[0];
      }
    }
  }
  var nextValue = nextCreate();
  hook.memoizedState = [nextValue, nextDeps];
  return nextValue;
}

function dispatchAction(fiber, queue, action) {
  !(numberOfReRenders < RE_RENDER_LIMIT) ? reactProdInvariant('301') : void 0;

  var alternate = fiber.alternate;
  if (fiber === currentlyRenderingFiber$1 || alternate !== null && alternate === currentlyRenderingFiber$1) {
    // This is a render phase update. Stash it in a lazily-created map of
    // queue -> linked list of updates. After this render pass, we'll restart
    // and apply the stashed updates on top of the work-in-progress hook.
    didScheduleRenderPhaseUpdate = true;
    var update = {
      expirationTime: renderExpirationTime,
      action: action,
      eagerReducer: null,
      eagerState: null,
      next: null
    };
    if (renderPhaseUpdates === null) {
      renderPhaseUpdates = new Map();
    }
    var firstRenderPhaseUpdate = renderPhaseUpdates.get(queue);
    if (firstRenderPhaseUpdate === undefined) {
      renderPhaseUpdates.set(queue, update);
    } else {
      // Append the update to the end of the list.
      var lastRenderPhaseUpdate = firstRenderPhaseUpdate;
      while (lastRenderPhaseUpdate.next !== null) {
        lastRenderPhaseUpdate = lastRenderPhaseUpdate.next;
      }
      lastRenderPhaseUpdate.next = update;
    }
  } else {
    flushPassiveEffects();

    var currentTime = requestCurrentTime();
    var _expirationTime = computeExpirationForFiber(currentTime, fiber);

    var _update2 = {
      expirationTime: _expirationTime,
      action: action,
      eagerReducer: null,
      eagerState: null,
      next: null
    };

    // Append the update to the end of the list.
    var _last = queue.last;
    if (_last === null) {
      // This is the first update. Create a circular list.
      _update2.next = _update2;
    } else {
      var first = _last.next;
      if (first !== null) {
        // Still circular.
        _update2.next = first;
      }
      _last.next = _update2;
    }
    queue.last = _update2;

    if (fiber.expirationTime === NoWork && (alternate === null || alternate.expirationTime === NoWork)) {
      // The queue is currently empty, which means we can eagerly compute the
      // next state before entering the render phase. If the new state is the
      // same as the current state, we may be able to bail out entirely.
      var _lastRenderedReducer = queue.lastRenderedReducer;
      if (_lastRenderedReducer !== null) {
        try {
          var currentState = queue.lastRenderedState;
          var _eagerState = _lastRenderedReducer(currentState, action);
          // Stash the eagerly computed state, and the reducer used to compute
          // it, on the update object. If the reducer hasn't changed by the
          // time we enter the render phase, then the eager state can be used
          // without calling the reducer again.
          _update2.eagerReducer = _lastRenderedReducer;
          _update2.eagerState = _eagerState;
          if (is(_eagerState, currentState)) {
            // Fast path. We can bail out without scheduling React to re-render.
            // It's still possible that we'll need to rebase this update later,
            // if the component re-renders for a different reason and by that
            // time the reducer has changed.
            return;
          }
        } catch (error) {
          // Suppress the error. It will throw again in the render phase.
        } finally {
          
        }
      }
    }
    scheduleWork(fiber, _expirationTime);
  }
}

var ContextOnlyDispatcher = {
  readContext: readContext,

  useCallback: throwInvalidHookError,
  useContext: throwInvalidHookError,
  useEffect: throwInvalidHookError,
  useImperativeHandle: throwInvalidHookError,
  useLayoutEffect: throwInvalidHookError,
  useMemo: throwInvalidHookError,
  useReducer: throwInvalidHookError,
  useRef: throwInvalidHookError,
  useState: throwInvalidHookError,
  useDebugValue: throwInvalidHookError
};

var HooksDispatcherOnMount = {
  readContext: readContext,

  useCallback: mountCallback,
  useContext: readContext,
  useEffect: mountEffect,
  useImperativeHandle: mountImperativeHandle,
  useLayoutEffect: mountLayoutEffect,
  useMemo: mountMemo,
  useReducer: mountReducer,
  useRef: mountRef,
  useState: mountState,
  useDebugValue: mountDebugValue
};

var HooksDispatcherOnUpdate = {
  readContext: readContext,

  useCallback: updateCallback,
  useContext: readContext,
  useEffect: updateEffect,
  useImperativeHandle: updateImperativeHandle,
  useLayoutEffect: updateLayoutEffect,
  useMemo: updateMemo,
  useReducer: updateReducer,
  useRef: updateRef,
  useState: updateState,
  useDebugValue: updateDebugValue
};

var commitTime = 0;
var profilerStartTime = -1;

function getCommitTime() {
  return commitTime;
}

function recordCommitTime() {
  if (!enableProfilerTimer) {
    return;
  }
  commitTime = unstable_now();
}

function startProfilerTimer(fiber) {
  if (!enableProfilerTimer) {
    return;
  }

  profilerStartTime = unstable_now();

  if (fiber.actualStartTime < 0) {
    fiber.actualStartTime = unstable_now();
  }
}

function stopProfilerTimerIfRunning(fiber) {
  if (!enableProfilerTimer) {
    return;
  }
  profilerStartTime = -1;
}

function stopProfilerTimerIfRunningAndRecordDelta(fiber, overrideBaseTime) {
  if (!enableProfilerTimer) {
    return;
  }

  if (profilerStartTime >= 0) {
    var elapsedTime = unstable_now() - profilerStartTime;
    fiber.actualDuration += elapsedTime;
    if (overrideBaseTime) {
      fiber.selfBaseDuration = elapsedTime;
    }
    profilerStartTime = -1;
  }
}

// The deepest Fiber on the stack involved in a hydration context.
// This may have been an insertion or a hydration.
var hydrationParentFiber = null;
var nextHydratableInstance = null;
var isHydrating = false;

function enterHydrationState(fiber) {
  if (!supportsHydration) {
    return false;
  }

  var parentInstance = fiber.stateNode.containerInfo;
  nextHydratableInstance = getFirstHydratableChild(parentInstance);
  hydrationParentFiber = fiber;
  isHydrating = true;
  return true;
}

function reenterHydrationStateFromDehydratedSuspenseInstance(fiber) {
  if (!supportsHydration) {
    return false;
  }

  var suspenseInstance = fiber.stateNode;
  nextHydratableInstance = getNextHydratableSibling(suspenseInstance);
  popToNextHostParent(fiber);
  isHydrating = true;
  return true;
}

function deleteHydratableInstance(returnFiber, instance) {
  var childToDelete = createFiberFromHostInstanceForDeletion();
  childToDelete.stateNode = instance;
  childToDelete.return = returnFiber;
  childToDelete.effectTag = Deletion;

  // This might seem like it belongs on progressedFirstDeletion. However,
  // these children are not part of the reconciliation list of children.
  // Even if we abort and rereconcile the children, that will try to hydrate
  // again and the nodes are still in the host tree so these will be
  // recreated.
  if (returnFiber.lastEffect !== null) {
    returnFiber.lastEffect.nextEffect = childToDelete;
    returnFiber.lastEffect = childToDelete;
  } else {
    returnFiber.firstEffect = returnFiber.lastEffect = childToDelete;
  }
}

function insertNonHydratedInstance(returnFiber, fiber) {
  fiber.effectTag |= Placement;
  
}

function tryHydrate(fiber, nextInstance) {
  switch (fiber.tag) {
    case HostComponent:
      {
        var type = fiber.type;
        var props = fiber.pendingProps;
        var instance = canHydrateInstance(nextInstance, type, props);
        if (instance !== null) {
          fiber.stateNode = instance;
          return true;
        }
        return false;
      }
    case HostText:
      {
        var text = fiber.pendingProps;
        var textInstance = canHydrateTextInstance(nextInstance, text);
        if (textInstance !== null) {
          fiber.stateNode = textInstance;
          return true;
        }
        return false;
      }
    case SuspenseComponent:
      {
        if (enableSuspenseServerRenderer) {
          var suspenseInstance = canHydrateSuspenseInstance(nextInstance);
          if (suspenseInstance !== null) {
            // Downgrade the tag to a dehydrated component until we've hydrated it.
            fiber.tag = DehydratedSuspenseComponent;
            fiber.stateNode = suspenseInstance;
            return true;
          }
        }
        return false;
      }
    default:
      return false;
  }
}

function tryToClaimNextHydratableInstance(fiber) {
  if (!isHydrating) {
    return;
  }
  var nextInstance = nextHydratableInstance;
  if (!nextInstance) {
    // Nothing to hydrate. Make it an insertion.
    insertNonHydratedInstance(hydrationParentFiber, fiber);
    isHydrating = false;
    hydrationParentFiber = fiber;
    return;
  }
  var firstAttemptedInstance = nextInstance;
  if (!tryHydrate(fiber, nextInstance)) {
    // If we can't hydrate this instance let's try the next one.
    // We use this as a heuristic. It's based on intuition and not data so it
    // might be flawed or unnecessary.
    nextInstance = getNextHydratableSibling(firstAttemptedInstance);
    if (!nextInstance || !tryHydrate(fiber, nextInstance)) {
      // Nothing to hydrate. Make it an insertion.
      insertNonHydratedInstance(hydrationParentFiber, fiber);
      isHydrating = false;
      hydrationParentFiber = fiber;
      return;
    }
    // We matched the next one, we'll now assume that the first one was
    // superfluous and we'll delete it. Since we can't eagerly delete it
    // we'll have to schedule a deletion. To do that, this node needs a dummy
    // fiber associated with it.
    deleteHydratableInstance(hydrationParentFiber, firstAttemptedInstance);
  }
  hydrationParentFiber = fiber;
  nextHydratableInstance = getFirstHydratableChild(nextInstance);
}

function prepareToHydrateHostInstance(fiber, rootContainerInstance, hostContext) {
  if (!supportsHydration) {
    reactProdInvariant('175');
  }

  var instance = fiber.stateNode;
  var updatePayload = hydrateInstance(instance, fiber.type, fiber.memoizedProps, rootContainerInstance, hostContext, fiber);
  // TODO: Type this specific to this type of component.
  fiber.updateQueue = updatePayload;
  // If the update payload indicates that there is a change or if there
  // is a new ref we mark this as an update.
  if (updatePayload !== null) {
    return true;
  }
  return false;
}

function prepareToHydrateHostTextInstance(fiber) {
  if (!supportsHydration) {
    reactProdInvariant('176');
  }

  var textInstance = fiber.stateNode;
  var textContent = fiber.memoizedProps;
  var shouldUpdate = hydrateTextInstance(textInstance, textContent, fiber);
  return shouldUpdate;
}

function skipPastDehydratedSuspenseInstance(fiber) {
  if (!supportsHydration) {
    reactProdInvariant('316');
  }
  var suspenseInstance = fiber.stateNode;
  !suspenseInstance ? reactProdInvariant('317') : void 0;
  nextHydratableInstance = getNextHydratableInstanceAfterSuspenseInstance(suspenseInstance);
}

function popToNextHostParent(fiber) {
  var parent = fiber.return;
  while (parent !== null && parent.tag !== HostComponent && parent.tag !== HostRoot && parent.tag !== DehydratedSuspenseComponent) {
    parent = parent.return;
  }
  hydrationParentFiber = parent;
}

function popHydrationState(fiber) {
  if (!supportsHydration) {
    return false;
  }
  if (fiber !== hydrationParentFiber) {
    // We're deeper than the current hydration context, inside an inserted
    // tree.
    return false;
  }
  if (!isHydrating) {
    // If we're not currently hydrating but we're in a hydration context, then
    // we were an insertion and now need to pop up reenter hydration of our
    // siblings.
    popToNextHostParent(fiber);
    isHydrating = true;
    return false;
  }

  var type = fiber.type;

  // If we have any remaining hydratable nodes, we need to delete them now.
  // We only do this deeper than head and body since they tend to have random
  // other nodes in them. We also ignore components with pure text content in
  // side of them.
  // TODO: Better heuristic.
  if (fiber.tag !== HostComponent || type !== 'head' && type !== 'body' && !shouldSetTextContent(type, fiber.memoizedProps)) {
    var nextInstance = nextHydratableInstance;
    while (nextInstance) {
      deleteHydratableInstance(fiber, nextInstance);
      nextInstance = getNextHydratableSibling(nextInstance);
    }
  }

  popToNextHostParent(fiber);
  nextHydratableInstance = hydrationParentFiber ? getNextHydratableSibling(fiber.stateNode) : null;
  return true;
}

function resetHydrationState() {
  if (!supportsHydration) {
    return;
  }

  hydrationParentFiber = null;
  nextHydratableInstance = null;
  isHydrating = false;
}

var ReactCurrentOwner$3 = ReactSharedInternals.ReactCurrentOwner;

var didReceiveUpdate = false;



function reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime) {
  if (current$$1 === null) {
    // If this is a fresh new component that hasn't been rendered yet, we
    // won't update its child set by applying minimal side-effects. Instead,
    // we will add them all to the child before it gets rendered. That means
    // we can optimize this reconciliation pass by not tracking side-effects.
    workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);
  } else {
    // If the current child is the same as the work in progress, it means that
    // we haven't yet started any work on these children. Therefore, we use
    // the clone algorithm to create a copy of all the current children.

    // If we had any progressed work already, that is invalid at this point so
    // let's throw it out.
    workInProgress.child = reconcileChildFibers(workInProgress, current$$1.child, nextChildren, renderExpirationTime);
  }
}

function forceUnmountCurrentAndReconcile(current$$1, workInProgress, nextChildren, renderExpirationTime) {
  // This function is fork of reconcileChildren. It's used in cases where we
  // want to reconcile without matching against the existing set. This has the
  // effect of all current children being unmounted; even if the type and key
  // are the same, the old child is unmounted and a new child is created.
  //
  // To do this, we're going to go through the reconcile algorithm twice. In
  // the first pass, we schedule a deletion for all the current children by
  // passing null.
  workInProgress.child = reconcileChildFibers(workInProgress, current$$1.child, null, renderExpirationTime);
  // In the second pass, we mount the new children. The trick here is that we
  // pass null in place of where we usually pass the current child set. This has
  // the effect of remounting all children regardless of whether their their
  // identity matches.
  workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime);
}

function updateForwardRef(current$$1, workInProgress, Component, nextProps, renderExpirationTime) {
  // TODO: current can be non-null here even if the component
  // hasn't yet mounted. This happens after the first render suspends.
  // We'll need to figure out if this is fine or can cause issues.

  var render = Component.render;
  var ref = workInProgress.ref;

  // The rest is a fork of updateFunctionComponent
  var nextChildren = void 0;
  prepareToReadContext(workInProgress, renderExpirationTime);
  {
    nextChildren = renderWithHooks(current$$1, workInProgress, render, nextProps, ref, renderExpirationTime);
  }

  if (current$$1 !== null && !didReceiveUpdate) {
    bailoutHooks(current$$1, workInProgress, renderExpirationTime);
    return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
  }

  // React DevTools reads this flag.
  workInProgress.effectTag |= PerformedWork;
  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  return workInProgress.child;
}

function updateMemoComponent(current$$1, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) {
  if (current$$1 === null) {
    var type = Component.type;
    if (isSimpleFunctionComponent(type) && Component.compare === null &&
    // SimpleMemoComponent codepath doesn't resolve outer props either.
    Component.defaultProps === undefined) {
      // If this is a plain function component without default props,
      // and with only the default shallow comparison, we upgrade it
      // to a SimpleMemoComponent to allow fast path updates.
      workInProgress.tag = SimpleMemoComponent;
      workInProgress.type = type;
      return updateSimpleMemoComponent(current$$1, workInProgress, type, nextProps, updateExpirationTime, renderExpirationTime);
    }
    var child = createFiberFromTypeAndProps(Component.type, null, nextProps, null, workInProgress.mode, renderExpirationTime);
    child.ref = workInProgress.ref;
    child.return = workInProgress;
    workInProgress.child = child;
    return child;
  }
  var currentChild = current$$1.child; // This is always exactly one child
  if (updateExpirationTime < renderExpirationTime) {
    // This will be the props with resolved defaultProps,
    // unlike current.memoizedProps which will be the unresolved ones.
    var prevProps = currentChild.memoizedProps;
    // Default to shallow comparison
    var compare = Component.compare;
    compare = compare !== null ? compare : shallowEqual;
    if (compare(prevProps, nextProps) && current$$1.ref === workInProgress.ref) {
      return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
    }
  }
  // React DevTools reads this flag.
  workInProgress.effectTag |= PerformedWork;
  var newChild = createWorkInProgress(currentChild, nextProps, renderExpirationTime);
  newChild.ref = workInProgress.ref;
  newChild.return = workInProgress;
  workInProgress.child = newChild;
  return newChild;
}

function updateSimpleMemoComponent(current$$1, workInProgress, Component, nextProps, updateExpirationTime, renderExpirationTime) {
  // TODO: current can be non-null here even if the component
  // hasn't yet mounted. This happens when the inner render suspends.
  // We'll need to figure out if this is fine or can cause issues.

  if (current$$1 !== null) {
    var prevProps = current$$1.memoizedProps;
    if (shallowEqual(prevProps, nextProps) && current$$1.ref === workInProgress.ref) {
      didReceiveUpdate = false;
      if (updateExpirationTime < renderExpirationTime) {
        return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
      }
    }
  }
  return updateFunctionComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime);
}

function updateFragment(current$$1, workInProgress, renderExpirationTime) {
  var nextChildren = workInProgress.pendingProps;
  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  return workInProgress.child;
}

function updateMode(current$$1, workInProgress, renderExpirationTime) {
  var nextChildren = workInProgress.pendingProps.children;
  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  return workInProgress.child;
}

function updateProfiler(current$$1, workInProgress, renderExpirationTime) {
  if (enableProfilerTimer) {
    workInProgress.effectTag |= Update;
  }
  var nextProps = workInProgress.pendingProps;
  var nextChildren = nextProps.children;
  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  return workInProgress.child;
}

function markRef(current$$1, workInProgress) {
  var ref = workInProgress.ref;
  if (current$$1 === null && ref !== null || current$$1 !== null && current$$1.ref !== ref) {
    // Schedule a Ref effect
    workInProgress.effectTag |= Ref;
  }
}

function updateFunctionComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime) {
  var unmaskedContext = getUnmaskedContext(workInProgress, Component, true);
  var context = getMaskedContext(workInProgress, unmaskedContext);

  var nextChildren = void 0;
  prepareToReadContext(workInProgress, renderExpirationTime);
  {
    nextChildren = renderWithHooks(current$$1, workInProgress, Component, nextProps, context, renderExpirationTime);
  }

  if (current$$1 !== null && !didReceiveUpdate) {
    bailoutHooks(current$$1, workInProgress, renderExpirationTime);
    return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
  }

  // React DevTools reads this flag.
  workInProgress.effectTag |= PerformedWork;
  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  return workInProgress.child;
}

function updateClassComponent(current$$1, workInProgress, Component, nextProps, renderExpirationTime) {
  var hasContext = void 0;
  if (isContextProvider(Component)) {
    hasContext = true;
    pushContextProvider(workInProgress);
  } else {
    hasContext = false;
  }
  prepareToReadContext(workInProgress, renderExpirationTime);

  var instance = workInProgress.stateNode;
  var shouldUpdate = void 0;
  if (instance === null) {
    if (current$$1 !== null) {
      // An class component without an instance only mounts if it suspended
      // inside a non- concurrent tree, in an inconsistent state. We want to
      // tree it like a new mount, even though an empty version of it already
      // committed. Disconnect the alternate pointers.
      current$$1.alternate = null;
      workInProgress.alternate = null;
      // Since this is conceptually a new fiber, schedule a Placement effect
      workInProgress.effectTag |= Placement;
    }
    // In the initial pass we might need to construct the instance.
    constructClassInstance(workInProgress, Component, nextProps, renderExpirationTime);
    mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);
    shouldUpdate = true;
  } else if (current$$1 === null) {
    // In a resume, we'll already have an instance we can reuse.
    shouldUpdate = resumeMountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);
  } else {
    shouldUpdate = updateClassInstance(current$$1, workInProgress, Component, nextProps, renderExpirationTime);
  }
  var nextUnitOfWork = finishClassComponent(current$$1, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime);
  return nextUnitOfWork;
}

function finishClassComponent(current$$1, workInProgress, Component, shouldUpdate, hasContext, renderExpirationTime) {
  // Refs should update even if shouldComponentUpdate returns false
  markRef(current$$1, workInProgress);

  var didCaptureError = (workInProgress.effectTag & DidCapture) !== NoEffect;

  if (!shouldUpdate && !didCaptureError) {
    // Context providers should defer to sCU for rendering
    if (hasContext) {
      invalidateContextProvider(workInProgress, Component, false);
    }

    return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
  }

  var instance = workInProgress.stateNode;

  // Rerender
  ReactCurrentOwner$3.current = workInProgress;
  var nextChildren = void 0;
  if (didCaptureError && typeof Component.getDerivedStateFromError !== 'function') {
    // If we captured an error, but getDerivedStateFrom catch is not defined,
    // unmount all the children. componentDidCatch will schedule an update to
    // re-render a fallback. This is temporary until we migrate everyone to
    // the new API.
    // TODO: Warn in a future release.
    nextChildren = null;

    if (enableProfilerTimer) {
      stopProfilerTimerIfRunning(workInProgress);
    }
  } else {
    {
      nextChildren = instance.render();
    }
  }

  // React DevTools reads this flag.
  workInProgress.effectTag |= PerformedWork;
  if (current$$1 !== null && didCaptureError) {
    // If we're recovering from an error, reconcile without reusing any of
    // the existing children. Conceptually, the normal children and the children
    // that are shown on error are two different sets, so we shouldn't reuse
    // normal children even if their identities match.
    forceUnmountCurrentAndReconcile(current$$1, workInProgress, nextChildren, renderExpirationTime);
  } else {
    reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  }

  // Memoize state using the values we just used to render.
  // TODO: Restructure so we never read values from the instance.
  workInProgress.memoizedState = instance.state;

  // The context might have changed so we need to recalculate it.
  if (hasContext) {
    invalidateContextProvider(workInProgress, Component, true);
  }

  return workInProgress.child;
}

function pushHostRootContext(workInProgress) {
  var root = workInProgress.stateNode;
  if (root.pendingContext) {
    pushTopLevelContextObject(workInProgress, root.pendingContext, root.pendingContext !== root.context);
  } else if (root.context) {
    // Should always be set
    pushTopLevelContextObject(workInProgress, root.context, false);
  }
  pushHostContainer(workInProgress, root.containerInfo);
}

function updateHostRoot(current$$1, workInProgress, renderExpirationTime) {
  pushHostRootContext(workInProgress);
  var updateQueue = workInProgress.updateQueue;
  !(updateQueue !== null) ? reactProdInvariant('282') : void 0;
  var nextProps = workInProgress.pendingProps;
  var prevState = workInProgress.memoizedState;
  var prevChildren = prevState !== null ? prevState.element : null;
  processUpdateQueue(workInProgress, updateQueue, nextProps, null, renderExpirationTime);
  var nextState = workInProgress.memoizedState;
  // Caution: React DevTools currently depends on this property
  // being called "element".
  var nextChildren = nextState.element;
  if (nextChildren === prevChildren) {
    // If the state is the same as before, that's a bailout because we had
    // no work that expires at this time.
    resetHydrationState();
    return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
  }
  var root = workInProgress.stateNode;
  if ((current$$1 === null || current$$1.child === null) && root.hydrate && enterHydrationState(workInProgress)) {
    // If we don't have any current children this might be the first pass.
    // We always try to hydrate. If this isn't a hydration pass there won't
    // be any children to hydrate which is effectively the same thing as
    // not hydrating.

    // This is a bit of a hack. We track the host root as a placement to
    // know that we're currently in a mounting state. That way isMounted
    // works as expected. We must reset this before committing.
    // TODO: Delete this when we delete isMounted and findDOMNode.
    workInProgress.effectTag |= Placement;

    // Ensure that children mount into this root without tracking
    // side-effects. This ensures that we don't store Placement effects on
    // nodes that will be hydrated.
    workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);
  } else {
    // Otherwise reset hydration state in case we aborted and resumed another
    // root.
    reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
    resetHydrationState();
  }
  return workInProgress.child;
}

function updateHostComponent(current$$1, workInProgress, renderExpirationTime) {
  pushHostContext(workInProgress);

  if (current$$1 === null) {
    tryToClaimNextHydratableInstance(workInProgress);
  }

  var type = workInProgress.type;
  var nextProps = workInProgress.pendingProps;
  var prevProps = current$$1 !== null ? current$$1.memoizedProps : null;

  var nextChildren = nextProps.children;
  var isDirectTextChild = shouldSetTextContent(type, nextProps);

  if (isDirectTextChild) {
    // We special case a direct text child of a host node. This is a common
    // case. We won't handle it as a reified child. We will instead handle
    // this in the host environment that also have access to this prop. That
    // avoids allocating another HostText fiber and traversing it.
    nextChildren = null;
  } else if (prevProps !== null && shouldSetTextContent(type, prevProps)) {
    // If we're switching from a direct text child to a normal child, or to
    // empty, we need to schedule the text content to be reset.
    workInProgress.effectTag |= ContentReset;
  }

  markRef(current$$1, workInProgress);

  // Check the host config to see if the children are offscreen/hidden.
  if (renderExpirationTime !== Never && workInProgress.mode & ConcurrentMode && shouldDeprioritizeSubtree(type, nextProps)) {
    // Schedule this fiber to re-render at offscreen priority. Then bailout.
    workInProgress.expirationTime = workInProgress.childExpirationTime = Never;
    return null;
  }

  reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  return workInProgress.child;
}

function updateHostText(current$$1, workInProgress) {
  if (current$$1 === null) {
    tryToClaimNextHydratableInstance(workInProgress);
  }
  // Nothing to do here. This is terminal. We'll do the completion step
  // immediately after.
  return null;
}

function mountLazyComponent(_current, workInProgress, elementType, updateExpirationTime, renderExpirationTime) {
  if (_current !== null) {
    // An lazy component only mounts if it suspended inside a non-
    // concurrent tree, in an inconsistent state. We want to treat it like
    // a new mount, even though an empty version of it already committed.
    // Disconnect the alternate pointers.
    _current.alternate = null;
    workInProgress.alternate = null;
    // Since this is conceptually a new fiber, schedule a Placement effect
    workInProgress.effectTag |= Placement;
  }

  var props = workInProgress.pendingProps;
  // We can't start a User Timing measurement with correct label yet.
  // Cancel and resume right after we know the tag.
  cancelWorkTimer(workInProgress);
  var Component = readLazyComponentType(elementType);
  // Store the unwrapped component in the type.
  workInProgress.type = Component;
  var resolvedTag = workInProgress.tag = resolveLazyComponentTag(Component);
  startWorkTimer(workInProgress);
  var resolvedProps = resolveDefaultProps(Component, props);
  var child = void 0;
  switch (resolvedTag) {
    case FunctionComponent:
      {
        child = updateFunctionComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime);
        break;
      }
    case ClassComponent:
      {
        child = updateClassComponent(null, workInProgress, Component, resolvedProps, renderExpirationTime);
        break;
      }
    case ForwardRef:
      {
        child = updateForwardRef(null, workInProgress, Component, resolvedProps, renderExpirationTime);
        break;
      }
    case MemoComponent:
      {
        child = updateMemoComponent(null, workInProgress, Component, resolveDefaultProps(Component.type, resolvedProps), // The inner type can have defaults too
        updateExpirationTime, renderExpirationTime);
        break;
      }
    default:
      {
        var hint = '';
        reactProdInvariant('306', Component, hint);
      }
  }
  return child;
}

function mountIncompleteClassComponent(_current, workInProgress, Component, nextProps, renderExpirationTime) {
  if (_current !== null) {
    // An incomplete component only mounts if it suspended inside a non-
    // concurrent tree, in an inconsistent state. We want to treat it like
    // a new mount, even though an empty version of it already committed.
    // Disconnect the alternate pointers.
    _current.alternate = null;
    workInProgress.alternate = null;
    // Since this is conceptually a new fiber, schedule a Placement effect
    workInProgress.effectTag |= Placement;
  }

  // Promote the fiber to a class and try rendering again.
  workInProgress.tag = ClassComponent;

  // The rest of this function is a fork of `updateClassComponent`

  // Push context providers early to prevent context stack mismatches.
  // During mounting we don't know the child context yet as the instance doesn't exist.
  // We will invalidate the child context in finishClassComponent() right after rendering.
  var hasContext = void 0;
  if (isContextProvider(Component)) {
    hasContext = true;
    pushContextProvider(workInProgress);
  } else {
    hasContext = false;
  }
  prepareToReadContext(workInProgress, renderExpirationTime);

  constructClassInstance(workInProgress, Component, nextProps, renderExpirationTime);
  mountClassInstance(workInProgress, Component, nextProps, renderExpirationTime);

  return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime);
}

function mountIndeterminateComponent(_current, workInProgress, Component, renderExpirationTime) {
  if (_current !== null) {
    // An indeterminate component only mounts if it suspended inside a non-
    // concurrent tree, in an inconsistent state. We want to treat it like
    // a new mount, even though an empty version of it already committed.
    // Disconnect the alternate pointers.
    _current.alternate = null;
    workInProgress.alternate = null;
    // Since this is conceptually a new fiber, schedule a Placement effect
    workInProgress.effectTag |= Placement;
  }

  var props = workInProgress.pendingProps;
  var unmaskedContext = getUnmaskedContext(workInProgress, Component, false);
  var context = getMaskedContext(workInProgress, unmaskedContext);

  prepareToReadContext(workInProgress, renderExpirationTime);

  var value = void 0;

  {
    value = renderWithHooks(null, workInProgress, Component, props, context, renderExpirationTime);
  }
  // React DevTools reads this flag.
  workInProgress.effectTag |= PerformedWork;

  if (typeof value === 'object' && value !== null && typeof value.render === 'function' && value.$$typeof === undefined) {
    // Proceed under the assumption that this is a class instance
    workInProgress.tag = ClassComponent;

    // Throw out any hooks that were used.
    resetHooks();

    // Push context providers early to prevent context stack mismatches.
    // During mounting we don't know the child context yet as the instance doesn't exist.
    // We will invalidate the child context in finishClassComponent() right after rendering.
    var hasContext = false;
    if (isContextProvider(Component)) {
      hasContext = true;
      pushContextProvider(workInProgress);
    } else {
      hasContext = false;
    }

    workInProgress.memoizedState = value.state !== null && value.state !== undefined ? value.state : null;

    var getDerivedStateFromProps = Component.getDerivedStateFromProps;
    if (typeof getDerivedStateFromProps === 'function') {
      applyDerivedStateFromProps(workInProgress, Component, getDerivedStateFromProps, props);
    }

    adoptClassInstance(workInProgress, value);
    mountClassInstance(workInProgress, Component, props, renderExpirationTime);
    return finishClassComponent(null, workInProgress, Component, true, hasContext, renderExpirationTime);
  } else {
    // Proceed under the assumption that this is a function component
    workInProgress.tag = FunctionComponent;
    reconcileChildren(null, workInProgress, value, renderExpirationTime);
    return workInProgress.child;
  }
}

function updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime) {
  var mode = workInProgress.mode;
  var nextProps = workInProgress.pendingProps;

  // We should attempt to render the primary children unless this boundary
  // already suspended during this render (`alreadyCaptured` is true).
  var nextState = workInProgress.memoizedState;

  var nextDidTimeout = void 0;
  if ((workInProgress.effectTag & DidCapture) === NoEffect) {
    // This is the first attempt.
    nextState = null;
    nextDidTimeout = false;
  } else {
    // Something in this boundary's subtree already suspended. Switch to
    // rendering the fallback children.
    nextState = {
      timedOutAt: nextState !== null ? nextState.timedOutAt : NoWork
    };
    nextDidTimeout = true;
    workInProgress.effectTag &= ~DidCapture;
  }

  // This next part is a bit confusing. If the children timeout, we switch to
  // showing the fallback children in place of the "primary" children.
  // However, we don't want to delete the primary children because then their
  // state will be lost (both the React state and the host state, e.g.
  // uncontrolled form inputs). Instead we keep them mounted and hide them.
  // Both the fallback children AND the primary children are rendered at the
  // same time. Once the primary children are un-suspended, we can delete
  // the fallback children — don't need to preserve their state.
  //
  // The two sets of children are siblings in the host environment, but
  // semantically, for purposes of reconciliation, they are two separate sets.
  // So we store them using two fragment fibers.
  //
  // However, we want to avoid allocating extra fibers for every placeholder.
  // They're only necessary when the children time out, because that's the
  // only time when both sets are mounted.
  //
  // So, the extra fragment fibers are only used if the children time out.
  // Otherwise, we render the primary children directly. This requires some
  // custom reconciliation logic to preserve the state of the primary
  // children. It's essentially a very basic form of re-parenting.

  // `child` points to the child fiber. In the normal case, this is the first
  // fiber of the primary children set. In the timed-out case, it's a
  // a fragment fiber containing the primary children.
  var child = void 0;
  // `next` points to the next fiber React should render. In the normal case,
  // it's the same as `child`: the first fiber of the primary children set.
  // In the timed-out case, it's a fragment fiber containing the *fallback*
  // children -- we skip over the primary children entirely.
  var next = void 0;
  if (current$$1 === null) {
    if (enableSuspenseServerRenderer) {
      // If we're currently hydrating, try to hydrate this boundary.
      // But only if this has a fallback.
      if (nextProps.fallback !== undefined) {
        tryToClaimNextHydratableInstance(workInProgress);
        // This could've changed the tag if this was a dehydrated suspense component.
        if (workInProgress.tag === DehydratedSuspenseComponent) {
          return updateDehydratedSuspenseComponent(null, workInProgress, renderExpirationTime);
        }
      }
    }

    // This is the initial mount. This branch is pretty simple because there's
    // no previous state that needs to be preserved.
    if (nextDidTimeout) {
      // Mount separate fragments for primary and fallback children.
      var nextFallbackChildren = nextProps.fallback;
      var primaryChildFragment = createFiberFromFragment(null, mode, NoWork, null);

      if ((workInProgress.mode & ConcurrentMode) === NoContext) {
        // Outside of concurrent mode, we commit the effects from the
        var progressedState = workInProgress.memoizedState;
        var progressedPrimaryChild = progressedState !== null ? workInProgress.child.child : workInProgress.child;
        primaryChildFragment.child = progressedPrimaryChild;
      }

      var fallbackChildFragment = createFiberFromFragment(nextFallbackChildren, mode, renderExpirationTime, null);
      primaryChildFragment.sibling = fallbackChildFragment;
      child = primaryChildFragment;
      // Skip the primary children, and continue working on the
      // fallback children.
      next = fallbackChildFragment;
      child.return = next.return = workInProgress;
    } else {
      // Mount the primary children without an intermediate fragment fiber.
      var nextPrimaryChildren = nextProps.children;
      child = next = mountChildFibers(workInProgress, null, nextPrimaryChildren, renderExpirationTime);
    }
  } else {
    // This is an update. This branch is more complicated because we need to
    // ensure the state of the primary children is preserved.
    var prevState = current$$1.memoizedState;
    var prevDidTimeout = prevState !== null;
    if (prevDidTimeout) {
      // The current tree already timed out. That means each child set is
      var currentPrimaryChildFragment = current$$1.child;
      var currentFallbackChildFragment = currentPrimaryChildFragment.sibling;
      if (nextDidTimeout) {
        // Still timed out. Reuse the current primary children by cloning
        // its fragment. We're going to skip over these entirely.
        var _nextFallbackChildren = nextProps.fallback;
        var _primaryChildFragment = createWorkInProgress(currentPrimaryChildFragment, currentPrimaryChildFragment.pendingProps, NoWork);

        if ((workInProgress.mode & ConcurrentMode) === NoContext) {
          // Outside of concurrent mode, we commit the effects from the
          var _progressedState = workInProgress.memoizedState;
          var _progressedPrimaryChild = _progressedState !== null ? workInProgress.child.child : workInProgress.child;
          if (_progressedPrimaryChild !== currentPrimaryChildFragment.child) {
            _primaryChildFragment.child = _progressedPrimaryChild;
          }
        }

        // Because primaryChildFragment is a new fiber that we're inserting as the
        // parent of a new tree, we need to set its treeBaseDuration.
        if (enableProfilerTimer && workInProgress.mode & ProfileMode) {
          // treeBaseDuration is the sum of all the child tree base durations.
          var treeBaseDuration = 0;
          var hiddenChild = _primaryChildFragment.child;
          while (hiddenChild !== null) {
            treeBaseDuration += hiddenChild.treeBaseDuration;
            hiddenChild = hiddenChild.sibling;
          }
          _primaryChildFragment.treeBaseDuration = treeBaseDuration;
        }

        // Clone the fallback child fragment, too. These we'll continue
        // working on.
        var _fallbackChildFragment = _primaryChildFragment.sibling = createWorkInProgress(currentFallbackChildFragment, _nextFallbackChildren, currentFallbackChildFragment.expirationTime);
        child = _primaryChildFragment;
        _primaryChildFragment.childExpirationTime = NoWork;
        // Skip the primary children, and continue working on the
        // fallback children.
        next = _fallbackChildFragment;
        child.return = next.return = workInProgress;
      } else {
        // No longer suspended. Switch back to showing the primary children,
        // and remove the intermediate fragment fiber.
        var _nextPrimaryChildren = nextProps.children;
        var currentPrimaryChild = currentPrimaryChildFragment.child;
        var primaryChild = reconcileChildFibers(workInProgress, currentPrimaryChild, _nextPrimaryChildren, renderExpirationTime);

        // If this render doesn't suspend, we need to delete the fallback
        // children. Wait until the complete phase, after we've confirmed the
        // fallback is no longer needed.
        // TODO: Would it be better to store the fallback fragment on
        // the stateNode?

        // Continue rendering the children, like we normally do.
        child = next = primaryChild;
      }
    } else {
      // The current tree has not already timed out. That means the primary
      // children are not wrapped in a fragment fiber.
      var _currentPrimaryChild = current$$1.child;
      if (nextDidTimeout) {
        // Timed out. Wrap the children in a fragment fiber to keep them
        // separate from the fallback children.
        var _nextFallbackChildren2 = nextProps.fallback;
        var _primaryChildFragment2 = createFiberFromFragment(
        // It shouldn't matter what the pending props are because we aren't
        // going to render this fragment.
        null, mode, NoWork, null);
        _primaryChildFragment2.child = _currentPrimaryChild;

        // Even though we're creating a new fiber, there are no new children,
        // because we're reusing an already mounted tree. So we don't need to
        // schedule a placement.
        // primaryChildFragment.effectTag |= Placement;

        if ((workInProgress.mode & ConcurrentMode) === NoContext) {
          // Outside of concurrent mode, we commit the effects from the
          var _progressedState2 = workInProgress.memoizedState;
          var _progressedPrimaryChild2 = _progressedState2 !== null ? workInProgress.child.child : workInProgress.child;
          _primaryChildFragment2.child = _progressedPrimaryChild2;
        }

        // Because primaryChildFragment is a new fiber that we're inserting as the
        // parent of a new tree, we need to set its treeBaseDuration.
        if (enableProfilerTimer && workInProgress.mode & ProfileMode) {
          // treeBaseDuration is the sum of all the child tree base durations.
          var _treeBaseDuration = 0;
          var _hiddenChild = _primaryChildFragment2.child;
          while (_hiddenChild !== null) {
            _treeBaseDuration += _hiddenChild.treeBaseDuration;
            _hiddenChild = _hiddenChild.sibling;
          }
          _primaryChildFragment2.treeBaseDuration = _treeBaseDuration;
        }

        // Create a fragment from the fallback children, too.
        var _fallbackChildFragment2 = _primaryChildFragment2.sibling = createFiberFromFragment(_nextFallbackChildren2, mode, renderExpirationTime, null);
        _fallbackChildFragment2.effectTag |= Placement;
        child = _primaryChildFragment2;
        _primaryChildFragment2.childExpirationTime = NoWork;
        // Skip the primary children, and continue working on the
        // fallback children.
        next = _fallbackChildFragment2;
        child.return = next.return = workInProgress;
      } else {
        // Still haven't timed out.  Continue rendering the children, like we
        // normally do.
        var _nextPrimaryChildren2 = nextProps.children;
        next = child = reconcileChildFibers(workInProgress, _currentPrimaryChild, _nextPrimaryChildren2, renderExpirationTime);
      }
    }
    workInProgress.stateNode = current$$1.stateNode;
  }

  workInProgress.memoizedState = nextState;
  workInProgress.child = child;
  return next;
}

function updateDehydratedSuspenseComponent(current$$1, workInProgress, renderExpirationTime) {
  if (current$$1 === null) {
    // During the first pass, we'll bail out and not drill into the children.
    // Instead, we'll leave the content in place and try to hydrate it later.
    workInProgress.expirationTime = Never;
    return null;
  }
  // We use childExpirationTime to indicate that a child might depend on context, so if
  // any context has changed, we need to treat is as if the input might have changed.
  var hasContextChanged$$1 = current$$1.childExpirationTime >= renderExpirationTime;
  if (didReceiveUpdate || hasContextChanged$$1) {
    // This boundary has changed since the first render. This means that we are now unable to
    // hydrate it. We might still be able to hydrate it using an earlier expiration time but
    // during this render we can't. Instead, we're going to delete the whole subtree and
    // instead inject a new real Suspense boundary to take its place, which may render content
    // or fallback. The real Suspense boundary will suspend for a while so we have some time
    // to ensure it can produce real content, but all state and pending events will be lost.

    // Detach from the current dehydrated boundary.
    current$$1.alternate = null;
    workInProgress.alternate = null;

    // Insert a deletion in the effect list.
    var returnFiber = workInProgress.return;
    !(returnFiber !== null) ? reactProdInvariant('315') : void 0;
    var last = returnFiber.lastEffect;
    if (last !== null) {
      last.nextEffect = current$$1;
      returnFiber.lastEffect = current$$1;
    } else {
      returnFiber.firstEffect = returnFiber.lastEffect = current$$1;
    }
    current$$1.nextEffect = null;
    current$$1.effectTag = Deletion;

    // Upgrade this work in progress to a real Suspense component.
    workInProgress.tag = SuspenseComponent;
    workInProgress.stateNode = null;
    workInProgress.memoizedState = null;
    // This is now an insertion.
    workInProgress.effectTag |= Placement;
    // Retry as a real Suspense component.
    return updateSuspenseComponent(null, workInProgress, renderExpirationTime);
  }
  if ((workInProgress.effectTag & DidCapture) === NoEffect) {
    // This is the first attempt.
    reenterHydrationStateFromDehydratedSuspenseInstance(workInProgress);
    var nextProps = workInProgress.pendingProps;
    var nextChildren = nextProps.children;
    workInProgress.child = mountChildFibers(workInProgress, null, nextChildren, renderExpirationTime);
    return workInProgress.child;
  } else {
    // Something suspended. Leave the existing children in place.
    // TODO: In non-concurrent mode, should we commit the nodes we have hydrated so far?
    workInProgress.child = null;
    return null;
  }
}

function updatePortalComponent(current$$1, workInProgress, renderExpirationTime) {
  pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
  var nextChildren = workInProgress.pendingProps;
  if (current$$1 === null) {
    // Portals are special because we don't append the children during mount
    // but at commit. Therefore we need to track insertions which the normal
    // flow doesn't do during mount. This doesn't happen at the root because
    // the root always starts with a "current" with a null child.
    // TODO: Consider unifying this with how the root works.
    workInProgress.child = reconcileChildFibers(workInProgress, null, nextChildren, renderExpirationTime);
  } else {
    reconcileChildren(current$$1, workInProgress, nextChildren, renderExpirationTime);
  }
  return workInProgress.child;
}

function updateContextProvider(current$$1, workInProgress, renderExpirationTime) {
  var providerType = workInProgress.type;
  var context = providerType._context;

  var newProps = workInProgress.pendingProps;
  var oldProps = workInProgress.memoizedProps;

  var newValue = newProps.value;

  pushProvider(workInProgress, newValue);

  if (oldProps !== null) {
    var oldValue = oldProps.value;
    var changedBits = calculateChangedBits(context, newValue, oldValue);
    if (changedBits === 0) {
      // No change. Bailout early if children are the same.
      if (oldProps.children === newProps.children && !hasContextChanged()) {
        return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
      }
    } else {
      // The context value changed. Search for matching consumers and schedule
      // them to update.
      propagateContextChange(workInProgress, context, changedBits, renderExpirationTime);
    }
  }

  var newChildren = newProps.children;
  reconcileChildren(current$$1, workInProgress, newChildren, renderExpirationTime);
  return workInProgress.child;
}

function updateContextConsumer(current$$1, workInProgress, renderExpirationTime) {
  var context = workInProgress.type;
  // The logic below for Context differs depending on PROD or DEV mode. In
  // DEV mode, we create a separate object for Context.Consumer that acts
  // like a proxy to Context. This proxy object adds unnecessary code in PROD
  // so we use the old behaviour (Context.Consumer references Context) to
  // reduce size and overhead. The separate object references context via
  // a property called "_context", which also gives us the ability to check
  // in DEV mode if this property exists or not and warn if it does not.
  var newProps = workInProgress.pendingProps;
  var render = newProps.children;

  prepareToReadContext(workInProgress, renderExpirationTime);
  var newValue = readContext(context, newProps.unstable_observedBits);
  var newChildren = void 0;
  {
    newChildren = render(newValue);
  }

  // React DevTools reads this flag.
  workInProgress.effectTag |= PerformedWork;
  reconcileChildren(current$$1, workInProgress, newChildren, renderExpirationTime);
  return workInProgress.child;
}

function markWorkInProgressReceivedUpdate() {
  didReceiveUpdate = true;
}

function bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime) {
  cancelWorkTimer(workInProgress);

  if (current$$1 !== null) {
    // Reuse previous context list
    workInProgress.contextDependencies = current$$1.contextDependencies;
  }

  if (enableProfilerTimer) {
    // Don't update "base" render times for bailouts.
    stopProfilerTimerIfRunning(workInProgress);
  }

  // Check if the children have any pending work.
  var childExpirationTime = workInProgress.childExpirationTime;
  if (childExpirationTime < renderExpirationTime) {
    // The children don't have any work either. We can skip them.
    // TODO: Once we add back resuming, we should check if the children are
    // a work-in-progress set. If so, we need to transfer their effects.
    return null;
  } else {
    // This fiber doesn't have work, but its subtree does. Clone the child
    // fibers and continue.
    cloneChildFibers(current$$1, workInProgress);
    return workInProgress.child;
  }
}

function beginWork(current$$1, workInProgress, renderExpirationTime) {
  var updateExpirationTime = workInProgress.expirationTime;

  if (current$$1 !== null) {
    var oldProps = current$$1.memoizedProps;
    var newProps = workInProgress.pendingProps;

    if (oldProps !== newProps || hasContextChanged()) {
      // If props or context changed, mark the fiber as having performed work.
      // This may be unset if the props are determined to be equal later (memo).
      didReceiveUpdate = true;
    } else if (updateExpirationTime < renderExpirationTime) {
      didReceiveUpdate = false;
      // This fiber does not have any pending work. Bailout without entering
      // the begin phase. There's still some bookkeeping we that needs to be done
      // in this optimized path, mostly pushing stuff onto the stack.
      switch (workInProgress.tag) {
        case HostRoot:
          pushHostRootContext(workInProgress);
          resetHydrationState();
          break;
        case HostComponent:
          pushHostContext(workInProgress);
          break;
        case ClassComponent:
          {
            var Component = workInProgress.type;
            if (isContextProvider(Component)) {
              pushContextProvider(workInProgress);
            }
            break;
          }
        case HostPortal:
          pushHostContainer(workInProgress, workInProgress.stateNode.containerInfo);
          break;
        case ContextProvider:
          {
            var newValue = workInProgress.memoizedProps.value;
            pushProvider(workInProgress, newValue);
            break;
          }
        case Profiler:
          if (enableProfilerTimer) {
            workInProgress.effectTag |= Update;
          }
          break;
        case SuspenseComponent:
          {
            var state = workInProgress.memoizedState;
            var didTimeout = state !== null;
            if (didTimeout) {
              // If this boundary is currently timed out, we need to decide
              // whether to retry the primary children, or to skip over it and
              // go straight to the fallback. Check the priority of the primary
              var primaryChildFragment = workInProgress.child;
              var primaryChildExpirationTime = primaryChildFragment.childExpirationTime;
              if (primaryChildExpirationTime !== NoWork && primaryChildExpirationTime >= renderExpirationTime) {
                // The primary children have pending work. Use the normal path
                // to attempt to render the primary children again.
                return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);
              } else {
                // The primary children do not have pending work with sufficient
                // priority. Bailout.
                var child = bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
                if (child !== null) {
                  // The fallback children have pending work. Skip over the
                  // primary children and work on the fallback.
                  return child.sibling;
                } else {
                  return null;
                }
              }
            }
            break;
          }
        case DehydratedSuspenseComponent:
          {
            if (enableSuspenseServerRenderer) {
              // We know that this component will suspend again because if it has
              // been unsuspended it has committed as a regular Suspense component.
              // If it needs to be retried, it should have work scheduled on it.
              workInProgress.effectTag |= DidCapture;
              break;
            }
          }
      }
      return bailoutOnAlreadyFinishedWork(current$$1, workInProgress, renderExpirationTime);
    }
  } else {
    didReceiveUpdate = false;
  }

  // Before entering the begin phase, clear the expiration time.
  workInProgress.expirationTime = NoWork;

  switch (workInProgress.tag) {
    case IndeterminateComponent:
      {
        var elementType = workInProgress.elementType;
        return mountIndeterminateComponent(current$$1, workInProgress, elementType, renderExpirationTime);
      }
    case LazyComponent:
      {
        var _elementType = workInProgress.elementType;
        return mountLazyComponent(current$$1, workInProgress, _elementType, updateExpirationTime, renderExpirationTime);
      }
    case FunctionComponent:
      {
        var _Component = workInProgress.type;
        var unresolvedProps = workInProgress.pendingProps;
        var resolvedProps = workInProgress.elementType === _Component ? unresolvedProps : resolveDefaultProps(_Component, unresolvedProps);
        return updateFunctionComponent(current$$1, workInProgress, _Component, resolvedProps, renderExpirationTime);
      }
    case ClassComponent:
      {
        var _Component2 = workInProgress.type;
        var _unresolvedProps = workInProgress.pendingProps;
        var _resolvedProps = workInProgress.elementType === _Component2 ? _unresolvedProps : resolveDefaultProps(_Component2, _unresolvedProps);
        return updateClassComponent(current$$1, workInProgress, _Component2, _resolvedProps, renderExpirationTime);
      }
    case HostRoot:
      return updateHostRoot(current$$1, workInProgress, renderExpirationTime);
    case HostComponent:
      return updateHostComponent(current$$1, workInProgress, renderExpirationTime);
    case HostText:
      return updateHostText(current$$1, workInProgress);
    case SuspenseComponent:
      return updateSuspenseComponent(current$$1, workInProgress, renderExpirationTime);
    case HostPortal:
      return updatePortalComponent(current$$1, workInProgress, renderExpirationTime);
    case ForwardRef:
      {
        var type = workInProgress.type;
        var _unresolvedProps2 = workInProgress.pendingProps;
        var _resolvedProps2 = workInProgress.elementType === type ? _unresolvedProps2 : resolveDefaultProps(type, _unresolvedProps2);
        return updateForwardRef(current$$1, workInProgress, type, _resolvedProps2, renderExpirationTime);
      }
    case Fragment:
      return updateFragment(current$$1, workInProgress, renderExpirationTime);
    case Mode:
      return updateMode(current$$1, workInProgress, renderExpirationTime);
    case Profiler:
      return updateProfiler(current$$1, workInProgress, renderExpirationTime);
    case ContextProvider:
      return updateContextProvider(current$$1, workInProgress, renderExpirationTime);
    case ContextConsumer:
      return updateContextConsumer(current$$1, workInProgress, renderExpirationTime);
    case MemoComponent:
      {
        var _type2 = workInProgress.type;
        var _unresolvedProps3 = workInProgress.pendingProps;
        // Resolve outer props first, then resolve inner props.
        var _resolvedProps3 = resolveDefaultProps(_type2, _unresolvedProps3);
        _resolvedProps3 = resolveDefaultProps(_type2.type, _resolvedProps3);
        return updateMemoComponent(current$$1, workInProgress, _type2, _resolvedProps3, updateExpirationTime, renderExpirationTime);
      }
    case SimpleMemoComponent:
      {
        return updateSimpleMemoComponent(current$$1, workInProgress, workInProgress.type, workInProgress.pendingProps, updateExpirationTime, renderExpirationTime);
      }
    case IncompleteClassComponent:
      {
        var _Component3 = workInProgress.type;
        var _unresolvedProps4 = workInProgress.pendingProps;
        var _resolvedProps4 = workInProgress.elementType === _Component3 ? _unresolvedProps4 : resolveDefaultProps(_Component3, _unresolvedProps4);
        return mountIncompleteClassComponent(current$$1, workInProgress, _Component3, _resolvedProps4, renderExpirationTime);
      }
    case DehydratedSuspenseComponent:
      {
        if (enableSuspenseServerRenderer) {
          return updateDehydratedSuspenseComponent(current$$1, workInProgress, renderExpirationTime);
        }
        break;
      }
  }
  reactProdInvariant('156');
}

var valueCursor = createCursor(null);

var currentlyRenderingFiber = null;
var lastContextDependency = null;
var lastContextWithAllBitsObserved = null;

function resetContextDependences() {
  // This is called right before React yields execution, to ensure `readContext`
  // cannot be called outside the render phase.
  currentlyRenderingFiber = null;
  lastContextDependency = null;
  lastContextWithAllBitsObserved = null;
  
}





function pushProvider(providerFiber, nextValue) {
  var context = providerFiber.type._context;

  if (isPrimaryRenderer) {
    push(valueCursor, context._currentValue, providerFiber);

    context._currentValue = nextValue;
    
  } else {
    push(valueCursor, context._currentValue2, providerFiber);

    context._currentValue2 = nextValue;
    
  }
}

function popProvider(providerFiber) {
  var currentValue = valueCursor.current;

  pop(valueCursor, providerFiber);

  var context = providerFiber.type._context;
  if (isPrimaryRenderer) {
    context._currentValue = currentValue;
  } else {
    context._currentValue2 = currentValue;
  }
}

function calculateChangedBits(context, newValue, oldValue) {
  if (is(oldValue, newValue)) {
    // No change
    return 0;
  } else {
    var changedBits = typeof context._calculateChangedBits === 'function' ? context._calculateChangedBits(oldValue, newValue) : maxSigned31BitInt;

    return changedBits | 0;
  }
}

function scheduleWorkOnParentPath(parent, renderExpirationTime) {
  // Update the child expiration time of all the ancestors, including
  // the alternates.
  var node = parent;
  while (node !== null) {
    var alternate = node.alternate;
    if (node.childExpirationTime < renderExpirationTime) {
      node.childExpirationTime = renderExpirationTime;
      if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) {
        alternate.childExpirationTime = renderExpirationTime;
      }
    } else if (alternate !== null && alternate.childExpirationTime < renderExpirationTime) {
      alternate.childExpirationTime = renderExpirationTime;
    } else {
      // Neither alternate was updated, which means the rest of the
      // ancestor path already has sufficient priority.
      break;
    }
    node = node.return;
  }
}

function propagateContextChange(workInProgress, context, changedBits, renderExpirationTime) {
  var fiber = workInProgress.child;
  if (fiber !== null) {
    // Set the return pointer of the child to the work-in-progress fiber.
    fiber.return = workInProgress;
  }
  while (fiber !== null) {
    var nextFiber = void 0;

    // Visit this fiber.
    var list = fiber.contextDependencies;
    if (list !== null) {
      nextFiber = fiber.child;

      var dependency = list.first;
      while (dependency !== null) {
        // Check if the context matches.
        if (dependency.context === context && (dependency.observedBits & changedBits) !== 0) {
          // Match! Schedule an update on this fiber.

          if (fiber.tag === ClassComponent) {
            // Schedule a force update on the work-in-progress.
            var update = createUpdate(renderExpirationTime);
            update.tag = ForceUpdate;
            // TODO: Because we don't have a work-in-progress, this will add the
            // update to the current fiber, too, which means it will persist even if
            // this render is thrown away. Since it's a race condition, not sure it's
            // worth fixing.
            enqueueUpdate(fiber, update);
          }

          if (fiber.expirationTime < renderExpirationTime) {
            fiber.expirationTime = renderExpirationTime;
          }
          var alternate = fiber.alternate;
          if (alternate !== null && alternate.expirationTime < renderExpirationTime) {
            alternate.expirationTime = renderExpirationTime;
          }

          scheduleWorkOnParentPath(fiber.return, renderExpirationTime);

          // Mark the expiration time on the list, too.
          if (list.expirationTime < renderExpirationTime) {
            list.expirationTime = renderExpirationTime;
          }

          // Since we already found a match, we can stop traversing the
          // dependency list.
          break;
        }
        dependency = dependency.next;
      }
    } else if (fiber.tag === ContextProvider) {
      // Don't scan deeper if this is a matching provider
      nextFiber = fiber.type === workInProgress.type ? null : fiber.child;
    } else if (enableSuspenseServerRenderer && fiber.tag === DehydratedSuspenseComponent) {
      // If a dehydrated suspense component is in this subtree, we don't know
      // if it will have any context consumers in it. The best we can do is
      // mark it as having updates on its children.
      if (fiber.expirationTime < renderExpirationTime) {
        fiber.expirationTime = renderExpirationTime;
      }
      var _alternate = fiber.alternate;
      if (_alternate !== null && _alternate.expirationTime < renderExpirationTime) {
        _alternate.expirationTime = renderExpirationTime;
      }
      // This is intentionally passing this fiber as the parent
      // because we want to schedule this fiber as having work
      // on its children. We'll use the childExpirationTime on
      // this fiber to indicate that a context has changed.
      scheduleWorkOnParentPath(fiber, renderExpirationTime);
      nextFiber = fiber.sibling;
    } else {
      // Traverse down.
      nextFiber = fiber.child;
    }

    if (nextFiber !== null) {
      // Set the return pointer of the child to the work-in-progress fiber.
      nextFiber.return = fiber;
    } else {
      // No child. Traverse to next sibling.
      nextFiber = fiber;
      while (nextFiber !== null) {
        if (nextFiber === workInProgress) {
          // We're back to the root of this subtree. Exit.
          nextFiber = null;
          break;
        }
        var sibling = nextFiber.sibling;
        if (sibling !== null) {
          // Set the return pointer of the sibling to the work-in-progress fiber.
          sibling.return = nextFiber.return;
          nextFiber = sibling;
          break;
        }
        // No more siblings. Traverse up.
        nextFiber = nextFiber.return;
      }
    }
    fiber = nextFiber;
  }
}

function prepareToReadContext(workInProgress, renderExpirationTime) {
  currentlyRenderingFiber = workInProgress;
  lastContextDependency = null;
  lastContextWithAllBitsObserved = null;

  var currentDependencies = workInProgress.contextDependencies;
  if (currentDependencies !== null && currentDependencies.expirationTime >= renderExpirationTime) {
    // Context list has a pending update. Mark that this fiber performed work.
    markWorkInProgressReceivedUpdate();
  }

  // Reset the work-in-progress list
  workInProgress.contextDependencies = null;
}

function readContext(context, observedBits) {
  if (lastContextWithAllBitsObserved === context) {
    // Nothing to do. We already observe everything in this context.
  } else if (observedBits === false || observedBits === 0) {
    // Do not observe any updates.
  } else {
    var resolvedObservedBits = void 0; // Avoid deopting on observable arguments or heterogeneous types.
    if (typeof observedBits !== 'number' || observedBits === maxSigned31BitInt) {
      // Observe all updates.
      lastContextWithAllBitsObserved = context;
      resolvedObservedBits = maxSigned31BitInt;
    } else {
      resolvedObservedBits = observedBits;
    }

    var contextItem = {
      context: context,
      observedBits: resolvedObservedBits,
      next: null
    };

    if (lastContextDependency === null) {
      !(currentlyRenderingFiber !== null) ? reactProdInvariant('308') : void 0;

      // This is the first dependency for this component. Create a new list.
      lastContextDependency = contextItem;
      currentlyRenderingFiber.contextDependencies = {
        first: contextItem,
        expirationTime: NoWork
      };
    } else {
      // Append a new context item.
      lastContextDependency = lastContextDependency.next = contextItem;
    }
  }
  return isPrimaryRenderer ? context._currentValue : context._currentValue2;
}

// UpdateQueue is a linked list of prioritized updates.
//
// Like fibers, update queues come in pairs: a current queue, which represents
// the visible state of the screen, and a work-in-progress queue, which can be
// mutated and processed asynchronously before it is committed — a form of
// double buffering. If a work-in-progress render is discarded before finishing,
// we create a new work-in-progress by cloning the current queue.
//
// Both queues share a persistent, singly-linked list structure. To schedule an
// update, we append it to the end of both queues. Each queue maintains a
// pointer to first update in the persistent list that hasn't been processed.
// The work-in-progress pointer always has a position equal to or greater than
// the current queue, since we always work on that one. The current queue's
// pointer is only updated during the commit phase, when we swap in the
// work-in-progress.
//
// For example:
//
//   Current pointer:           A - B - C - D - E - F
//   Work-in-progress pointer:              D - E - F
//                                          ^
//                                          The work-in-progress queue has
//                                          processed more updates than current.
//
// The reason we append to both queues is because otherwise we might drop
// updates without ever processing them. For example, if we only add updates to
// the work-in-progress queue, some updates could be lost whenever a work-in
// -progress render restarts by cloning from current. Similarly, if we only add
// updates to the current queue, the updates will be lost whenever an already
// in-progress queue commits and swaps with the current queue. However, by
// adding to both queues, we guarantee that the update will be part of the next
// work-in-progress. (And because the work-in-progress queue becomes the
// current queue once it commits, there's no danger of applying the same
// update twice.)
//
// Prioritization
// --------------
//
// Updates are not sorted by priority, but by insertion; new updates are always
// appended to the end of the list.
//
// The priority is still important, though. When processing the update queue
// during the render phase, only the updates with sufficient priority are
// included in the result. If we skip an update because it has insufficient
// priority, it remains in the queue to be processed later, during a lower
// priority render. Crucially, all updates subsequent to a skipped update also
// remain in the queue *regardless of their priority*. That means high priority
// updates are sometimes processed twice, at two separate priorities. We also
// keep track of a base state, that represents the state before the first
// update in the queue is applied.
//
// For example:
//
//   Given a base state of '', and the following queue of updates
//
//     A1 - B2 - C1 - D2
//
//   where the number indicates the priority, and the update is applied to the
//   previous state by appending a letter, React will process these updates as
//   two separate renders, one per distinct priority level:
//
//   First render, at priority 1:
//     Base state: ''
//     Updates: [A1, C1]
//     Result state: 'AC'
//
//   Second render, at priority 2:
//     Base state: 'A'            <-  The base state does not include C1,
//                                    because B2 was skipped.
//     Updates: [B2, C1, D2]      <-  C1 was rebased on top of B2
//     Result state: 'ABCD'
//
// Because we process updates in insertion order, and rebase high priority
// updates when preceding updates are skipped, the final result is deterministic
// regardless of priority. Intermediate state may vary according to system
// resources, but the final state is always the same.

var UpdateState = 0;
var ReplaceState = 1;
var ForceUpdate = 2;
var CaptureUpdate = 3;

// Global state that is reset at the beginning of calling `processUpdateQueue`.
// It should only be read right after calling `processUpdateQueue`, via
// `checkHasForceUpdateAfterProcessing`.
var hasForceUpdate = false;


function createUpdateQueue(baseState) {
  var queue = {
    baseState: baseState,
    firstUpdate: null,
    lastUpdate: null,
    firstCapturedUpdate: null,
    lastCapturedUpdate: null,
    firstEffect: null,
    lastEffect: null,
    firstCapturedEffect: null,
    lastCapturedEffect: null
  };
  return queue;
}

function cloneUpdateQueue(currentQueue) {
  var queue = {
    baseState: currentQueue.baseState,
    firstUpdate: currentQueue.firstUpdate,
    lastUpdate: currentQueue.lastUpdate,

    // TODO: With resuming, if we bail out and resuse the child tree, we should
    // keep these effects.
    firstCapturedUpdate: null,
    lastCapturedUpdate: null,

    firstEffect: null,
    lastEffect: null,

    firstCapturedEffect: null,
    lastCapturedEffect: null
  };
  return queue;
}

function createUpdate(expirationTime) {
  return {
    expirationTime: expirationTime,

    tag: UpdateState,
    payload: null,
    callback: null,

    next: null,
    nextEffect: null
  };
}

function appendUpdateToQueue(queue, update) {
  // Append the update to the end of the list.
  if (queue.lastUpdate === null) {
    // Queue is empty
    queue.firstUpdate = queue.lastUpdate = update;
  } else {
    queue.lastUpdate.next = update;
    queue.lastUpdate = update;
  }
}

function enqueueUpdate(fiber, update) {
  // Update queues are created lazily.
  var alternate = fiber.alternate;
  var queue1 = void 0;
  var queue2 = void 0;
  if (alternate === null) {
    // There's only one fiber.
    queue1 = fiber.updateQueue;
    queue2 = null;
    if (queue1 === null) {
      queue1 = fiber.updateQueue = createUpdateQueue(fiber.memoizedState);
    }
  } else {
    // There are two owners.
    queue1 = fiber.updateQueue;
    queue2 = alternate.updateQueue;
    if (queue1 === null) {
      if (queue2 === null) {
        // Neither fiber has an update queue. Create new ones.
        queue1 = fiber.updateQueue = createUpdateQueue(fiber.memoizedState);
        queue2 = alternate.updateQueue = createUpdateQueue(alternate.memoizedState);
      } else {
        // Only one fiber has an update queue. Clone to create a new one.
        queue1 = fiber.updateQueue = cloneUpdateQueue(queue2);
      }
    } else {
      if (queue2 === null) {
        // Only one fiber has an update queue. Clone to create a new one.
        queue2 = alternate.updateQueue = cloneUpdateQueue(queue1);
      } else {
        // Both owners have an update queue.
      }
    }
  }
  if (queue2 === null || queue1 === queue2) {
    // There's only a single queue.
    appendUpdateToQueue(queue1, update);
  } else {
    // There are two queues. We need to append the update to both queues,
    // while accounting for the persistent structure of the list — we don't
    // want the same update to be added multiple times.
    if (queue1.lastUpdate === null || queue2.lastUpdate === null) {
      // One of the queues is not empty. We must add the update to both queues.
      appendUpdateToQueue(queue1, update);
      appendUpdateToQueue(queue2, update);
    } else {
      // Both queues are non-empty. The last update is the same in both lists,
      // because of structural sharing. So, only append to one of the lists.
      appendUpdateToQueue(queue1, update);
      // But we still need to update the `lastUpdate` pointer of queue2.
      queue2.lastUpdate = update;
    }
  }

  
}

function enqueueCapturedUpdate(workInProgress, update) {
  // Captured updates go into a separate list, and only on the work-in-
  // progress queue.
  var workInProgressQueue = workInProgress.updateQueue;
  if (workInProgressQueue === null) {
    workInProgressQueue = workInProgress.updateQueue = createUpdateQueue(workInProgress.memoizedState);
  } else {
    // TODO: I put this here rather than createWorkInProgress so that we don't
    // clone the queue unnecessarily. There's probably a better way to
    // structure this.
    workInProgressQueue = ensureWorkInProgressQueueIsAClone(workInProgress, workInProgressQueue);
  }

  // Append the update to the end of the list.
  if (workInProgressQueue.lastCapturedUpdate === null) {
    // This is the first render phase update
    workInProgressQueue.firstCapturedUpdate = workInProgressQueue.lastCapturedUpdate = update;
  } else {
    workInProgressQueue.lastCapturedUpdate.next = update;
    workInProgressQueue.lastCapturedUpdate = update;
  }
}

function ensureWorkInProgressQueueIsAClone(workInProgress, queue) {
  var current = workInProgress.alternate;
  if (current !== null) {
    // If the work-in-progress queue is equal to the current queue,
    // we need to clone it first.
    if (queue === current.updateQueue) {
      queue = workInProgress.updateQueue = cloneUpdateQueue(queue);
    }
  }
  return queue;
}

function getStateFromUpdate(workInProgress, queue, update, prevState, nextProps, instance) {
  switch (update.tag) {
    case ReplaceState:
      {
        var _payload = update.payload;
        if (typeof _payload === 'function') {
          // Updater function
          var nextState = _payload.call(instance, prevState, nextProps);
          return nextState;
        }
        // State object
        return _payload;
      }
    case CaptureUpdate:
      {
        workInProgress.effectTag = workInProgress.effectTag & ~ShouldCapture | DidCapture;
      }
    // Intentional fallthrough
    case UpdateState:
      {
        var _payload2 = update.payload;
        var partialState = void 0;
        if (typeof _payload2 === 'function') {
          // Updater function
          partialState = _payload2.call(instance, prevState, nextProps);
          
        } else {
          // Partial state object
          partialState = _payload2;
        }
        if (partialState === null || partialState === undefined) {
          // Null and undefined are treated as no-ops.
          return prevState;
        }
        // Merge the partial state and the previous state.
        return _assign({}, prevState, partialState);
      }
    case ForceUpdate:
      {
        hasForceUpdate = true;
        return prevState;
      }
  }
  return prevState;
}

function processUpdateQueue(workInProgress, queue, props, instance, renderExpirationTime) {
  hasForceUpdate = false;

  queue = ensureWorkInProgressQueueIsAClone(workInProgress, queue);

  var newBaseState = queue.baseState;
  var newFirstUpdate = null;
  var newExpirationTime = NoWork;

  // Iterate through the list of updates to compute the result.
  var update = queue.firstUpdate;
  var resultState = newBaseState;
  while (update !== null) {
    var updateExpirationTime = update.expirationTime;
    if (updateExpirationTime < renderExpirationTime) {
      // This update does not have sufficient priority. Skip it.
      if (newFirstUpdate === null) {
        // This is the first skipped update. It will be the first update in
        // the new list.
        newFirstUpdate = update;
        // Since this is the first update that was skipped, the current result
        // is the new base state.
        newBaseState = resultState;
      }
      // Since this update will remain in the list, update the remaining
      // expiration time.
      if (newExpirationTime < updateExpirationTime) {
        newExpirationTime = updateExpirationTime;
      }
    } else {
      // This update does have sufficient priority. Process it and compute
      // a new result.
      resultState = getStateFromUpdate(workInProgress, queue, update, resultState, props, instance);
      var _callback = update.callback;
      if (_callback !== null) {
        workInProgress.effectTag |= Callback;
        // Set this to null, in case it was mutated during an aborted render.
        update.nextEffect = null;
        if (queue.lastEffect === null) {
          queue.firstEffect = queue.lastEffect = update;
        } else {
          queue.lastEffect.nextEffect = update;
          queue.lastEffect = update;
        }
      }
    }
    // Continue to the next update.
    update = update.next;
  }

  // Separately, iterate though the list of captured updates.
  var newFirstCapturedUpdate = null;
  update = queue.firstCapturedUpdate;
  while (update !== null) {
    var _updateExpirationTime = update.expirationTime;
    if (_updateExpirationTime < renderExpirationTime) {
      // This update does not have sufficient priority. Skip it.
      if (newFirstCapturedUpdate === null) {
        // This is the first skipped captured update. It will be the first
        // update in the new list.
        newFirstCapturedUpdate = update;
        // If this is the first update that was skipped, the current result is
        // the new base state.
        if (newFirstUpdate === null) {
          newBaseState = resultState;
        }
      }
      // Since this update will remain in the list, update the remaining
      // expiration time.
      if (newExpirationTime < _updateExpirationTime) {
        newExpirationTime = _updateExpirationTime;
      }
    } else {
      // This update does have sufficient priority. Process it and compute
      // a new result.
      resultState = getStateFromUpdate(workInProgress, queue, update, resultState, props, instance);
      var _callback2 = update.callback;
      if (_callback2 !== null) {
        workInProgress.effectTag |= Callback;
        // Set this to null, in case it was mutated during an aborted render.
        update.nextEffect = null;
        if (queue.lastCapturedEffect === null) {
          queue.firstCapturedEffect = queue.lastCapturedEffect = update;
        } else {
          queue.lastCapturedEffect.nextEffect = update;
          queue.lastCapturedEffect = update;
        }
      }
    }
    update = update.next;
  }

  if (newFirstUpdate === null) {
    queue.lastUpdate = null;
  }
  if (newFirstCapturedUpdate === null) {
    queue.lastCapturedUpdate = null;
  } else {
    workInProgress.effectTag |= Callback;
  }
  if (newFirstUpdate === null && newFirstCapturedUpdate === null) {
    // We processed every update, without skipping. That means the new base
    // state is the same as the result state.
    newBaseState = resultState;
  }

  queue.baseState = newBaseState;
  queue.firstUpdate = newFirstUpdate;
  queue.firstCapturedUpdate = newFirstCapturedUpdate;

  // Set the remaining expiration time to be whatever is remaining in the queue.
  // This should be fine because the only two other things that contribute to
  // expiration time are props and context. We're already in the middle of the
  // begin phase by the time we start processing the queue, so we've already
  // dealt with the props. Context in components that specify
  // shouldComponentUpdate is tricky; but we'll have to account for
  // that regardless.
  workInProgress.expirationTime = newExpirationTime;
  workInProgress.memoizedState = resultState;

  
}

function callCallback(callback, context) {
  !(typeof callback === 'function') ? reactProdInvariant('191', callback) : void 0;
  callback.call(context);
}

function resetHasForceUpdateBeforeProcessing() {
  hasForceUpdate = false;
}

function checkHasForceUpdateAfterProcessing() {
  return hasForceUpdate;
}

function commitUpdateQueue(finishedWork, finishedQueue, instance, renderExpirationTime) {
  // If the finished render included captured updates, and there are still
  // lower priority updates left over, we need to keep the captured updates
  // in the queue so that they are rebased and not dropped once we process the
  // queue again at the lower priority.
  if (finishedQueue.firstCapturedUpdate !== null) {
    // Join the captured update list to the end of the normal list.
    if (finishedQueue.lastUpdate !== null) {
      finishedQueue.lastUpdate.next = finishedQueue.firstCapturedUpdate;
      finishedQueue.lastUpdate = finishedQueue.lastCapturedUpdate;
    }
    // Clear the list of captured updates.
    finishedQueue.firstCapturedUpdate = finishedQueue.lastCapturedUpdate = null;
  }

  // Commit the effects
  commitUpdateEffects(finishedQueue.firstEffect, instance);
  finishedQueue.firstEffect = finishedQueue.lastEffect = null;

  commitUpdateEffects(finishedQueue.firstCapturedEffect, instance);
  finishedQueue.firstCapturedEffect = finishedQueue.lastCapturedEffect = null;
}

function commitUpdateEffects(effect, instance) {
  while (effect !== null) {
    var _callback3 = effect.callback;
    if (_callback3 !== null) {
      effect.callback = null;
      callCallback(_callback3, instance);
    }
    effect = effect.nextEffect;
  }
}

function createCapturedValue(value, source) {
  // If the value is an error, call this function immediately after it is thrown
  // so the stack is accurate.
  return {
    value: value,
    source: source,
    stack: getStackByFiberInDevAndProd(source)
  };
}

function markUpdate(workInProgress) {
  // Tag the fiber with an update effect. This turns a Placement into
  // a PlacementAndUpdate.
  workInProgress.effectTag |= Update;
}

function markRef$1(workInProgress) {
  workInProgress.effectTag |= Ref;
}

var appendAllChildren = void 0;
var updateHostContainer = void 0;
var updateHostComponent$1 = void 0;
var updateHostText$1 = void 0;
if (supportsMutation) {
  // Mutation mode

  appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {
    // We only have the top Fiber that was created but we need recurse down its
    // children to find all the terminal nodes.
    var node = workInProgress.child;
    while (node !== null) {
      if (node.tag === HostComponent || node.tag === HostText) {
        appendInitialChild(parent, node.stateNode);
      } else if (node.tag === HostPortal) {
        // If we have a portal child, then we don't want to traverse
        // down its children. Instead, we'll get insertions from each child in
        // the portal directly.
      } else if (node.child !== null) {
        node.child.return = node;
        node = node.child;
        continue;
      }
      if (node === workInProgress) {
        return;
      }
      while (node.sibling === null) {
        if (node.return === null || node.return === workInProgress) {
          return;
        }
        node = node.return;
      }
      node.sibling.return = node.return;
      node = node.sibling;
    }
  };

  updateHostContainer = function (workInProgress) {
    // Noop
  };
  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {
    // If we have an alternate, that means this is an update and we need to
    // schedule a side-effect to do the updates.
    var oldProps = current.memoizedProps;
    if (oldProps === newProps) {
      // In mutation mode, this is sufficient for a bailout because
      // we won't touch this node even if children changed.
      return;
    }

    // If we get updated because one of our children updated, we don't
    // have newProps so we'll have to reuse them.
    // TODO: Split the update API as separate for the props vs. children.
    // Even better would be if children weren't special cased at all tho.
    var instance = workInProgress.stateNode;
    var currentHostContext = getHostContext();
    // TODO: Experiencing an error where oldProps is null. Suggests a host
    // component is hitting the resume path. Figure out why. Possibly
    // related to `hidden`.
    var updatePayload = prepareUpdate(instance, type, oldProps, newProps, rootContainerInstance, currentHostContext);
    // TODO: Type this specific to this type of component.
    workInProgress.updateQueue = updatePayload;
    // If the update payload indicates that there is a change or if there
    // is a new ref we mark this as an update. All the work is done in commitWork.
    if (updatePayload) {
      markUpdate(workInProgress);
    }
  };
  updateHostText$1 = function (current, workInProgress, oldText, newText) {
    // If the text differs, mark it as an update. All the work in done in commitWork.
    if (oldText !== newText) {
      markUpdate(workInProgress);
    }
  };
} else if (supportsPersistence) {
  // Persistent host tree mode

  appendAllChildren = function (parent, workInProgress, needsVisibilityToggle, isHidden) {
    // We only have the top Fiber that was created but we need recurse down its
    // children to find all the terminal nodes.
    var node = workInProgress.child;
    while (node !== null) {
      // eslint-disable-next-line no-labels
      branches: if (node.tag === HostComponent) {
        var instance = node.stateNode;
        if (needsVisibilityToggle) {
          var props = node.memoizedProps;
          var type = node.type;
          if (isHidden) {
            // This child is inside a timed out tree. Hide it.
            instance = cloneHiddenInstance(instance, type, props, node);
          } else {
            // This child was previously inside a timed out tree. If it was not
            // updated during this render, it may need to be unhidden. Clone
            // again to be sure.
            instance = cloneUnhiddenInstance(instance, type, props, node);
          }
          node.stateNode = instance;
        }
        appendInitialChild(parent, instance);
      } else if (node.tag === HostText) {
        var _instance = node.stateNode;
        if (needsVisibilityToggle) {
          var text = node.memoizedProps;
          var rootContainerInstance = getRootHostContainer();
          var currentHostContext = getHostContext();
          if (isHidden) {
            _instance = createHiddenTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);
          } else {
            _instance = createTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);
          }
          node.stateNode = _instance;
        }
        appendInitialChild(parent, _instance);
      } else if (node.tag === HostPortal) {
        // If we have a portal child, then we don't want to traverse
        // down its children. Instead, we'll get insertions from each child in
        // the portal directly.
      } else if (node.tag === SuspenseComponent) {
        var current = node.alternate;
        if (current !== null) {
          var oldState = current.memoizedState;
          var newState = node.memoizedState;
          var oldIsHidden = oldState !== null;
          var newIsHidden = newState !== null;
          if (oldIsHidden !== newIsHidden) {
            // The placeholder either just timed out or switched back to the normal
            // children after having previously timed out. Toggle the visibility of
            // the direct host children.
            var primaryChildParent = newIsHidden ? node.child : node;
            if (primaryChildParent !== null) {
              appendAllChildren(parent, primaryChildParent, true, newIsHidden);
            }
            // eslint-disable-next-line no-labels
            break branches;
          }
        }
        if (node.child !== null) {
          // Continue traversing like normal
          node.child.return = node;
          node = node.child;
          continue;
        }
      } else if (node.child !== null) {
        node.child.return = node;
        node = node.child;
        continue;
      }
      // $FlowFixMe This is correct but Flow is confused by the labeled break.
      node = node;
      if (node === workInProgress) {
        return;
      }
      while (node.sibling === null) {
        if (node.return === null || node.return === workInProgress) {
          return;
        }
        node = node.return;
      }
      node.sibling.return = node.return;
      node = node.sibling;
    }
  };

  // An unfortunate fork of appendAllChildren because we have two different parent types.
  var appendAllChildrenToContainer = function (containerChildSet, workInProgress, needsVisibilityToggle, isHidden) {
    // We only have the top Fiber that was created but we need recurse down its
    // children to find all the terminal nodes.
    var node = workInProgress.child;
    while (node !== null) {
      // eslint-disable-next-line no-labels
      branches: if (node.tag === HostComponent) {
        var instance = node.stateNode;
        if (needsVisibilityToggle) {
          var props = node.memoizedProps;
          var type = node.type;
          if (isHidden) {
            // This child is inside a timed out tree. Hide it.
            instance = cloneHiddenInstance(instance, type, props, node);
          } else {
            // This child was previously inside a timed out tree. If it was not
            // updated during this render, it may need to be unhidden. Clone
            // again to be sure.
            instance = cloneUnhiddenInstance(instance, type, props, node);
          }
          node.stateNode = instance;
        }
        appendChildToContainerChildSet(containerChildSet, instance);
      } else if (node.tag === HostText) {
        var _instance2 = node.stateNode;
        if (needsVisibilityToggle) {
          var text = node.memoizedProps;
          var rootContainerInstance = getRootHostContainer();
          var currentHostContext = getHostContext();
          if (isHidden) {
            _instance2 = createHiddenTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);
          } else {
            _instance2 = createTextInstance(text, rootContainerInstance, currentHostContext, workInProgress);
          }
          node.stateNode = _instance2;
        }
        appendChildToContainerChildSet(containerChildSet, _instance2);
      } else if (node.tag === HostPortal) {
        // If we have a portal child, then we don't want to traverse
        // down its children. Instead, we'll get insertions from each child in
        // the portal directly.
      } else if (node.tag === SuspenseComponent) {
        var current = node.alternate;
        if (current !== null) {
          var oldState = current.memoizedState;
          var newState = node.memoizedState;
          var oldIsHidden = oldState !== null;
          var newIsHidden = newState !== null;
          if (oldIsHidden !== newIsHidden) {
            // The placeholder either just timed out or switched back to the normal
            // children after having previously timed out. Toggle the visibility of
            // the direct host children.
            var primaryChildParent = newIsHidden ? node.child : node;
            if (primaryChildParent !== null) {
              appendAllChildrenToContainer(containerChildSet, primaryChildParent, true, newIsHidden);
            }
            // eslint-disable-next-line no-labels
            break branches;
          }
        }
        if (node.child !== null) {
          // Continue traversing like normal
          node.child.return = node;
          node = node.child;
          continue;
        }
      } else if (node.child !== null) {
        node.child.return = node;
        node = node.child;
        continue;
      }
      // $FlowFixMe This is correct but Flow is confused by the labeled break.
      node = node;
      if (node === workInProgress) {
        return;
      }
      while (node.sibling === null) {
        if (node.return === null || node.return === workInProgress) {
          return;
        }
        node = node.return;
      }
      node.sibling.return = node.return;
      node = node.sibling;
    }
  };
  updateHostContainer = function (workInProgress) {
    var portalOrRoot = workInProgress.stateNode;
    var childrenUnchanged = workInProgress.firstEffect === null;
    if (childrenUnchanged) {
      // No changes, just reuse the existing instance.
    } else {
      var container = portalOrRoot.containerInfo;
      var newChildSet = createContainerChildSet(container);
      // If children might have changed, we have to add them all to the set.
      appendAllChildrenToContainer(newChildSet, workInProgress, false, false);
      portalOrRoot.pendingChildren = newChildSet;
      // Schedule an update on the container to swap out the container.
      markUpdate(workInProgress);
      finalizeContainerChildren(container, newChildSet);
    }
  };
  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {
    var currentInstance = current.stateNode;
    var oldProps = current.memoizedProps;
    // If there are no effects associated with this node, then none of our children had any updates.
    // This guarantees that we can reuse all of them.
    var childrenUnchanged = workInProgress.firstEffect === null;
    if (childrenUnchanged && oldProps === newProps) {
      // No changes, just reuse the existing instance.
      // Note that this might release a previous clone.
      workInProgress.stateNode = currentInstance;
      return;
    }
    var recyclableInstance = workInProgress.stateNode;
    var currentHostContext = getHostContext();
    var updatePayload = null;
    if (oldProps !== newProps) {
      updatePayload = prepareUpdate(recyclableInstance, type, oldProps, newProps, rootContainerInstance, currentHostContext);
    }
    if (childrenUnchanged && updatePayload === null) {
      // No changes, just reuse the existing instance.
      // Note that this might release a previous clone.
      workInProgress.stateNode = currentInstance;
      return;
    }
    var newInstance = cloneInstance(currentInstance, updatePayload, type, oldProps, newProps, workInProgress, childrenUnchanged, recyclableInstance);
    if (finalizeInitialChildren(newInstance, type, newProps, rootContainerInstance, currentHostContext)) {
      markUpdate(workInProgress);
    }
    workInProgress.stateNode = newInstance;
    if (childrenUnchanged) {
      // If there are no other effects in this tree, we need to flag this node as having one.
      // Even though we're not going to use it for anything.
      // Otherwise parents won't know that there are new children to propagate upwards.
      markUpdate(workInProgress);
    } else {
      // If children might have changed, we have to add them all to the set.
      appendAllChildren(newInstance, workInProgress, false, false);
    }
  };
  updateHostText$1 = function (current, workInProgress, oldText, newText) {
    if (oldText !== newText) {
      // If the text content differs, we'll create a new text instance for it.
      var rootContainerInstance = getRootHostContainer();
      var currentHostContext = getHostContext();
      workInProgress.stateNode = createTextInstance(newText, rootContainerInstance, currentHostContext, workInProgress);
      // We'll have to mark it as having an effect, even though we won't use the effect for anything.
      // This lets the parents know that at least one of their children has changed.
      markUpdate(workInProgress);
    }
  };
} else {
  // No host operations
  updateHostContainer = function (workInProgress) {
    // Noop
  };
  updateHostComponent$1 = function (current, workInProgress, type, newProps, rootContainerInstance) {
    // Noop
  };
  updateHostText$1 = function (current, workInProgress, oldText, newText) {
    // Noop
  };
}

function completeWork(current, workInProgress, renderExpirationTime) {
  var newProps = workInProgress.pendingProps;

  switch (workInProgress.tag) {
    case IndeterminateComponent:
      break;
    case LazyComponent:
      break;
    case SimpleMemoComponent:
    case FunctionComponent:
      break;
    case ClassComponent:
      {
        var Component = workInProgress.type;
        if (isContextProvider(Component)) {
          popContext(workInProgress);
        }
        break;
      }
    case HostRoot:
      {
        popHostContainer(workInProgress);
        popTopLevelContextObject(workInProgress);
        var fiberRoot = workInProgress.stateNode;
        if (fiberRoot.pendingContext) {
          fiberRoot.context = fiberRoot.pendingContext;
          fiberRoot.pendingContext = null;
        }
        if (current === null || current.child === null) {
          // If we hydrated, pop so that we can delete any remaining children
          // that weren't hydrated.
          popHydrationState(workInProgress);
          // This resets the hacky state to fix isMounted before committing.
          // TODO: Delete this when we delete isMounted and findDOMNode.
          workInProgress.effectTag &= ~Placement;
        }
        updateHostContainer(workInProgress);
        break;
      }
    case HostComponent:
      {
        popHostContext(workInProgress);
        var rootContainerInstance = getRootHostContainer();
        var type = workInProgress.type;
        if (current !== null && workInProgress.stateNode != null) {
          updateHostComponent$1(current, workInProgress, type, newProps, rootContainerInstance);

          if (current.ref !== workInProgress.ref) {
            markRef$1(workInProgress);
          }
        } else {
          if (!newProps) {
            !(workInProgress.stateNode !== null) ? reactProdInvariant('166') : void 0;
            // This can happen when we abort work.
            break;
          }

          var currentHostContext = getHostContext();
          // TODO: Move createInstance to beginWork and keep it on a context
          // "stack" as the parent. Then append children as we go in beginWork
          // or completeWork depending on we want to add then top->down or
          // bottom->up. Top->down is faster in IE11.
          var wasHydrated = popHydrationState(workInProgress);
          if (wasHydrated) {
            // TODO: Move this and createInstance step into the beginPhase
            // to consolidate.
            if (prepareToHydrateHostInstance(workInProgress, rootContainerInstance, currentHostContext)) {
              // If changes to the hydrated node needs to be applied at the
              // commit-phase we mark this as such.
              markUpdate(workInProgress);
            }
          } else {
            var instance = createInstance(type, newProps, rootContainerInstance, currentHostContext, workInProgress);

            appendAllChildren(instance, workInProgress, false, false);

            // Certain renderers require commit-time effects for initial mount.
            // (eg DOM renderer supports auto-focus for certain elements).
            // Make sure such renderers get scheduled for later work.
            if (finalizeInitialChildren(instance, type, newProps, rootContainerInstance, currentHostContext)) {
              markUpdate(workInProgress);
            }
            workInProgress.stateNode = instance;
          }

          if (workInProgress.ref !== null) {
            // If there is a ref on a host node we need to schedule a callback
            markRef$1(workInProgress);
          }
        }
        break;
      }
    case HostText:
      {
        var newText = newProps;
        if (current && workInProgress.stateNode != null) {
          var oldText = current.memoizedProps;
          // If we have an alternate, that means this is an update and we need
          // to schedule a side-effect to do the updates.
          updateHostText$1(current, workInProgress, oldText, newText);
        } else {
          if (typeof newText !== 'string') {
            !(workInProgress.stateNode !== null) ? reactProdInvariant('166') : void 0;
            // This can happen when we abort work.
          }
          var _rootContainerInstance = getRootHostContainer();
          var _currentHostContext = getHostContext();
          var _wasHydrated = popHydrationState(workInProgress);
          if (_wasHydrated) {
            if (prepareToHydrateHostTextInstance(workInProgress)) {
              markUpdate(workInProgress);
            }
          } else {
            workInProgress.stateNode = createTextInstance(newText, _rootContainerInstance, _currentHostContext, workInProgress);
          }
        }
        break;
      }
    case ForwardRef:
      break;
    case SuspenseComponent:
      {
        var nextState = workInProgress.memoizedState;
        if ((workInProgress.effectTag & DidCapture) !== NoEffect) {
          // Something suspended. Re-render with the fallback children.
          workInProgress.expirationTime = renderExpirationTime;
          // Do not reset the effect list.
          return workInProgress;
        }

        var nextDidTimeout = nextState !== null;
        var prevDidTimeout = current !== null && current.memoizedState !== null;

        if (current !== null && !nextDidTimeout && prevDidTimeout) {
          // We just switched from the fallback to the normal children. Delete
          // the fallback.
          // TODO: Would it be better to store the fallback fragment on
          var currentFallbackChild = current.child.sibling;
          if (currentFallbackChild !== null) {
            // Deletions go at the beginning of the return fiber's effect list
            var first = workInProgress.firstEffect;
            if (first !== null) {
              workInProgress.firstEffect = currentFallbackChild;
              currentFallbackChild.nextEffect = first;
            } else {
              workInProgress.firstEffect = workInProgress.lastEffect = currentFallbackChild;
              currentFallbackChild.nextEffect = null;
            }
            currentFallbackChild.effectTag = Deletion;
          }
        }

        if (nextDidTimeout || prevDidTimeout) {
          // If the children are hidden, or if they were previous hidden, schedule
          // an effect to toggle their visibility. This is also used to attach a
          // retry listener to the promise.
          workInProgress.effectTag |= Update;
        }
        break;
      }
    case Fragment:
      break;
    case Mode:
      break;
    case Profiler:
      break;
    case HostPortal:
      popHostContainer(workInProgress);
      updateHostContainer(workInProgress);
      break;
    case ContextProvider:
      // Pop provider fiber
      popProvider(workInProgress);
      break;
    case ContextConsumer:
      break;
    case MemoComponent:
      break;
    case IncompleteClassComponent:
      {
        // Same as class component case. I put it down here so that the tags are
        // sequential to ensure this switch is compiled to a jump table.
        var _Component = workInProgress.type;
        if (isContextProvider(_Component)) {
          popContext(workInProgress);
        }
        break;
      }
    case DehydratedSuspenseComponent:
      {
        if (enableSuspenseServerRenderer) {
          if (current === null) {
            var _wasHydrated2 = popHydrationState(workInProgress);
            !_wasHydrated2 ? reactProdInvariant('318') : void 0;
            skipPastDehydratedSuspenseInstance(workInProgress);
          } else if ((workInProgress.effectTag & DidCapture) === NoEffect) {
            // This boundary did not suspend so it's now hydrated.
            // To handle any future suspense cases, we're going to now upgrade it
            // to a Suspense component. We detach it from the existing current fiber.
            current.alternate = null;
            workInProgress.alternate = null;
            workInProgress.tag = SuspenseComponent;
            workInProgress.memoizedState = null;
            workInProgress.stateNode = null;
          }
        }
        break;
      }
    default:
      reactProdInvariant('156');
  }

  return null;
}

function shouldCaptureSuspense(workInProgress) {
  // In order to capture, the Suspense component must have a fallback prop.
  if (workInProgress.memoizedProps.fallback === undefined) {
    return false;
  }
  // If it was the primary children that just suspended, capture and render the
  // fallback. Otherwise, don't capture and bubble to the next boundary.
  var nextState = workInProgress.memoizedState;
  return nextState === null;
}

// This module is forked in different environments.
// By default, return `true` to log errors to the console.
// Forks can return `false` if this isn't desirable.
function showErrorDialog(capturedError) {
  return true;
}

function logCapturedError(capturedError) {
  var logError = showErrorDialog(capturedError);

  // Allow injected showErrorDialog() to prevent default console.error logging.
  // This enables renderers like ReactNative to better manage redbox behavior.
  if (logError === false) {
    return;
  }

  var error = capturedError.error;
  {
    // In production, we print the error directly.
    // This will include the message, the JS stack, and anything the browser wants to show.
    // We pass the error object instead of custom message so that the browser displays the error natively.
    console.error(error);
  }
}

var PossiblyWeakSet$1 = typeof WeakSet === 'function' ? WeakSet : Set;

function logError(boundary, errorInfo) {
  var source = errorInfo.source;
  var stack = errorInfo.stack;
  if (stack === null && source !== null) {
    stack = getStackByFiberInDevAndProd(source);
  }

  var capturedError = {
    componentName: source !== null ? getComponentName(source.type) : null,
    componentStack: stack !== null ? stack : '',
    error: errorInfo.value,
    errorBoundary: null,
    errorBoundaryName: null,
    errorBoundaryFound: false,
    willRetry: false
  };

  if (boundary !== null && boundary.tag === ClassComponent) {
    capturedError.errorBoundary = boundary.stateNode;
    capturedError.errorBoundaryName = getComponentName(boundary.type);
    capturedError.errorBoundaryFound = true;
    capturedError.willRetry = true;
  }

  try {
    logCapturedError(capturedError);
  } catch (e) {
    // This method must not throw, or React internal state will get messed up.
    // If console.error is overridden, or logCapturedError() shows a dialog that throws,
    // we want to report this error outside of the normal stack as a last resort.
    // https://github.com/facebook/react/issues/13188
    setTimeout(function () {
      throw e;
    });
  }
}

var callComponentWillUnmountWithTimer = function (current$$1, instance) {
  startPhaseTimer(current$$1, 'componentWillUnmount');
  instance.props = current$$1.memoizedProps;
  instance.state = current$$1.memoizedState;
  instance.componentWillUnmount();
  stopPhaseTimer();
};

// Capture errors so they don't interrupt unmounting.
function safelyCallComponentWillUnmount(current$$1, instance) {
  {
    try {
      callComponentWillUnmountWithTimer(current$$1, instance);
    } catch (unmountError) {
      captureCommitPhaseError(current$$1, unmountError);
    }
  }
}

function safelyDetachRef(current$$1) {
  var ref = current$$1.ref;
  if (ref !== null) {
    if (typeof ref === 'function') {
      {
        try {
          ref(null);
        } catch (refError) {
          captureCommitPhaseError(current$$1, refError);
        }
      }
    } else {
      ref.current = null;
    }
  }
}

function safelyCallDestroy(current$$1, destroy) {
  {
    try {
      destroy();
    } catch (error) {
      captureCommitPhaseError(current$$1, error);
    }
  }
}

function commitBeforeMutationLifeCycles(current$$1, finishedWork) {
  switch (finishedWork.tag) {
    case FunctionComponent:
    case ForwardRef:
    case SimpleMemoComponent:
      {
        commitHookEffectList(UnmountSnapshot, NoEffect$1, finishedWork);
        return;
      }
    case ClassComponent:
      {
        if (finishedWork.effectTag & Snapshot) {
          if (current$$1 !== null) {
            var prevProps = current$$1.memoizedProps;
            var prevState = current$$1.memoizedState;
            startPhaseTimer(finishedWork, 'getSnapshotBeforeUpdate');
            var instance = finishedWork.stateNode;
            // We could update instance props and state here,
            // but instead we rely on them being set during last render.
            // TODO: revisit this when we implement resuming.
            var snapshot = instance.getSnapshotBeforeUpdate(finishedWork.elementType === finishedWork.type ? prevProps : resolveDefaultProps(finishedWork.type, prevProps), prevState);
            instance.__reactInternalSnapshotBeforeUpdate = snapshot;
            stopPhaseTimer();
          }
        }
        return;
      }
    case HostRoot:
    case HostComponent:
    case HostText:
    case HostPortal:
    case IncompleteClassComponent:
      // Nothing to do for these component types
      return;
    default:
      {
        reactProdInvariant('163');
      }
  }
}

function commitHookEffectList(unmountTag, mountTag, finishedWork) {
  var updateQueue = finishedWork.updateQueue;
  var lastEffect = updateQueue !== null ? updateQueue.lastEffect : null;
  if (lastEffect !== null) {
    var firstEffect = lastEffect.next;
    var effect = firstEffect;
    do {
      if ((effect.tag & unmountTag) !== NoEffect$1) {
        // Unmount
        var destroy = effect.destroy;
        effect.destroy = undefined;
        if (destroy !== undefined) {
          destroy();
        }
      }
      if ((effect.tag & mountTag) !== NoEffect$1) {
        // Mount
        var create = effect.create;
        effect.destroy = create();

        
      }
      effect = effect.next;
    } while (effect !== firstEffect);
  }
}

function commitPassiveHookEffects(finishedWork) {
  commitHookEffectList(UnmountPassive, NoEffect$1, finishedWork);
  commitHookEffectList(NoEffect$1, MountPassive, finishedWork);
}

function commitLifeCycles(finishedRoot, current$$1, finishedWork, committedExpirationTime) {
  switch (finishedWork.tag) {
    case FunctionComponent:
    case ForwardRef:
    case SimpleMemoComponent:
      {
        commitHookEffectList(UnmountLayout, MountLayout, finishedWork);
        break;
      }
    case ClassComponent:
      {
        var instance = finishedWork.stateNode;
        if (finishedWork.effectTag & Update) {
          if (current$$1 === null) {
            startPhaseTimer(finishedWork, 'componentDidMount');
            // We could update instance props and state here,
            // but instead we rely on them being set during last render.
            // TODO: revisit this when we implement resuming.
            instance.componentDidMount();
            stopPhaseTimer();
          } else {
            var prevProps = finishedWork.elementType === finishedWork.type ? current$$1.memoizedProps : resolveDefaultProps(finishedWork.type, current$$1.memoizedProps);
            var prevState = current$$1.memoizedState;
            startPhaseTimer(finishedWork, 'componentDidUpdate');
            // We could update instance props and state here,
            // but instead we rely on them being set during last render.
            // TODO: revisit this when we implement resuming.
            instance.componentDidUpdate(prevProps, prevState, instance.__reactInternalSnapshotBeforeUpdate);
            stopPhaseTimer();
          }
        }
        var updateQueue = finishedWork.updateQueue;
        if (updateQueue !== null) {
          commitUpdateQueue(finishedWork, updateQueue, instance, committedExpirationTime);
        }
        return;
      }
    case HostRoot:
      {
        var _updateQueue = finishedWork.updateQueue;
        if (_updateQueue !== null) {
          var _instance = null;
          if (finishedWork.child !== null) {
            switch (finishedWork.child.tag) {
              case HostComponent:
                _instance = getPublicInstance(finishedWork.child.stateNode);
                break;
              case ClassComponent:
                _instance = finishedWork.child.stateNode;
                break;
            }
          }
          commitUpdateQueue(finishedWork, _updateQueue, _instance, committedExpirationTime);
        }
        return;
      }
    case HostComponent:
      {
        var _instance2 = finishedWork.stateNode;

        // Renderers may schedule work to be done after host components are mounted
        // (eg DOM renderer may schedule auto-focus for inputs and form controls).
        // These effects should only be committed when components are first mounted,
        // aka when there is no current/alternate.
        if (current$$1 === null && finishedWork.effectTag & Update) {
          var type = finishedWork.type;
          var props = finishedWork.memoizedProps;
          commitMount(_instance2, type, props, finishedWork);
        }

        return;
      }
    case HostText:
      {
        // We have no life-cycles associated with text.
        return;
      }
    case HostPortal:
      {
        // We have no life-cycles associated with portals.
        return;
      }
    case Profiler:
      {
        if (enableProfilerTimer) {
          var onRender = finishedWork.memoizedProps.onRender;

          if (enableSchedulerTracing) {
            onRender(finishedWork.memoizedProps.id, current$$1 === null ? 'mount' : 'update', finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, getCommitTime(), finishedRoot.memoizedInteractions);
          } else {
            onRender(finishedWork.memoizedProps.id, current$$1 === null ? 'mount' : 'update', finishedWork.actualDuration, finishedWork.treeBaseDuration, finishedWork.actualStartTime, getCommitTime());
          }
        }
        return;
      }
    case SuspenseComponent:
      break;
    case IncompleteClassComponent:
      break;
    default:
      {
        reactProdInvariant('163');
      }
  }
}

function hideOrUnhideAllChildren(finishedWork, isHidden) {
  if (supportsMutation) {
    // We only have the top Fiber that was inserted but we need to recurse down its
    var node = finishedWork;
    while (true) {
      if (node.tag === HostComponent) {
        var instance = node.stateNode;
        if (isHidden) {
          hideInstance(instance);
        } else {
          unhideInstance(node.stateNode, node.memoizedProps);
        }
      } else if (node.tag === HostText) {
        var _instance3 = node.stateNode;
        if (isHidden) {
          hideTextInstance(_instance3);
        } else {
          unhideTextInstance(_instance3, node.memoizedProps);
        }
      } else if (node.tag === SuspenseComponent && node.memoizedState !== null) {
        // Found a nested Suspense component that timed out. Skip over the
        var fallbackChildFragment = node.child.sibling;
        fallbackChildFragment.return = node;
        node = fallbackChildFragment;
        continue;
      } else if (node.child !== null) {
        node.child.return = node;
        node = node.child;
        continue;
      }
      if (node === finishedWork) {
        return;
      }
      while (node.sibling === null) {
        if (node.return === null || node.return === finishedWork) {
          return;
        }
        node = node.return;
      }
      node.sibling.return = node.return;
      node = node.sibling;
    }
  }
}

function commitAttachRef(finishedWork) {
  var ref = finishedWork.ref;
  if (ref !== null) {
    var instance = finishedWork.stateNode;
    var instanceToUse = void 0;
    switch (finishedWork.tag) {
      case HostComponent:
        instanceToUse = getPublicInstance(instance);
        break;
      default:
        instanceToUse = instance;
    }
    if (typeof ref === 'function') {
      ref(instanceToUse);
    } else {
      ref.current = instanceToUse;
    }
  }
}

function commitDetachRef(current$$1) {
  var currentRef = current$$1.ref;
  if (currentRef !== null) {
    if (typeof currentRef === 'function') {
      currentRef(null);
    } else {
      currentRef.current = null;
    }
  }
}

// User-originating errors (lifecycles and refs) should not interrupt
// deletion, so don't let them throw. Host-originating errors should
// interrupt deletion, so it's okay
function commitUnmount(current$$1) {
  onCommitUnmount(current$$1);

  switch (current$$1.tag) {
    case FunctionComponent:
    case ForwardRef:
    case MemoComponent:
    case SimpleMemoComponent:
      {
        var updateQueue = current$$1.updateQueue;
        if (updateQueue !== null) {
          var lastEffect = updateQueue.lastEffect;
          if (lastEffect !== null) {
            var firstEffect = lastEffect.next;
            var effect = firstEffect;
            do {
              var destroy = effect.destroy;
              if (destroy !== undefined) {
                safelyCallDestroy(current$$1, destroy);
              }
              effect = effect.next;
            } while (effect !== firstEffect);
          }
        }
        break;
      }
    case ClassComponent:
      {
        safelyDetachRef(current$$1);
        var instance = current$$1.stateNode;
        if (typeof instance.componentWillUnmount === 'function') {
          safelyCallComponentWillUnmount(current$$1, instance);
        }
        return;
      }
    case HostComponent:
      {
        safelyDetachRef(current$$1);
        return;
      }
    case HostPortal:
      {
        // TODO: this is recursive.
        // We are also not using this parent because
        // the portal will get pushed immediately.
        if (supportsMutation) {
          unmountHostComponents(current$$1);
        } else if (supportsPersistence) {
          emptyPortalContainer(current$$1);
        }
        return;
      }
  }
}

function commitNestedUnmounts(root) {
  // While we're inside a removed host node we don't want to call
  // removeChild on the inner nodes because they're removed by the top
  // call anyway. We also want to call componentWillUnmount on all
  // composites before this host node is removed from the tree. Therefore
  var node = root;
  while (true) {
    commitUnmount(node);
    // Visit children because they may contain more composite or host nodes.
    // Skip portals because commitUnmount() currently visits them recursively.
    if (node.child !== null && (
    // If we use mutation we drill down into portals using commitUnmount above.
    // If we don't use mutation we drill down into portals here instead.
    !supportsMutation || node.tag !== HostPortal)) {
      node.child.return = node;
      node = node.child;
      continue;
    }
    if (node === root) {
      return;
    }
    while (node.sibling === null) {
      if (node.return === null || node.return === root) {
        return;
      }
      node = node.return;
    }
    node.sibling.return = node.return;
    node = node.sibling;
  }
}

function detachFiber(current$$1) {
  // Cut off the return pointers to disconnect it from the tree. Ideally, we
  // should clear the child pointer of the parent alternate to let this
  // get GC:ed but we don't know which for sure which parent is the current
  // one so we'll settle for GC:ing the subtree of this child. This child
  // itself will be GC:ed when the parent updates the next time.
  current$$1.return = null;
  current$$1.child = null;
  current$$1.memoizedState = null;
  current$$1.updateQueue = null;
  var alternate = current$$1.alternate;
  if (alternate !== null) {
    alternate.return = null;
    alternate.child = null;
    alternate.memoizedState = null;
    alternate.updateQueue = null;
  }
}

function emptyPortalContainer(current$$1) {
  if (!supportsPersistence) {
    return;
  }

  var portal = current$$1.stateNode;
  var containerInfo = portal.containerInfo;

  var emptyChildSet = createContainerChildSet(containerInfo);
  replaceContainerChildren(containerInfo, emptyChildSet);
}

function commitContainer(finishedWork) {
  if (!supportsPersistence) {
    return;
  }

  switch (finishedWork.tag) {
    case ClassComponent:
      {
        return;
      }
    case HostComponent:
      {
        return;
      }
    case HostText:
      {
        return;
      }
    case HostRoot:
    case HostPortal:
      {
        var portalOrRoot = finishedWork.stateNode;
        var containerInfo = portalOrRoot.containerInfo,
            _pendingChildren = portalOrRoot.pendingChildren;

        replaceContainerChildren(containerInfo, _pendingChildren);
        return;
      }
    default:
      {
        reactProdInvariant('163');
      }
  }
}

function getHostParentFiber(fiber) {
  var parent = fiber.return;
  while (parent !== null) {
    if (isHostParent(parent)) {
      return parent;
    }
    parent = parent.return;
  }
  reactProdInvariant('160');
}

function isHostParent(fiber) {
  return fiber.tag === HostComponent || fiber.tag === HostRoot || fiber.tag === HostPortal;
}

function getHostSibling(fiber) {
  // We're going to search forward into the tree until we find a sibling host
  // node. Unfortunately, if multiple insertions are done in a row we have to
  // search past them. This leads to exponential search for the next sibling.
  var node = fiber;
  siblings: while (true) {
    // If we didn't find anything, let's try the next sibling.
    while (node.sibling === null) {
      if (node.return === null || isHostParent(node.return)) {
        // If we pop out of the root or hit the parent the fiber we are the
        // last sibling.
        return null;
      }
      node = node.return;
    }
    node.sibling.return = node.return;
    node = node.sibling;
    while (node.tag !== HostComponent && node.tag !== HostText && node.tag !== DehydratedSuspenseComponent) {
      // If it is not host node and, we might have a host node inside it.
      // Try to search down until we find one.
      if (node.effectTag & Placement) {
        // If we don't have a child, try the siblings instead.
        continue siblings;
      }
      // If we don't have a child, try the siblings instead.
      // We also skip portals because they are not part of this host tree.
      if (node.child === null || node.tag === HostPortal) {
        continue siblings;
      } else {
        node.child.return = node;
        node = node.child;
      }
    }
    // Check if this host node is stable or about to be placed.
    if (!(node.effectTag & Placement)) {
      // Found it!
      return node.stateNode;
    }
  }
}

function commitPlacement(finishedWork) {
  if (!supportsMutation) {
    return;
  }

  // Recursively insert all host nodes into the parent.
  var parentFiber = getHostParentFiber(finishedWork);

  // Note: these two variables *must* always be updated together.
  var parent = void 0;
  var isContainer = void 0;

  switch (parentFiber.tag) {
    case HostComponent:
      parent = parentFiber.stateNode;
      isContainer = false;
      break;
    case HostRoot:
      parent = parentFiber.stateNode.containerInfo;
      isContainer = true;
      break;
    case HostPortal:
      parent = parentFiber.stateNode.containerInfo;
      isContainer = true;
      break;
    default:
      reactProdInvariant('161');
  }
  if (parentFiber.effectTag & ContentReset) {
    // Reset the text content of the parent before doing any insertions
    resetTextContent(parent);
    // Clear ContentReset from the effect tag
    parentFiber.effectTag &= ~ContentReset;
  }

  var before = getHostSibling(finishedWork);
  // We only have the top Fiber that was inserted but we need to recurse down its
  // children to find all the terminal nodes.
  var node = finishedWork;
  while (true) {
    if (node.tag === HostComponent || node.tag === HostText) {
      if (before) {
        if (isContainer) {
          insertInContainerBefore(parent, node.stateNode, before);
        } else {
          insertBefore(parent, node.stateNode, before);
        }
      } else {
        if (isContainer) {
          appendChildToContainer(parent, node.stateNode);
        } else {
          appendChild(parent, node.stateNode);
        }
      }
    } else if (node.tag === HostPortal) {
      // If the insertion itself is a portal, then we don't want to traverse
      // down its children. Instead, we'll get insertions from each child in
      // the portal directly.
    } else if (node.child !== null) {
      node.child.return = node;
      node = node.child;
      continue;
    }
    if (node === finishedWork) {
      return;
    }
    while (node.sibling === null) {
      if (node.return === null || node.return === finishedWork) {
        return;
      }
      node = node.return;
    }
    node.sibling.return = node.return;
    node = node.sibling;
  }
}

function unmountHostComponents(current$$1) {
  // We only have the top Fiber that was deleted but we need to recurse down its
  var node = current$$1;

  // Each iteration, currentParent is populated with node's host parent if not
  // currentParentIsValid.
  var currentParentIsValid = false;

  // Note: these two variables *must* always be updated together.
  var currentParent = void 0;
  var currentParentIsContainer = void 0;

  while (true) {
    if (!currentParentIsValid) {
      var parent = node.return;
      findParent: while (true) {
        !(parent !== null) ? reactProdInvariant('160') : void 0;
        switch (parent.tag) {
          case HostComponent:
            currentParent = parent.stateNode;
            currentParentIsContainer = false;
            break findParent;
          case HostRoot:
            currentParent = parent.stateNode.containerInfo;
            currentParentIsContainer = true;
            break findParent;
          case HostPortal:
            currentParent = parent.stateNode.containerInfo;
            currentParentIsContainer = true;
            break findParent;
        }
        parent = parent.return;
      }
      currentParentIsValid = true;
    }

    if (node.tag === HostComponent || node.tag === HostText) {
      commitNestedUnmounts(node);
      // After all the children have unmounted, it is now safe to remove the
      // node from the tree.
      if (currentParentIsContainer) {
        removeChildFromContainer(currentParent, node.stateNode);
      } else {
        removeChild(currentParent, node.stateNode);
      }
      // Don't visit children because we already visited them.
    } else if (enableSuspenseServerRenderer && node.tag === DehydratedSuspenseComponent) {
      // Delete the dehydrated suspense boundary and all of its content.
      if (currentParentIsContainer) {
        clearSuspenseBoundaryFromContainer(currentParent, node.stateNode);
      } else {
        clearSuspenseBoundary(currentParent, node.stateNode);
      }
    } else if (node.tag === HostPortal) {
      if (node.child !== null) {
        // When we go into a portal, it becomes the parent to remove from.
        // We will reassign it back when we pop the portal on the way up.
        currentParent = node.stateNode.containerInfo;
        currentParentIsContainer = true;
        // Visit children because portals might contain host components.
        node.child.return = node;
        node = node.child;
        continue;
      }
    } else {
      commitUnmount(node);
      // Visit children because we may find more host components below.
      if (node.child !== null) {
        node.child.return = node;
        node = node.child;
        continue;
      }
    }
    if (node === current$$1) {
      return;
    }
    while (node.sibling === null) {
      if (node.return === null || node.return === current$$1) {
        return;
      }
      node = node.return;
      if (node.tag === HostPortal) {
        // When we go out of the portal, we need to restore the parent.
        // Since we don't keep a stack of them, we will search for it.
        currentParentIsValid = false;
      }
    }
    node.sibling.return = node.return;
    node = node.sibling;
  }
}

function commitDeletion(current$$1) {
  if (supportsMutation) {
    // Recursively delete all host nodes from the parent.
    // Detach refs and call componentWillUnmount() on the whole subtree.
    unmountHostComponents(current$$1);
  } else {
    // Detach refs and call componentWillUnmount() on the whole subtree.
    commitNestedUnmounts(current$$1);
  }
  detachFiber(current$$1);
}

function commitWork(current$$1, finishedWork) {
  if (!supportsMutation) {
    switch (finishedWork.tag) {
      case FunctionComponent:
      case ForwardRef:
      case MemoComponent:
      case SimpleMemoComponent:
        {
          // Note: We currently never use MountMutation, but useLayout uses
          // UnmountMutation.
          commitHookEffectList(UnmountMutation, MountMutation, finishedWork);
          return;
        }
    }

    commitContainer(finishedWork);
    return;
  }

  switch (finishedWork.tag) {
    case FunctionComponent:
    case ForwardRef:
    case MemoComponent:
    case SimpleMemoComponent:
      {
        // Note: We currently never use MountMutation, but useLayout uses
        // UnmountMutation.
        commitHookEffectList(UnmountMutation, MountMutation, finishedWork);
        return;
      }
    case ClassComponent:
      {
        return;
      }
    case HostComponent:
      {
        var instance = finishedWork.stateNode;
        if (instance != null) {
          // Commit the work prepared earlier.
          var newProps = finishedWork.memoizedProps;
          // For hydration we reuse the update path but we treat the oldProps
          // as the newProps. The updatePayload will contain the real change in
          // this case.
          var oldProps = current$$1 !== null ? current$$1.memoizedProps : newProps;
          var type = finishedWork.type;
          // TODO: Type the updateQueue to be specific to host components.
          var updatePayload = finishedWork.updateQueue;
          finishedWork.updateQueue = null;
          if (updatePayload !== null) {
            commitUpdate(instance, updatePayload, type, oldProps, newProps, finishedWork);
          }
        }
        return;
      }
    case HostText:
      {
        !(finishedWork.stateNode !== null) ? reactProdInvariant('162') : void 0;
        var textInstance = finishedWork.stateNode;
        var newText = finishedWork.memoizedProps;
        // For hydration we reuse the update path but we treat the oldProps
        // as the newProps. The updatePayload will contain the real change in
        // this case.
        var oldText = current$$1 !== null ? current$$1.memoizedProps : newText;
        commitTextUpdate(textInstance, oldText, newText);
        return;
      }
    case HostRoot:
      {
        return;
      }
    case Profiler:
      {
        return;
      }
    case SuspenseComponent:
      {
        var newState = finishedWork.memoizedState;

        var newDidTimeout = void 0;
        var primaryChildParent = finishedWork;
        if (newState === null) {
          newDidTimeout = false;
        } else {
          newDidTimeout = true;
          primaryChildParent = finishedWork.child;
          if (newState.timedOutAt === NoWork) {
            // If the children had not already timed out, record the time.
            // This is used to compute the elapsed time during subsequent
            // attempts to render the children.
            newState.timedOutAt = requestCurrentTime();
          }
        }

        if (primaryChildParent !== null) {
          hideOrUnhideAllChildren(primaryChildParent, newDidTimeout);
        }

        // If this boundary just timed out, then it will have a set of thenables.
        // For each thenable, attach a listener so that when it resolves, React
        // attempts to re-render the boundary in the primary (pre-timeout) state.
        var thenables = finishedWork.updateQueue;
        if (thenables !== null) {
          finishedWork.updateQueue = null;
          var retryCache = finishedWork.stateNode;
          if (retryCache === null) {
            retryCache = finishedWork.stateNode = new PossiblyWeakSet$1();
          }
          thenables.forEach(function (thenable) {
            // Memoize using the boundary fiber to prevent redundant listeners.
            var retry = retryTimedOutBoundary.bind(null, finishedWork, thenable);
            if (enableSchedulerTracing) {
              retry = unstable_wrap(retry);
            }
            if (!retryCache.has(thenable)) {
              retryCache.add(thenable);
              thenable.then(retry, retry);
            }
          });
        }

        return;
      }
    case IncompleteClassComponent:
      {
        return;
      }
    default:
      {
        reactProdInvariant('163');
      }
  }
}

function commitResetTextContent(current$$1) {
  if (!supportsMutation) {
    return;
  }
  resetTextContent(current$$1.stateNode);
}

var PossiblyWeakSet = typeof WeakSet === 'function' ? WeakSet : Set;
var PossiblyWeakMap = typeof WeakMap === 'function' ? WeakMap : Map;

function createRootErrorUpdate(fiber, errorInfo, expirationTime) {
  var update = createUpdate(expirationTime);
  // Unmount the root by rendering null.
  update.tag = CaptureUpdate;
  // Caution: React DevTools currently depends on this property
  // being called "element".
  update.payload = { element: null };
  var error = errorInfo.value;
  update.callback = function () {
    onUncaughtError(error);
    logError(fiber, errorInfo);
  };
  return update;
}

function createClassErrorUpdate(fiber, errorInfo, expirationTime) {
  var update = createUpdate(expirationTime);
  update.tag = CaptureUpdate;
  var getDerivedStateFromError = fiber.type.getDerivedStateFromError;
  if (typeof getDerivedStateFromError === 'function') {
    var error = errorInfo.value;
    update.payload = function () {
      return getDerivedStateFromError(error);
    };
  }

  var inst = fiber.stateNode;
  if (inst !== null && typeof inst.componentDidCatch === 'function') {
    update.callback = function callback() {
      if (typeof getDerivedStateFromError !== 'function') {
        // To preserve the preexisting retry behavior of error boundaries,
        // we keep track of which ones already failed during this batch.
        // This gets reset before we yield back to the browser.
        // TODO: Warn in strict mode if getDerivedStateFromError is
        // not defined.
        markLegacyErrorBoundaryAsFailed(this);
      }
      var error = errorInfo.value;
      var stack = errorInfo.stack;
      logError(fiber, errorInfo);
      this.componentDidCatch(error, {
        componentStack: stack !== null ? stack : ''
      });
      
    };
  }
  return update;
}

function attachPingListener(root, renderExpirationTime, thenable) {
  // Attach a listener to the promise to "ping" the root and retry. But
  // only if one does not already exist for the current render expiration
  // time (which acts like a "thread ID" here).
  var pingCache = root.pingCache;
  var threadIDs = void 0;
  if (pingCache === null) {
    pingCache = root.pingCache = new PossiblyWeakMap();
    threadIDs = new Set();
    pingCache.set(thenable, threadIDs);
  } else {
    threadIDs = pingCache.get(thenable);
    if (threadIDs === undefined) {
      threadIDs = new Set();
      pingCache.set(thenable, threadIDs);
    }
  }
  if (!threadIDs.has(renderExpirationTime)) {
    // Memoize using the thread ID to prevent redundant listeners.
    threadIDs.add(renderExpirationTime);
    var ping = pingSuspendedRoot.bind(null, root, thenable, renderExpirationTime);
    if (enableSchedulerTracing) {
      ping = unstable_wrap(ping);
    }
    thenable.then(ping, ping);
  }
}

function throwException(root, returnFiber, sourceFiber, value, renderExpirationTime) {
  // The source fiber did not complete.
  sourceFiber.effectTag |= Incomplete;
  // Its effect list is no longer valid.
  sourceFiber.firstEffect = sourceFiber.lastEffect = null;

  if (value !== null && typeof value === 'object' && typeof value.then === 'function') {
    // This is a thenable.
    var thenable = value;

    // Find the earliest timeout threshold of all the placeholders in the
    // ancestor path. We could avoid this traversal by storing the thresholds on
    // the stack, but we choose not to because we only hit this path if we're
    // IO-bound (i.e. if something suspends). Whereas the stack is used even in
    // the non-IO- bound case.
    var _workInProgress = returnFiber;
    var earliestTimeoutMs = -1;
    var startTimeMs = -1;
    do {
      if (_workInProgress.tag === SuspenseComponent) {
        var current$$1 = _workInProgress.alternate;
        if (current$$1 !== null) {
          var currentState = current$$1.memoizedState;
          if (currentState !== null) {
            // Reached a boundary that already timed out. Do not search
            // any further.
            var timedOutAt = currentState.timedOutAt;
            startTimeMs = expirationTimeToMs(timedOutAt);
            // Do not search any further.
            break;
          }
        }
        var timeoutPropMs = _workInProgress.pendingProps.maxDuration;
        if (typeof timeoutPropMs === 'number') {
          if (timeoutPropMs <= 0) {
            earliestTimeoutMs = 0;
          } else if (earliestTimeoutMs === -1 || timeoutPropMs < earliestTimeoutMs) {
            earliestTimeoutMs = timeoutPropMs;
          }
        }
      }
      // If there is a DehydratedSuspenseComponent we don't have to do anything because
      // if something suspends inside it, we will simply leave that as dehydrated. It
      // will never timeout.
      _workInProgress = _workInProgress.return;
    } while (_workInProgress !== null);

    // Schedule the nearest Suspense to re-render the timed out view.
    _workInProgress = returnFiber;
    do {
      if (_workInProgress.tag === SuspenseComponent && shouldCaptureSuspense(_workInProgress)) {
        // Found the nearest boundary.

        // Stash the promise on the boundary fiber. If the boundary times out, we'll
        var thenables = _workInProgress.updateQueue;
        if (thenables === null) {
          var updateQueue = new Set();
          updateQueue.add(thenable);
          _workInProgress.updateQueue = updateQueue;
        } else {
          thenables.add(thenable);
        }

        // If the boundary is outside of concurrent mode, we should *not*
        // suspend the commit. Pretend as if the suspended component rendered
        // null and keep rendering. In the commit phase, we'll schedule a
        // subsequent synchronous update to re-render the Suspense.
        //
        // Note: It doesn't matter whether the component that suspended was
        // inside a concurrent mode tree. If the Suspense is outside of it, we
        // should *not* suspend the commit.
        if ((_workInProgress.mode & ConcurrentMode) === NoEffect) {
          _workInProgress.effectTag |= DidCapture;

          // We're going to commit this fiber even though it didn't complete.
          // But we shouldn't call any lifecycle methods or callbacks. Remove
          // all lifecycle effect tags.
          sourceFiber.effectTag &= ~(LifecycleEffectMask | Incomplete);

          if (sourceFiber.tag === ClassComponent) {
            var currentSourceFiber = sourceFiber.alternate;
            if (currentSourceFiber === null) {
              // This is a new mount. Change the tag so it's not mistaken for a
              // completed class component. For example, we should not call
              // componentWillUnmount if it is deleted.
              sourceFiber.tag = IncompleteClassComponent;
            } else {
              // When we try rendering again, we should not reuse the current fiber,
              // since it's known to be in an inconsistent state. Use a force updte to
              // prevent a bail out.
              var update = createUpdate(Sync);
              update.tag = ForceUpdate;
              enqueueUpdate(sourceFiber, update);
            }
          }

          // The source fiber did not complete. Mark it with Sync priority to
          // indicate that it still has pending work.
          sourceFiber.expirationTime = Sync;

          // Exit without suspending.
          return;
        }

        // Confirmed that the boundary is in a concurrent mode tree. Continue
        // with the normal suspend path.

        attachPingListener(root, renderExpirationTime, thenable);

        var absoluteTimeoutMs = void 0;
        if (earliestTimeoutMs === -1) {
          // If no explicit threshold is given, default to an arbitrarily large
          // value. The actual size doesn't matter because the threshold for the
          // whole tree will be clamped to the expiration time.
          absoluteTimeoutMs = maxSigned31BitInt;
        } else {
          if (startTimeMs === -1) {
            // This suspend happened outside of any already timed-out
            // placeholders. We don't know exactly when the update was
            // scheduled, but we can infer an approximate start time from the
            // expiration time. First, find the earliest uncommitted expiration
            // time in the tree, including work that is suspended. Then subtract
            // the offset used to compute an async update's expiration time.
            // This will cause high priority (interactive) work to expire
            // earlier than necessary, but we can account for this by adjusting
            // for the Just Noticeable Difference.
            var earliestExpirationTime = findEarliestOutstandingPriorityLevel(root, renderExpirationTime);
            var earliestExpirationTimeMs = expirationTimeToMs(earliestExpirationTime);
            startTimeMs = earliestExpirationTimeMs - LOW_PRIORITY_EXPIRATION;
          }
          absoluteTimeoutMs = startTimeMs + earliestTimeoutMs;
        }

        // Mark the earliest timeout in the suspended fiber's ancestor path.
        // After completing the root, we'll take the largest of all the
        // suspended fiber's timeouts and use it to compute a timeout for the
        // whole tree.
        renderDidSuspend(root, absoluteTimeoutMs, renderExpirationTime);

        _workInProgress.effectTag |= ShouldCapture;
        _workInProgress.expirationTime = renderExpirationTime;
        return;
      } else if (enableSuspenseServerRenderer && _workInProgress.tag === DehydratedSuspenseComponent) {
        attachPingListener(root, renderExpirationTime, thenable);

        // Since we already have a current fiber, we can eagerly add a retry listener.
        var retryCache = _workInProgress.memoizedState;
        if (retryCache === null) {
          retryCache = _workInProgress.memoizedState = new PossiblyWeakSet();
          var _current = _workInProgress.alternate;
          !_current ? reactProdInvariant('319') : void 0;
          _current.memoizedState = retryCache;
        }
        // Memoize using the boundary fiber to prevent redundant listeners.
        if (!retryCache.has(thenable)) {
          retryCache.add(thenable);
          var retry = retryTimedOutBoundary.bind(null, _workInProgress, thenable);
          if (enableSchedulerTracing) {
            retry = unstable_wrap(retry);
          }
          thenable.then(retry, retry);
        }
        _workInProgress.effectTag |= ShouldCapture;
        _workInProgress.expirationTime = renderExpirationTime;
        return;
      }
      // This boundary already captured during this render. Continue to the next
      // boundary.
      _workInProgress = _workInProgress.return;
    } while (_workInProgress !== null);
    // No boundary was found. Fallthrough to error mode.
    // TODO: Use invariant so the message is stripped in prod?
    value = new Error((getComponentName(sourceFiber.type) || 'A React component') + ' suspended while rendering, but no fallback UI was specified.\n' + '\n' + 'Add a <Suspense fallback=...> component higher in the tree to ' + 'provide a loading indicator or placeholder to display.' + getStackByFiberInDevAndProd(sourceFiber));
  }

  // We didn't find a boundary that could handle this type of exception. Start
  // over and traverse parent path again, this time treating the exception
  // as an error.
  renderDidError();
  value = createCapturedValue(value, sourceFiber);
  var workInProgress = returnFiber;
  do {
    switch (workInProgress.tag) {
      case HostRoot:
        {
          var _errorInfo = value;
          workInProgress.effectTag |= ShouldCapture;
          workInProgress.expirationTime = renderExpirationTime;
          var _update = createRootErrorUpdate(workInProgress, _errorInfo, renderExpirationTime);
          enqueueCapturedUpdate(workInProgress, _update);
          return;
        }
      case ClassComponent:
        // Capture and retry
        var errorInfo = value;
        var ctor = workInProgress.type;
        var instance = workInProgress.stateNode;
        if ((workInProgress.effectTag & DidCapture) === NoEffect && (typeof ctor.getDerivedStateFromError === 'function' || instance !== null && typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance))) {
          workInProgress.effectTag |= ShouldCapture;
          workInProgress.expirationTime = renderExpirationTime;
          // Schedule the error boundary to re-render using updated state
          var _update2 = createClassErrorUpdate(workInProgress, errorInfo, renderExpirationTime);
          enqueueCapturedUpdate(workInProgress, _update2);
          return;
        }
        break;
      default:
        break;
    }
    workInProgress = workInProgress.return;
  } while (workInProgress !== null);
}

function unwindWork(workInProgress, renderExpirationTime) {
  switch (workInProgress.tag) {
    case ClassComponent:
      {
        var Component = workInProgress.type;
        if (isContextProvider(Component)) {
          popContext(workInProgress);
        }
        var effectTag = workInProgress.effectTag;
        if (effectTag & ShouldCapture) {
          workInProgress.effectTag = effectTag & ~ShouldCapture | DidCapture;
          return workInProgress;
        }
        return null;
      }
    case HostRoot:
      {
        popHostContainer(workInProgress);
        popTopLevelContextObject(workInProgress);
        var _effectTag = workInProgress.effectTag;
        !((_effectTag & DidCapture) === NoEffect) ? reactProdInvariant('285') : void 0;
        workInProgress.effectTag = _effectTag & ~ShouldCapture | DidCapture;
        return workInProgress;
      }
    case HostComponent:
      {
        // TODO: popHydrationState
        popHostContext(workInProgress);
        return null;
      }
    case SuspenseComponent:
      {
        var _effectTag2 = workInProgress.effectTag;
        if (_effectTag2 & ShouldCapture) {
          workInProgress.effectTag = _effectTag2 & ~ShouldCapture | DidCapture;
          // Captured a suspense effect. Re-render the boundary.
          return workInProgress;
        }
        return null;
      }
    case DehydratedSuspenseComponent:
      {
        if (enableSuspenseServerRenderer) {
          // TODO: popHydrationState
          var _effectTag3 = workInProgress.effectTag;
          if (_effectTag3 & ShouldCapture) {
            workInProgress.effectTag = _effectTag3 & ~ShouldCapture | DidCapture;
            // Captured a suspense effect. Re-render the boundary.
            return workInProgress;
          }
        }
        return null;
      }
    case HostPortal:
      popHostContainer(workInProgress);
      return null;
    case ContextProvider:
      popProvider(workInProgress);
      return null;
    default:
      return null;
  }
}

function unwindInterruptedWork(interruptedWork) {
  switch (interruptedWork.tag) {
    case ClassComponent:
      {
        var childContextTypes = interruptedWork.type.childContextTypes;
        if (childContextTypes !== null && childContextTypes !== undefined) {
          popContext(interruptedWork);
        }
        break;
      }
    case HostRoot:
      {
        popHostContainer(interruptedWork);
        popTopLevelContextObject(interruptedWork);
        break;
      }
    case HostComponent:
      {
        popHostContext(interruptedWork);
        break;
      }
    case HostPortal:
      popHostContainer(interruptedWork);
      break;
    case ContextProvider:
      popProvider(interruptedWork);
      break;
    default:
      break;
  }
}

var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;
var ReactCurrentOwner$2 = ReactSharedInternals.ReactCurrentOwner;


if (enableSchedulerTracing) {
  // Provide explicit error message when production+profiling bundle of e.g. react-dom
  // is used with production (non-profiling) bundle of scheduler/tracing
  !(__interactionsRef != null && __interactionsRef.current != null) ? reactProdInvariant('302') : void 0;
}

// Used to ensure computeUniqueAsyncExpiration is monotonically decreasing.
var lastUniqueAsyncExpiration = Sync - 1;

var isWorking = false;

// The next work in progress fiber that we're currently working on.
var nextUnitOfWork = null;
var nextRoot = null;
// The time at which we're currently rendering work.
var nextRenderExpirationTime = NoWork;
var nextLatestAbsoluteTimeoutMs = -1;
var nextRenderDidError = false;

// The next fiber with an effect that we're currently committing.
var nextEffect = null;

var isCommitting$1 = false;
var rootWithPendingPassiveEffects = null;
var passiveEffectCallbackHandle = null;
var passiveEffectCallback = null;

var legacyErrorBoundariesThatAlreadyFailed = null;

// Used for performance tracking.
var interruptedBy = null;

function resetStack() {
  if (nextUnitOfWork !== null) {
    var interruptedWork = nextUnitOfWork.return;
    while (interruptedWork !== null) {
      unwindInterruptedWork(interruptedWork);
      interruptedWork = interruptedWork.return;
    }
  }

  nextRoot = null;
  nextRenderExpirationTime = NoWork;
  nextLatestAbsoluteTimeoutMs = -1;
  nextRenderDidError = false;
  nextUnitOfWork = null;
}

function commitAllHostEffects() {
  while (nextEffect !== null) {
    recordEffect();

    var effectTag = nextEffect.effectTag;

    if (effectTag & ContentReset) {
      commitResetTextContent(nextEffect);
    }

    if (effectTag & Ref) {
      var current$$1 = nextEffect.alternate;
      if (current$$1 !== null) {
        commitDetachRef(current$$1);
      }
    }

    // The following switch statement is only concerned about placement,
    // updates, and deletions. To avoid needing to add a case for every
    // possible bitmap value, we remove the secondary effects from the
    // effect tag and switch on that value.
    var primaryEffectTag = effectTag & (Placement | Update | Deletion);
    switch (primaryEffectTag) {
      case Placement:
        {
          commitPlacement(nextEffect);
          // Clear the "placement" from effect tag so that we know that this is inserted, before
          // any life-cycles like componentDidMount gets called.
          // TODO: findDOMNode doesn't rely on this any more but isMounted
          // does and isMounted is deprecated anyway so we should be able
          // to kill this.
          nextEffect.effectTag &= ~Placement;
          break;
        }
      case PlacementAndUpdate:
        {
          // Placement
          commitPlacement(nextEffect);
          // Clear the "placement" from effect tag so that we know that this is inserted, before
          // any life-cycles like componentDidMount gets called.
          nextEffect.effectTag &= ~Placement;

          // Update
          var _current = nextEffect.alternate;
          commitWork(_current, nextEffect);
          break;
        }
      case Update:
        {
          var _current2 = nextEffect.alternate;
          commitWork(_current2, nextEffect);
          break;
        }
      case Deletion:
        {
          commitDeletion(nextEffect);
          break;
        }
    }
    nextEffect = nextEffect.nextEffect;
  }

  
}

function commitBeforeMutationLifecycles() {
  while (nextEffect !== null) {
    var effectTag = nextEffect.effectTag;
    if (effectTag & Snapshot) {
      recordEffect();
      var current$$1 = nextEffect.alternate;
      commitBeforeMutationLifeCycles(current$$1, nextEffect);
    }

    nextEffect = nextEffect.nextEffect;
  }

  
}

function commitAllLifeCycles(finishedRoot, committedExpirationTime) {
  while (nextEffect !== null) {
    var effectTag = nextEffect.effectTag;

    if (effectTag & (Update | Callback)) {
      recordEffect();
      var current$$1 = nextEffect.alternate;
      commitLifeCycles(finishedRoot, current$$1, nextEffect, committedExpirationTime);
    }

    if (effectTag & Ref) {
      recordEffect();
      commitAttachRef(nextEffect);
    }

    if (effectTag & Passive) {
      rootWithPendingPassiveEffects = finishedRoot;
    }

    nextEffect = nextEffect.nextEffect;
  }
  
}

function commitPassiveEffects(root, firstEffect) {
  rootWithPendingPassiveEffects = null;
  passiveEffectCallbackHandle = null;
  passiveEffectCallback = null;

  // Set this to true to prevent re-entrancy
  var previousIsRendering = isRendering;
  isRendering = true;

  var effect = firstEffect;
  do {
    if (effect.effectTag & Passive) {
      var didError = false;
      var error = void 0;
      {
        try {
          commitPassiveHookEffects(effect);
        } catch (e) {
          didError = true;
          error = e;
        }
      }
      if (didError) {
        captureCommitPhaseError(effect, error);
      }
    }
    effect = effect.nextEffect;
  } while (effect !== null);
  isRendering = previousIsRendering;

  // Check if work was scheduled by one of the effects
  var rootExpirationTime = root.expirationTime;
  if (rootExpirationTime !== NoWork) {
    requestWork(root, rootExpirationTime);
  }
  // Flush any sync work that was scheduled by effects
  if (!isBatchingUpdates && !isRendering) {
    performSyncWork();
  }
}

function isAlreadyFailedLegacyErrorBoundary(instance) {
  return legacyErrorBoundariesThatAlreadyFailed !== null && legacyErrorBoundariesThatAlreadyFailed.has(instance);
}

function markLegacyErrorBoundaryAsFailed(instance) {
  if (legacyErrorBoundariesThatAlreadyFailed === null) {
    legacyErrorBoundariesThatAlreadyFailed = new Set([instance]);
  } else {
    legacyErrorBoundariesThatAlreadyFailed.add(instance);
  }
}

function flushPassiveEffects() {
  if (passiveEffectCallbackHandle !== null) {
    cancelPassiveEffects(passiveEffectCallbackHandle);
  }
  if (passiveEffectCallback !== null) {
    // We call the scheduled callback instead of commitPassiveEffects directly
    // to ensure tracing works correctly.
    passiveEffectCallback();
  }
}

function commitRoot(root, finishedWork) {
  isWorking = true;
  isCommitting$1 = true;
  startCommitTimer();

  !(root.current !== finishedWork) ? reactProdInvariant('177') : void 0;
  var committedExpirationTime = root.pendingCommitExpirationTime;
  !(committedExpirationTime !== NoWork) ? reactProdInvariant('261') : void 0;
  root.pendingCommitExpirationTime = NoWork;

  // Update the pending priority levels to account for the work that we are
  // about to commit. This needs to happen before calling the lifecycles, since
  // they may schedule additional updates.
  var updateExpirationTimeBeforeCommit = finishedWork.expirationTime;
  var childExpirationTimeBeforeCommit = finishedWork.childExpirationTime;
  var earliestRemainingTimeBeforeCommit = childExpirationTimeBeforeCommit > updateExpirationTimeBeforeCommit ? childExpirationTimeBeforeCommit : updateExpirationTimeBeforeCommit;
  markCommittedPriorityLevels(root, earliestRemainingTimeBeforeCommit);

  var prevInteractions = null;
  if (enableSchedulerTracing) {
    // Restore any pending interactions at this point,
    // So that cascading work triggered during the render phase will be accounted for.
    prevInteractions = __interactionsRef.current;
    __interactionsRef.current = root.memoizedInteractions;
  }

  // Reset this to null before calling lifecycles
  ReactCurrentOwner$2.current = null;

  var firstEffect = void 0;
  if (finishedWork.effectTag > PerformedWork) {
    // A fiber's effect list consists only of its children, not itself. So if
    // the root has an effect, we need to add it to the end of the list. The
    // resulting list is the set that would belong to the root's parent, if
    // it had one; that is, all the effects in the tree including the root.
    if (finishedWork.lastEffect !== null) {
      finishedWork.lastEffect.nextEffect = finishedWork;
      firstEffect = finishedWork.firstEffect;
    } else {
      firstEffect = finishedWork;
    }
  } else {
    // There is no effect on the root.
    firstEffect = finishedWork.firstEffect;
  }

  prepareForCommit(root.containerInfo);

  // Invoke instances of getSnapshotBeforeUpdate before mutation.
  nextEffect = firstEffect;
  startCommitSnapshotEffectsTimer();
  while (nextEffect !== null) {
    var didError = false;
    var error = void 0;
    {
      try {
        commitBeforeMutationLifecycles();
      } catch (e) {
        didError = true;
        error = e;
      }
    }
    if (didError) {
      !(nextEffect !== null) ? reactProdInvariant('178') : void 0;
      captureCommitPhaseError(nextEffect, error);
      // Clean-up
      if (nextEffect !== null) {
        nextEffect = nextEffect.nextEffect;
      }
    }
  }
  stopCommitSnapshotEffectsTimer();

  if (enableProfilerTimer) {
    // Mark the current commit time to be shared by all Profilers in this batch.
    // This enables them to be grouped later.
    recordCommitTime();
  }

  // Commit all the side-effects within a tree. We'll do this in two passes.
  // The first pass performs all the host insertions, updates, deletions and
  // ref unmounts.
  nextEffect = firstEffect;
  startCommitHostEffectsTimer();
  while (nextEffect !== null) {
    var _didError = false;
    var _error = void 0;
    {
      try {
        commitAllHostEffects();
      } catch (e) {
        _didError = true;
        _error = e;
      }
    }
    if (_didError) {
      !(nextEffect !== null) ? reactProdInvariant('178') : void 0;
      captureCommitPhaseError(nextEffect, _error);
      // Clean-up
      if (nextEffect !== null) {
        nextEffect = nextEffect.nextEffect;
      }
    }
  }
  stopCommitHostEffectsTimer();

  resetAfterCommit(root.containerInfo);

  // The work-in-progress tree is now the current tree. This must come after
  // the first pass of the commit phase, so that the previous tree is still
  // current during componentWillUnmount, but before the second pass, so that
  // the finished work is current during componentDidMount/Update.
  root.current = finishedWork;

  // In the second pass we'll perform all life-cycles and ref callbacks.
  // Life-cycles happen as a separate pass so that all placements, updates,
  // and deletions in the entire tree have already been invoked.
  // This pass also triggers any renderer-specific initial effects.
  nextEffect = firstEffect;
  startCommitLifeCyclesTimer();
  while (nextEffect !== null) {
    var _didError2 = false;
    var _error2 = void 0;
    {
      try {
        commitAllLifeCycles(root, committedExpirationTime);
      } catch (e) {
        _didError2 = true;
        _error2 = e;
      }
    }
    if (_didError2) {
      !(nextEffect !== null) ? reactProdInvariant('178') : void 0;
      captureCommitPhaseError(nextEffect, _error2);
      if (nextEffect !== null) {
        nextEffect = nextEffect.nextEffect;
      }
    }
  }

  if (firstEffect !== null && rootWithPendingPassiveEffects !== null) {
    // This commit included a passive effect. These do not need to fire until
    // after the next paint. Schedule an callback to fire them in an async
    // event. To ensure serial execution, the callback will be flushed early if
    // we enter rootWithPendingPassiveEffects commit phase before then.
    var callback = commitPassiveEffects.bind(null, root, firstEffect);
    if (enableSchedulerTracing) {
      // TODO: Avoid this extra callback by mutating the tracing ref directly,
      // like we do at the beginning of commitRoot. I've opted not to do that
      // here because that code is still in flux.
      callback = unstable_wrap(callback);
    }
    passiveEffectCallbackHandle = unstable_runWithPriority(unstable_NormalPriority, function () {
      return schedulePassiveEffects(callback);
    });
    passiveEffectCallback = callback;
  }

  isCommitting$1 = false;
  isWorking = false;
  stopCommitLifeCyclesTimer();
  stopCommitTimer();
  onCommitRoot(finishedWork.stateNode);
  var updateExpirationTimeAfterCommit = finishedWork.expirationTime;
  var childExpirationTimeAfterCommit = finishedWork.childExpirationTime;
  var earliestRemainingTimeAfterCommit = childExpirationTimeAfterCommit > updateExpirationTimeAfterCommit ? childExpirationTimeAfterCommit : updateExpirationTimeAfterCommit;
  if (earliestRemainingTimeAfterCommit === NoWork) {
    // If there's no remaining work, we can clear the set of already failed
    // error boundaries.
    legacyErrorBoundariesThatAlreadyFailed = null;
  }
  onCommit(root, earliestRemainingTimeAfterCommit);

  if (enableSchedulerTracing) {
    __interactionsRef.current = prevInteractions;

    var subscriber = void 0;

    try {
      subscriber = __subscriberRef.current;
      if (subscriber !== null && root.memoizedInteractions.size > 0) {
        var threadID = computeThreadID(committedExpirationTime, root.interactionThreadID);
        subscriber.onWorkStopped(root.memoizedInteractions, threadID);
      }
    } catch (error) {
      // It's not safe for commitRoot() to throw.
      // Store the error for now and we'll re-throw in finishRendering().
      if (!hasUnhandledError) {
        hasUnhandledError = true;
        unhandledError = error;
      }
    } finally {
      // Clear completed interactions from the pending Map.
      // Unless the render was suspended or cascading work was scheduled,
      // In which case– leave pending interactions until the subsequent render.
      var pendingInteractionMap = root.pendingInteractionMap;
      pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) {
        // Only decrement the pending interaction count if we're done.
        // If there's still work at the current priority,
        // That indicates that we are waiting for suspense data.
        if (scheduledExpirationTime > earliestRemainingTimeAfterCommit) {
          pendingInteractionMap.delete(scheduledExpirationTime);

          scheduledInteractions.forEach(function (interaction) {
            interaction.__count--;

            if (subscriber !== null && interaction.__count === 0) {
              try {
                subscriber.onInteractionScheduledWorkCompleted(interaction);
              } catch (error) {
                // It's not safe for commitRoot() to throw.
                // Store the error for now and we'll re-throw in finishRendering().
                if (!hasUnhandledError) {
                  hasUnhandledError = true;
                  unhandledError = error;
                }
              }
            }
          });
        }
      });
    }
  }
}

function resetChildExpirationTime(workInProgress, renderTime) {
  if (renderTime !== Never && workInProgress.childExpirationTime === Never) {
    // The children of this component are hidden. Don't bubble their
    // expiration times.
    return;
  }

  var newChildExpirationTime = NoWork;

  // Bubble up the earliest expiration time.
  if (enableProfilerTimer && workInProgress.mode & ProfileMode) {
    // We're in profiling mode.
    // Let's use this same traversal to update the render durations.
    var actualDuration = workInProgress.actualDuration;
    var treeBaseDuration = workInProgress.selfBaseDuration;

    // When a fiber is cloned, its actualDuration is reset to 0.
    // This value will only be updated if work is done on the fiber (i.e. it doesn't bailout).
    // When work is done, it should bubble to the parent's actualDuration.
    // If the fiber has not been cloned though, (meaning no work was done),
    // Then this value will reflect the amount of time spent working on a previous render.
    // In that case it should not bubble.
    // We determine whether it was cloned by comparing the child pointer.
    var shouldBubbleActualDurations = workInProgress.alternate === null || workInProgress.child !== workInProgress.alternate.child;

    var child = workInProgress.child;
    while (child !== null) {
      var childUpdateExpirationTime = child.expirationTime;
      var childChildExpirationTime = child.childExpirationTime;
      if (childUpdateExpirationTime > newChildExpirationTime) {
        newChildExpirationTime = childUpdateExpirationTime;
      }
      if (childChildExpirationTime > newChildExpirationTime) {
        newChildExpirationTime = childChildExpirationTime;
      }
      if (shouldBubbleActualDurations) {
        actualDuration += child.actualDuration;
      }
      treeBaseDuration += child.treeBaseDuration;
      child = child.sibling;
    }
    workInProgress.actualDuration = actualDuration;
    workInProgress.treeBaseDuration = treeBaseDuration;
  } else {
    var _child = workInProgress.child;
    while (_child !== null) {
      var _childUpdateExpirationTime = _child.expirationTime;
      var _childChildExpirationTime = _child.childExpirationTime;
      if (_childUpdateExpirationTime > newChildExpirationTime) {
        newChildExpirationTime = _childUpdateExpirationTime;
      }
      if (_childChildExpirationTime > newChildExpirationTime) {
        newChildExpirationTime = _childChildExpirationTime;
      }
      _child = _child.sibling;
    }
  }

  workInProgress.childExpirationTime = newChildExpirationTime;
}

function completeUnitOfWork(workInProgress) {
  // Attempt to complete the current unit of work, then move to the
  // next sibling. If there are no more siblings, return to the
  // parent fiber.
  while (true) {
    // The current, flushed, state of this fiber is the alternate.
    // Ideally nothing should rely on this, but relying on it here
    // means that we don't need an additional field on the work in
    // progress.
    var current$$1 = workInProgress.alternate;
    var returnFiber = workInProgress.return;
    var siblingFiber = workInProgress.sibling;

    if ((workInProgress.effectTag & Incomplete) === NoEffect) {
      nextUnitOfWork = workInProgress;
      if (enableProfilerTimer) {
        if (workInProgress.mode & ProfileMode) {
          startProfilerTimer(workInProgress);
        }
        nextUnitOfWork = completeWork(current$$1, workInProgress, nextRenderExpirationTime);
        if (workInProgress.mode & ProfileMode) {
          // Update render duration assuming we didn't error.
          stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);
        }
      } else {
        nextUnitOfWork = completeWork(current$$1, workInProgress, nextRenderExpirationTime);
      }
      stopWorkTimer(workInProgress);
      resetChildExpirationTime(workInProgress, nextRenderExpirationTime);
      if (nextUnitOfWork !== null) {
        // Completing this fiber spawned new work. Work on that next.
        return nextUnitOfWork;
      }

      if (returnFiber !== null &&
      // Do not append effects to parents if a sibling failed to complete
      (returnFiber.effectTag & Incomplete) === NoEffect) {
        // Append all the effects of the subtree and this fiber onto the effect
        // list of the parent. The completion order of the children affects the
        // side-effect order.
        if (returnFiber.firstEffect === null) {
          returnFiber.firstEffect = workInProgress.firstEffect;
        }
        if (workInProgress.lastEffect !== null) {
          if (returnFiber.lastEffect !== null) {
            returnFiber.lastEffect.nextEffect = workInProgress.firstEffect;
          }
          returnFiber.lastEffect = workInProgress.lastEffect;
        }

        // If this fiber had side-effects, we append it AFTER the children's
        // side-effects. We can perform certain side-effects earlier if
        // needed, by doing multiple passes over the effect list. We don't want
        // to schedule our own side-effect on our own list because if end up
        // reusing children we'll schedule this effect onto itself since we're
        // at the end.
        var effectTag = workInProgress.effectTag;
        // Skip both NoWork and PerformedWork tags when creating the effect list.
        // PerformedWork effect is read by React DevTools but shouldn't be committed.
        if (effectTag > PerformedWork) {
          if (returnFiber.lastEffect !== null) {
            returnFiber.lastEffect.nextEffect = workInProgress;
          } else {
            returnFiber.firstEffect = workInProgress;
          }
          returnFiber.lastEffect = workInProgress;
        }
      }

      if (siblingFiber !== null) {
        // If there is more work to do in this returnFiber, do that next.
        return siblingFiber;
      } else if (returnFiber !== null) {
        // If there's no more work in this returnFiber. Complete the returnFiber.
        workInProgress = returnFiber;
        continue;
      } else {
        // We've reached the root.
        return null;
      }
    } else {
      if (enableProfilerTimer && workInProgress.mode & ProfileMode) {
        // Record the render duration for the fiber that errored.
        stopProfilerTimerIfRunningAndRecordDelta(workInProgress, false);

        // Include the time spent working on failed children before continuing.
        var actualDuration = workInProgress.actualDuration;
        var child = workInProgress.child;
        while (child !== null) {
          actualDuration += child.actualDuration;
          child = child.sibling;
        }
        workInProgress.actualDuration = actualDuration;
      }

      // This fiber did not complete because something threw. Pop values off
      // the stack without entering the complete phase. If this is a boundary,
      // capture values if possible.
      var next = unwindWork(workInProgress, nextRenderExpirationTime);
      // Because this fiber did not complete, don't reset its expiration time.
      if (workInProgress.effectTag & DidCapture) {
        // Restarting an error boundary
        stopFailedWorkTimer(workInProgress);
      } else {
        stopWorkTimer(workInProgress);
      }

      if (next !== null) {
        stopWorkTimer(workInProgress);
        next.effectTag &= HostEffectMask;
        return next;
      }

      if (returnFiber !== null) {
        // Mark the parent fiber as incomplete and clear its effect list.
        returnFiber.firstEffect = returnFiber.lastEffect = null;
        returnFiber.effectTag |= Incomplete;
      }

      if (siblingFiber !== null) {
        // If there is more work to do in this returnFiber, do that next.
        return siblingFiber;
      } else if (returnFiber !== null) {
        // If there's no more work in this returnFiber. Complete the returnFiber.
        workInProgress = returnFiber;
        continue;
      } else {
        return null;
      }
    }
  }

  // Without this explicit null return Flow complains of invalid return type
  // TODO Remove the above while(true) loop
  // eslint-disable-next-line no-unreachable
  return null;
}

function performUnitOfWork(workInProgress) {
  // The current, flushed, state of this fiber is the alternate.
  // Ideally nothing should rely on this, but relying on it here
  // means that we don't need an additional field on the work in
  // progress.
  var current$$1 = workInProgress.alternate;

  // See if beginning this work spawns more work.
  startWorkTimer(workInProgress);
  var next = void 0;
  if (enableProfilerTimer) {
    if (workInProgress.mode & ProfileMode) {
      startProfilerTimer(workInProgress);
    }

    next = beginWork(current$$1, workInProgress, nextRenderExpirationTime);
    workInProgress.memoizedProps = workInProgress.pendingProps;

    if (workInProgress.mode & ProfileMode) {
      // Record the render duration assuming we didn't bailout (or error).
      stopProfilerTimerIfRunningAndRecordDelta(workInProgress, true);
    }
  } else {
    next = beginWork(current$$1, workInProgress, nextRenderExpirationTime);
    workInProgress.memoizedProps = workInProgress.pendingProps;
  }

  if (next === null) {
    // If this doesn't spawn new work, complete the current work.
    next = completeUnitOfWork(workInProgress);
  }

  ReactCurrentOwner$2.current = null;

  return next;
}

function workLoop(isYieldy) {
  if (!isYieldy) {
    // Flush work without yielding
    while (nextUnitOfWork !== null) {
      nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
    }
  } else {
    // Flush asynchronous work until there's a higher priority event
    while (nextUnitOfWork !== null && !shouldYieldToRenderer()) {
      nextUnitOfWork = performUnitOfWork(nextUnitOfWork);
    }
  }
}

function renderRoot(root, isYieldy) {
  !!isWorking ? reactProdInvariant('243') : void 0;

  flushPassiveEffects();

  isWorking = true;
  var previousDispatcher = ReactCurrentDispatcher.current;
  ReactCurrentDispatcher.current = ContextOnlyDispatcher;

  var expirationTime = root.nextExpirationTimeToWorkOn;

  // Check if we're starting from a fresh stack, or if we're resuming from
  // previously yielded work.
  if (expirationTime !== nextRenderExpirationTime || root !== nextRoot || nextUnitOfWork === null) {
    // Reset the stack and start working from the root.
    resetStack();
    nextRoot = root;
    nextRenderExpirationTime = expirationTime;
    nextUnitOfWork = createWorkInProgress(nextRoot.current, null, nextRenderExpirationTime);
    root.pendingCommitExpirationTime = NoWork;

    if (enableSchedulerTracing) {
      // Determine which interactions this batch of work currently includes,
      // So that we can accurately attribute time spent working on it,
      var interactions = new Set();
      root.pendingInteractionMap.forEach(function (scheduledInteractions, scheduledExpirationTime) {
        if (scheduledExpirationTime >= expirationTime) {
          scheduledInteractions.forEach(function (interaction) {
            return interactions.add(interaction);
          });
        }
      });

      // Store the current set of interactions on the FiberRoot for a few reasons:
      // We can re-use it in hot functions like renderRoot() without having to recalculate it.
      // We will also use it in commitWork() to pass to any Profiler onRender() hooks.
      // This also provides DevTools with a way to access it when the onCommitRoot() hook is called.
      root.memoizedInteractions = interactions;

      if (interactions.size > 0) {
        var subscriber = __subscriberRef.current;
        if (subscriber !== null) {
          var threadID = computeThreadID(expirationTime, root.interactionThreadID);
          try {
            subscriber.onWorkStarted(interactions, threadID);
          } catch (error) {
            // Work thrown by an interaction tracing subscriber should be rethrown,
            // But only once it's safe (to avoid leaving the scheduler in an invalid state).
            // Store the error for now and we'll re-throw in finishRendering().
            if (!hasUnhandledError) {
              hasUnhandledError = true;
              unhandledError = error;
            }
          }
        }
      }
    }
  }

  var prevInteractions = null;
  if (enableSchedulerTracing) {
    // We're about to start new traced work.
    // Restore pending interactions so cascading work triggered during the render phase will be accounted for.
    prevInteractions = __interactionsRef.current;
    __interactionsRef.current = root.memoizedInteractions;
  }

  var didFatal = false;

  startWorkLoopTimer(nextUnitOfWork);

  do {
    try {
      workLoop(isYieldy);
    } catch (thrownValue) {
      resetContextDependences();
      resetHooks();

      // Reset in case completion throws.
      // This is only used in DEV and when replaying is on.
      if (nextUnitOfWork === null) {
        // This is a fatal error.
        didFatal = true;
        onUncaughtError(thrownValue);
      } else {
        if (enableProfilerTimer && nextUnitOfWork.mode & ProfileMode) {
          // Record the time spent rendering before an error was thrown.
          // This avoids inaccurate Profiler durations in the case of a suspended render.
          stopProfilerTimerIfRunningAndRecordDelta(nextUnitOfWork, true);
        }

        !(nextUnitOfWork !== null) ? reactProdInvariant('271') : void 0;

        var sourceFiber = nextUnitOfWork;
        var returnFiber = sourceFiber.return;
        if (returnFiber === null) {
          // This is the root. The root could capture its own errors. However,
          // we don't know if it errors before or after we pushed the host
          // context. This information is needed to avoid a stack mismatch.
          // Because we're not sure, treat this as a fatal error. We could track
          // which phase it fails in, but doesn't seem worth it. At least
          // for now.
          didFatal = true;
          onUncaughtError(thrownValue);
        } else {
          throwException(root, returnFiber, sourceFiber, thrownValue, nextRenderExpirationTime);
          nextUnitOfWork = completeUnitOfWork(sourceFiber);
          continue;
        }
      }
    }
    break;
  } while (true);

  if (enableSchedulerTracing) {
    // Traced work is done for now; restore the previous interactions.
    __interactionsRef.current = prevInteractions;
  }

  // We're done performing work. Time to clean up.
  isWorking = false;
  ReactCurrentDispatcher.current = previousDispatcher;
  resetContextDependences();
  resetHooks();

  // Yield back to main thread.
  if (didFatal) {
    var _didCompleteRoot = false;
    stopWorkLoopTimer(interruptedBy, _didCompleteRoot);
    interruptedBy = null;
    // There was a fatal error.
    nextRoot = null;
    onFatal(root);
    return;
  }

  if (nextUnitOfWork !== null) {
    // There's still remaining async work in this tree, but we ran out of time
    // in the current frame. Yield back to the renderer. Unless we're
    // interrupted by a higher priority update, we'll continue later from where
    // we left off.
    var _didCompleteRoot2 = false;
    stopWorkLoopTimer(interruptedBy, _didCompleteRoot2);
    interruptedBy = null;
    onYield(root);
    return;
  }

  // We completed the whole tree.
  var didCompleteRoot = true;
  stopWorkLoopTimer(interruptedBy, didCompleteRoot);
  var rootWorkInProgress = root.current.alternate;
  !(rootWorkInProgress !== null) ? reactProdInvariant('281') : void 0;

  // `nextRoot` points to the in-progress root. A non-null value indicates
  // that we're in the middle of an async render. Set it to null to indicate
  // there's no more work to be done in the current batch.
  nextRoot = null;
  interruptedBy = null;

  if (nextRenderDidError) {
    // There was an error
    if (hasLowerPriorityWork(root, expirationTime)) {
      // There's lower priority work. If so, it may have the effect of fixing
      // the exception that was just thrown. Exit without committing. This is
      // similar to a suspend, but without a timeout because we're not waiting
      // for a promise to resolve. React will restart at the lower
      // priority level.
      markSuspendedPriorityLevel(root, expirationTime);
      var suspendedExpirationTime = expirationTime;
      var rootExpirationTime = root.expirationTime;
      onSuspend(root, rootWorkInProgress, suspendedExpirationTime, rootExpirationTime, -1 // Indicates no timeout
      );
      return;
    } else if (
    // There's no lower priority work, but we're rendering asynchronously.
    // Synchronously attempt to render the same level one more time. This is
    // similar to a suspend, but without a timeout because we're not waiting
    // for a promise to resolve.
    !root.didError && isYieldy) {
      root.didError = true;
      var _suspendedExpirationTime = root.nextExpirationTimeToWorkOn = expirationTime;
      var _rootExpirationTime = root.expirationTime = Sync;
      onSuspend(root, rootWorkInProgress, _suspendedExpirationTime, _rootExpirationTime, -1 // Indicates no timeout
      );
      return;
    }
  }

  if (isYieldy && nextLatestAbsoluteTimeoutMs !== -1) {
    // The tree was suspended.
    var _suspendedExpirationTime2 = expirationTime;
    markSuspendedPriorityLevel(root, _suspendedExpirationTime2);

    // Find the earliest uncommitted expiration time in the tree, including
    // work that is suspended. The timeout threshold cannot be longer than
    // the overall expiration.
    var earliestExpirationTime = findEarliestOutstandingPriorityLevel(root, expirationTime);
    var earliestExpirationTimeMs = expirationTimeToMs(earliestExpirationTime);
    if (earliestExpirationTimeMs < nextLatestAbsoluteTimeoutMs) {
      nextLatestAbsoluteTimeoutMs = earliestExpirationTimeMs;
    }

    // Subtract the current time from the absolute timeout to get the number
    // of milliseconds until the timeout. In other words, convert an absolute
    // timestamp to a relative time. This is the value that is passed
    // to `setTimeout`.
    var currentTimeMs = expirationTimeToMs(requestCurrentTime());
    var msUntilTimeout = nextLatestAbsoluteTimeoutMs - currentTimeMs;
    msUntilTimeout = msUntilTimeout < 0 ? 0 : msUntilTimeout;

    // TODO: Account for the Just Noticeable Difference

    var _rootExpirationTime2 = root.expirationTime;
    onSuspend(root, rootWorkInProgress, _suspendedExpirationTime2, _rootExpirationTime2, msUntilTimeout);
    return;
  }

  // Ready to commit.
  onComplete(root, rootWorkInProgress, expirationTime);
}

function captureCommitPhaseError(sourceFiber, value) {
  var expirationTime = Sync;
  var fiber = sourceFiber.return;
  while (fiber !== null) {
    switch (fiber.tag) {
      case ClassComponent:
        var ctor = fiber.type;
        var instance = fiber.stateNode;
        if (typeof ctor.getDerivedStateFromError === 'function' || typeof instance.componentDidCatch === 'function' && !isAlreadyFailedLegacyErrorBoundary(instance)) {
          var errorInfo = createCapturedValue(value, sourceFiber);
          var update = createClassErrorUpdate(fiber, errorInfo, expirationTime);
          enqueueUpdate(fiber, update);
          scheduleWork(fiber, expirationTime);
          return;
        }
        break;
      case HostRoot:
        {
          var _errorInfo = createCapturedValue(value, sourceFiber);
          var _update = createRootErrorUpdate(fiber, _errorInfo, expirationTime);
          enqueueUpdate(fiber, _update);
          scheduleWork(fiber, expirationTime);
          return;
        }
    }
    fiber = fiber.return;
  }

  if (sourceFiber.tag === HostRoot) {
    // Error was thrown at the root. There is no parent, so the root
    // itself should capture it.
    var rootFiber = sourceFiber;
    var _errorInfo2 = createCapturedValue(value, rootFiber);
    var _update2 = createRootErrorUpdate(rootFiber, _errorInfo2, expirationTime);
    enqueueUpdate(rootFiber, _update2);
    scheduleWork(rootFiber, expirationTime);
  }
}

function computeThreadID(expirationTime, interactionThreadID) {
  // Interaction threads are unique per root and expiration time.
  return expirationTime * 1000 + interactionThreadID;
}

// Creates a unique async expiration time.
function computeUniqueAsyncExpiration() {
  var currentTime = requestCurrentTime();
  var result = computeAsyncExpiration(currentTime);
  if (result >= lastUniqueAsyncExpiration) {
    // Since we assume the current time monotonically increases, we only hit
    // this branch when computeUniqueAsyncExpiration is fired multiple times
    // within a 200ms window (or whatever the async bucket size is).
    result = lastUniqueAsyncExpiration - 1;
  }
  lastUniqueAsyncExpiration = result;
  return lastUniqueAsyncExpiration;
}

function computeExpirationForFiber(currentTime, fiber) {
  var priorityLevel = unstable_getCurrentPriorityLevel();

  var expirationTime = void 0;
  if ((fiber.mode & ConcurrentMode) === NoContext) {
    // Outside of concurrent mode, updates are always synchronous.
    expirationTime = Sync;
  } else if (isWorking && !isCommitting$1) {
    // During render phase, updates expire during as the current render.
    expirationTime = nextRenderExpirationTime;
  } else {
    switch (priorityLevel) {
      case unstable_ImmediatePriority:
        expirationTime = Sync;
        break;
      case unstable_UserBlockingPriority:
        expirationTime = computeInteractiveExpiration(currentTime);
        break;
      case unstable_NormalPriority:
        // This is a normal, concurrent update
        expirationTime = computeAsyncExpiration(currentTime);
        break;
      case unstable_LowPriority:
      case unstable_IdlePriority:
        expirationTime = Never;
        break;
      default:
        reactProdInvariant('313');
    }

    // If we're in the middle of rendering a tree, do not update at the same
    // expiration time that is already rendering.
    if (nextRoot !== null && expirationTime === nextRenderExpirationTime) {
      expirationTime -= 1;
    }
  }

  // Keep track of the lowest pending interactive expiration time. This
  // allows us to synchronously flush all interactive updates
  // when needed.
  // TODO: Move this to renderer?
  if (priorityLevel === unstable_UserBlockingPriority && (lowestPriorityPendingInteractiveExpirationTime === NoWork || expirationTime < lowestPriorityPendingInteractiveExpirationTime)) {
    lowestPriorityPendingInteractiveExpirationTime = expirationTime;
  }

  return expirationTime;
}

function renderDidSuspend(root, absoluteTimeoutMs, suspendedTime) {
  // Schedule the timeout.
  if (absoluteTimeoutMs >= 0 && nextLatestAbsoluteTimeoutMs < absoluteTimeoutMs) {
    nextLatestAbsoluteTimeoutMs = absoluteTimeoutMs;
  }
}

function renderDidError() {
  nextRenderDidError = true;
}

function pingSuspendedRoot(root, thenable, pingTime) {
  // A promise that previously suspended React from committing has resolved.
  // If React is still suspended, try again at the previous level (pingTime).

  var pingCache = root.pingCache;
  if (pingCache !== null) {
    // The thenable resolved, so we no longer need to memoize, because it will
    // never be thrown again.
    pingCache.delete(thenable);
  }

  if (nextRoot !== null && nextRenderExpirationTime === pingTime) {
    // Received a ping at the same priority level at which we're currently
    // rendering. Restart from the root.
    nextRoot = null;
  } else {
    // Confirm that the root is still suspended at this level. Otherwise exit.
    if (isPriorityLevelSuspended(root, pingTime)) {
      // Ping at the original level
      markPingedPriorityLevel(root, pingTime);
      var rootExpirationTime = root.expirationTime;
      if (rootExpirationTime !== NoWork) {
        requestWork(root, rootExpirationTime);
      }
    }
  }
}

function retryTimedOutBoundary(boundaryFiber, thenable) {
  // The boundary fiber (a Suspense component) previously timed out and was
  // rendered in its fallback state. One of the promises that suspended it has
  // resolved, which means at least part of the tree was likely unblocked. Try
  var retryCache = void 0;
  if (enableSuspenseServerRenderer) {
    switch (boundaryFiber.tag) {
      case SuspenseComponent:
        retryCache = boundaryFiber.stateNode;
        break;
      case DehydratedSuspenseComponent:
        retryCache = boundaryFiber.memoizedState;
        break;
      default:
        reactProdInvariant('314');
    }
  } else {
    retryCache = boundaryFiber.stateNode;
  }
  if (retryCache !== null) {
    // The thenable resolved, so we no longer need to memoize, because it will
    // never be thrown again.
    retryCache.delete(thenable);
  }

  var currentTime = requestCurrentTime();
  var retryTime = computeExpirationForFiber(currentTime, boundaryFiber);
  var root = scheduleWorkToRoot(boundaryFiber, retryTime);
  if (root !== null) {
    markPendingPriorityLevel(root, retryTime);
    var rootExpirationTime = root.expirationTime;
    if (rootExpirationTime !== NoWork) {
      requestWork(root, rootExpirationTime);
    }
  }
}

function scheduleWorkToRoot(fiber, expirationTime) {
  recordScheduleUpdate();

  if (fiber.expirationTime < expirationTime) {
    fiber.expirationTime = expirationTime;
  }
  var alternate = fiber.alternate;
  if (alternate !== null && alternate.expirationTime < expirationTime) {
    alternate.expirationTime = expirationTime;
  }
  // Walk the parent path to the root and update the child expiration time.
  var node = fiber.return;
  var root = null;
  if (node === null && fiber.tag === HostRoot) {
    root = fiber.stateNode;
  } else {
    while (node !== null) {
      alternate = node.alternate;
      if (node.childExpirationTime < expirationTime) {
        node.childExpirationTime = expirationTime;
        if (alternate !== null && alternate.childExpirationTime < expirationTime) {
          alternate.childExpirationTime = expirationTime;
        }
      } else if (alternate !== null && alternate.childExpirationTime < expirationTime) {
        alternate.childExpirationTime = expirationTime;
      }
      if (node.return === null && node.tag === HostRoot) {
        root = node.stateNode;
        break;
      }
      node = node.return;
    }
  }

  if (enableSchedulerTracing) {
    if (root !== null) {
      var interactions = __interactionsRef.current;
      if (interactions.size > 0) {
        var pendingInteractionMap = root.pendingInteractionMap;
        var pendingInteractions = pendingInteractionMap.get(expirationTime);
        if (pendingInteractions != null) {
          interactions.forEach(function (interaction) {
            if (!pendingInteractions.has(interaction)) {
              // Update the pending async work count for previously unscheduled interaction.
              interaction.__count++;
            }

            pendingInteractions.add(interaction);
          });
        } else {
          pendingInteractionMap.set(expirationTime, new Set(interactions));

          // Update the pending async work count for the current interactions.
          interactions.forEach(function (interaction) {
            interaction.__count++;
          });
        }

        var subscriber = __subscriberRef.current;
        if (subscriber !== null) {
          var threadID = computeThreadID(expirationTime, root.interactionThreadID);
          subscriber.onWorkScheduled(interactions, threadID);
        }
      }
    }
  }
  return root;
}



function scheduleWork(fiber, expirationTime) {
  var root = scheduleWorkToRoot(fiber, expirationTime);
  if (root === null) {
    return;
  }

  if (!isWorking && nextRenderExpirationTime !== NoWork && expirationTime > nextRenderExpirationTime) {
    // This is an interruption. (Used for performance tracking.)
    interruptedBy = fiber;
    resetStack();
  }
  markPendingPriorityLevel(root, expirationTime);
  if (
  // If we're in the render phase, we don't need to schedule this root
  // for an update, because we'll do it before we exit...
  !isWorking || isCommitting$1 ||
  // ...unless this is a different root than the one we're rendering.
  nextRoot !== root) {
    var rootExpirationTime = root.expirationTime;
    requestWork(root, rootExpirationTime);
  }
  if (nestedUpdateCount > NESTED_UPDATE_LIMIT) {
    // Reset this back to zero so subsequent updates don't throw.
    nestedUpdateCount = 0;
    reactProdInvariant('185');
  }
}

function syncUpdates(fn, a, b, c, d) {
  return unstable_runWithPriority(unstable_ImmediatePriority, function () {
    return fn(a, b, c, d);
  });
}

// TODO: Everything below this is written as if it has been lifted to the
// renderers. I'll do this in a follow-up.

// Linked-list of roots
var firstScheduledRoot = null;
var lastScheduledRoot = null;

var callbackExpirationTime = NoWork;
var callbackID = void 0;
var isRendering = false;
var nextFlushedRoot = null;
var nextFlushedExpirationTime = NoWork;
var lowestPriorityPendingInteractiveExpirationTime = NoWork;
var hasUnhandledError = false;
var unhandledError = null;

var isBatchingUpdates = false;
var isUnbatchingUpdates = false;

var completedBatches = null;

var originalStartTimeMs = unstable_now();
var currentRendererTime = msToExpirationTime(originalStartTimeMs);
var currentSchedulerTime = currentRendererTime;

// Use these to prevent an infinite loop of nested updates
var NESTED_UPDATE_LIMIT = 50;
var nestedUpdateCount = 0;
var lastCommittedRootDuringThisBatch = null;

function recomputeCurrentRendererTime() {
  var currentTimeMs = unstable_now() - originalStartTimeMs;
  currentRendererTime = msToExpirationTime(currentTimeMs);
}

function scheduleCallbackWithExpirationTime(root, expirationTime) {
  if (callbackExpirationTime !== NoWork) {
    // A callback is already scheduled. Check its expiration time (timeout).
    if (expirationTime < callbackExpirationTime) {
      // Existing callback has sufficient timeout. Exit.
      return;
    } else {
      if (callbackID !== null) {
        // Existing callback has insufficient timeout. Cancel and schedule a
        // new one.
        unstable_cancelCallback(callbackID);
      }
    }
    // The request callback timer is already running. Don't start a new one.
  } else {
    startRequestCallbackTimer();
  }

  callbackExpirationTime = expirationTime;
  var currentMs = unstable_now() - originalStartTimeMs;
  var expirationTimeMs = expirationTimeToMs(expirationTime);
  var timeout = expirationTimeMs - currentMs;
  callbackID = unstable_scheduleCallback(performAsyncWork, { timeout: timeout });
}

// For every call to renderRoot, one of onFatal, onComplete, onSuspend, and
// onYield is called upon exiting. We use these in lieu of returning a tuple.
// I've also chosen not to inline them into renderRoot because these will
// eventually be lifted into the renderer.
function onFatal(root) {
  root.finishedWork = null;
}

function onComplete(root, finishedWork, expirationTime) {
  root.pendingCommitExpirationTime = expirationTime;
  root.finishedWork = finishedWork;
}

function onSuspend(root, finishedWork, suspendedExpirationTime, rootExpirationTime, msUntilTimeout) {
  root.expirationTime = rootExpirationTime;
  if (msUntilTimeout === 0 && !shouldYieldToRenderer()) {
    // Don't wait an additional tick. Commit the tree immediately.
    root.pendingCommitExpirationTime = suspendedExpirationTime;
    root.finishedWork = finishedWork;
  } else if (msUntilTimeout > 0) {
    // Wait `msUntilTimeout` milliseconds before committing.
    root.timeoutHandle = scheduleTimeout(onTimeout.bind(null, root, finishedWork, suspendedExpirationTime), msUntilTimeout);
  }
}

function onYield(root) {
  root.finishedWork = null;
}

function onTimeout(root, finishedWork, suspendedExpirationTime) {
  // The root timed out. Commit it.
  root.pendingCommitExpirationTime = suspendedExpirationTime;
  root.finishedWork = finishedWork;
  // Read the current time before entering the commit phase. We can be
  // certain this won't cause tearing related to batching of event updates
  // because we're at the top of a timer event.
  recomputeCurrentRendererTime();
  currentSchedulerTime = currentRendererTime;
  flushRoot(root, suspendedExpirationTime);
}

function onCommit(root, expirationTime) {
  root.expirationTime = expirationTime;
  root.finishedWork = null;
}

function requestCurrentTime() {
  // requestCurrentTime is called by the scheduler to compute an expiration
  // time.
  //
  // Expiration times are computed by adding to the current time (the start
  // time). However, if two updates are scheduled within the same event, we
  // should treat their start times as simultaneous, even if the actual clock
  // time has advanced between the first and second call.

  // In other words, because expiration times determine how updates are batched,
  // we want all updates of like priority that occur within the same event to
  // receive the same expiration time. Otherwise we get tearing.
  //
  // We keep track of two separate times: the current "renderer" time and the
  // current "scheduler" time. The renderer time can be updated whenever; it
  // only exists to minimize the calls performance.now.
  //
  // But the scheduler time can only be updated if there's no pending work, or
  // if we know for certain that we're not in the middle of an event.

  if (isRendering) {
    // We're already rendering. Return the most recently read time.
    return currentSchedulerTime;
  }
  // Check if there's pending work.
  findHighestPriorityRoot();
  if (nextFlushedExpirationTime === NoWork || nextFlushedExpirationTime === Never) {
    // If there's no pending work, or if the pending work is offscreen, we can
    // read the current time without risk of tearing.
    recomputeCurrentRendererTime();
    currentSchedulerTime = currentRendererTime;
    return currentSchedulerTime;
  }
  // There's already pending work. We might be in the middle of a browser
  // event. If we were to read the current time, it could cause multiple updates
  // within the same event to receive different expiration times, leading to
  // tearing. Return the last read time. During the next idle callback, the
  // time will be updated.
  return currentSchedulerTime;
}

// requestWork is called by the scheduler whenever a root receives an update.
// It's up to the renderer to call renderRoot at some point in the future.
function requestWork(root, expirationTime) {
  addRootToSchedule(root, expirationTime);
  if (isRendering) {
    // Prevent reentrancy. Remaining work will be scheduled at the end of
    // the currently rendering batch.
    return;
  }

  if (isBatchingUpdates) {
    // Flush work at the end of the batch.
    if (isUnbatchingUpdates) {
      // ...unless we're inside unbatchedUpdates, in which case we should
      // flush it now.
      nextFlushedRoot = root;
      nextFlushedExpirationTime = Sync;
      performWorkOnRoot(root, Sync, false);
    }
    return;
  }

  // TODO: Get rid of Sync and use current time?
  if (expirationTime === Sync) {
    performSyncWork();
  } else {
    scheduleCallbackWithExpirationTime(root, expirationTime);
  }
}

function addRootToSchedule(root, expirationTime) {
  // Add the root to the schedule.
  // Check if this root is already part of the schedule.
  if (root.nextScheduledRoot === null) {
    // This root is not already scheduled. Add it.
    root.expirationTime = expirationTime;
    if (lastScheduledRoot === null) {
      firstScheduledRoot = lastScheduledRoot = root;
      root.nextScheduledRoot = root;
    } else {
      lastScheduledRoot.nextScheduledRoot = root;
      lastScheduledRoot = root;
      lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;
    }
  } else {
    // This root is already scheduled, but its priority may have increased.
    var remainingExpirationTime = root.expirationTime;
    if (expirationTime > remainingExpirationTime) {
      // Update the priority.
      root.expirationTime = expirationTime;
    }
  }
}

function findHighestPriorityRoot() {
  var highestPriorityWork = NoWork;
  var highestPriorityRoot = null;
  if (lastScheduledRoot !== null) {
    var previousScheduledRoot = lastScheduledRoot;
    var root = firstScheduledRoot;
    while (root !== null) {
      var remainingExpirationTime = root.expirationTime;
      if (remainingExpirationTime === NoWork) {
        // This root no longer has work. Remove it from the scheduler.

        // TODO: This check is redudant, but Flow is confused by the branch
        // below where we set lastScheduledRoot to null, even though we break
        // from the loop right after.
        !(previousScheduledRoot !== null && lastScheduledRoot !== null) ? reactProdInvariant('244') : void 0;
        if (root === root.nextScheduledRoot) {
          // This is the only root in the list.
          root.nextScheduledRoot = null;
          firstScheduledRoot = lastScheduledRoot = null;
          break;
        } else if (root === firstScheduledRoot) {
          // This is the first root in the list.
          var next = root.nextScheduledRoot;
          firstScheduledRoot = next;
          lastScheduledRoot.nextScheduledRoot = next;
          root.nextScheduledRoot = null;
        } else if (root === lastScheduledRoot) {
          // This is the last root in the list.
          lastScheduledRoot = previousScheduledRoot;
          lastScheduledRoot.nextScheduledRoot = firstScheduledRoot;
          root.nextScheduledRoot = null;
          break;
        } else {
          previousScheduledRoot.nextScheduledRoot = root.nextScheduledRoot;
          root.nextScheduledRoot = null;
        }
        root = previousScheduledRoot.nextScheduledRoot;
      } else {
        if (remainingExpirationTime > highestPriorityWork) {
          // Update the priority, if it's higher
          highestPriorityWork = remainingExpirationTime;
          highestPriorityRoot = root;
        }
        if (root === lastScheduledRoot) {
          break;
        }
        if (highestPriorityWork === Sync) {
          // Sync is highest priority by definition so
          // we can stop searching.
          break;
        }
        previousScheduledRoot = root;
        root = root.nextScheduledRoot;
      }
    }
  }

  nextFlushedRoot = highestPriorityRoot;
  nextFlushedExpirationTime = highestPriorityWork;
}

// TODO: This wrapper exists because many of the older tests (the ones that use
// flushDeferredPri) rely on the number of times `shouldYield` is called. We
// should get rid of it.
var didYield = false;
function shouldYieldToRenderer() {
  if (didYield) {
    return true;
  }
  if (unstable_shouldYield()) {
    didYield = true;
    return true;
  }
  return false;
}

function performAsyncWork() {
  try {
    if (!shouldYieldToRenderer()) {
      // The callback timed out. That means at least one update has expired.
      // Iterate through the root schedule. If they contain expired work, set
      // the next render expiration time to the current time. This has the effect
      // of flushing all expired work in a single batch, instead of flushing each
      // level one at a time.
      if (firstScheduledRoot !== null) {
        recomputeCurrentRendererTime();
        var root = firstScheduledRoot;
        do {
          didExpireAtExpirationTime(root, currentRendererTime);
          // The root schedule is circular, so this is never null.
          root = root.nextScheduledRoot;
        } while (root !== firstScheduledRoot);
      }
    }
    performWork(NoWork, true);
  } finally {
    didYield = false;
  }
}

function performSyncWork() {
  performWork(Sync, false);
}

function performWork(minExpirationTime, isYieldy) {
  // Keep working on roots until there's no more work, or until there's a higher
  // priority event.
  findHighestPriorityRoot();

  if (isYieldy) {
    recomputeCurrentRendererTime();
    currentSchedulerTime = currentRendererTime;

    if (enableUserTimingAPI) {
      var didExpire = nextFlushedExpirationTime > currentRendererTime;
      var timeout = expirationTimeToMs(nextFlushedExpirationTime);
      stopRequestCallbackTimer(didExpire, timeout);
    }

    while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && minExpirationTime <= nextFlushedExpirationTime && !(didYield && currentRendererTime > nextFlushedExpirationTime)) {
      performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, currentRendererTime > nextFlushedExpirationTime);
      findHighestPriorityRoot();
      recomputeCurrentRendererTime();
      currentSchedulerTime = currentRendererTime;
    }
  } else {
    while (nextFlushedRoot !== null && nextFlushedExpirationTime !== NoWork && minExpirationTime <= nextFlushedExpirationTime) {
      performWorkOnRoot(nextFlushedRoot, nextFlushedExpirationTime, false);
      findHighestPriorityRoot();
    }
  }

  // We're done flushing work. Either we ran out of time in this callback,
  // or there's no more work left with sufficient priority.

  // If we're inside a callback, set this to false since we just completed it.
  if (isYieldy) {
    callbackExpirationTime = NoWork;
    callbackID = null;
  }
  // If there's work left over, schedule a new callback.
  if (nextFlushedExpirationTime !== NoWork) {
    scheduleCallbackWithExpirationTime(nextFlushedRoot, nextFlushedExpirationTime);
  }

  // Clean-up.
  finishRendering();
}

function flushRoot(root, expirationTime) {
  !!isRendering ? reactProdInvariant('253') : void 0;
  // Perform work on root as if the given expiration time is the current time.
  // This has the effect of synchronously flushing all work up to and
  // including the given time.
  nextFlushedRoot = root;
  nextFlushedExpirationTime = expirationTime;
  performWorkOnRoot(root, expirationTime, false);
  // Flush any sync work that was scheduled by lifecycles
  performSyncWork();
}

function finishRendering() {
  nestedUpdateCount = 0;
  lastCommittedRootDuringThisBatch = null;

  if (completedBatches !== null) {
    var batches = completedBatches;
    completedBatches = null;
    for (var i = 0; i < batches.length; i++) {
      var batch = batches[i];
      try {
        batch._onComplete();
      } catch (error) {
        if (!hasUnhandledError) {
          hasUnhandledError = true;
          unhandledError = error;
        }
      }
    }
  }

  if (hasUnhandledError) {
    var error = unhandledError;
    unhandledError = null;
    hasUnhandledError = false;
    throw error;
  }
}

function performWorkOnRoot(root, expirationTime, isYieldy) {
  !!isRendering ? reactProdInvariant('245') : void 0;

  isRendering = true;

  // Check if this is async work or sync/expired work.
  if (!isYieldy) {
    // Flush work without yielding.
    // TODO: Non-yieldy work does not necessarily imply expired work. A renderer
    // may want to perform some work without yielding, but also without
    // requiring the root to complete (by triggering placeholders).

    var finishedWork = root.finishedWork;
    if (finishedWork !== null) {
      // This root is already complete. We can commit it.
      completeRoot(root, finishedWork, expirationTime);
    } else {
      root.finishedWork = null;
      // If this root previously suspended, clear its existing timeout, since
      // we're about to try rendering again.
      var timeoutHandle = root.timeoutHandle;
      if (timeoutHandle !== noTimeout) {
        root.timeoutHandle = noTimeout;
        // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above
        cancelTimeout(timeoutHandle);
      }
      renderRoot(root, isYieldy);
      finishedWork = root.finishedWork;
      if (finishedWork !== null) {
        // We've completed the root. Commit it.
        completeRoot(root, finishedWork, expirationTime);
      }
    }
  } else {
    // Flush async work.
    var _finishedWork = root.finishedWork;
    if (_finishedWork !== null) {
      // This root is already complete. We can commit it.
      completeRoot(root, _finishedWork, expirationTime);
    } else {
      root.finishedWork = null;
      // If this root previously suspended, clear its existing timeout, since
      // we're about to try rendering again.
      var _timeoutHandle = root.timeoutHandle;
      if (_timeoutHandle !== noTimeout) {
        root.timeoutHandle = noTimeout;
        // $FlowFixMe Complains noTimeout is not a TimeoutID, despite the check above
        cancelTimeout(_timeoutHandle);
      }
      renderRoot(root, isYieldy);
      _finishedWork = root.finishedWork;
      if (_finishedWork !== null) {
        // We've completed the root. Check the if we should yield one more time
        // before committing.
        if (!shouldYieldToRenderer()) {
          // Still time left. Commit the root.
          completeRoot(root, _finishedWork, expirationTime);
        } else {
          // There's no time left. Mark this root as complete. We'll come
          // back and commit it later.
          root.finishedWork = _finishedWork;
        }
      }
    }
  }

  isRendering = false;
}

function completeRoot(root, finishedWork, expirationTime) {
  // Check if there's a batch that matches this expiration time.
  var firstBatch = root.firstBatch;
  if (firstBatch !== null && firstBatch._expirationTime >= expirationTime) {
    if (completedBatches === null) {
      completedBatches = [firstBatch];
    } else {
      completedBatches.push(firstBatch);
    }
    if (firstBatch._defer) {
      // This root is blocked from committing by a batch. Unschedule it until
      // we receive another update.
      root.finishedWork = finishedWork;
      root.expirationTime = NoWork;
      return;
    }
  }

  // Commit the root.
  root.finishedWork = null;

  // Check if this is a nested update (a sync update scheduled during the
  // commit phase).
  if (root === lastCommittedRootDuringThisBatch) {
    // If the next root is the same as the previous root, this is a nested
    // update. To prevent an infinite loop, increment the nested update count.
    nestedUpdateCount++;
  } else {
    // Reset whenever we switch roots.
    lastCommittedRootDuringThisBatch = root;
    nestedUpdateCount = 0;
  }
  unstable_runWithPriority(unstable_ImmediatePriority, function () {
    commitRoot(root, finishedWork);
  });
}

function onUncaughtError(error) {
  !(nextFlushedRoot !== null) ? reactProdInvariant('246') : void 0;
  // Unschedule this root so we don't work on it again until there's
  // another update.
  nextFlushedRoot.expirationTime = NoWork;
  if (!hasUnhandledError) {
    hasUnhandledError = true;
    unhandledError = error;
  }
}

// TODO: Batching should be implemented at the renderer level, not inside
// the reconciler.
function batchedUpdates$1(fn, a) {
  var previousIsBatchingUpdates = isBatchingUpdates;
  isBatchingUpdates = true;
  try {
    return fn(a);
  } finally {
    isBatchingUpdates = previousIsBatchingUpdates;
    if (!isBatchingUpdates && !isRendering) {
      performSyncWork();
    }
  }
}

// TODO: Batching should be implemented at the renderer level, not inside
// the reconciler.
function unbatchedUpdates(fn, a) {
  if (isBatchingUpdates && !isUnbatchingUpdates) {
    isUnbatchingUpdates = true;
    try {
      return fn(a);
    } finally {
      isUnbatchingUpdates = false;
    }
  }
  return fn(a);
}

// TODO: Batching should be implemented at the renderer level, not within
// the reconciler.
function flushSync(fn, a) {
  !!isRendering ? reactProdInvariant('187') : void 0;
  var previousIsBatchingUpdates = isBatchingUpdates;
  isBatchingUpdates = true;
  try {
    return syncUpdates(fn, a);
  } finally {
    isBatchingUpdates = previousIsBatchingUpdates;
    performSyncWork();
  }
}

function interactiveUpdates$1(fn, a, b) {
  // If there are any pending interactive updates, synchronously flush them.
  // This needs to happen before we read any handlers, because the effect of
  // the previous event may influence which handlers are called during
  // this event.
  if (!isBatchingUpdates && !isRendering && lowestPriorityPendingInteractiveExpirationTime !== NoWork) {
    // Synchronously flush pending interactive updates.
    performWork(lowestPriorityPendingInteractiveExpirationTime, false);
    lowestPriorityPendingInteractiveExpirationTime = NoWork;
  }
  var previousIsBatchingUpdates = isBatchingUpdates;
  isBatchingUpdates = true;
  try {
    return unstable_runWithPriority(unstable_UserBlockingPriority, function () {
      return fn(a, b);
    });
  } finally {
    isBatchingUpdates = previousIsBatchingUpdates;
    if (!isBatchingUpdates && !isRendering) {
      performSyncWork();
    }
  }
}

function flushInteractiveUpdates$1() {
  if (!isRendering && lowestPriorityPendingInteractiveExpirationTime !== NoWork) {
    // Synchronously flush pending interactive updates.
    performWork(lowestPriorityPendingInteractiveExpirationTime, false);
    lowestPriorityPendingInteractiveExpirationTime = NoWork;
  }
}

function flushControlled(fn) {
  var previousIsBatchingUpdates = isBatchingUpdates;
  isBatchingUpdates = true;
  try {
    syncUpdates(fn);
  } finally {
    isBatchingUpdates = previousIsBatchingUpdates;
    if (!isBatchingUpdates && !isRendering) {
      performSyncWork();
    }
  }
}

function getContextForSubtree(parentComponent) {
  if (!parentComponent) {
    return emptyContextObject;
  }

  var fiber = get(parentComponent);
  var parentContext = findCurrentUnmaskedContext(fiber);

  if (fiber.tag === ClassComponent) {
    var Component = fiber.type;
    if (isContextProvider(Component)) {
      return processChildContext(fiber, Component, parentContext);
    }
  }

  return parentContext;
}

function scheduleRootUpdate(current$$1, element, expirationTime, callback) {
  var update = createUpdate(expirationTime);
  // Caution: React DevTools currently depends on this property
  // being called "element".
  update.payload = { element: element };

  callback = callback === undefined ? null : callback;
  if (callback !== null) {
    update.callback = callback;
  }

  flushPassiveEffects();
  enqueueUpdate(current$$1, update);
  scheduleWork(current$$1, expirationTime);

  return expirationTime;
}

function updateContainerAtExpirationTime(element, container, parentComponent, expirationTime, callback) {
  // TODO: If this is a nested container, this won't be the root.
  var current$$1 = container.current;

  var context = getContextForSubtree(parentComponent);
  if (container.context === null) {
    container.context = context;
  } else {
    container.pendingContext = context;
  }

  return scheduleRootUpdate(current$$1, element, expirationTime, callback);
}

function findHostInstance(component) {
  var fiber = get(component);
  if (fiber === undefined) {
    if (typeof component.render === 'function') {
      reactProdInvariant('188');
    } else {
      reactProdInvariant('268', Object.keys(component));
    }
  }
  var hostFiber = findCurrentHostFiber(fiber);
  if (hostFiber === null) {
    return null;
  }
  return hostFiber.stateNode;
}

function createContainer(containerInfo, isConcurrent, hydrate) {
  return createFiberRoot(containerInfo, isConcurrent, hydrate);
}

function updateContainer(element, container, parentComponent, callback) {
  var current$$1 = container.current;
  var currentTime = requestCurrentTime();
  var expirationTime = computeExpirationForFiber(currentTime, current$$1);
  return updateContainerAtExpirationTime(element, container, parentComponent, expirationTime, callback);
}

function getPublicRootInstance(container) {
  var containerFiber = container.current;
  if (!containerFiber.child) {
    return null;
  }
  switch (containerFiber.child.tag) {
    case HostComponent:
      return getPublicInstance(containerFiber.child.stateNode);
    default:
      return containerFiber.child.stateNode;
  }
}



var overrideProps = null;

function injectIntoDevTools(devToolsConfig) {
  var findFiberByHostInstance = devToolsConfig.findFiberByHostInstance;
  var ReactCurrentDispatcher = ReactSharedInternals.ReactCurrentDispatcher;


  return injectInternals(_assign({}, devToolsConfig, {
    overrideProps: overrideProps,
    currentDispatcherRef: ReactCurrentDispatcher,
    findHostInstanceByFiber: function (fiber) {
      var hostFiber = findCurrentHostFiber(fiber);
      if (hostFiber === null) {
        return null;
      }
      return hostFiber.stateNode;
    },
    findFiberByHostInstance: function (instance) {
      if (!findFiberByHostInstance) {
        // Might not be implemented by the renderer.
        return null;
      }
      return findFiberByHostInstance(instance);
    }
  }));
}

// This file intentionally does *not* have the Flow annotation.
// Don't add it. See `./inline-typed.js` for an explanation.

function createPortal$1(children, containerInfo,
// TODO: figure out the API for cross-renderer implementation.
implementation) {
  var key = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : null;

  return {
    // This tag allow us to uniquely identify this as a React Portal
    $$typeof: REACT_PORTAL_TYPE,
    key: key == null ? null : '' + key,
    children: children,
    containerInfo: containerInfo,
    implementation: implementation
  };
}

// TODO: this is special because it gets imported during build.

var ReactVersion = '16.8.6';

// TODO: This type is shared between the reconciler and ReactDOM, but will
// eventually be lifted out to the renderer.

var ReactCurrentOwner = ReactSharedInternals.ReactCurrentOwner;

setRestoreImplementation(restoreControlledState$1);

function ReactBatch(root) {
  var expirationTime = computeUniqueAsyncExpiration();
  this._expirationTime = expirationTime;
  this._root = root;
  this._next = null;
  this._callbacks = null;
  this._didComplete = false;
  this._hasChildren = false;
  this._children = null;
  this._defer = true;
}
ReactBatch.prototype.render = function (children) {
  !this._defer ? reactProdInvariant('250') : void 0;
  this._hasChildren = true;
  this._children = children;
  var internalRoot = this._root._internalRoot;
  var expirationTime = this._expirationTime;
  var work = new ReactWork();
  updateContainerAtExpirationTime(children, internalRoot, null, expirationTime, work._onCommit);
  return work;
};
ReactBatch.prototype.then = function (onComplete) {
  if (this._didComplete) {
    onComplete();
    return;
  }
  var callbacks = this._callbacks;
  if (callbacks === null) {
    callbacks = this._callbacks = [];
  }
  callbacks.push(onComplete);
};
ReactBatch.prototype.commit = function () {
  var internalRoot = this._root._internalRoot;
  var firstBatch = internalRoot.firstBatch;
  !(this._defer && firstBatch !== null) ? reactProdInvariant('251') : void 0;

  if (!this._hasChildren) {
    // This batch is empty. Return.
    this._next = null;
    this._defer = false;
    return;
  }

  var expirationTime = this._expirationTime;

  // Ensure this is the first batch in the list.
  if (firstBatch !== this) {
    // This batch is not the earliest batch. We need to move it to the front.
    // Update its expiration time to be the expiration time of the earliest
    // batch, so that we can flush it without flushing the other batches.
    if (this._hasChildren) {
      expirationTime = this._expirationTime = firstBatch._expirationTime;
      // Rendering this batch again ensures its children will be the final state
      // when we flush (updates are processed in insertion order: last
      // update wins).
      // TODO: This forces a restart. Should we print a warning?
      this.render(this._children);
    }

    // Remove the batch from the list.
    var previous = null;
    var batch = firstBatch;
    while (batch !== this) {
      previous = batch;
      batch = batch._next;
    }
    !(previous !== null) ? reactProdInvariant('251') : void 0;
    previous._next = batch._next;

    // Add it to the front.
    this._next = firstBatch;
    firstBatch = internalRoot.firstBatch = this;
  }

  // Synchronously flush all the work up to this batch's expiration time.
  this._defer = false;
  flushRoot(internalRoot, expirationTime);

  // Pop the batch from the list.
  var next = this._next;
  this._next = null;
  firstBatch = internalRoot.firstBatch = next;

  // Append the next earliest batch's children to the update queue.
  if (firstBatch !== null && firstBatch._hasChildren) {
    firstBatch.render(firstBatch._children);
  }
};
ReactBatch.prototype._onComplete = function () {
  if (this._didComplete) {
    return;
  }
  this._didComplete = true;
  var callbacks = this._callbacks;
  if (callbacks === null) {
    return;
  }
  // TODO: Error handling.
  for (var i = 0; i < callbacks.length; i++) {
    var _callback = callbacks[i];
    _callback();
  }
};

function ReactWork() {
  this._callbacks = null;
  this._didCommit = false;
  // TODO: Avoid need to bind by replacing callbacks in the update queue with
  // list of Work objects.
  this._onCommit = this._onCommit.bind(this);
}
ReactWork.prototype.then = function (onCommit) {
  if (this._didCommit) {
    onCommit();
    return;
  }
  var callbacks = this._callbacks;
  if (callbacks === null) {
    callbacks = this._callbacks = [];
  }
  callbacks.push(onCommit);
};
ReactWork.prototype._onCommit = function () {
  if (this._didCommit) {
    return;
  }
  this._didCommit = true;
  var callbacks = this._callbacks;
  if (callbacks === null) {
    return;
  }
  // TODO: Error handling.
  for (var i = 0; i < callbacks.length; i++) {
    var _callback2 = callbacks[i];
    !(typeof _callback2 === 'function') ? reactProdInvariant('191', _callback2) : void 0;
    _callback2();
  }
};

function ReactRoot(container, isConcurrent, hydrate) {
  var root = createContainer(container, isConcurrent, hydrate);
  this._internalRoot = root;
}
ReactRoot.prototype.render = function (children, callback) {
  var root = this._internalRoot;
  var work = new ReactWork();
  callback = callback === undefined ? null : callback;
  if (callback !== null) {
    work.then(callback);
  }
  updateContainer(children, root, null, work._onCommit);
  return work;
};
ReactRoot.prototype.unmount = function (callback) {
  var root = this._internalRoot;
  var work = new ReactWork();
  callback = callback === undefined ? null : callback;
  if (callback !== null) {
    work.then(callback);
  }
  updateContainer(null, root, null, work._onCommit);
  return work;
};
ReactRoot.prototype.legacy_renderSubtreeIntoContainer = function (parentComponent, children, callback) {
  var root = this._internalRoot;
  var work = new ReactWork();
  callback = callback === undefined ? null : callback;
  if (callback !== null) {
    work.then(callback);
  }
  updateContainer(children, root, parentComponent, work._onCommit);
  return work;
};
ReactRoot.prototype.createBatch = function () {
  var batch = new ReactBatch(this);
  var expirationTime = batch._expirationTime;

  var internalRoot = this._internalRoot;
  var firstBatch = internalRoot.firstBatch;
  if (firstBatch === null) {
    internalRoot.firstBatch = batch;
    batch._next = null;
  } else {
    // Insert sorted by expiration time then insertion order
    var insertAfter = null;
    var insertBefore = firstBatch;
    while (insertBefore !== null && insertBefore._expirationTime >= expirationTime) {
      insertAfter = insertBefore;
      insertBefore = insertBefore._next;
    }
    batch._next = insertBefore;
    if (insertAfter !== null) {
      insertAfter._next = batch;
    }
  }

  return batch;
};

/**
 * True if the supplied DOM node is a valid node element.
 *
 * @param {?DOMElement} node The candidate DOM node.
 * @return {boolean} True if the DOM is a valid DOM node.
 * @internal
 */
function isValidContainer(node) {
  return !!(node && (node.nodeType === ELEMENT_NODE || node.nodeType === DOCUMENT_NODE || node.nodeType === DOCUMENT_FRAGMENT_NODE || node.nodeType === COMMENT_NODE && node.nodeValue === ' react-mount-point-unstable '));
}

function getReactRootElementInContainer(container) {
  if (!container) {
    return null;
  }

  if (container.nodeType === DOCUMENT_NODE) {
    return container.documentElement;
  } else {
    return container.firstChild;
  }
}

function shouldHydrateDueToLegacyHeuristic(container) {
  var rootElement = getReactRootElementInContainer(container);
  return !!(rootElement && rootElement.nodeType === ELEMENT_NODE && rootElement.hasAttribute(ROOT_ATTRIBUTE_NAME));
}

setBatchingImplementation(batchedUpdates$1, interactiveUpdates$1, flushInteractiveUpdates$1);

function legacyCreateRootFromDOMContainer(container, forceHydrate) {
  var shouldHydrate = forceHydrate || shouldHydrateDueToLegacyHeuristic(container);
  // First clear any existing content.
  if (!shouldHydrate) {
    var rootSibling = void 0;
    while (rootSibling = container.lastChild) {
      container.removeChild(rootSibling);
    }
  }
  var isConcurrent = false;
  return new ReactRoot(container, isConcurrent, shouldHydrate);
}

function legacyRenderSubtreeIntoContainer(parentComponent, children, container, forceHydrate, callback) {
  var root = container._reactRootContainer;
  if (!root) {
    // Initial mount
    root = container._reactRootContainer = legacyCreateRootFromDOMContainer(container, forceHydrate);
    if (typeof callback === 'function') {
      var originalCallback = callback;
      callback = function () {
        var instance = getPublicRootInstance(root._internalRoot);
        originalCallback.call(instance);
      };
    }
    // Initial mount should not be batched.
    unbatchedUpdates(function () {
      if (parentComponent != null) {
        root.legacy_renderSubtreeIntoContainer(parentComponent, children, callback);
      } else {
        root.render(children, callback);
      }
    });
  } else {
    if (typeof callback === 'function') {
      var _originalCallback = callback;
      callback = function () {
        var instance = getPublicRootInstance(root._internalRoot);
        _originalCallback.call(instance);
      };
    }
    // Update
    if (parentComponent != null) {
      root.legacy_renderSubtreeIntoContainer(parentComponent, children, callback);
    } else {
      root.render(children, callback);
    }
  }
  return getPublicRootInstance(root._internalRoot);
}

function createPortal$$1(children, container) {
  var key = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : null;

  !isValidContainer(container) ? reactProdInvariant('200') : void 0;
  // TODO: pass ReactDOM portal implementation as third argument
  return createPortal$1(children, container, null, key);
}

var ReactDOM = {
  createPortal: createPortal$$1,

  findDOMNode: function (componentOrElement) {
    if (componentOrElement == null) {
      return null;
    }
    if (componentOrElement.nodeType === ELEMENT_NODE) {
      return componentOrElement;
    }
    return findHostInstance(componentOrElement);
  },
  hydrate: function (element, container, callback) {
    !isValidContainer(container) ? reactProdInvariant('200') : void 0;
    return legacyRenderSubtreeIntoContainer(null, element, container, true, callback);
  },
  render: function (element, container, callback) {
    !isValidContainer(container) ? reactProdInvariant('200') : void 0;
    return legacyRenderSubtreeIntoContainer(null, element, container, false, callback);
  },
  unstable_renderSubtreeIntoContainer: function (parentComponent, element, containerNode, callback) {
    !isValidContainer(containerNode) ? reactProdInvariant('200') : void 0;
    !(parentComponent != null && has(parentComponent)) ? reactProdInvariant('38') : void 0;
    return legacyRenderSubtreeIntoContainer(parentComponent, element, containerNode, false, callback);
  },
  unmountComponentAtNode: function (container) {
    !isValidContainer(container) ? reactProdInvariant('40') : void 0;

    if (container._reactRootContainer) {
      unbatchedUpdates(function () {
        legacyRenderSubtreeIntoContainer(null, null, container, false, function () {
          container._reactRootContainer = null;
        });
      });
      // If you call unmountComponentAtNode twice in quick succession, you'll
      // get `true` twice. That's probably fine?
      return true;
    } else {
      return false;
    }
  },


  // Temporary alias since we already shipped React 16 RC with it.
  // TODO: remove in React 17.
  unstable_createPortal: function () {
    return createPortal$$1.apply(undefined, arguments);
  },


  unstable_batchedUpdates: batchedUpdates$1,

  unstable_interactiveUpdates: interactiveUpdates$1,

  flushSync: flushSync,

  unstable_createRoot: createRoot,
  unstable_flushControlled: flushControlled,

  __SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED: {
    // Keep in sync with ReactDOMUnstableNativeDependencies.js
    // and ReactTestUtils.js. This is an array for better minification.
    Events: [getInstanceFromNode$1, getNodeFromInstance$1, getFiberCurrentPropsFromNode$1, injection.injectEventPluginsByName, eventNameDispatchConfigs, accumulateTwoPhaseDispatches, accumulateDirectDispatches, enqueueStateRestore, restoreStateIfNeeded, dispatchEvent, runEventsInBatch]
  }
};

function createRoot(container, options) {
  var functionName = enableStableConcurrentModeAPIs ? 'createRoot' : 'unstable_createRoot';
  !isValidContainer(container) ? reactProdInvariant('299', functionName) : void 0;
  var hydrate = options != null && options.hydrate === true;
  return new ReactRoot(container, true, hydrate);
}

if (enableStableConcurrentModeAPIs) {
  ReactDOM.createRoot = createRoot;
  ReactDOM.unstable_createRoot = undefined;
}

var foundDevTools = injectIntoDevTools({
  findFiberByHostInstance: getClosestInstanceFromNode,
  bundleType: 0,
  version: ReactVersion,
  rendererPackageName: 'react-dom'
});



var ReactDOM$2 = ({
	default: ReactDOM
});

var ReactDOM$3 = ( ReactDOM$2 && ReactDOM ) || ReactDOM$2;

// TODO: decide on the top-level export form.
// This is hacky but makes it work with both Rollup and Jest.
var reactDom = ReactDOM$3.default || ReactDOM$3;

export default reactDom;
